Fixed the flags on the shades/constructs. Now only Juggernauts are unpushable, and none of them can be stunned.

Fixed the flags on the syndicate simple animals.

Made the hivebot beacon unpushable/pullable.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@5181 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Kortgstation@gmail.com
2012-11-24 17:34:50 +00:00
parent 95b109ff62
commit 90f1631f13
4 changed files with 8 additions and 4 deletions
@@ -12,7 +12,7 @@
speed = -1
a_intent = "harm"
stop_automated_movement = 1
status_flags = CANPARALYSE
status_flags = CANPUSH
attack_sound = 'sound/weapons/punch1.ogg'
min_oxy = 0
max_oxy = 0
@@ -144,6 +144,7 @@
speed = 3
wall_smash = 1
attack_sound = 'sound/weapons/punch3.ogg'
status_flags = 0
/mob/living/simple_animal/construct/armoured/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)
@@ -49,7 +49,9 @@
icon_state = "def_radar-off"
health = 200
maxHealth = 200
status_flags = 0
anchored = 1
stop_automated_movement = 1
var/bot_type = "norm"
var/bot_amt = 10
var/spawn_delay = 600
@@ -33,7 +33,7 @@
unsuitable_atoms_damage = 15
wall_smash = 1
faction = "syndicate"
status_flags = CANPUSH
/mob/living/simple_animal/hostile/syndicate/Die()
..()
@@ -56,7 +56,7 @@
weapon1 = /obj/item/weapon/melee/energy/sword/red
weapon2 = /obj/item/weapon/shield/energy
attacktext = "slashes"
status_flags = CANSTUN|CANWEAKEN|CANPARALYSE
status_flags = 0
/mob/living/simple_animal/hostile/syndicate/melee/attackby(var/obj/item/O as obj, var/mob/user as mob)
if(O.force)
@@ -25,6 +25,7 @@
stop_automated_movement = 1
status_flags = 0
faction = "cult"
status_flags = CANPUSH
Life()