Fix shock sounds (#20457)

This commit is contained in:
Luc
2023-02-27 11:01:32 -06:00
committed by GitHub
parent 79d8f54125
commit 90fbfb8d0c
6 changed files with 7 additions and 7 deletions
@@ -23,7 +23,7 @@
M.apply_damage(2, BURN, "l_hand", M.run_armor_check("l_hand", "energy"))
C_imp_in.SetStunned(0) //This only triggers if they are grabbed, to have them break out of the grab, without the large stun time.
C_imp_in.SetWeakened(0)
playsound(C_imp_in.loc, "sound/weapons/Egloves.ogg", 75, 1)
playsound(C_imp_in.loc, "sound/weapons/egloves.ogg", 75, 1)
if(!uses)
qdel(src)