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https://github.com/ParadiseSS13/Paradise.git
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Merge branch 'master' of https://github.com/Daylight2/Paradise
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@@ -7,8 +7,7 @@
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w_class = WEIGHT_CLASS_SMALL
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gas_transfer_coefficient = 0.90
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put_on_delay = 2 SECONDS
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/// How long you need to gnaw to get rid of the gag, 0 to make it impossible to remove
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var/resist_time = 0 SECONDS
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var/resist_time = 0 SECONDS //seconds of how long you need to gnaw to get rid of the gag, 0 to make it impossible to remove
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var/mute = MUZZLE_MUTE_ALL
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var/security_lock = FALSE // Requires brig access to remove 0 - Remove as normal
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var/locked = FALSE //Indicates if a mask is locked, should always start as 0.
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@@ -87,7 +86,7 @@
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icon_state = "tapegag"
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item_state = null
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w_class = WEIGHT_CLASS_TINY
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resist_time = 30 SECONDS
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resist_time = 300 SECONDS
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mute = MUZZLE_MUTE_MUFFLE
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flags = DROPDEL
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@@ -207,7 +206,7 @@
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flags_cover = MASKCOVERSMOUTH
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gas_transfer_coefficient = 0.90
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permeability_coefficient = 0.01
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 15, RAD = 0, FIRE = 0, ACID = 0)
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actions_types = list(/datum/action/item_action/adjust)
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can_toggle = TRUE
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@@ -500,18 +499,6 @@
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desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
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icon_state = "banddurathread"
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/obj/item/clothing/mask/false_cluwne_mask
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name = "cursed clown mask"
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desc = "This is a very, very odd looking mask."
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icon = 'icons/goonstation/objects/clothing/mask.dmi'
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icon_state = "cursedclown"
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item_state = "cclown_hat"
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icon_override = 'icons/goonstation/mob/clothing/mask.dmi'
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lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi'
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righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi'
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flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR
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flags_cover = MASKCOVERSMOUTH
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/obj/item/clothing/mask/cursedclown
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name = "cursed clown mask"
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desc = "This is a very, very odd looking mask."
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@@ -64,7 +64,7 @@ export const MechaControlConsole = (props, context) => {
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</Button>
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<Button.Confirm
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color="red"
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content="Sabotage"
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content="Disrupt"
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icon="bomb"
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onClick={() => act('shock', { mt: beacon.uid })}
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/>
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