Merge pull request #6711 from Crazylemon64/playercreation_assembly_line

Streamlines the ghost-to-player creation process
This commit is contained in:
Fox McCloud
2017-03-09 21:30:22 -05:00
committed by GitHub
9 changed files with 542 additions and 335 deletions
+49 -43
View File
@@ -116,6 +116,8 @@
name = "Standard Gear"
collect_not_del = TRUE // we don't want anyone to lose their job shit
var/allow_loadout = TRUE
var/allow_backbag_choice = TRUE
var/jobtype = null
uniform = /obj/item/clothing/under/color/grey
@@ -135,31 +137,28 @@
var/tmp/list/gear_leftovers = list()
/datum/outfit/job/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
switch(H.backbag)
if(GBACKPACK)
back = /obj/item/weapon/storage/backpack //Grey backpack
if(GSATCHEL)
back = /obj/item/weapon/storage/backpack/satchel_norm //Grey satchel
if(GDUFFLEBAG)
back = /obj/item/weapon/storage/backpack/duffel //Grey Dufflebag
if(LSATCHEL)
back = /obj/item/weapon/storage/backpack/satchel //Leather Satchel
if(DSATCHEL)
back = satchel //Department satchel
if(DDUFFLEBAG)
back = dufflebag //Department dufflebag
else
back = backpack //Department backpack
var/datum/job/J = job_master.GetJobType(jobtype)
if(!J)
J = job_master.GetJob(H.job)
if(allow_backbag_choice)
switch(H.backbag)
if(GBACKPACK)
back = /obj/item/weapon/storage/backpack //Grey backpack
if(GSATCHEL)
back = /obj/item/weapon/storage/backpack/satchel_norm //Grey satchel
if(GDUFFLEBAG)
back = /obj/item/weapon/storage/backpack/duffel //Grey Dufflebag
if(LSATCHEL)
back = /obj/item/weapon/storage/backpack/satchel //Leather Satchel
if(DSATCHEL)
back = satchel //Department satchel
if(DDUFFLEBAG)
back = dufflebag //Department dufflebag
else
back = backpack //Department backpack
if(box)
backpack_contents.Insert(1, box) // Box always takes a first slot in backpack
backpack_contents[box] = 1
if(H.client && (H.client.prefs.gear && H.client.prefs.gear.len))
if(allow_loadout && H.client && (H.client.prefs.gear && H.client.prefs.gear.len))
for(var/gear in H.client.prefs.gear)
var/datum/gear/G = gear_datums[gear]
if(G)
@@ -190,32 +189,11 @@
if(visualsOnly)
return
var/datum/job/J = job_master.GetJobType(jobtype)
if(!J)
J = job_master.GetJob(H.job)
var/obj/item/weapon/card/id/C = H.wear_id
if(istype(C))
C.access = J.get_access()
C.registered_name = H.real_name
C.rank = J.title
C.assignment = J.title
C.sex = capitalize(H.gender)
C.age = H.age
C.name = "[C.registered_name]'s ID Card ([C.assignment])"
C.photo = get_id_photo(H)
if(H.mind && H.mind.initial_account)
C.associated_account_number = H.mind.initial_account.account_number
imprint_idcard(H)
H.sec_hud_set_ID()
var/obj/item/device/pda/PDA = H.wear_pda
if(istype(PDA))
PDA.owner = H.real_name
PDA.ownjob = C.assignment
PDA.ownrank = C.rank
PDA.name = "PDA-[H.real_name] ([PDA.ownjob])"
imprint_pda(H)
if(implants)
for(var/implant_type in implants)
@@ -245,3 +223,31 @@
qdel(gear_leftovers)
return 1
/datum/outfit/job/proc/imprint_idcard(mob/living/carbon/human/H)
var/datum/job/J = job_master.GetJobType(jobtype)
if(!J)
J = job_master.GetJob(H.job)
var/obj/item/weapon/card/id/C = H.wear_id
if(istype(C))
C.access = J.get_access()
C.registered_name = H.real_name
C.rank = J.title
C.assignment = J.title
C.sex = capitalize(H.gender)
C.age = H.age
C.name = "[C.registered_name]'s ID Card ([C.assignment])"
C.photo = get_id_photo(H)
if(H.mind && H.mind.initial_account)
C.associated_account_number = H.mind.initial_account.account_number
/datum/outfit/job/proc/imprint_pda(mob/living/carbon/human/H)
var/obj/item/device/pda/PDA = H.wear_pda
var/obj/item/weapon/card/id/C = H.wear_id
if(istype(PDA) && istype(C))
PDA.owner = H.real_name
PDA.ownjob = C.assignment
PDA.ownrank = C.rank
PDA.name = "PDA-[H.real_name] ([PDA.ownjob])"
+99 -1
View File
@@ -11,6 +11,7 @@
var/cooldown_duration = 600 // 1 minute
var/cooldown = 0
var/robot_cell_charge = 5000
var/acceptdir = EAST
/obj/machinery/transformer/New()
// On us
@@ -28,6 +29,12 @@
else
icon_state = initial(icon_state)
/obj/machinery/transformer/setDir(newdir)
. = ..()
var/obj/machinery/conveyor/C = locate() in loc
C.setDir(newdir)
acceptdir = turn(newdir, 180)
/obj/machinery/transformer/Bumped(var/atom/movable/AM)
if(cooldown == 1)
@@ -38,7 +45,7 @@
// Only humans can enter from the west side, while lying down.
