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HUD
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@@ -143,6 +143,21 @@ The box in your backpack has an oxygen tank and gas mask in it."
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desc = "You ate too much food, lardass. Run around the station and lose some weight."
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icon_state = "fat"
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/obj/screen/alert/full
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name = "Full"
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desc = "You feel full and satisfied, but you shouldn't eat much more."
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icon_state = "full"
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/obj/screen/alert/well_fed
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name = "Well Fed"
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desc = "You feel quite satisfied, but you may be able to eat a bit more."
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icon_state = "well_fed"
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/obj/screen/alert/fed
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name = "Fed"
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desc = "You feel moderately satisfied, but a bit more food may not hurt."
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icon_state = "fed"
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/obj/screen/alert/hungry
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name = "Hungry"
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desc = "Some food would be good right about now."
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@@ -667,8 +667,12 @@
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switch(H.nutrition)
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if(NUTRITION_LEVEL_FULL to INFINITY)
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H.throw_alert("nutrition", /obj/screen/alert/fat)
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FULL)
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H.clear_alert("nutrition")
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if(NUTRITION_LEVEL_WELL_FED to NUTRITION_LEVEL_FULL)
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H.throw_alert("nutrition", /obj/screen/alert/full)
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if(NUTRITION_LEVEL_FED to NUTRITION_LEVEL_WELL_FED)
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H.throw_alert("nutrition", /obj/screen/alert/well_fed)
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if(NUTRITION_LEVEL_HUNGRY to NUTRITION_LEVEL_FED)
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H.throw_alert("nutrition", /obj/screen/alert/fed)
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if(NUTRITION_LEVEL_STARVING to NUTRITION_LEVEL_HUNGRY)
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H.throw_alert("nutrition", /obj/screen/alert/hungry)
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else
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