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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 11:34:19 +01:00
@@ -87,7 +87,7 @@
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damage = 7
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armour_penetration = 0
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obj/item/projectile/bullet/saw/incen/Move()
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/obj/item/projectile/bullet/saw/incen/Move()
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..()
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var/turf/location = get_turf(src)
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if(location)
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@@ -287,7 +287,7 @@
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Range()
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sleep(max(1, speed))
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obj/item/projectile/proc/reflect_back(atom/source, list/position_modifiers = list(0, 0, 0, 0, 0, -1, 1, -2, 2))
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/obj/item/projectile/proc/reflect_back(atom/source, list/position_modifiers = list(0, 0, 0, 0, 0, -1, 1, -2, 2))
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if(starting)
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var/new_x = starting.x + pick(position_modifiers)
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var/new_y = starting.y + pick(position_modifiers)
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@@ -306,7 +306,7 @@ obj/item/projectile/proc/reflect_back(atom/source, list/position_modifiers = lis
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xo = new_x - curloc.x
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Angle = null // Will be calculated in fire()
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obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile with a projectile is hit by it.
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/obj/item/projectile/Crossed(atom/movable/AM, oldloc) //A mob moving on a tile with a projectile is hit by it.
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..()
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if(isliving(AM) && AM.density && !checkpass(PASSMOB))
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Bump(AM, 1)
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