Lots of cool fixes! Read below!

- Radio MMIs can now talk on the radio like a regular person does
- Same for MMIs in mechs
- A posibrain in a mecha doesn't lose its ability to hear binary chat
- Mechs now consume power when moving again
- Disassembling mecha wreckage now doesn't have a bunch of annoying "hit
  by" messages
- MMIs in someone's grasp no longer cause a rigsuit-related runtime
This commit is contained in:
Crazylemon64
2015-12-03 23:46:10 -08:00
parent 13e2436934
commit 9809a5fc1b
6 changed files with 75 additions and 51 deletions
+3 -2
View File
@@ -323,6 +323,7 @@
move_result = mechstep(direction)
if(move_result)
can_move = 0
use_power(step_energy_drain)
if(mecha_do_after(step_in))
can_move = 1
return 1
@@ -803,7 +804,7 @@
go_out()
return
else if(istype(W, /obj/item/stack/cable_coil))
if(state == 3 && hasInternalDamage(MECHA_INT_SHORT_CIRCUIT))
var/obj/item/stack/cable_coil/CC = W
@@ -1250,7 +1251,7 @@
return 0
if(!user.unEquip(mmi_as_oc))
user << "<span class='notice'>\the [mmi_as_oc] is stuck to your hand, you cannot put it in \the [src]</span>"
return
return 0
var/mob/brainmob = mmi_as_oc.brainmob
brainmob.reset_view(src)
/*
+17 -19
View File
@@ -35,29 +35,28 @@
var/obj/item/weapon/weldingtool/WT = W
if(salvage_num <= 0)
user.visible_message("[user] begins to slice apart the now completely stripped [src].", "You begin to slice apart the [src].", "You hear the sound of a welder nearby.")
if(do_after(user,80,target=src))
if(WT.remove_fuel(0,user) && do_after(user,80,target=src))
user.visible_message("The now-dilapidated [src] falls apart in a clatter.", "As you slice apart the final support structures, the [src] falls apart in a heap.", "You hear metal clanking to the floor.")
new /obj/item/stack/sheet/metal(src.loc)
var/obj/item/stack/rods/rods = new /obj/item/stack/rods(src.loc)
rods.amount = 2
qdel(src)
return
if (isemptylist(welder_salvage))
user << "<span class='warning'>What's left on the [src] cannot be removed with a welder, besides the frame itself</span>"
else if(WT.remove_fuel(0,user))
var/type = prob(70)?pick(welder_salvage):null
if(type)
var/N = new type(get_turf(user))
user.visible_message("[user] cuts [N] from [src]", "You cut [N] from [src]", "You hear a sound of welder nearby")
if(istype(N, /obj/item/mecha_parts/part))
welder_salvage -= type
salvage_num--
else
user << "You failed to salvage anything valuable from [src]."
else
user << "\blue You need more welding fuel to complete this task."
return
if(istype(W, /obj/item/weapon/wirecutters))
if (isemptylist(welder_salvage))
user << "<span class='warning'>What's left on the [src] cannot be removed with a welder, besides the frame itself</span>"
else if(WT.remove_fuel(0,user))
var/type = prob(70)?pick(welder_salvage):null
if(type)
var/N = new type(get_turf(user))
user.visible_message("[user] cuts [N] from [src]", "You cut [N] from [src]", "You hear a sound of welder nearby")
if(istype(N, /obj/item/mecha_parts/part))
welder_salvage -= type
salvage_num--
else
user << "You failed to salvage anything valuable from [src]."
else
user << "\blue You need more welding fuel to complete this task."
else if(istype(W, /obj/item/weapon/wirecutters))
if(salvage_num <= 0)
user << "You don't see anything that can be cut with [W]."
return
@@ -69,14 +68,13 @@
salvage_num--
else
user << "You failed to salvage anything valuable from [src]."
if(istype(W, /obj/item/weapon/crowbar))
else if(istype(W, /obj/item/weapon/crowbar))
if(!isemptylist(crowbar_salvage))
var/obj/S = pick(crowbar_salvage)
if(S)
S.loc = get_turf(user)
crowbar_salvage -= S
user.visible_message("[user] pries [S] from [src].", "You pry [S] from [src].")
return
else
user << "You don't see anything that can be pried with [W]."
else
+4 -1
View File
@@ -890,7 +890,10 @@
return src
/mob/living/carbon/human/get_rig()
return back
if(istype(back,/obj/item/weapon/rig))
return back
else
return null
#undef ONLY_DEPLOY
#undef ONLY_RETRACT
+1 -12
View File
@@ -55,6 +55,7 @@
if(brainmob)
O.attack(brainmob, user)//Oh noooeeeee
// Brainmobs can take damage, but they can't actually die. Maybe should fix.
return
..()
@@ -111,18 +112,6 @@
radio.broadcasting = 1//So it's broadcasting from the start.
verb//Allows the brain to toggle the radio functions.
