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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 19:44:09 +01:00
Fixed the flags on the shades/constructs. Now only Juggernauts are unpushable, and none of them can be stunned.
Fixed the flags on the syndicate simple animals. Made the hivebot beacon unpushable/pullable. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5181 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -12,7 +12,7 @@
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speed = -1
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a_intent = "harm"
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stop_automated_movement = 1
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status_flags = CANPARALYSE
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status_flags = CANPUSH
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attack_sound = 'sound/weapons/punch1.ogg'
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min_oxy = 0
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max_oxy = 0
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@@ -144,6 +144,7 @@
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speed = 3
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wall_smash = 1
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attack_sound = 'sound/weapons/punch3.ogg'
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status_flags = 0
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/mob/living/simple_animal/construct/armoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(O.force)
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@@ -49,7 +49,9 @@
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icon_state = "def_radar-off"
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health = 200
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maxHealth = 200
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status_flags = 0
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anchored = 1
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stop_automated_movement = 1
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var/bot_type = "norm"
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var/bot_amt = 10
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var/spawn_delay = 600
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@@ -33,7 +33,7 @@
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unsuitable_atoms_damage = 15
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wall_smash = 1
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faction = "syndicate"
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status_flags = CANPUSH
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/mob/living/simple_animal/hostile/syndicate/Die()
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..()
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@@ -56,7 +56,7 @@
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weapon1 = /obj/item/weapon/melee/energy/sword/red
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weapon2 = /obj/item/weapon/shield/energy
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attacktext = "slashes"
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status_flags = CANSTUN|CANWEAKEN|CANPARALYSE
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status_flags = 0
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/mob/living/simple_animal/hostile/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob)
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if(O.force)
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@@ -25,6 +25,7 @@
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stop_automated_movement = 1
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status_flags = 0
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faction = "cult"
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status_flags = CANPUSH
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Life()
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