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Muck with firedoor layers so they dont appear over airlocks when closed making it almost impossible to close airlocks easily.
Conflicts: code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm
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@@ -246,7 +246,7 @@
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door_animate("closing")
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src.density = 1
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explosion_resistance = initial(explosion_resistance)
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src.layer = 3.1
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src.layer = 3.0
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sleep(10)
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update_icon()
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if(visible && !glass)
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@@ -291,4 +291,4 @@
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update_nearby_tiles()
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/obj/machinery/door/morgue
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icon = 'icons/obj/doors/doormorgue.dmi'
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icon = 'icons/obj/doors/doormorgue.dmi'
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@@ -181,7 +181,6 @@
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return
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/obj/machinery/door/firedoor/proc/latetoggle()
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if(operating || stat & NOPOWER || !nextstate)
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return
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@@ -195,12 +194,15 @@
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return
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/obj/machinery/door/firedoor/close()
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..()
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latetoggle()
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return ..()
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layer = 3.1
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/obj/machinery/door/firedoor/open()
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..()
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latetoggle()
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return ..()
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layer = 2.6
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/obj/machinery/door/firedoor/door_animate(animation)
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