Make blob actually vulnerable to fire sometimes maybe?

This commit is contained in:
ZomgPonies
2014-03-06 22:20:29 -05:00
parent 63261dc415
commit 950b5bf8d7
4 changed files with 1 additions and 10 deletions
-3
View File
@@ -28,9 +28,6 @@
..()
return
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
update_icon()
if(health <= 0)
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
-3
View File
@@ -11,9 +11,6 @@
processing_objects.Add(src)
..(loc, h)
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
Destroy()
blob_nodes -= src
processing_objects.Remove(src)
-3
View File
@@ -15,9 +15,6 @@
return
return
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
return
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
return 0
+1 -1
View File
@@ -41,7 +41,7 @@
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
..()
var/damage = Clamp(0.01 * exposed_temperature / fire_resist, 0, 4 - fire_resist)
var/damage = Clamp(0.03 * exposed_temperature / fire_resist, 0, 7 - fire_resist)
if(damage)
health -= damage
update_icon()