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Re-implementation
Makes the AI's voice more "AI"-like, adds a title screen, enables end of the round sound-byte quips, and enables two additional songs during pre-game
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@@ -41,7 +41,8 @@ var/global/datum/controller/gameticker/ticker
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login_music = pick(\
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'sound/music/knights.ogg',\
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'sound/music/space.ogg',\
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'sound/music/traitor.ogg',\
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'sound/music/Title1.ogg',\
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'sound/music/Title2.ogg',\
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'sound/music/space_oddity.ogg') //Ground Control to Major Tom, this song is cool, what's going on?
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do
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pregame_timeleft = 180
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+2
-2
@@ -164,9 +164,9 @@
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/world/Reboot(var/reason)
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/*spawn(0)
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spawn(0)
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world << sound(pick('sound/AI/newroundsexy.ogg','sound/misc/apcdestroyed.ogg','sound/misc/bangindonk.ogg')) // random end sounds!! - LastyBatsy
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*/
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for(var/client/C in clients)
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if(config.server) //if you set a server location in config.txt, it sends you there instead of trying to reconnect to the same world address. -- NeoFite
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C << link("byond://[config.server]")
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