var/move_dir = get_dir(loc, AM.loc)
var/mob/living/carbon/human/H = AM
if((transform_standing || H.lying) && move_dir == EAST)// || move_dir == WEST)
if((transform_standing || H.lying) && move_dir == acceptdir)// || move_dir == WEST)
AM.loc = src.loc
do_transform(AM)
@@ -255,3 +262,94 @@
playsound(src.loc, 'sound/machines/ping.ogg', 50, 0)
sleep(30)
/obj/machinery/transformer/equipper
name = "Auto-equipper 9000"
desc = "Either in employ of people who cannot dress themselves, or Wallace and Gromit."
var/selected_outfit = /datum/outfit/job/assistant
var/prestrip = TRUE
/obj/machinery/transformer/equipper/do_transform(mob/living/carbon/human/H)
if(!istype(H))
return
if(!ispath(selected_outfit, /datum/outfit))
to_chat(H, "<span class='warning'>This equipper is not properly configured! 'selected_outfit': '[selected_outfit]'</span>")
return
if(prestrip)
for(var/obj/item/I in H)
if(istype(I, /obj/item/weapon/implant))
continue
if(istype(I, /obj/item/organ))
continue
qdel(I)
H.equipOutfit(selected_outfit)
H.species.after_equip_job(null, H)
/obj/machinery/transformer/transmogrifier
name = "species transmogrifier"
desc = "As promoted in Calvin & Hobbes!"
var/target_species = "Human"
/obj/machinery/transformer/transmogrifier/do_transform(mob/living/carbon/human/H)
if(!istype(H))
return
if(!(target_species in all_species))
to_chat(H, "<span class='warning'>'[target_species]' is not a valid species!</span>")
return
H.set_species(target_species)
/obj/machinery/transformer/dnascrambler
name = "genetic scrambler"
desc = "Step right in and become a new you!"
/obj/machinery/transformer/dnascrambler/do_transform(mob/living/carbon/human/H)
if(!istype(H))
return
scramble(1, H, 100)
H.generate_name()
H.sync_organ_dna(assimilate = 1)
H.update_body(0)
H.reset_hair()
H.dna.ResetUIFrom(H)
/obj/machinery/transformer/gene_applier
name = "genetic blueprint applier"
desc = "Here begin the clone wars. Upload a template by using a genetics disk on this machine."
