doubled zas debug sensitivity, some tweaks to mouse/ghost spawning

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-08-04 19:23:40 +10:00
parent 2cb704f617
commit 93f864083c
3 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -177,7 +177,7 @@ datum/controller/game_controller
var/success = air_master.tick() //Changed so that a runtime does not crash the ticker.
if(!success) //Runtimed.
air_master.failed_ticks++
if(air_master.failed_ticks > 5)
if(air_master.failed_ticks > 10)
world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
kill_air = 1
air_master.failed_ticks = 0
+1 -1
View File
@@ -164,7 +164,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//locate an empty mouse
var/list/eligible_targets = new()
for(var/mob/living/simple_animal/mouse/M in world)
if(!M.ckey)
if(!M.ckey && !M.stat)
eligible_targets.Add(M)
var/mob/living/simple_animal/mouse/target_mouse
@@ -198,6 +198,7 @@
icon_state = icon_dead
stat = DEAD
density = 0
src << "\red You have died!"
return
/mob/living/simple_animal/ex_act(severity)