mirror of
https://github.com/ParadiseSS13/Paradise.git
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Revert "Moving files around to make code changes more modular from base BS12"
This reverts commit f0473c4abd99e66fd9f4225567f23ae89e354e2c.
This commit is contained in:
@@ -1,30 +0,0 @@
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//Mime's Hardsuit
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/obj/item/clothing/head/helmet/space/mime
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name = "mime hardsuit helmet"
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// icon = 'spaceciv.dmi'
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desc = "A hardsuit helmet specifically designed for the mime."
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icon_state = "spacemimehelmet"
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item_state = "spacemimehelmet"
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obj/item/clothing/suit/space/mime
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name = "mime hardsuit"
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// icon = 'spaceciv.dmi'
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desc = "A hardsuit specifically designed for the mime."
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icon_state = "spacemime_suit"
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item_state = "spacemime_items"
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allowed = list(/obj/item/weapon/tank)
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/obj/item/clothing/head/helmet/space/clown
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name = "clown hardsuit helmet"
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// icon = 'spaceciv.dmi'
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desc = "A hardsuit helmet specifically designed for the clown. SPESSHONK!"
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icon_state = "clownhelmet"
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item_state = "clownhelmet"
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obj/item/clothing/suit/space/clown
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name = "clown hardsuit"
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// icon = 'spaceciv.dmi'
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desc = "A hardsuit specifically designed for the clown. SPESSHONK!"
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icon_state = "spaceclown_suit"
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item_state = "spaceclown_items"
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allowed = list(/obj/item/weapon/tank)
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@@ -1 +0,0 @@
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replaces code/modules/mobs/living/carbon/metroid/powers.dm
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@@ -1,277 +0,0 @@
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/mob/living/carbon/slime/verb/Feed()
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set category = "Slime"
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set desc = "This will let you feed on any valid creature in the surrounding area. This should also be used to halt the feeding process."
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if(Victim)
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Feedstop()
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return
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if(stat)
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src << "<i>I must be conscious to do this...</i>"
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return
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var/list/choices = list()
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for(var/mob/living/C in view(1,src))
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if(C!=src && !istype(C,/mob/living/carbon/slime))
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choices += C
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var/mob/living/carbon/M = input(src,"Who do you wish to feed on?") in null|choices
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if(!M) return
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if(M in view(1, src))
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if(!istype(src, /mob/living/carbon/brain))
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if(!istype(M, /mob/living/carbon/slime))
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if(stat != 2)
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if(health > -70)
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for(var/mob/living/carbon/slime/met in view())
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if(met.Victim == M && met != src)
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src << "<i>The [met.name] is already feeding on this subject...</i>"
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return
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src << "\blue <i>I have latched onto the subject and begun feeding...</i>"
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M << "\red <b>The [src.name] has latched onto your head!</b>"
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Feedon(M)
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else
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src << "<i>This subject does not have a strong enough life energy...</i>"
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else
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src << "<i>This subject does not have an edible life energy...</i>"
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else
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src << "<i>I must not feed on my brothers...</i>"
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else
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src << "<i>This subject does not have an edible life energy...</i>"
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/mob/living/carbon/slime/proc/Feedon(var/mob/living/carbon/M)
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Victim = M
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src.loc = M.loc
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canmove = 0
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anchored = 1
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var/lastnut = nutrition
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//if(M.client) M << "\red You legs become paralyzed!"
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if(istype(src, /mob/living/carbon/slime/adult))
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icon_state = "[colour] adult slime eat"
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else
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icon_state = "[colour] baby slime eat"
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while(Victim && M.health > -70 && stat != 2)
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// M.canmove = 0
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canmove = 0
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if(M in view(1, src))
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loc = M.loc
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if(prob(15) && M.client && istype(M, /mob/living/carbon))
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M << "\red [pick("You can feel your body becoming weak!", \
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"You feel like you're about to die!", \
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"You feel every part of your body screaming in agony!", \
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"A low, rolling pain passes through your body!", \
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"Your body feels as if it's falling apart!", \
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"You feel extremely weak!", \
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"A sharp, deep pain bathes every inch of your body!")]"