var/datum/dna/template
var/locked = FALSE // For admins sealing the deal
/obj/machinery/transformer/gene_applier/do_transform(mob/living/carbon/human/H)
if(!istype(H))
return
if(!istype(template))
to_chat(H, "<span class='warning'>No genetic template configured!</span>")
return
var/prev_ue = H.dna.unique_enzymes
H.set_species(template.species)
H.dna = template.Clone()
H.real_name = template.real_name
H.sync_organ_dna(assimilate = 0, old_ue = prev_ue)
H.UpdateAppearance()
domutcheck(H, null, MUTCHK_FORCED)
H.update_mutations()
/obj/machinery/transformer/gene_applier/attackby(obj/item/W, mob/living/user, params)
if(istype(W, /obj/item/weapon/disk/data))
if(locked)
to_chat(user, "<span class='warning'>Access Denied.</span>")
return FALSE
var/obj/item/weapon/disk/data/D = W
if(!D.buf)
to_chat(user, "<span class='warning'>Error: No data found.</span>")
return FALSE
template = D.buf.dna.Clone()
to_chat(user, "<span class='notice'>Upload of gene template for '[template.real_name]' complete!</span>")
return TRUE
else
return ..()
@@ -23,6 +23,9 @@
var/created_window = /obj/structure/window/basic
var/full_window = /obj/structure/window/full/basic
/obj/item/stack/sheet/glass/fifty
amount = 50
/obj/item/stack/sheet/glass/cyborg
materials = list()
@@ -98,14 +98,17 @@ var/global/list/datum/stack_recipe/metal_recipes = list(
flags = CONDUCT
origin_tech = "materials=1"
/obj/item/stack/sheet/metal/cyborg
materials = list()
/obj/item/stack/sheet/metal/fifty
amount = 50
/obj/item/stack/sheet/metal/narsie_act()
if(prob(20))
new /obj/item/stack/sheet/runed_metal(loc, amount)
qdel(src)
/obj/item/stack/sheet/metal/cyborg
materials = list()
/obj/item/stack/sheet/metal/New(var/loc, var/amount=null)
recipes = metal_recipes
return ..()
@@ -285,4 +288,4 @@ var/global/list/datum/stack_recipe/runed_metal_recipes = list ( \
w_class = 3
throw_speed = 1
throw_range = 3
origin_tech = "materials=2;biotech=2"
origin_tech = "materials=2;biotech=2"
+3
View File
@@ -378,6 +378,9 @@ RCD
explosion(src, 0, 0, 3, 1, flame_range = 1)
qdel(src)
/obj/item/weapon/rcd/preloaded
matter = 100
/obj/item/weapon/rcd/combat
name = "combat RCD"
max_matter = 500
@@ -715,6 +715,18 @@
desc = "A modified ID card given only to those people who have devoted their lives to the better interests of Nanotrasen. It sparkles blue."
icon_state = "lifetimeid"
/obj/item/weapon/card/id/ert
name = "ERT ID"
icon_state = "ERT_empty"
/obj/item/weapon/card/id/ert/commander
icon_state = "ERT_leader"
/obj/item/weapon/card/id/ert/security
icon_state = "ERT_security"
/obj/item/weapon/card/id/ert/engineering
icon_state = "ERT_engineering"
/obj/item/weapon/card/id/ert/medic
icon_state = "ERT_medical"
// Decals
/obj/item/weapon/id_decal
name = "identification card decal"
+43 -1
View File
@@ -72,4 +72,46 @@
user.forceMove(get_turf(src))
log_admin("[key_name(user)] was incarnated by a respawner machine.")
message_admins("[key_name_admin(user)] was incarnated by a respawner machine.")
user.incarnate_ghost()
user.incarnate_ghost()
/obj/structure/ghost_beacon
name = "ethereal beacon"
desc = "A structure that draws ethereal attention when active. Use an empty hand to activate."
