@@ -107,8 +107,9 @@
|
||||
//Middle right (status indicators)
|
||||
#define ui_nutrition "16:28,5:11"
|
||||
#define ui_temp "16:28,6:13"
|
||||
#define ui_health "16:28,7:15"
|
||||
#define ui_internal "16:28,8:17"
|
||||
#define ui_healthdoll "16:28,7:15"
|
||||
#define ui_health "16:28,8:17"
|
||||
#define ui_internal "16:28,9:19"
|
||||
//borgs
|
||||
#define ui_borg_health "16:28,6:13" //borgs have the health display where humans have the pressure damage indicator.
|
||||
#define ui_alien_health "16:28,6:13" //aliens have the health display where humans have the pressure damage indicator.
|
||||
|
||||
@@ -229,6 +229,7 @@ datum/hud/New(mob/owner)
|
||||
else
|
||||
src.client.screen -= src.healths
|
||||
src.client.screen -= src.internals
|
||||
src.client.screen -= src.healthdoll
|
||||
src.client.screen -= src.gun_setting_icon
|
||||
|
||||
//These ones are not a part of 'adding', 'other' or 'hotkeybuttons' but we want them gone.
|
||||
@@ -244,6 +245,8 @@ datum/hud/New(mob/owner)
|
||||
src.client.screen += src.hud_used.hotkeybuttons
|
||||
if(src.healths)
|
||||
src.client.screen |= src.healths
|
||||
if(src.healthdoll)
|
||||
src.client.screen |= src.healthdoll
|
||||
if(src.internals)
|
||||
src.client.screen |= src.internals
|
||||
if(src.gun_setting_icon)
|
||||
|
||||
@@ -410,6 +410,12 @@
|
||||
mymob.healths.name = "health"
|
||||
mymob.healths.screen_loc = ui_health
|
||||
|
||||
mymob.healthdoll = new /obj/screen()
|
||||
mymob.healthdoll.icon = ui_style
|
||||
mymob.healthdoll.icon_state = "healthdoll_DEAD"
|
||||
mymob.healthdoll.name = "health doll"
|
||||
mymob.healthdoll.screen_loc = ui_healthdoll
|
||||
|
||||
mymob.nutrition_icon = new /obj/screen()
|
||||
mymob.nutrition_icon.icon = ui_style
|
||||
mymob.nutrition_icon.icon_state = "nutrition0"
|
||||
@@ -479,7 +485,7 @@
|
||||
|
||||
mymob.client.screen = null
|
||||
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
|
||||
mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.pressure, mymob.toxin, mymob.bodytemp, mymob.internals, mymob.fire, mymob.healths, mymob.healthdoll, mymob.nutrition_icon, mymob.pullin, mymob.blind, mymob.flash, mymob.damageoverlay, mymob.gun_setting_icon) //, mymob.hands, mymob.rest, mymob.sleep) //, mymob.mach )
|
||||
mymob.client.screen += src.adding + src.hotkeybuttons
|
||||
inventory_shown = 0;
|
||||
|
||||
|
||||
@@ -46,10 +46,10 @@ emp_act
|
||||
(SP.desc) = "[SP.desc] It looks like it was fired from [P.shot_from]."
|
||||
(SP.loc) = organ
|
||||
organ.embed(SP)
|
||||
|
||||
var/mob/living/carbon/human/M = src
|
||||
|
||||
var/mob/living/carbon/human/M = src
|
||||
var/datum/organ/external/affected = M.get_organ(def_zone)
|
||||
affected.add_autopsy_data(P.name, P.damage) // Add the bullet's name to the autopsy data
|
||||
affected.add_autopsy_data(P.name, P.damage) // Add the bullet's name to the autopsy data
|
||||
|
||||
return (..(P , def_zone))
|
||||
|
||||
@@ -81,8 +81,8 @@ emp_act
|
||||
|
||||
if(used_weapon)
|
||||
var/obj/item/W = used_weapon
|
||||
affected.add_autopsy_data(W.name, agony_amount) // Add the weapon's name to the autopsy data
|
||||
|
||||
affected.add_autopsy_data(W.name, agony_amount) // Add the weapon's name to the autopsy data
|
||||
|
||||
..(stun_amount, agony_amount, def_zone, used_weapon)
|
||||
|
||||
/mob/living/carbon/human/getarmor(var/def_zone, var/type)
|
||||
@@ -329,7 +329,7 @@ emp_act
|
||||
if(affecting.brute_dam >= affecting.max_damage * config.organ_health_multiplier)
|
||||
affecting.dismember_limb()
|
||||
|
||||
//Melee weapon embedded object code.
|
||||
/* //Melee weapon embedded object code. Commented out, as most people on the forums seem to find this annoying and think it does not contribute to general gameplay. - Dave
|
||||
if (I.damtype == BRUTE && !I.is_robot_module())
|
||||
var/damage = I.force
|
||||
if (armor)
|
||||
@@ -342,7 +342,7 @@ emp_act
|
||||
//Sharp objects will always embed if they do enough damage.