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if(istype(M, /mob/living/carbon))
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Victim.adjustCloneLoss(rand(1,10))
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Victim.adjustToxLoss(rand(1,2))
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if(Victim.health <= 0)
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Victim.adjustToxLoss(rand(2,4))
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// Heal yourself
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adjustToxLoss(-10)
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adjustOxyLoss(-10)
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adjustBruteLoss(-10)
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adjustFireLoss(-10)
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adjustCloneLoss(-10)
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if(Victim)
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for(var/mob/living/carbon/slime/slime in view(1,M))
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if(slime.Victim == M && slime != src)
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slime.Feedstop()
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nutrition += rand(10,25)
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if(nutrition >= lastnut + 50)
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if(prob(80))
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lastnut = nutrition
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powerlevel++
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if(powerlevel > 10)
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powerlevel = 10
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if(istype(src, /mob/living/carbon/slime/adult))
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if(nutrition > 1200)
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nutrition = 1200
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else
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if(nutrition > 1000)
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nutrition = 1000
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Victim.updatehealth()
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updatehealth()
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else
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if(prob(25))
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src << "\red <i>[pick("This subject is incompatable", \
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"This subject does not have a life energy", "This subject is empty", \
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"I am not satisified", "I can not feed from this subject", \
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"I do not feel nourished", "This subject is not food")]...</i>"
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sleep(rand(15,45))
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else
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break
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if(stat == 2)
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if(!istype(src, /mob/living/carbon/slime/adult))
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icon_state = "[colour] baby slime dead"
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else
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if(istype(src, /mob/living/carbon/slime/adult))
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icon_state = "[colour] adult slime"
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else
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icon_state = "[colour] baby slime"
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canmove = 1
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anchored = 0
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if(M)
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if(M.health <= -70)
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M.canmove = 0
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if(!client)
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if(Victim && !rabid && !attacked)
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if(Victim.LAssailant && Victim.LAssailant != Victim)
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if(prob(50))
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if(!(Victim.LAssailant in Friends))
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Friends.Add(Victim.LAssailant) // no idea why i was using the |= operator
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if(M.client && istype(src, /mob/living/carbon/human))
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if(prob(85))
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rabid = 1 // UUUNNBGHHHH GONNA EAT JUUUUUU
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if(client) src << "<i>This subject does not have a strong enough life energy anymore...</i>"
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else
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M.canmove = 1
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if(client) src << "<i>I have stopped feeding...</i>"
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else
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if(client) src << "<i>I have stopped feeding...</i>"
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Victim = null
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/mob/living/carbon/slime/proc/Feedstop()
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if(Victim)
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if(Victim.client) Victim << "[src] has let go of your head!"
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Victim = null
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/mob/living/carbon/slime/proc/UpdateFeed(var/mob/M)
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if(Victim)
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if(Victim == M)
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loc = M.loc // simple "attach to head" effect!
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/mob/living/carbon/slime/verb/Evolve()
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set category = "Slime"
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set desc = "This will let you evolve from baby to adult slime."
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if(stat)
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src << "<i>I must be conscious to do this...</i>"
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return
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if(!istype(src, /mob/living/carbon/slime/adult))
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if(amount_grown >= 10)
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var/mob/living/carbon/slime/adult/new_slime = new adulttype(loc)
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new_slime.nutrition = nutrition
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new_slime.powerlevel = max(0, powerlevel-1)
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new_slime.a_intent = "hurt"
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new_slime.key = key
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new_slime.universal_speak = universal_speak
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new_slime << "<B>You are now an adult slime.</B>"
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del(src)
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else
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src << "<i>I am not ready to evolve yet...</i>"
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else
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src << "<i>I have already evolved...</i>"
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/mob/living/carbon/slime/verb/Reproduce()
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set category = "Slime"
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set desc = "This will make you split into four Slimes. NOTE: this will KILL you, but you will be transferred into one of the babies."
