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TG Flying+Floating Refactor
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@@ -83,7 +83,7 @@
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/obj/item/shard/Crossed(mob/living/L, oldloc)
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if(istype(L) && has_gravity(loc))
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if(L.incorporeal_move || L.flying)
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if(L.incorporeal_move || L.flying || L.floating)
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return
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playsound(loc, 'sound/effects/glass_step.ogg', 50, TRUE)
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return ..()
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