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Merge pull request #4203 from FlattestGuitar/shotglass
Adds shot glasses
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@@ -716,6 +716,7 @@
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/obj/item/weapon/reagent_containers/food/drinks/cans/cola = 8,
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/obj/item/weapon/reagent_containers/food/drinks/cans/sodawater = 15,
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/obj/item/weapon/reagent_containers/food/drinks/drinkingglass = 30,
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/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass = 30,
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/obj/item/weapon/reagent_containers/food/drinks/ice = 9)
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contraband = list(/obj/item/weapon/reagent_containers/food/drinks/tea = 10)
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vend_delay = 15
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@@ -0,0 +1,23 @@
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/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass
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name = "shot glass"
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desc = "No glasses were shot in the making of this glass."
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icon_state = "shotglass"
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amount_per_transfer_from_this = 15
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volume = 15
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materials = list(MAT_GLASS=100)
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/obj/item/weapon/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change()
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overlays.Cut()
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if(reagents.total_volume)
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var/image/filling = image('icons/obj/reagentfillings.dmi', src, "[icon_state]1")
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switch(reagents.total_volume)
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if(0 to 4) filling.icon_state = "[icon_state]1"
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if(5 to 11) filling.icon_state = "[icon_state]5"
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if(12 to INFINITY) filling.icon_state = "[icon_state]12"
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filling.icon += mix_color_from_reagents(reagents.reagent_list)
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overlays += filling
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name = "shot glass of " + reagents.get_master_reagent_name() //No matter what, the glass will tell you the reagent's name. Might be too abusable in the future.
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else
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name = "shot glass"
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@@ -1817,6 +1817,7 @@
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#include "code\modules\reagents\reagent_containers\food\drinks\bottle.dm"
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#include "code\modules\reagents\reagent_containers\food\drinks\drinkingglass.dm"
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#include "code\modules\reagents\reagent_containers\food\drinks\jar.dm"
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#include "code\modules\reagents\reagent_containers\food\drinks\shotglass.dm"
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#include "code\modules\reagents\reagent_containers\food\drinks\bottle\robot.dm"
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#include "code\modules\reagents\reagent_containers\food\snacks\candy.dm"
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#include "code\modules\reagents\reagent_containers\food\snacks\meat.dm"
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