doubled zas debug sensitivity, some tweaks to mouse/ghost spawning

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
Cael_Aislinn
2012-08-04 19:23:40 +10:00
parent 2cb704f617
commit 93f864083c
3 changed files with 3 additions and 2 deletions
+1 -1
View File
@@ -164,7 +164,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
//locate an empty mouse
var/list/eligible_targets = new()
for(var/mob/living/simple_animal/mouse/M in world)
if(!M.ckey)
if(!M.ckey && !M.stat)
eligible_targets.Add(M)
var/mob/living/simple_animal/mouse/target_mouse
@@ -198,6 +198,7 @@
icon_state = icon_dead
stat = DEAD
density = 0
src << "\red You have died!"
return
/mob/living/simple_animal/ex_act(severity)