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Fix shock sounds (#20457)
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@@ -23,7 +23,7 @@
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M.apply_damage(2, BURN, "l_hand", M.run_armor_check("l_hand", "energy"))
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C_imp_in.SetStunned(0) //This only triggers if they are grabbed, to have them break out of the grab, without the large stun time.
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C_imp_in.SetWeakened(0)
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playsound(C_imp_in.loc, "sound/weapons/Egloves.ogg", 75, 1)
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playsound(C_imp_in.loc, "sound/weapons/egloves.ogg", 75, 1)
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if(!uses)
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qdel(src)
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