Re-implementation

Makes the AI's voice more "AI"-like, adds a title screen, enables end of
the round sound-byte quips, and enables two additional songs during
pre-game
This commit is contained in:
Fox-McCloud
2014-02-08 23:47:06 -05:00
parent 168b88a71e
commit 963dbaee6b
22 changed files with 10105 additions and 10105 deletions
+2 -1
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@@ -41,7 +41,8 @@ var/global/datum/controller/gameticker/ticker
login_music = pick(\
'sound/music/knights.ogg',\
'sound/music/space.ogg',\
'sound/music/traitor.ogg',\
'sound/music/Title1.ogg',\
'sound/music/Title2.ogg',\
'sound/music/space_oddity.ogg') //Ground Control to Major Tom, this song is cool, what's going on?
do
pregame_timeleft = 180
+2 -2
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@@ -164,9 +164,9 @@
/world/Reboot(var/reason)
/*spawn(0)
spawn(0)
world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
*/
for(var/client/C in clients)
if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
C << link("byond://[config.server]")
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