Muck with firedoor layers so they dont appear over airlocks when closed making it almost impossible to close airlocks easily.

Conflicts:
	code/game/machinery/doors/door.dm
	code/game/machinery/doors/firedoor.dm
This commit is contained in:
d3athrow
2014-05-25 12:11:39 -05:00
committed by ZomgPonies
parent 16ccb8eb83
commit 8e5259aaae
2 changed files with 7 additions and 5 deletions
+2 -2
View File
@@ -246,7 +246,7 @@
door_animate("closing")
src.density = 1
explosion_resistance = initial(explosion_resistance)
src.layer = 3.1
src.layer = 3.0
sleep(10)
update_icon()
if(visible && !glass)
@@ -291,4 +291,4 @@
update_nearby_tiles()
/obj/machinery/door/morgue
icon = 'icons/obj/doors/doormorgue.dmi'
icon = 'icons/obj/doors/doormorgue.dmi'
+5 -3
View File
@@ -181,7 +181,6 @@
return
/obj/machinery/door/firedoor/proc/latetoggle()
if(operating || stat & NOPOWER || !nextstate)
return
@@ -195,12 +194,15 @@
return
/obj/machinery/door/firedoor/close()
..()
latetoggle()
return ..()
layer = 3.1
/obj/machinery/door/firedoor/open()
..()
latetoggle()
return ..()
layer = 2.6
/obj/machinery/door/firedoor/door_animate(animation)