|
||||
if(((weapon_sharp && damage > (10*I.w_class)) || (damage > embed_threshold && prob(embed_chance))) && (I.no_embed == 0) )
|
||||
affecting.embed(I)
|
||||
return 1
|
||||
return 1*/
|
||||
|
||||
//this proc handles being hit by a thrown atom
|
||||
/mob/living/carbon/human/hitby(atom/movable/AM as mob|obj,var/speed = 5)
|
||||
|
||||
@@ -1357,6 +1357,29 @@ var/global/list/brutefireloss_overlays = list("1" = image("icon" = 'icons/mob/sc
|
||||
if(0 to 20) healths.icon_state = "health5"
|
||||
else healths.icon_state = "health6"
|
||||
|
||||
if(healthdoll)
|
||||
healthdoll.overlays.Cut()
|
||||
if(stat == DEAD)
|
||||
healthdoll.icon_state = "healthdoll_DEAD"
|
||||
else
|
||||
healthdoll.icon_state = "healthdoll_OVERLAY"
|
||||
for(var/datum/organ/external/O in organs)
|
||||
var/damage = O.burn_dam + O.brute_dam
|
||||
var/comparison = (O.max_damage/5)
|
||||
var/icon_num = 0
|
||||
if(damage)
|
||||
icon_num = 1
|
||||
if(damage > (comparison))
|
||||
icon_num = 2
|
||||
if(damage > (comparison*2))
|
||||
icon_num = 3
|
||||
if(damage > (comparison*3))
|
||||
icon_num = 4
|
||||
if(damage > (comparison*4))
|
||||
icon_num = 5
|
||||
if(icon_num)
|
||||
healthdoll.overlays += image('icons/mob/screen_gen.dmi',"[O.name][icon_num]")
|
||||
|
||||
if(nutrition_icon)
|
||||
switch(nutrition)
|
||||
if(450 to INFINITY) nutrition_icon.icon_state = "nutrition0"
|
||||
|
||||
@@ -40,6 +40,7 @@
|
||||
*/
|
||||
var/obj/screen/zone_sel/zone_sel = null
|
||||
var/obj/screen/leap_icon = null
|
||||
var/obj/screen/healthdoll = null
|
||||
|
||||
var/use_me = 1 //Allows all mobs to use the me verb by default, will have to manually specify they cannot
|
||||
var/damageoverlaytemp = 0
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "pulse rifle"
|
||||
desc = "A heavy-duty, pulse-based energy weapon, preferred by front-line combat personnel."
|
||||
icon_state = "pulse"
|
||||
item_state = "pulse" //so the human update icon uses the icon_state instead.
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
force = 10
|
||||
fire_sound = 'sound/weapons/pulse.ogg'
|
||||
charge_cost = 200
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
desc = "A man portable anti-armor weapon designed to disable mechanical threats"
|
||||
icon_state = "ionrifle"
|
||||
item_state = null //so the human update icon uses the icon_state instead.
|
||||
icon_override = 'icons/mob/in-hand/guns.dmi'
|
||||
fire_sound = 'sound/weapons/Laser.ogg'
|
||||
origin_tech = "combat=2;magnets=4"
|
||||
w_class = 4.0
|
||||
|
||||
|
Before Width: | Height: | Size: 941 B After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 139 KiB After Width: | Height: | Size: 133 KiB |
|
Before Width: | Height: | Size: 141 KiB After Width: | Height: | Size: 121 KiB |
|
Before Width: | Height: | Size: 134 KiB After Width: | Height: | Size: 138 KiB |
|
Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 114 KiB |
|
Before Width: | Height: | Size: 128 KiB After Width: | Height: | Size: 120 KiB |
|
Before Width: | Height: | Size: 109 KiB After Width: | Height: | Size: 114 KiB |
@@ -249,9 +249,7 @@
|
||||
"eO" = (/obj/structure/stool/bed/chair/wood/normal{tag = "icon-wooden_chair (WEST)"; icon_state = "wooden_chair"; dir = 8},/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"eP" = (/obj/item/flag/mime,/turf/simulated/floor{icon_state = "dark"},/area/planet/clown)
|
||||
"eQ" = (/obj/structure/reagent_dispensers/beerkeg,/turf/simulated/floor/wood,/area/planet/clown)
|
||||
"eR" = (/obj/structure/stool/bed/chair/segway/snowmobile{dir = 1},/turf/unsimulated/floor/plating/snow,/area/planet/clown)
|
||||
"eS" = (/obj/effect/landmark{name = "awaystart"},/turf/unsimulated/floor/plating/snow,/area/planet/clown)
|
||||
"eT" = (/obj/structure/stool/bed/chair/segway/snowmobile/blue{dir = 1},/turf/unsimulated/floor/plating/snow,/area/planet/clown)
|
||||
"eR" = (/obj/effect/landmark{name = "awaystart"},/turf/unsimulated/floor/plating/snow,/area/planet/clown)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
@@ -503,8 +501,8 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeahadadadadadadadadadadadadadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeafadadadadadadadadadadadadadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeafadadadadadadadadadadadadadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeahadadadeRadadeSeSeSadadeTadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeafadadadadadadeSeSeSadadadadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeahadadadadadadeReReRadadadadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeafadadadadadadeReReRadadadadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeafadadadadadadadadadadadadadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabagagagagagagagagagagagagadadadaeahadadadadadadadadadadadadadadadadagagagagagagagagagagagagabaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaabababababababababababababababababababababababababababababababababababababababababababababababaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
|
||||
|
||||