Revert "Revert "Intercom build/destroy""

This reverts commit 26ae8ac80e.
This commit is contained in:
SirBloodBuske
2015-05-02 00:19:34 -07:00
parent 26ae8ac80e
commit 92789ec855
3 changed files with 125 additions and 24 deletions
+114 -24
View File
@@ -5,30 +5,45 @@
anchored = 1
w_class = 4.0
canhear_range = 2
flags = CONDUCT | NOBLOODY
var/number = 0
var/anyai = 1
var/circuitry_installed=1
var/mob/living/silicon/ai/ai = list()
var/last_tick //used to delay the powercheck
var/buildstage = 0
/obj/item/device/radio/intercom/New()
/obj/item/device/radio/intercom/universe/New()
tag = "UNIVERSE"
return ..()
/obj/item/device/radio/intercom/New(turf/loc, var/ndir = 0, var/building = 3)
..()
processing_objects += src
buildstage = building
if(buildstage)
processing_objects.Add(src)
else
pixel_x = (ndir & 3)? 0 : (ndir == 4 ? 28 : -28)
pixel_y = (ndir & 3)? (ndir ==1 ? 28 : -28) : 0
dir=ndir
b_stat=1
on = 0
update_icon()
/obj/item/device/radio/intercom/Del()
processing_objects -= src
/obj/item/device/radio/intercom/Destroy()
processing_objects.Remove(src)
..()
/obj/item/device/radio/intercom/attack_ai(mob/user as mob)
src.add_fingerprint(user)
add_hiddenprint(user)
add_fingerprint(user)
spawn (0)
attack_self(user)
/obj/item/device/radio/intercom/attack_paw(mob/user as mob)
return src.attack_hand(user)
return attack_hand(user)
/obj/item/device/radio/intercom/attack_hand(mob/user as mob)
src.add_fingerprint(user)
add_fingerprint(user)
spawn (0)
attack_self(user)
@@ -41,32 +56,107 @@
return -1
if (!src.listening)
return -1
if(freq in ANTAG_FREQS)
if(freq == SYND_FREQ)
if(!(src.syndie))
return -1//Prevents broadcast of messages over devices lacking the encryption
return canhear_range
/obj/item/device/radio/intercom/hear_talk(mob/M as mob, msg)
if(!src.anyai && !(M in src.ai))
/obj/item/device/radio/intercom/hear_talk(message, atom/movable/speaker, message_langs, raw_message, radio_freq)
if(!src.anyai && !(speaker in src.ai))
return
..()
/obj/item/device/radio/intercom/attackby(obj/item/weapon/W as obj, mob/user as mob)
switch(buildstage)
if(3)
if(iswirecutter(W) && b_stat && wires.IsAllCut())
user << "<span class='notice'>You cut out the intercoms wiring and disconnect its electronics.</span>"
playsound(get_turf(src), 'sound/items/Wirecutter.ogg', 50, 1)
if(do_after(user, 10))
new /obj/item/stack/cable_coil(get_turf(src),5)
on = 0
b_stat = 1
buildstage = 1
update_icon()
processing_objects.Remove(src)
return 1
else return ..()
if(2)
if(isscrewdriver(W))
playsound(get_turf(src), 'sound/items/Screwdriver.ogg', 50, 1)
if(do_after(user, 10))
update_icon()
on = 1
b_stat = 0
buildstage = 3
user << "<span class='notice'>You secure the electronics!</span>"
update_icon()
processing_objects.Add(src)
for(var/i, i<= 5, i++)
wires.UpdateCut(i,1)
return 1
if(1)
if(iscoil(W))
var/obj/item/stack/cable_coil/coil = W
if(coil.amount < 5)
user << "<span class='warning'>You need more cable for this!</span>"
return
if(do_after(user, 10))
coil.use(5)
user << "<span class='notice'>You wire \the [src]!</span>"
buildstage = 2
return 1
if(iscrowbar(W))
user << "<span class='notice'>You begin removing the electronics...</span>"
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10))
new /obj/item/weapon/intercom_electronics(get_turf(src))
user << "<span class='notice'>The circuitboard pops out!</span>"
buildstage = 0
return 1
if(0)
if(istype(W,/obj/item/weapon/intercom_electronics))
playsound(get_turf(src), 'sound/items/Deconstruct.ogg', 50, 1)
if(do_after(user, 10))
qdel(W)
user << "<span class='notice'>You insert \the [W] into \the [src]!</span>"
buildstage = 1
return 1
if(iswelder(W))
var/obj/item/weapon/weldingtool/WT=W
playsound(get_turf(src), 'sound/items/Welder.ogg', 50, 1)
if(!WT.remove_fuel(3, user))
user << "<span class='warning'>You're out of welding fuel.</span>"
return 1
if(do_after(user, 10))
user << "<span class='notice'>You cut the intercom frame from the wall!</span>"
new /obj/item/mounted/frame/intercom(get_turf(src))
qdel(src)
return 1
/obj/item/device/radio/intercom/update_icon()
if(!circuitry_installed)
icon_state="intercom-frame"
return
icon_state = "intercom[!on?"-p":""][b_stat ? "-open":""]"
/obj/item/device/radio/intercom/process()
if(((world.timeofday - last_tick) > 30) || ((world.timeofday - last_tick) < 0))
last_tick = world.timeofday
if(!src.loc)
if(!areaMaster)
on = 0
else
var/area/A = src.loc.loc
if(!A || !isarea(A) || !A.master)
on = 0
else
on = A.master.powered(EQUIP) // set "on" to the power status
update_icon()
return
on = areaMaster.powered(EQUIP) // set "on" to the power status
update_icon()
if(!on)
icon_state = "intercom-p"
else
icon_state = "intercom"
/obj/item/weapon/intercom_electronics
name = "intercom electronics"
icon = 'icons/obj/doors/door_assembly.dmi'
icon_state = "door_electronics"
desc = "Looks like a circuit. Probably is."
w_class = 2.0
m_amt = 50
g_amt = 50
@@ -0,0 +1,10 @@
/obj/item/mounted/frame/intercom
name = "Intercom Frame"
desc = "Used for building intercoms"
icon = 'icons/obj/monitors.dmi'
icon_state = "intercom_f"
mount_reqs = list("simfloor", "nospace")
/obj/item/mounted/frame/intercom/do_build(turf/on_wall, mob/user)
new /obj/item/device/radio/intercom(get_turf(src), get_dir(on_wall, user), 0)
qdel(src)