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Generic attack sounds for all melee weapons
Overrides the generic sounds with more suitable ones where needed. Weapons that do no damage don't have sound effects. Conflicts: code/game/gamemodes/wizard/artefact.dm code/game/objects/items/stacks/sheets/glass.dm code/game/objects/items/weapons/melee/misc.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/weaponry.dm code/game/objects/weapons.dm code/modules/hydroponics/hydroitemdefines.dm code/modules/surgery/tools.dm
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committed by
ZomgPonies
parent
35bb181d23
commit
95f7280781
@@ -128,14 +128,10 @@
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throw_speed = 3
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throw_range = 5
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item_state = "beer"
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hitsound = 'sound/weapons/bladeslice.ogg'
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attack_verb = list("stabbed", "slashed", "attacked")
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var/icon/broken_outline = icon('icons/obj/drinks.dmi', "broken")
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/obj/item/weapon/broken_bottle/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob)
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playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
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return ..()
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/obj/item/weapon/reagent_containers/food/drinks/bottle/gin
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name = "Griffeater Gin"
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desc = "A bottle of high quality gin, produced in the New London Space Station."
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