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doubled zas debug sensitivity, some tweaks to mouse/ghost spawning
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
@@ -177,7 +177,7 @@ datum/controller/game_controller
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var/success = air_master.tick() //Changed so that a runtime does not crash the ticker.
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if(!success) //Runtimed.
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air_master.failed_ticks++
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if(air_master.failed_ticks > 5)
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if(air_master.failed_ticks > 10)
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world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
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kill_air = 1
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air_master.failed_ticks = 0
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@@ -164,7 +164,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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//locate an empty mouse
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var/list/eligible_targets = new()
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for(var/mob/living/simple_animal/mouse/M in world)
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if(!M.ckey)
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if(!M.ckey && !M.stat)
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eligible_targets.Add(M)
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var/mob/living/simple_animal/mouse/target_mouse
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@@ -198,6 +198,7 @@
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icon_state = icon_dead
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stat = DEAD
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density = 0
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src << "\red You have died!"
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return
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/mob/living/simple_animal/ex_act(severity)
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