icon = 'icons/obj/lavaland/artefacts.dmi'
icon_state = "anomaly_crystal"
anchored = 1
density = 1
var/active = FALSE
var/ghost_alert_delay = 30 SECONDS
var/last_ghost_alert
/obj/structure/ghost_beacon/initialize()
. = ..()
last_ghost_alert = world.time
if(active)
processing_objects.Add(src)
/obj/structure/ghost_beacon/Destroy()
if(active)
processing_objects.Remove(src)
return ..()
/obj/structure/ghost_beacon/attack_ghost(mob/dead/observer/user)
if(user.can_advanced_admin_interact())
attack_hand(user)
/obj/structure/ghost_beacon/attack_hand(mob/user)
if(!is_admin(user))
return
to_chat(user, "<span class='notice'>You [active ? "disable" : "enable"] \the [src].</span>")
if(active)
processing_objects.Remove(src)
else
processing_objects.Add(src)
active = !active
/obj/structure/ghost_beacon/process()
if(last_ghost_alert + ghost_alert_delay < world.time)
notify_ghosts("[src] active in [get_area(src)].", 'sound/effects/ghost2.ogg', source = src)
last_ghost_alert = world.time
+313 -285
View File
@@ -204,6 +204,11 @@ var/ert_request_answered = 0
var/medical_slots = 3
var/security_slots = 3
var/command_outfit
var/engineering_outfit
var/medical_outfit
var/security_outfit
/datum/response_team/proc/get_slot_list()
var/list/slots_available = list()
if(command_slots)
@@ -230,83 +235,20 @@ var/ert_request_answered = 0
return 0
/datum/response_team/proc/equip_officer(var/officer_type, var/mob/living/carbon/human/M)
M.equip_to_slot_or_del(new /obj/item/device/radio/headset/ert/alt(src), slot_l_ear)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(M)
L.imp_in = M
L.implanted = 1
M.sec_hud_set_implants()
switch(officer_type)
if("Engineer")
engineer_slots -= 1
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/engineer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/engineer(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full/multitool(M), slot_belt)
var/obj/item/weapon/card/id/W = new(src)
W.assignment = "Emergency Response Team Member"
W.registered_name = M.real_name
W.name = "[M.real_name]'s ID Card (Emergency Response Team Engineer)"
W.icon_state = "ERT_engineering"
W.access = get_centcom_access(W.assignment)
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/heads/pda = new(src)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team Member"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
pda.icon_state = "pda-engineer"
M.equip_to_slot_or_del(pda, slot_wear_pda)
M.equipOutfit(engineering_outfit)
M.job = "ERT Engineering"
if("Security")
security_slots -= 1
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/security(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/security/response_team(M), slot_belt)
var/obj/item/weapon/card/id/W = new(src)
W.assignment = "Emergency Response Team Member"
W.registered_name = M.real_name
W.name = "[M.real_name]'s ID Card (Emergency Response Team Officer)"
W.icon_state = "ERT_security"
W.access = get_centcom_access(W.assignment)
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/heads/pda = new(src)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team Member"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
pda.icon_state = "pda-security"
M.equip_to_slot_or_del(pda, slot_wear_pda)
M.equipOutfit(security_outfit)
M.job = "ERT Security"
if("Medic")
medical_slots -= 1
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/medical(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
var/obj/item/weapon/card/id/W = new(src)
W.assignment = "Emergency Response Team Member"
W.registered_name = M.real_name
W.name = "[M.real_name]'s ID Card (Emergency Response Team Medic)"
W.icon_state = "ERT_medical"
W.access = get_centcom_access(W.assignment)
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/heads/pda = new(src)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team Member"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
pda.icon_state = "pda-medical"
M.equip_to_slot_or_del(pda, slot_wear_pda)
M.equipOutfit(medical_outfit)
M.job = "ERT Medical"
if("Commander")
@@ -317,23 +259,7 @@ var/ert_request_answered = 0
M.name = M.real_name
M.age = rand(35,45)
M.equip_to_slot_or_del(new /obj/item/clothing/under/rank/centcom_officer(M), slot_w_uniform)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/ert/commander(M), slot_back)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/responseteam(M), slot_in_backpack)
var/obj/item/weapon/card/id/W = new(src)
W.assignment = "Emergency Response Team Leader"
W.registered_name = M.real_name
W.name = "[M.real_name]'s ID Card (Emergency Response Team Leader)"
W.icon_state = "ERT_leader"
W.access = get_centcom_access(W.assignment)
M.equip_to_slot_or_del(W, slot_wear_id)
var/obj/item/device/pda/heads/pda = new(src)
pda.owner = M.real_name
pda.ownjob = "Emergency Response Team Leader"
