This commit is contained in:
Markus Karl Mägi
2023-08-03 22:59:29 +03:00
2 changed files with 4 additions and 17 deletions
+3 -16
View File
@@ -7,8 +7,7 @@
w_class = WEIGHT_CLASS_SMALL
gas_transfer_coefficient = 0.90
put_on_delay = 2 SECONDS
/// How long you need to gnaw to get rid of the gag, 0 to make it impossible to remove
var/resist_time = 0 SECONDS
var/resist_time = 0 SECONDS //seconds of how long you need to gnaw to get rid of the gag, 0 to make it impossible to remove
var/mute = MUZZLE_MUTE_ALL
var/security_lock = FALSE // Requires brig access to remove 0 - Remove as normal
var/locked = FALSE //Indicates if a mask is locked, should always start as 0.
@@ -87,7 +86,7 @@
icon_state = "tapegag"
item_state = null
w_class = WEIGHT_CLASS_TINY
resist_time = 30 SECONDS
resist_time = 300 SECONDS
mute = MUZZLE_MUTE_MUFFLE
flags = DROPDEL
@@ -207,7 +206,7 @@
flags_cover = MASKCOVERSMOUTH
gas_transfer_coefficient = 0.90
permeability_coefficient = 0.01
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 0, ACID = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 15, RAD = 0, FIRE = 0, ACID = 0)
actions_types = list(/datum/action/item_action/adjust)
can_toggle = TRUE
@@ -500,18 +499,6 @@
desc = "A bandana made from durathread, you wish it would provide some protection to its wearer, but it's far too thin..."
icon_state = "banddurathread"
/obj/item/clothing/mask/false_cluwne_mask
name = "cursed clown mask"
desc = "This is a very, very odd looking mask."
icon = 'icons/goonstation/objects/clothing/mask.dmi'
icon_state = "cursedclown"
item_state = "cclown_hat"
icon_override = 'icons/goonstation/mob/clothing/mask.dmi'
lefthand_file = 'icons/goonstation/mob/inhands/clothing_lefthand.dmi'
righthand_file = 'icons/goonstation/mob/inhands/clothing_righthand.dmi'
flags = BLOCK_GAS_SMOKE_EFFECT | AIRTIGHT | BLOCKHAIR
flags_cover = MASKCOVERSMOUTH
/obj/item/clothing/mask/cursedclown
name = "cursed clown mask"
desc = "This is a very, very odd looking mask."
@@ -64,7 +64,7 @@ export const MechaControlConsole = (props, context) => {
</Button>
<Button.Confirm
color="red"
content="Sabotage"
content="Disrupt"
icon="bomb"
onClick={() => act('shock', { mt: beacon.uid })}
/>