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doubled zas debug sensitivity, some tweaks to mouse/ghost spawning
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -177,7 +177,7 @@ datum/controller/game_controller
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var/success = air_master.tick() //Changed so that a runtime does not crash the ticker.
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if(!success) //Runtimed.
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air_master.failed_ticks++
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if(air_master.failed_ticks > 5)
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if(air_master.failed_ticks > 10)
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world << "<font color='red'><b>RUNTIMES IN ATMOS TICKER. Killing air simulation!</font></b>"
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kill_air = 1
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air_master.failed_ticks = 0
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