pda.name = "PDA-[M.real_name] ([pda.ownjob])"
M.equip_to_slot_or_del(pda, slot_wear_pda)
M.equipOutfit(command_outfit)
M.job = "ERT Commander"
/datum/response_team/proc/cannot_send_team()
@@ -345,242 +271,344 @@ var/ert_request_answered = 0
// -- AMBER TEAM --
/datum/response_team/amber
engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/amber
security_outfit = /datum/outfit/job/centcom/response_team/security/amber
medical_outfit = /datum/outfit/job/centcom/response_team/medic/amber
command_outfit = /datum/outfit/job/centcom/response_team/commander/amber
/datum/response_team/amber/announce_team()
event_announcement.Announce("Attention, [station_name()]. We are sending a code AMBER light Emergency Response Team. Standby.", "ERT En-Route")
/datum/response_team/amber/equip_officer(var/officer_type, var/mob/living/carbon/human/M)
..()
switch(officer_type)
if("Engineer")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/engineer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/engi(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/glass(M, amount=50), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/stack/sheet/metal(M, amount=50), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/device/t_scanner(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
if("Security")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/security(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/security(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/zipties(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/laser(M), slot_r_hand)
if("Medic")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/medical(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/medical/response_team(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/medical(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/brute(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
if("Commander")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/ert/command(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/ert/command(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
// -- RED TEAM --
/datum/response_team/red
engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/red
security_outfit = /datum/outfit/job/centcom/response_team/security/red
medical_outfit = /datum/outfit/job/centcom/response_team/medic/red
command_outfit = /datum/outfit/job/centcom/response_team/commander/red
/datum/response_team/red/announce_team()
event_announcement.Announce("Attention, [station_name()]. We are sending a code RED Emergency Response Team. Standby.", "ERT En-Route")
/datum/response_team/red/equip_officer(var/officer_type, var/mob/living/carbon/human/M)
..()
switch(officer_type)
if("Engineer")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/engineer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/engi(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas(M), slot_in_backpack)
var/obj/item/weapon/rcd/R = new /obj/item/weapon/rcd(src)
R.matter = 100
M.equip_to_slot_or_del(R, slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/device/t_scanner/extended_range(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
if("Security")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/black(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/security(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/advtaser(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/security(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack)
if(prob(50))
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/teargas(M), slot_in_backpack)
else
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/ionrifle/carbine(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/lasercannon(M), slot_r_hand)
if("Medic")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/latex/nitrile(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/medical(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/health_advanced(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/medical(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/o2(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/toxin(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/adv(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/surgery(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/CMO(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
if("Commander")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/commander(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/sunglasses(M), slot_glasses)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_belt)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/commander(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
// -- GAMMA TEAM --
/datum/response_team/gamma
engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/gamma
security_outfit = /datum/outfit/job/centcom/response_team/security/gamma
medical_outfit = /datum/outfit/job/centcom/response_team/medic/gamma
command_outfit = /datum/outfit/job/centcom/response_team/commander/gamma
/datum/response_team/gamma/announce_team()
event_announcement.Announce("Attention, [station_name()]. We are sending a code GAMMA elite Emergency Response Team. Standby.", "ERT En-Route")
/datum/response_team/gamma/equip_officer(var/officer_type, var/mob/living/carbon/human/M)
..()
/datum/outfit/job/centcom/response_team
name = "Response team"
var/rt_assignment = "Emergency Response Team Member"
var/rt_job = "This is a bug"
allow_backbag_choice = FALSE
allow_loadout = FALSE
pda = /obj/item/device/pda/heads/ert
id = /obj/item/weapon/card/id/ert
l_ear = /obj/item/device/radio/headset/ert/alt
switch(officer_type)
if("Engineer")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/advance(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/engineer(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/tank/emergency_oxygen/double/full(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson/night(M), slot_glasses)
implants = list(/obj/item/weapon/implant/loyalty)
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/engineer(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd/combat, slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/rcd_ammo/large(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
/datum/outfit/job/centcom/response_team/pre_equip()
. = ..()
backpack_contents.Insert(1, /obj/item/weapon/storage/box/responseteam)
backpack_contents[/obj/item/weapon/storage/box/responseteam] = 1
M.equip_to_slot_or_del(new /obj/item/device/t_scanner/extended_range(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
/datum/outfit/job/centcom/response_team/imprint_idcard(mob/living/carbon/human/H)
var/obj/item/weapon/card/id/W = H.wear_id
if(!istype(W))
return
W.assignment = rt_assignment
W.rank = W.assignment
W.age = H.age
W.sex = capitalize(H.gender)
W.registered_name = H.real_name
W.name = "[H.real_name]'s ID Card ([rt_job])"
W.access = get_centcom_access(W.assignment)
W.photo = get_id_photo(H)
if("Security")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/security(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_s_store)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_glasses)
/datum/outfit/job/centcom/response_team/imprint_pda(mob/living/carbon/human/H)
var/obj/item/device/pda/PDA = H.wear_pda
if(istype(PDA))
PDA.owner = H.real_name
PDA.ownjob = rt_assignment
PDA.ownrank = rt_assignment
PDA.name = "PDA-[H.real_name] ([PDA.ownjob])"
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/security(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/handcuffs(M), slot_in_backpack)
if(prob(50))
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/teargas(M), slot_in_backpack)
else
M.equip_to_slot_or_del(new /obj/item/weapon/storage/box/flashbangs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/ionrifle/carbine(M), slot_in_backpack)
/datum/outfit/job/centcom/response_team/commander
name = "RT Commander"
rt_assignment = "Emergency Response Team Leader"
rt_job = "Emergency Response Team Leader"
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/carbine(M), slot_r_hand)
uniform = /obj/item/clothing/under/rank/centcom_officer
back = /obj/item/weapon/storage/backpack/ert/commander
if("Medic")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/medical(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/night(M), slot_glasses)
id = /obj/item/weapon/card/id/ert/commander
M.equip_to_slot_or_del(new /obj/item/weapon/defibrillator/compact/loaded(M), slot_belt)
l_pocket = /obj/item/weapon/pinpointer
r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/medical(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/firstaid/surgery(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
/datum/outfit/job/centcom/response_team/commander/amber
name = "RT Commander (Amber)"
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/color/black
suit = /obj/item/clothing/suit/armor/vest/ert/command
glasses = /obj/item/clothing/glasses/sunglasses
M.equip_to_slot_or_del(new /obj/item/weapon/reagent_containers/hypospray/combat/nanites(src), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
belt = /obj/item/weapon/gun/energy/gun
M.equip_to_slot_or_del(new /obj/item/weapon/gun/medbeam(M), slot_r_hand)
backpack_contents = list(
/obj/item/clothing/head/helmet/ert/command = 1,
/obj/item/clothing/mask/gas/sechailer = 1,
/obj/item/weapon/restraints/handcuffs = 1,
/obj/item/weapon/storage/lockbox/loyalty = 1
)
if("Commander")
M.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat/swat(M), slot_shoes)
