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Makes emp bomb more useful (#21014)
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@@ -537,7 +537,7 @@
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/datum/uplink_item/explosives/emp_bomb
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name = "EMP bomb"
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desc = "The EMP has an adjustable timer with a minimum setting of 90 seconds. Ordering the bomb sends you a small beacon, which will teleport the explosive to your location when you activate it. \
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You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb."
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You can wrench the bomb down to prevent removal. The crew may attempt to defuse the bomb. Will pulse 3 times."
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reference = "SBEMP"
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item = /obj/item/radio/beacon/syndicate/bomb/emp
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cost = 8
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@@ -446,7 +446,7 @@
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name = "\improper EMP bomb core"
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var/light_emp = 36
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var/heavy_emp = 18
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var/pulse_number = 1 //Since one EMP wont destroy anything other then consoles and IPCS, here is an option to have multiple pulses when dentonating. DO NOT USE THIS WITH REALLY LARGE AREAS
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var/pulse_number = 3 //Since one EMP wont destroy anything other then consoles and IPCS, here is an option to have multiple pulses when dentonating. DO NOT USE THIS WITH REALLY LARGE AREAS
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var/adminlogged = FALSE //If it exploded once, don't do it again.
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/obj/item/bombcore/emp/ex_act(severity) //It's an EMP bomb, not a chemical explosive
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