Merge pull request #874 from Erthilo/master

Silences CentCom report with no auto code blue, fixes ERT headsets, adds a click sounds for empty guns, adds supervisor text for the AI, adds some A17 implants and sprites
This commit is contained in:
SkyMarshal
2012-04-17 13:50:11 -07:00
11 changed files with 128 additions and 14 deletions
+2
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@@ -110,6 +110,8 @@
src.add_fingerprint(user)
if (src.bullets < 1)
user.show_message("\red *click* *click*", 2)
for(var/mob/K in viewers(usr))
K << 'empty.ogg'
return
playsound(user, 'Gunshot.ogg', 100, 1)
src.bullets--
+6 -10
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@@ -6,21 +6,17 @@
uplink_welcome = "Syndicate Uplink Console:"
uplink_uses = 10
// Enable this and the below to have command reports in extended
// var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
// var/const/waittime_h = 1800
var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds)
var/const/waittime_h = 1800
/datum/game_mode/announce()
world << "<B>The current game mode is - Extended Role-Playing!</B>"
world << "<B>Just have fun and role-play!</B>"
/datum/game_mode/extended/pre_setup()
// setup_sectors()
// spawn_exporation_packs()
return 1
// Enable this and the above to have command reports in extended
///datum/game_mode/extended/post_setup()
// send_intercept()
//
// ..()
/datum/game_mode/extended/post_setup()
spawn (rand(waittime_l, waittime_h)) // To reduce extended meta.
send_intercept()
..()
+3 -2
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@@ -232,11 +232,12 @@ Whitespace:Seperator;"}
comm.messagetitle.Add("Cent. Com. Status Summary")
comm.messagetext.Add(intercepttext)
world << sound('commandreport.ogg')
command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
/* command_alert("Summary downloaded and printed out at all communications consoles.", "Enemy communication intercept. Security Level Elevated.")
world << sound('intercept.ogg')
if(security_level < SEC_LEVEL_BLUE)
set_security_level(SEC_LEVEL_BLUE)
set_security_level(SEC_LEVEL_BLUE)*/
/datum/game_mode/proc/get_players_for_role(var/role, override_jobbans=1)
+1
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@@ -5,6 +5,7 @@
faction = "Station"
total_positions = 0
spawn_positions = 1
supervisors = "your laws"
equip(var/mob/living/carbon/human/H)
+2
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@@ -34,6 +34,8 @@
if(shots_left <= 0)
user.show_message("\red *click* *click*", 2)
for(var/mob/K in viewers(usr))
K << 'empty.ogg'
return
playsound(src.loc, 'flash.ogg', 100, 1)
@@ -335,4 +335,110 @@ the implant may become unstable and either pre-maturely inject the subject or si
implanted(mob/source as mob)
src.activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
source.mind.store_memory("Freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
source << "The implanted freedom implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
/*// --------------------LASERS WORK FROM HERE, AUGMENTATIONS SHIZZLE----------------------
/obj/item/weapon/implant/augmentation/thermalscanner
name = "Thermal Scanner Augmentation"
desc = "Makes you see humans through walls"
get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> NanoTrasen Thermal Implant<BR>
<b>Life:</b> Ten years.<BR>
<b>Important Notes:</b> Personnel injected with this device tend to be able to see lifeforms through life using thermal.<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a small pod of nanobots that manipulate the host's eye functions.<BR>
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
implanted(M as mob)
if(istype(M, /mob/living/carbon/human))
vision_flags = SEE_MOBS
invisa_view = 2
usr << "You suddenly start seeing body temperatures of whoever is around you."
else
usr << "This implant is not compatible!"
return
/obj/item/weapon/implant/augmentation/mesonscanner
name = "Meson Scanner Augmentation"
desc = "Makes you see floor and wall layouts through walls."
get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> NanoTrasen Meson Implant<BR>
<b>Life:</b> Ten years.<BR>
<b>Important Notes:</b> Personnel injected with this device tend to be able to see floor and wall layouts through walls.<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a small pod of nanobots that manipulate the host's eye functions.<BR>
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
implanted(M as mob)
if(istype(M, /mob/living/carbon/human))
vision_flags = SEE_TURFS
usr << "You suddenly start seeing body temperatures of whoever is around you."
else
usr << "This implant is not compatible!"
return
/obj/item/weapon/implant/augmentation/medicalhud
name = "Medical HUD Augmentation"
desc = "Makes you see the medical condition of a person."
get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> NanoTrasen Med HUD Implant<BR>
<b>Life:</b> Ten years.<BR>
<b>Important Notes:</b> Personnel injected with this device tend to be able to see the medical condition of a person.<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a small pod of nanobots that manipulate the host's eye functions.<BR>
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
implanted(M as mob)
if(istype(M, /mob/living/carbon/human))
src.hud = new/obj/item/clothing/glasses/hud/health(src)
usr << "You suddenly start seeing body temperatures of whoever is around you."
else
usr << "This implant is not compatible!"
return
/obj/item/weapon/implant/augmentation/securityhud
name = "Security HUD Augmentation"
desc = "Makes you see the Security standings of a person."
get_data()
var/dat = {"
<b>Implant Specifications:</b><BR>
<b>Name:</b> NanoTrasen Sec HUD Implant<BR>
<b>Life:</b> Ten years.<BR>
<b>Important Notes:</b> Personnel injected with this device tend to be able to see the security standings of a person.<BR>
<HR>
<b>Implant Details:</b><BR>
<b>Function:</b> Contains a small pod of nanobots that manipulate the host's eye functions.<BR>
<b>Integrity:</b> Implant will occasionally be degraded by the body's immune system and thus will occasionally malfunction."}
return dat
implanted(M as mob)
if(istype(M, /mob/living/carbon/human))
var/obj/item/clothing/glasses/hud/security/hud = null
src.hud = new/obj/item/clothing/glasses/hud/security(src)
usr << "You suddenly start seeing body temperatures of whoever is around you."
else
usr << "This implant is not compatible!"
return*/
+2
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@@ -150,6 +150,8 @@
/obj/item/device/radio/headset/ert
name = "CentCom Response Team headset"
desc = "The headset of the boss's boss. Channels are as follows: :h - Response Team :c - command, :s - security, :e - engineering, :d - mining, :q - cargo, :m - medical, :n - science."
icon_state = "com_headset"
item_state = "headset"
freerange = 1
keyslot2 = new /obj/item/device/encryptionkey/ert
+1 -1
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@@ -196,7 +196,7 @@ proc/trigger_armed_response_team(var/force = 0)
/mob/living/carbon/human/proc/equip_strike_team(leader_selected = 0)
//Special radio setup
equip_if_possible(new /obj/item/device/radio/headset/ert, slot_ears)
equip_if_possible(new /obj/item/device/radio/headset/ert(src), slot_ears)
//Adding Camera Network
var/obj/machinery/camera/camera = new /obj/machinery/camera(src) //Gives all the commandos internals cameras.
+4
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@@ -162,6 +162,8 @@
if(!special_check(user)) return
if(!load_into_chamber())
user.visible_message("*click click*", "\red <b>*click*</b>")
for(var/mob/K in viewers(usr))
K << 'empty.ogg'
return
if(!in_chamber) return
@@ -250,6 +252,8 @@
told_cant_shoot = 0
else
usr.visible_message("*click click*", "\red <b>*click*</b>")
for(var/mob/K in viewers(usr))
K << 'empty.ogg'
var/dir_to_fire = sd_get_approx_dir(M,T)
if(dir_to_fire != M.dir)
M.dir = dir_to_fire
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