M.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(M), slot_gloves)
M.equip_to_slot_or_del(new /obj/item/clothing/suit/space/hardsuit/ert/commander(M), slot_wear_suit)
M.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/security/night(M), slot_glasses)
/datum/outfit/job/centcom/response_team/commander/red
name = "RT Commander (Red)"
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/combat
suit = /obj/item/clothing/suit/space/hardsuit/ert/commander
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/gun/nuclear(M), slot_belt)
belt = /obj/item/weapon/gun/energy/gun/nuclear
M.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/hardsuit/ert/commander(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/sechailer/swat(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/restraints/handcuffs(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/storage/lockbox/loyalty(M), slot_in_backpack)
M.equip_to_slot_or_del(new /obj/item/weapon/gun/energy/pulse/pistol(M), slot_in_backpack)
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/commander = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/weapon/restraints/handcuffs = 1,
/obj/item/weapon/storage/lockbox/loyalty = 1
)
M.equip_to_slot_or_del(new /obj/item/weapon/pinpointer(M), slot_l_store)
M.equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(M), slot_r_store)
/datum/outfit/job/centcom/response_team/commander/gamma
name = "RT Commander (Gamma)"
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
suit = /obj/item/clothing/suit/space/hardsuit/ert/commander
glasses = /obj/item/clothing/glasses/hud/security/night
belt = /obj/item/weapon/gun/energy/gun/nuclear
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/commander = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/weapon/restraints/handcuffs = 1,
/obj/item/weapon/storage/lockbox/loyalty = 1,
/obj/item/weapon/gun/energy/pulse/pistol = 1
)
/datum/outfit/job/centcom/response_team/security
name = "RT Security"
rt_job = "Emergency Response Team Officer"
uniform = /obj/item/clothing/under/rank/security
back = /obj/item/weapon/storage/backpack/ert/security
belt = /obj/item/weapon/storage/belt/security/response_team
pda = /obj/item/device/pda/heads/ert/security
id = /obj/item/weapon/card/id/ert/security
var/has_grenades = FALSE
/datum/outfit/job/centcom/response_team/security/pre_equip()
. = ..()
if(has_grenades)
var/grenadebox = /obj/item/weapon/storage/box/flashbangs
if(prob(50))
grenadebox = /obj/item/weapon/storage/box/teargas
backpack_contents.Insert(1, grenadebox)
backpack_contents[grenadebox] = 1
/datum/outfit/job/centcom/response_team/security/amber
name = "RT Security (Amber)"
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/color/black
suit = /obj/item/clothing/suit/armor/vest/ert/security
suit_store = /obj/item/weapon/gun/energy/gun/advtaser
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
r_hand = /obj/item/weapon/gun/energy/laser
backpack_contents = list(
/obj/item/clothing/head/helmet/ert/security = 1,
/obj/item/clothing/mask/gas/sechailer = 1,
/obj/item/weapon/storage/box/zipties = 1
)
/datum/outfit/job/centcom/response_team/security/red
name = "RT Security (Red)"
has_grenades = TRUE
shoes = /obj/item/clothing/shoes/combat
gloves = /obj/item/clothing/gloves/color/black
suit = /obj/item/clothing/suit/space/hardsuit/ert/security
suit_store = /obj/item/weapon/gun/energy/gun/advtaser
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
r_hand = /obj/item/weapon/gun/energy/lasercannon
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/security = 1,
/obj/item/clothing/mask/gas/sechailer = 1,
/obj/item/weapon/storage/box/handcuffs = 1,
/obj/item/weapon/gun/energy/ionrifle/carbine = 1
)
/datum/outfit/job/centcom/response_team/security/gamma
name = "RT Security (Gamma)"
has_grenades = TRUE
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
suit = /obj/item/clothing/suit/space/hardsuit/ert/security
suit_store = /obj/item/weapon/gun/energy/gun/nuclear
glasses = /obj/item/clothing/glasses/hud/security/night
r_hand = /obj/item/weapon/gun/energy/pulse/carbine
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/security = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/weapon/storage/box/handcuffs = 1,
/obj/item/weapon/gun/energy/ionrifle/carbine = 1
)
/datum/outfit/job/centcom/response_team/engineer
name = "RT Engineer"
rt_job = "Emergency Response Team Engineer"
back = /obj/item/weapon/storage/backpack/ert/engineer
uniform = /obj/item/clothing/under/rank/engineer
belt = /obj/item/weapon/storage/belt/utility/full/multitool
pda = /obj/item/device/pda/heads/ert/engineering
id = /obj/item/weapon/card/id/ert/engineering
/datum/outfit/job/centcom/response_team/engineer/amber
name = "RT Engineer (Amber)"
shoes = /obj/item/clothing/shoes/magboots
