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doubled zas debug sensitivity, some tweaks to mouse/ghost spawning
Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
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@@ -164,7 +164,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
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//locate an empty mouse
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var/list/eligible_targets = new()
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for(var/mob/living/simple_animal/mouse/M in world)
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if(!M.ckey)
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if(!M.ckey && !M.stat)
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eligible_targets.Add(M)
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var/mob/living/simple_animal/mouse/target_mouse
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@@ -198,6 +198,7 @@
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icon_state = icon_dead
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stat = DEAD
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density = 0
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src << "\red You have died!"
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return
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/mob/living/simple_animal/ex_act(severity)
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