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Fix shock sounds (#20457)
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@@ -569,7 +569,7 @@
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shootAt(A)
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/mob/living/simple_animal/bot/ed209/proc/stun_attack(mob/living/carbon/C)
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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icon_state = "[lasercolor]ed209-c"
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addtimer(VARSET_CALLBACK(src, icon_state, "[lasercolor]ed209[on]"), 2)
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var/threat = C.assess_threat(src)
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@@ -254,7 +254,7 @@
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back_to_idle()
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/mob/living/simple_animal/bot/secbot/proc/stun_attack(mob/living/carbon/C)
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playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1)
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playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1)
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if(harmbaton)
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playsound(loc, 'sound/weapons/genhit1.ogg', 50, 1, -1)
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do_attack_animation(C)
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