Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into intercom

Conflicts:
	code/modules/projectiles/guns/projectile/automatic.dm
	icons/mob/back.dmi
This commit is contained in:
Markolie
2015-09-15 04:18:27 +02:00
108 changed files with 1554 additions and 2133 deletions
+7 -7
View File
@@ -25,43 +25,43 @@
/obj/item/weapon/coin/gold
cmineral = "gold"
icon_state = "coin_gold_heads"
materials = list(MAT_GOLD = 200)
materials = list(MAT_GOLD = 400)
credits = 160
/obj/item/weapon/coin/silver
cmineral = "silver"
icon_state = "coin_silver_heads"
materials = list(MAT_SILVER = 200)
materials = list(MAT_SILVER = 400)
credits = 40
/obj/item/weapon/coin/diamond
cmineral = "diamond"
icon_state = "coin_diamond_heads"
materials = list(MAT_DIAMOND = 200)
materials = list(MAT_DIAMOND = 400)
credits = 120
/obj/item/weapon/coin/iron
cmineral = "iron"
icon_state = "coin_iron_heads"
materials = list(MAT_METAL = 200)
materials = list(MAT_METAL = 400)
credits = 20
/obj/item/weapon/coin/plasma
cmineral = "plasma"
icon_state = "coin_plasma_heads"
materials = list(MAT_PLASMA = 200)
materials = list(MAT_PLASMA = 400)
credits = 80
/obj/item/weapon/coin/uranium
cmineral = "uranium"
icon_state = "coin_uranium_heads"
materials = list(MAT_URANIUM = 200)
materials = list(MAT_URANIUM = 400)
credits = 160
/obj/item/weapon/coin/clown
cmineral = "bananium"
icon_state = "coin_bananium_heads"
materials = list(MAT_BANANIUM = 200)
materials = list(MAT_BANANIUM = 400)
credits = 600 //makes the clown cri
/obj/item/weapon/coin/adamantine
+11 -10
View File
@@ -101,22 +101,23 @@
inserted_id = I
interact(user)
return
if(exchange_parts(user, W))
return
if(default_deconstruction_crowbar(W))
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
updateUsrDialog()
return
if(panel_open)
if(istype(W, /obj/item/weapon/crowbar))
empty_content()
default_deconstruction_crowbar(W)
return 1
return
if(default_unfasten_wrench(user, W))
return
if(default_deconstruction_screwdriver(user, "ore_redemption-open", "ore_redemption", W))
updateUsrDialog()
return
..()
/obj/machinery/mineral/ore_redemption/proc/SmeltMineral(var/obj/item/weapon/ore/O)
@@ -253,7 +254,7 @@
while(s.amount > s.max_amount)
new s.type(loc,s.max_amount)
s.use(s.max_amount)
s.loc = loc
s.forceMove(loc)
s.layer = initial(s.layer)
/**********************Mining Equipment Locker**************************/
+1 -1
View File
@@ -58,7 +58,7 @@
throwforce = 10.0
item_state = "pickaxe"
w_class = 4.0
materials = list(MAT_METAL=3750) //one sheet, but where can you make them?
materials = list(MAT_METAL=2000) //one sheet, but where can you make them?
var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO
origin_tech = "materials=1;engineering=1"
attack_verb = list("hit", "pierced", "sliced", "attacked")