Lightning Bolt Buff

- Now always bounces 5 times (for a total of 6 hits).
- Now always does at least 15 damage per hit, with a maximum of 50.
- Now affects people wearing insulated gloves, tough luck if they're wearing an fully insulated chest-covering armor though.
This commit is contained in:
DZD
2015-08-09 16:42:49 -04:00
parent 541c662296
commit 93df90d09f
2 changed files with 7 additions and 16 deletions
+6 -15
View File
@@ -70,26 +70,17 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
user.Beam(target,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
switch(energy)
if(0 to 25)
target.electrocute_act(10,"Lightning Bolt")
playsound(get_turf(target), 'sound/machines/defib_zap.ogg', 50, 1, -1)
if(25 to 75)
target.electrocute_act(25,"Lightning Bolt")
playsound(get_turf(target), 'sound/machines/defib_zap.ogg', 50, 1, -1)
if(75 to 100)
//CHAIN LIGHTNING
Bolt(user,target,energy,user)
Bolt(user,target,max(15,energy/2),5,user) //5 bounces for energy/2 burn
Reset(user)
/obj/effect/proc_holder/spell/targeted/lightning/proc/Bolt(mob/origin,mob/target,bolt_energy,mob/user = usr)
/obj/effect/proc_holder/spell/targeted/lightning/proc/Bolt(mob/origin, mob/target, bolt_energy, bounces, mob/user = usr)
origin.Beam(target,icon_state="lightning",icon='icons/effects/effects.dmi',time=5)
var/mob/living/carbon/current = target
if(bolt_energy < 75)
current.electrocute_act(25,"Lightning Bolt")
if(bounces < 1)
current.electrocute_act(bolt_energy,"Lightning Bolt", def_zone = "chest")
playsound(get_turf(current), 'sound/machines/defib_zap.ogg', 50, 1, -1)
else
current.electrocute_act(25,"Lightning Bolt")
current.electrocute_act(bolt_energy,"Lightning Bolt", def_zone = "chest")
playsound(get_turf(current), 'sound/machines/defib_zap.ogg', 50, 1, -1)
var/list/possible_targets = new
for(var/mob/living/M in view_or_range(range,target,"view"))
@@ -100,4 +91,4 @@ obj/effect/proc_holder/spell/targeted/lightning/proc/Reset(mob/user = usr)
return
var/mob/living/next = pick(possible_targets)
if(next)
Bolt(current,next,bolt_energy-6,user) // 5 max bounces
Bolt(current,next,bolt_energy,bounces-1,user) // 5 max bounces
+1 -1
View File
@@ -72,7 +72,7 @@
apply_effect(STUTTER, agony_amount/10)
apply_effect(EYE_BLUR, agony_amount/10)
/mob/living/proc/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0)
/mob/living/proc/electrocute_act(var/shock_damage, var/obj/source, var/siemens_coeff = 1.0, var/def_zone = null)
return 0 //only carbon liveforms have this proc
/mob/living/emp_act(severity)