gloves = /obj/item/clothing/gloves/color/yellow
suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer
suit_store = /obj/item/weapon/tank/emergency_oxygen/engi
glasses = /obj/item/clothing/glasses/meson
l_pocket = /obj/item/device/t_scanner
r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/engineer = 1,
/obj/item/clothing/mask/gas = 1,
/obj/item/stack/sheet/glass/fifty = 1,
/obj/item/stack/sheet/metal/fifty = 1
)
/datum/outfit/job/centcom/response_team/engineer/red
name = "RT Engineer (Red)"
shoes = /obj/item/clothing/shoes/magboots
gloves = /obj/item/clothing/gloves/color/yellow
suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer
suit_store = /obj/item/weapon/tank/emergency_oxygen/engi
glasses = /obj/item/clothing/glasses/meson
l_pocket = /obj/item/device/t_scanner/extended_range
r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/engineer = 1,
/obj/item/clothing/mask/gas = 1,
/obj/item/weapon/rcd/preloaded = 1,
/obj/item/weapon/rcd_ammo = 3,
/obj/item/weapon/gun/energy/gun = 1
)
/datum/outfit/job/centcom/response_team/engineer/gamma
name = "RT Engineer (Gamma)"
shoes = /obj/item/clothing/shoes/magboots/advance
gloves = /obj/item/clothing/gloves/color/yellow
suit = /obj/item/clothing/suit/space/hardsuit/ert/engineer
suit_store = /obj/item/weapon/tank/emergency_oxygen/double/full
glasses = /obj/item/clothing/glasses/meson/night
l_pocket = /obj/item/device/t_scanner/extended_range
r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/engineer = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/weapon/rcd/combat = 1,
/obj/item/weapon/rcd_ammo/large = 3,
/obj/item/weapon/gun/energy/pulse/pistol = 1
)
/datum/outfit/job/centcom/response_team/medic
name = "RT Medic"
rt_job = "Emergency Response Team Medic"
uniform = /obj/item/clothing/under/rank/medical
back = /obj/item/weapon/storage/backpack/ert/medical
pda = /obj/item/device/pda/heads/ert/medical
id = /obj/item/weapon/card/id/ert/medic
l_pocket = /obj/item/weapon/reagent_containers/hypospray/CMO
r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
/datum/outfit/job/centcom/response_team/medic/amber
name = "RT Medic (Amber)"
shoes = /obj/item/clothing/shoes/white
gloves = /obj/item/clothing/gloves/color/latex
suit = /obj/item/clothing/suit/armor/vest/ert/medical
glasses = /obj/item/clothing/glasses/hud/health
belt = /obj/item/weapon/storage/belt/medical/response_team
l_pocket = /obj/item/weapon/reagent_containers/hypospray/CMO
r_pocket = /obj/item/weapon/melee/classic_baton/telescopic
backpack_contents = list(
/obj/item/clothing/head/helmet/ert/medical = 1,
/obj/item/clothing/mask/surgical = 1,
/obj/item/weapon/storage/firstaid/o2 = 1,
/obj/item/weapon/storage/firstaid/brute = 1,
/obj/item/weapon/storage/firstaid/adv = 1,
)
/datum/outfit/job/centcom/response_team/medic/red
name = "RT Medic (Red)"
shoes = /obj/item/clothing/shoes/white
gloves = /obj/item/clothing/gloves/color/latex/nitrile
suit = /obj/item/clothing/suit/space/hardsuit/ert/medical
glasses = /obj/item/clothing/glasses/hud/health/health_advanced
belt = /obj/item/weapon/defibrillator/compact/loaded
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/medical = 1,
/obj/item/clothing/mask/surgical = 1,
/obj/item/weapon/storage/firstaid/o2 = 1,
/obj/item/weapon/storage/firstaid/toxin = 1,
/obj/item/weapon/storage/firstaid/adv = 1,
/obj/item/weapon/storage/firstaid/surgery = 1,
/obj/item/weapon/gun/energy/gun = 1
)
/datum/outfit/job/centcom/response_team/medic/gamma
name = "RT Medic (Gamma)"
shoes = /obj/item/clothing/shoes/combat/swat
gloves = /obj/item/clothing/gloves/combat
suit = /obj/item/clothing/suit/space/hardsuit/ert/medical
glasses = /obj/item/clothing/glasses/hud/health/night
belt = /obj/item/weapon/defibrillator/compact/loaded
l_pocket = /obj/item/weapon/reagent_containers/hypospray/combat/nanites
r_hand = /obj/item/weapon/gun/medbeam
backpack_contents = list(
/obj/item/clothing/head/helmet/space/hardsuit/ert/medical = 1,
/obj/item/clothing/mask/gas/sechailer/swat = 1,
/obj/item/weapon/storage/firstaid/surgery = 1,
/obj/item/weapon/gun/energy/pulse/pistol = 1
)
/obj/item/device/radio/centcom
name = "centcomm bounced radio"
+13 -1
View File
@@ -99,6 +99,18 @@
default_cartridge = /obj/item/weapon/cartridge/hos
icon_state = "pda-h"
/obj/item/device/pda/heads/ert
/obj/item/device/pda/heads/ert/engineering
icon_state = "pda-engineer"
/obj/item/device/pda/heads/ert/security
icon_state = "pda-security"
/obj/item/device/pda/heads/ert/medical
icon_state = "pda-medical"
/obj/item/device/pda/cargo
default_cartridge = /obj/item/weapon/cartridge/quartermaster
icon_state = "pda-cargo"
@@ -199,4 +211,4 @@
/obj/item/weapon/cartridge/medical,
/obj/item/weapon/cartridge/signal/toxins,
/obj/item/weapon/cartridge/quartermaster)
new newcart(src)
new newcart(src)