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if(stat)
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src << "<i>I must be conscious to do this...</i>"
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return
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if(istype(src, /mob/living/carbon/slime/adult))
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if(amount_grown >= 10)
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//if(input("Are you absolutely sure you want to reproduce? Your current body will cease to be, but your consciousness will be transferred into a produced slime.") in list("Yes","No")=="Yes")
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if(stat)
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src << "<i>I must be conscious to do this...</i>"
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return
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var/list/babies = list()
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var/new_nutrition = round(nutrition * 0.9)
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var/new_powerlevel = round(powerlevel / 4)
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for(var/i=1,i<=4,i++)
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if(prob(80))
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var/mob/living/carbon/slime/M = new primarytype(loc)
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M.nutrition = new_nutrition
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M.powerlevel = new_powerlevel
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if(i != 1) step_away(M,src)
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babies += M
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else
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var/mutations = pick("one","two","three","four")
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switch(mutations)
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if("one")
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var/mob/living/carbon/slime/M = new mutationone(loc)
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M.nutrition = new_nutrition
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M.powerlevel = new_powerlevel
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if(i != 1) step_away(M,src)
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babies += M
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if("two")
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var/mob/living/carbon/slime/M = new mutationtwo(loc)
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M.nutrition = new_nutrition
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M.powerlevel = new_powerlevel
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if(i != 1) step_away(M,src)
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babies += M
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if("three")
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var/mob/living/carbon/slime/M = new mutationthree(loc)
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M.nutrition = new_nutrition
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M.powerlevel = new_powerlevel
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if(i != 1) step_away(M,src)
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babies += M
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if("four")
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var/mob/living/carbon/slime/M = new mutationfour(loc)
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M.nutrition = new_nutrition
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M.powerlevel = new_powerlevel
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if(i != 1) step_away(M,src)
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babies += M
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var/mob/living/carbon/slime/new_slime = pick_n_take(babies)
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new_slime.a_intent = "hurt"
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new_slime.universal_speak = universal_speak
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new_slime.key = key
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new_slime << "<B>You are now a slime!</B>"
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if(new_slime.client)
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if(babies.len)
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var/list/candidates = get_active_candidates()
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if(candidates.len)
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var/mob/dead/observer/picked = pick(candidates)
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var/mob/living/carbon/slime/S = pick(babies)
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picked.mind.transfer_to(S)
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S.a_intent = "hurt"
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S.universal_speak = universal_speak
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S << "<B>You are now a slime!</B>"
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else return
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else
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new_slime << "<i>You're an only child!</i>"
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else
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src << "<i>I am not ready to reproduce yet...</i>"
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else
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src << "<i>I am not old enough to reproduce yet...</i>"
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/mob/living/carbon/slime/verb/ventcrawl()
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set name = "Crawl through Vent"
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set desc = "Enter an air vent and crawl through the pipe system."
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set category = "Slime"
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if(Victim) return
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handle_ventcrawl()
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@@ -1,89 +0,0 @@
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/mob/living/simple_animal/pony
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name = "\improper pony"
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desc = "A bound spirit"
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icon = 'icons/mob/pony.dmi'
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// icon_dead = "shade_dead"
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maxHealth = 50
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health = 50
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speak_emote = list("whinnys")
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emote_hear = list("excitedly says")
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response_help = "nuzzles"
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response_disarm = "flails it's hooves at"
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response_harm = "kicks"
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melee_damage_lower = 5
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melee_damage_upper = 15
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attacktext = "sends rainbows of power to"
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minbodytemp = 0
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maxbodytemp = 4000
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min_oxy = 0
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max_co2 = 0
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max_tox = 0
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speed = 0
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stop_automated_movement = 0
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status_flags = 0
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faction = "cult"
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status_flags = CANPUSH
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Life()
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..()
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if(stat == 2)
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new /obj/item/weapon/ectoplasm (src.loc)
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for(var/mob/M in viewers(src, null))
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if((M.client && !( M.blinded )))
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M.show_message("\red [src] lets out a contented sigh as their form unwinds. ")
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ghostize()
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del src
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return
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attackby(var/obj/item/O as obj, var/mob/user as mob) //Marker -Agouri
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if(istype(O, /obj/item/device/soulstone))
|
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O.transfer_soul("SHADE", src, user)
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else
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if(O.force)
|
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var/damage = O.force
|
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if (O.damtype == HALLOSS)
|
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damage = 0
|
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health -= damage
|
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for(var/mob/M in viewers(src, null))
|
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if ((M.client && !( M.blinded )))
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M.show_message("\red \b [src] has been attacked with the [O] by [user]. ")
|
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else
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usr << "\red This weapon is ineffective, it does no damage."
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for(var/mob/M in viewers(src, null))
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if ((M.client && !( M.blinded )))
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M.show_message("\red [user] gently taps [src] with the [O]. ")
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return
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/mob/living/simple_animal/pony/twilight
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name = "Twilight Sparkle"
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real_name = "Twilight Sparkle"
|
||||
icon_state = "twilight"
|
||||
icon_living = "twilight"
|
||||
|
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/mob/living/simple_animal/pony/pinkie
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||||
name = "Pinkie Pie"
|
||||
real_name = "Pinkie Pie"
|
||||
icon_state = "pinkie"
|
||||
icon_living = "pinkie"
|
||||
|
||||
/mob/living/simple_animal/pony/rainbow
|
||||
name = "Rainbow Dash"
|
||||
real_name = "Rainbow Dash"
|
||||
icon_state = "rainbow"
|
||||
icon_living = "rainbow"
|
||||
|
||||
mob/living/simple_animal/pony/fluttershy
|
||||
name = "Fluttershy"
|
||||
real_name = "Fluttershy"
|
||||
icon_state = "fluttershy"
|
||||
icon_living = "fluttershy"
|
||||
|
||||
mob/living/simple_animal/pony/applejack
|
||||
name = "Applejack"
|
||||
real_name = "Applejack"
|
||||
icon_state = "applejack"
|
||||
icon_living = "applejack"
|
||||
|
||||
@@ -1,120 +0,0 @@
|
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/obj/structure/stool/bed/chair/ambulance
|
||||
name = "ambulance"
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "docwagon"
|
||||
anchored = 1
|
||||
density = 1
|
||||
/var/brightness = 4
|
||||
/var/strobe = 0
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/New()
|
||||
handle_rotation()
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/examine()
|
||||
set src in usr
|
||||
usr << "\icon[src] This is a specially designed ambulance unit for Emergency Medical Personel"
|
||||
|
||||
/obj/structure/stool/bed/chair/janicart/attackby(obj/item/W, mob/user)
|
||||
if(istype(W, /obj/item/key/ambulance))
|
||||
user << "Hold [W] in one of your hands while you drive this ambulance so noone steals it from you!."
