Temporary fix for ZAS processing twice per time interval.

This commit is contained in:
SkyMarshal
2013-09-03 00:41:46 -07:00
parent 4cb945d921
commit 94fc06d0df
-5
View File
@@ -125,11 +125,6 @@ datum/controller/game_controller/proc/process()
if(!air_processing_killed)
timer = world.timeofday
last_thing_processed = air_master.type
air_master.tick()
air_cost = (world.timeofday - timer) / 10 // this might make atmos slower
// 1. atmos won't process if the game is generally lagged out(no deadlocks)
// 2. if the server frequently crashes during atmos processing we will knowif(!kill_air)
//src.set_debug_state("Air Master")
air_master.current_cycle++
if(!air_master.tick()) //Runtimed.