Lessened bloodstain lag

This commit is contained in:
ZomgPonies
2013-11-02 04:03:16 -04:00
parent 05955bb230
commit 9806e5f73b
@@ -1,5 +1,6 @@
#define DRYING_TIME 5 * 60*10 //for 1 unit of depth in puddle (amount var)
/obj/effect/decal/cleanable/blood
name = "blood"
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
@@ -66,6 +67,8 @@
I.SetIntensity(0.7)
icon = I
amount = 0
spawn(DRYING_TIME)
Del()
/obj/effect/decal/cleanable/blood/splatter
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")