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/relaymove(mob/user, direction)
|
||||
if(user.stat || user.stunned || user.weakened || user.paralysis)
|
||||
unbuckle()
|
||||
if(istype(user.l_hand, /obj/item/key/ambulance) || istype(user.r_hand, /obj/item/key/ambulance))
|
||||
step(src, direction)
|
||||
update_mob()
|
||||
handle_rotation()
|
||||
else
|
||||
user << "<span class='notice'>You'll need the keys in one of your hands to drive this ambulance.</span>"
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/Move()
|
||||
..()
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.buckled == src)
|
||||
buckled_mob.loc = loc
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/buckle_mob(mob/M, mob/user)
|
||||
if(M != user || !ismob(M) || get_dist(src, user) > 1 || user.restrained() || user.lying || user.stat || M.buckled || istype(user, /mob/living/silicon))
|
||||
return
|
||||
|
||||
|
||||
unbuckle()
|
||||
M.visible_message(\
|
||||
"<span class='notice'>[M] climbs onto the ambulance!</span>",\
|
||||
"<span class='notice'>You climb onto the ambulance!</span>")
|
||||
M.buckled = src
|
||||
M.loc = loc
|
||||
M.dir = dir
|
||||
M.update_canmove()
|
||||
buckled_mob = M
|
||||
update_mob()
|
||||
add_fingerprint(user)
|
||||
strobe = 1
|
||||
icon_state = "docwagon2"
|
||||
return
|
||||
//Add red strobe effect call to this section
|
||||
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/unbuckle()
|
||||
if(buckled_mob)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 0
|
||||
strobe = 0
|
||||
icon_state = "docwagon"
|
||||
..()
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/handle_rotation()
|
||||
if(dir == SOUTH)
|
||||
layer = FLY_LAYER
|
||||
else
|
||||
layer = OBJ_LAYER
|
||||
|
||||
if(buckled_mob)
|
||||
if(buckled_mob.loc != loc)
|
||||
buckled_mob.buckled = null //Temporary, so Move() succeeds.
|
||||
buckled_mob.buckled = src //Restoring
|
||||
|
||||
update_mob()
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/proc/update_mob()
|
||||
if(buckled_mob)
|
||||
buckled_mob.dir = dir
|
||||
switch(dir)
|
||||
if(SOUTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 7
|
||||
if(WEST)
|
||||
buckled_mob.pixel_x = 13
|
||||
buckled_mob.pixel_y = 7
|
||||
if(NORTH)
|
||||
buckled_mob.pixel_x = 0
|
||||
buckled_mob.pixel_y = 4
|
||||
if(EAST)
|
||||
buckled_mob.pixel_x = -13
|
||||
buckled_mob.pixel_y = 7
|
||||
|
||||
/obj/structure/stool/bed/chair/ambulance/bullet_act(var/obj/item/projectile/Proj)
|
||||
if(buckled_mob)
|
||||
if(prob(65))
|
||||
return buckled_mob.bullet_act(Proj)
|
||||
visible_message("<span class='warning'>[Proj] ricochets off the ambulance!</span>")
|
||||
|
||||
/obj/item/key/ambulance
|
||||
name = "ambulance key"
|
||||
desc = "A keyring with a small steel key, and tag with a red cross on it."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "keydoc"
|
||||
w_class = 1
|
||||
|
||||
|
||||
/*
|
||||
/proc/ambulance/strobelight()
|
||||
if (strobe)
|
||||
for ALLTURF(range(1,mob))
|
||||
icon = 'icons/turf/areas.dmi'
|
||||
icon_state = "red"
|
||||
*/
|
||||
Reference in New Issue
Block a user