Toggle_Broadcasting()
set name = "Toggle Broadcasting"
set desc = "Toggle broadcasting channel on or off."
set category = "MMI"
set src = usr.loc//In user location, or in MMI in this case.
set popup_menu = 0//Will not appear when right clicking.
if(brainmob.stat)//Only the brainmob will trigger these so no further check is necessary.
brainmob << "Can't do that while incapacitated or dead."
radio.broadcasting = radio.broadcasting==1 ? 0 : 1
brainmob << "\blue Radio is [radio.broadcasting==1 ? "now" : "no longer"] broadcasting."
Toggle_Listening()
set name = "Toggle Listening"
+26 -2
View File
@@ -64,10 +64,34 @@
/mob/living/carbon/brain/blob_act()
return
/mob/living/carbon/brain/on_forcemove(atom/newloc)
if(container)
container.loc = newloc
else //something went very wrong.
CRASH("Brainmob without container.")
loc = container
loc = container
/*
This will return true if the brain has a container that leaves it less helpless than a naked brain
I'm using this for Stat to give it a more nifty interface to work with
*/
/mob/living/carbon/brain/proc/has_synthetic_assistance()
return (container && istype(container, /obj/item/device/mmi)) || in_contents_of(/obj/mecha)
/mob/living/carbon/brain/Stat()
..()
if(has_synthetic_assistance())
statpanel("Status")
stat(null, "Station Time: [worldtime2text()]")
if(emergency_shuttle)
var/eta_status = emergency_shuttle.get_status_panel_eta()
if(eta_status)
stat(null, eta_status)
if(client.statpanel == "Status")
//Knowing how well-off your mech is doing is really important as an MMI
if(istype(src.loc, /obj/mecha))
var/obj/mecha/M = src.loc
stat("Exosuit Charge:", "[istype(M.cell) ? "[M.cell.charge] / [M.cell.maxcharge]" : "No cell detected"]")
stat("Exosuit Integrity", "[!M.health ? "0" : "[(M.health / initial(M.health)) * 100]"]%")
+24 -15
View File
@@ -12,26 +12,35 @@
else
message = Gibberish(message, (emp_damage*6))//scrambles the message, gets worse when emp_damage is higher
if(istype(container, /obj/item/device/mmi/radio_enabled))
var/radio_MMI_message = message //split off so the MMI can get a trimmed message without fucking up living/say()
if(!speaking)
speaking = parse_language(message)
if(speaking)
radio_MMI_message = copytext(message, 2 + length(speaking.key))
else
speaking = get_default_language()
var/obj/item/device/mmi/radio_enabled/R = container
if(R.radio)
spawn(0) R.radio.hear_talk(src, trim(sanitize(radio_MMI_message)), say_quote(radio_MMI_message), speaking)
..(message)
/mob/living/carbon/brain/can_speak(var/datum/language/speaking)
if(speaking == all_languages["Robot Talk"] && istype(loc, /obj/item/device/mmi/posibrain)) //so posibrains can speak binary; less messy than adding the language
if(speaking == all_languages["Robot Talk"] && (container && istype(container, /obj/item/device/mmi/posibrain))) //so posibrains can speak binary; less messy than adding the language
return 1
else return ..()
/mob/living/carbon/brain/binarycheck()
return istype(loc, /obj/item/device/mmi/posibrain)
return (container && istype(container, /obj/item/device/mmi/posibrain))
/mob/living/carbon/brain/handle_message_mode(var/message_mode, var/message, var/verb, var/speaking, var/used_radios, var/alt_name)
switch(message_mode)
if("headset")
var/radio_worked = 0 // If any of the radios our brainmob could use functioned, this is set true so that we don't use any others
// I'm doing it this way so that if the mecha radio fails for some reason, a radio MMI still has the built-in fallback
if (container && istype(container,/obj/item/device/mmi))
var/obj/item/device/mmi/c = container
if (!radio_worked && c.mecha)
var/obj/mecha/metalgear = c.mecha
if(metalgear.radio)
radio_worked = metalgear.radio.talk_into(src, message, message_mode, verb, speaking)
else if(!radio_worked && istype(c, /obj/item/device/mmi/radio_enabled))
var/obj/item/device/mmi/radio_enabled/R = c
if(R.radio)
radio_worked = R.radio.talk_into(src, message, message_mode, verb, speaking)
return radio_worked
if ("whisper")
whisper_say(message, speaking, alt_name)
return 1
else return 0