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https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-22 19:47:22 +01:00
cleaning up old code
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@@ -425,11 +425,6 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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hit(round(exposed_volume / 1000), 0)
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..()
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/obj/structure/window/plasmabasic/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(exposed_temperature > T0C + 32000)
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hit(round(exposed_volume / 1000), 0)
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..()
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/obj/structure/window/plasmabasic/BlockSuperconductivity()
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return 1
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@@ -457,9 +452,6 @@ var/global/wcCommon = pick(list("#379963", "#0d8395", "#58b5c3", "#49e46e", "#8f
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/obj/structure/window/plasmareinforced/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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/obj/structure/window/plasmareinforced/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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return
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/obj/structure/window/plasmareinforced/BlockSuperconductivity()
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return 1 //okay this SHOULD MAKE THE TOXINS CHAMBER WORK
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@@ -80,17 +80,6 @@ var/list/icons_to_ignore_at_floor_init = list("damaged1","damaged2","damaged3","
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src.hotspot_expose(1000,CELL_VOLUME)
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return
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/turf/simulated/floor/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
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if(!burnt && prob(5))
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burn_tile()
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/turf/simulated/floor/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
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var/dir_to = get_dir(src, adj_turf)
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for(var/obj/structure/window/W in src)
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if(W.dir == dir_to || W.is_fulltile()) //Same direction or diagonal (full tile)
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W.fire_act(adj_air, adj_temp, adj_volume)
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/turf/simulated/floor/is_shielded()
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for(var/obj/structure/A in contents)
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if(A.level == 3)
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@@ -110,13 +110,7 @@
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update_icon()
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return
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/*
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/turf/simulated/wall/adjacent_fire_act(turf/simulated/floor/adj_turf, datum/gas_mixture/adj_air, adj_temp, adj_volume)
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if(adj_temp > max_temperature)
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take_damage(rand(10, 20) * (adj_temp / max_temperature))
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return ..()
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*/
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/turf/simulated/wall/proc/dismantle_wall(devastated=0, explode=0)
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if(istype(src,/turf/simulated/wall/r_wall))
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if(!devastated)
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@@ -135,9 +135,6 @@
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loopsanity--
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A.HasProximity(M, 1)
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/turf/proc/adjacent_fire_act(turf/simulated/floor/source, temperature, volume)
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return
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/turf/proc/levelupdate()
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for(var/obj/O in src)
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if(O.level == 1)
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