Merge remote-tracking branch 'ParadiseSS13/master' into uid_patch

This commit is contained in:
AffectedArc07
2020-09-27 08:50:39 +01:00
4 changed files with 18 additions and 25 deletions
+10 -20
View File
@@ -8,12 +8,10 @@
//This contains a lot of copypasta but I'm told it's better then a lot of New()s appending the var.
/obj/item/gun
description_info = "This is a gun. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire."
description_info = "This is a gun."
/obj/item/gun/energy
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger."
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger."
/obj/item/gun/energy/kinetic_accelerator/crossbow
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
@@ -22,42 +20,34 @@
addition to toxins. The energy crossbow recharges itself slowly, and can be concealed in your pocket or bag."
/obj/item/gun/energy/gun
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
in your hand. To recharge this weapon, use a weapon recharger."
/obj/item/gun/energy/gun/advtaser
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. To recharge this weapon, use a weapon recharger. \
description_info = "This is an energy weapon. To recharge this weapon, use a weapon recharger. \
To switch between insta-stun and disabler beams, click the weapon in your hand. This weapon can only fire through glass if it is set to disabler beams."
/obj/item/gun/energy/nuclear
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To switch between stun and lethal, click the weapon \
in your hand. Unlike most weapons, this weapon recharges itself."
/obj/item/gun/energy/captain
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. Most energy weapons can fire through windows harmlessly. Unlike most weapons, this weapon recharges itself."
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. Unlike most weapons, this weapon recharges itself."
/obj/item/gun/energy/sniperrifle
description_info = "This is an energy weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \
description_info = "This is an energy weapon. Most energy weapons can fire through windows harmlessly. To recharge this weapon, use a weapon recharger. \
To use the scope, use the appropriate verb in the object tab."
/obj/item/gun/projectile
description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
description_info = "This is a ballistic weapon. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
will tell you what caliber you need."
/obj/item/gun/projectile/shotgun/pump
description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \
description_info = "This is a ballistic weapon. After firing, you will need to pump the gun, by clicking on the gun in your hand. To reload, load more shotgun \
shells into the gun."
/obj/item/toy/russian_revolver/trick_revolver //oh no
description_info = "This is a ballistic weapon. To fire the weapon, have your gun mode set to 'fire', \
then click where you want to fire. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
description_info = "This is a ballistic weapon. To reload, click the weapon in your hand to unload (if needed), then add the appropriate ammo. The description \
will tell you what caliber you need."
//*******
@@ -18,7 +18,7 @@
return
/obj/machinery/computer/camera_advanced/xenobio
name = "Slime management console"
name = "slime management console"
desc = "A computer used for remotely handling slimes."
networks = list("SS13")
circuit = /obj/item/circuitboard/xenobiology
@@ -174,9 +174,9 @@
return
var/obj/item/multitool/M = I
if(istype(M.buffer, /obj/machinery/monkey_recycler))
M.set_multitool_buffer(user, src)
connected_recycler = M.buffer
connected_recycler.connected += src
to_chat(user, "<span class='notice'>You link [src] to the recycler stored in the [M]'s buffer.</span>")
/datum/action/innate/slime_place
name = "Place Slimes"