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Lessened bloodstain lag
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@@ -1,5 +1,6 @@
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#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var)
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/obj/effect/decal/cleanable/blood
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name = "blood"
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desc = "It's red and gooey. Perhaps it's the chef's cooking?"
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@@ -66,6 +67,8 @@
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I.SetIntensity(0.7)
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icon = I
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amount = 0
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spawn(DRYING_TIME)
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Del()
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/obj/effect/decal/cleanable/blood/splatter
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random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
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