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Temporary fix for ZAS processing twice per time interval.
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@@ -125,11 +125,6 @@ datum/controller/game_controller/proc/process()
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if(!air_processing_killed)
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timer = world.timeofday
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last_thing_processed = air_master.type
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air_master.tick()
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air_cost = (world.timeofday - timer) / 10 // this might make atmos slower
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// 1. atmos won't process if the game is generally lagged out(no deadlocks)
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// 2. if the server frequently crashes during atmos processing we will knowif(!kill_air)
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//src.set_debug_state("Air Master")
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air_master.current_cycle++
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if(!air_master.tick()) //Runtimed.
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