Adds two new event species

This commit is contained in:
ZomgPonies
2015-05-14 22:30:38 -04:00
parent ec5acc5e57
commit 95b1c1d87c
28 changed files with 927 additions and 142 deletions
+103
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@@ -0,0 +1,103 @@
/obj/item/weapon/shard/supermatter
name = "supermatter shard"
desc = "A shard of supermatter. Incredibly dangerous, though not large enough to go critical."
force = 10.0
throwforce = 20.0
icon_state = "supermatter"
sharp = 1
edge = 1
w_class = 2
flags = CONDUCT
light_color = "#8A8A00"
var/brightness = 2
/obj/item/weapon/shard/supermatter/New()
src.icon_state = pick("supermatter")
switch(src.icon_state)
if("supermattersmall")
src.pixel_x = rand(-12, 12)
src.pixel_y = rand(-12, 12)
if("supermattermedium")
src.pixel_x = rand(-8, 8)
src.pixel_y = rand(-8, 8)
if("supermatterlarge")
src.pixel_x = rand(-5, 5)
src.pixel_y = rand(-5, 5)
else
set_light(brightness)
/obj/item/weapon/shard/supermatter/attackby(obj/item/weapon/W as obj, mob/user as mob)
if( istype( W, /obj/item/weapon/tongs ))
var/obj/item/weapon/tongs/T = W
T.pick_up( src )
T.icon_state = "tongs_supermatter"
return
..()
/obj/item/weapon/shard/supermatter/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return ..()
/obj/item/weapon/shard/supermatter/Crossed(AM as mob|obj)
if(ismob(AM))
var/mob/M = AM
M << "\red <B>You step on \the [src]!</B>"
playsound(src.loc, 'sound/effects/glass_step_sm.ogg', 70, 1) // not sure how to handle metal shards with sounds
if(ishuman(M))
var/mob/living/carbon/human/H = M
if(H.species.flags & IS_SYNTHETIC) //Thick skin.
return
if( !H.shoes && ( !H.wear_suit || !(H.wear_suit.body_parts_covered & FEET) ) )
var/obj/item/organ/external/affecting = H.get_organ(pick("l_foot", "r_foot"))
if(affecting.status & ORGAN_ROBOT)
return
if(affecting.take_damage(5, 20))
H.UpdateDamageIcon()
H.updatehealth()
if(!(H.species && (H.species.flags & NO_PAIN)))
H.Weaken(3)
..()
/obj/item/weapon/shard/supermatter/attack_hand(var/mob/user)
if(!istype(user,/mob/living/carbon/human/nucleation))
user << pick( "\red You think twice before touching that without protection.",
"\red You don't want to touch that without some protection.",
"\red You probably should get something else to pick that up.",
"\red You aren't sure that's a good idea.",
"\red You aren't in the mood to get vaporized today.",
"\red You really don't feel like frying your hand off.",
"\red You assume that's a bad idea." )
return
..()
/obj/item/weapon/tongs
name = "tongs"
desc = "Tungsten-alloy tongs used for handling dangerous materials."
force = 7.0
throwforce = 12.0
icon = 'icons/obj/weapons.dmi'
icon_state = "tongs"
edge = 1
w_class = 2
flags = CONDUCT
var/obj/item/held = null // The item currently being held
/obj/item/weapon/tongs/proc/pick_up( var/obj/item/I )
held = I
I.loc = src
playsound(loc, 'sound/effects/tong_pickup.ogg', 50, 1, -1)
/obj/item/weapon/tongs/attack_self(var/mob/user as mob)
if( held )
var/turf/T = get_turf(user.loc)
held.loc = T
held = null
icon_state = initial(icon_state)
..()
+27 -8
View File
@@ -117,14 +117,33 @@
icon_state = "cutters-y"
item_state = "cutters_yellow"
/obj/item/weapon/wirecutters/attack(mob/living/carbon/C as mob, mob/user as mob)
if((C.handcuffed) && (istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable)))
usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\
"You cut \the [C]'s restraints with \the [src]!",\
"You hear cable being cut.")
C.handcuffed = null
C.update_inv_handcuffed()
return
/obj/item/weapon/wirecutters/attack(mob/living/carbon/human/C as mob, mob/user as mob)
if(C.handcuffed)
if(C.species.name == "Wryn" && (locate(C.internal_organs_by_name["antennae"]) in C.internal_organs))
var/turf/p_loc = user.loc
var/turf/p_loc_m = C.loc
user.visible_message("\blue [user] begins to cut off [C]'s antennae.")
C << "\red <B>[user] begins to cut off your antennae!<B>"
do_after(C, 150)
if(p_loc == user.loc && p_loc_m == C.loc)
del(C.internal_organs_by_name["antennae"])
C.remove_language("Wryn Hivemind")
new /obj/item/organ/wryn/hivenode(user.loc)
user << "\blue You hear a loud crunch as you mercilessly off cut [C]'s antennae."
C << "\red <B>You hear a loud crunch as the wirecutters rip through your antennae.</B>"
C << "\red <B>Its so quiet...</B>"
C.h_style = "Bald"
C.update_hair()
else
if(istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\
"You cut \the [C]'s restraints with \the [src]!",\
"You hear cable being cut.")
C.handcuffed = null
C.update_inv_handcuffed()
return
else
..()