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fix touch spells initializing without a spell (#31562)
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@@ -19,7 +19,7 @@
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cooldown_handler.start_recharge(cooldown_handler.recharge_duration)
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return
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var/hand_handled = 1
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attached_hand = new hand_path(src)
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attached_hand = new hand_path(src, src)
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RegisterSignal(user, COMSIG_MOB_WILLINGLY_DROP, PROC_REF(discharge_hand))
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if(isalien(user))
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user.put_in_hands(attached_hand)
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