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Merge pull request #16886 from Cocacolagua/unbreakable_stride
Replaces clown magboots on the uplink with a new pair of slippers
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@@ -96,6 +96,9 @@
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if(user.get_active_hand() != src)
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to_chat(user, "You must hold [src] in your hand to do this.")
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return
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toggle_waddle(user)
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/obj/item/clothing/shoes/clown_shoes/proc/toggle_waddle(mob/living/user)
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if(!enabled_waddle)
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to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
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enabled_waddle = TRUE
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@@ -111,6 +114,45 @@
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desc = "Standard-issue shoes of the wizarding class clown. Damn they're huge! And powerful! Somehow."
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magical = TRUE
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/obj/item/clothing/shoes/clown_shoes/slippers
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actions_types = list(/datum/action/item_action/slipping)
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var/slide_distance = 6
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var/recharging_rate = 8 SECONDS
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var/recharging_time = 0
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/obj/item/clothing/shoes/clown_shoes/slippers/item_action_slot_check(slot, mob/user)
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if(slot == slot_shoes)
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return TRUE
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/obj/item/clothing/shoes/clown_shoes/slippers/ui_action_click(mob/user, action)
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if(recharging_time > world.time)
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to_chat(user, "<span class='warning'>The boot's internal propulsion needs to recharge still!</span>")
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return
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var/prev_dir = user.dir
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var/prev_pass_flags = user.pass_flags
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user.pass_flags |= PASSMOB
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user.Weaken(2)
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user.dir = prev_dir
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playsound(src, 'sound/effects/stealthoff.ogg', 50, TRUE, 1)
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recharging_time = world.time + recharging_rate
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user.visible_message("<span class='warning'>[user] slips forward!</span>")
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for(var/i in 1 to slide_distance)
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step(user, user.dir)
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sleep(1)
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user.SetWeakened(0)
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user.pass_flags = prev_pass_flags
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/obj/item/clothing/shoes/clown_shoes/slippers/toggle_waddle(mob/living/user)
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if(!enabled_waddle)
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to_chat(user, "<span class='notice'>You switch off the waddle dampeners!</span>")
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enabled_waddle = TRUE
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slowdown = initial(slowdown)
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else
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to_chat(user, "<span class='notice'>You switch on the waddle dampeners, [src] no longer slow you down!</span>")
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enabled_waddle = FALSE
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slowdown = SHOES_SLOWDOWN
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/obj/item/clothing/shoes/jackboots
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name = "jackboots"
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desc = "Nanotrasen-issue Security combat boots for combat scenarios or combat situations. All combat, all the time."
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