Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into intercom

Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/mob/back.dmi
This commit is contained in:
Markolie
2015-09-15 04:18:27 +02:00
108 changed files with 1554 additions and 2133 deletions
@@ -26,7 +26,7 @@
/obj/item/weapon/gun/projectile/automatic/pistol = 8,
/obj/item/weapon/gun/projectile/shotgun/combat = 5,
/obj/item/weapon/gun/projectile/revolver/mateba,
/obj/item/weapon/gun/projectile/automatic/deagle
/obj/item/weapon/gun/projectile/automatic/pistol/deagle
)
/obj/effect/spawner/lootdrop/maintenance
@@ -6,7 +6,7 @@
icon_state = "tile"
w_class = 3.0
force = 6.0
materials = list(MAT_METAL=937.5)
materials = list(MAT_METAL=500)
throwforce = 10.0
throw_speed = 3
throw_range = 7
@@ -12,7 +12,7 @@
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "table_parts"
materials = list(MAT_METAL=3750)
materials = list(MAT_METAL=4000)
flags = CONDUCT
attack_verb = list("slammed", "bashed", "battered", "bludgeoned", "thrashed", "whacked")
@@ -21,7 +21,7 @@
desc = "Hard table parts. Well...harder..."
icon = 'icons/obj/items.dmi'
icon_state = "reinf_tableparts"
materials = list(MAT_METAL=7500)
materials = list(MAT_METAL=8000)
flags = CONDUCT
/obj/item/weapon/table_parts/wood
@@ -42,7 +42,7 @@
icon = 'icons/obj/items.dmi'
icon_state = "rack_parts"
flags = CONDUCT
materials = list(MAT_METAL=3750)
materials = list(MAT_METAL=2000)
/*
* Table Parts
+1 -1
View File
@@ -152,7 +152,7 @@ obj/item/weapon/wirerod
force = 9
throwforce = 10
w_class = 3
materials = list(MAT_METAL=1875)
materials = list(MAT_METAL=1000)
attack_verb = list("hit", "bludgeoned", "whacked", "bonked")
obj/item/weapon/wirerod/attackby(var/obj/item/I, mob/user as mob, params)
@@ -45,6 +45,12 @@ LINEN BINS
icon_state = "sheetpurple"
_color = "purple"
/obj/item/weapon/bedsheet/patriot
name = "patriotic bedsheet"
desc = "You've never felt more free than when sleeping on this."
icon_state = "sheetUSA"
_color = "sheetUSA"
/obj/item/weapon/bedsheet/rainbow
name = "rainbow bedsheet"
desc = "A multi_colored blanket. It's actually several different sheets cut up and sewn together."
@@ -44,11 +44,11 @@
new /obj/item/weapon/storage/box/teargas(src)
new /obj/item/weapon/storage/box/flashbangs(src)
new /obj/item/weapon/storage/backpack/duffel/syndie/med(src)
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/weapon/gun/projectile/automatic/shotgun/bulldog(src)
new /obj/item/weapon/pinpointer/nukeop(src)
new /obj/item/weapon/pinpointer/nukeop(src)
new /obj/item/weapon/pinpointer/nukeop(src)
@@ -848,6 +848,7 @@
anchored = 1.0
throwpass = 1 //You can throw objects over this, despite it's density.
var/parts = /obj/item/weapon/rack_parts
var/health = 5
/obj/structure/rack/proc/destroy()
new parts(loc)
@@ -914,6 +915,14 @@
visible_message("<span class='danger'>[user] smashes [src] apart!</span>")
user.say(pick(";RAAAAAAAARGH!", ";HNNNNNNNNNGGGGGGH!", ";GWAAAAAAAARRRHHH!", "NNNNNNNNGGGGGGGGHH!", ";AAAAAAARRRGH!" ))
destroy()
else
user.changeNext_move(CLICK_CD_MELEE)
user.do_attack_animation(src)
playsound(loc, 'sound/items/dodgeball.ogg', 80, 1)
user.visible_message("<span class='warning'>[user] kicks [src].</span>", \
"<span class='danger'>You kick [src].</span>")
health -= rand(1,2)
healthcheck()
/obj/structure/rack/mech_melee_attack(obj/mecha/M)
visible_message("<span class='danger'>[M] smashes [src] apart!</span>")
@@ -933,3 +942,7 @@
/obj/structure/rack/attack_tk() // no telehulk sorry
return
/obj/structure/rack/proc/healthcheck()
if(health <= 0)
destroy()