mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-12 07:33:34 +01:00
cleanup file
This commit is contained in:
@@ -33,19 +33,20 @@
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if(SHEATH)
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to_chat(user, "<span class='notice'>The support rods have been <i>sliced through</i>, and the outer sheath is <b>connected loosely</b> to the girder.</span>")
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/turf/simulated/wall/r_wall/attackby(obj/item/W as obj, mob/user as mob, params)
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/turf/simulated/wall/r_wall/attackby(obj/item/W, mob/user, params)
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user.changeNext_move(CLICK_CD_MELEE)
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if(!user.IsAdvancedToolUser())
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to_chat(user, "<span class='warning'>You don't have the dexterity to do this!</span>")
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return
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//get the user's location
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if( !istype(user.loc, /turf) ) return //can't do this stuff whilst inside objects and such
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if(!isturf(user.loc))
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return //can't do this stuff whilst inside objects and such
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if(rotting)
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if(istype(W, /obj/item/weapon/weldingtool) )
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if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT = W
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if( WT.remove_fuel(0,user) )
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if(WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>You burn away the fungi with \the [WT].</span>")
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playsound(src, WT.usesound, 10, 1)
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for(var/obj/effect/overlay/wall_rot/WR in src)
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@@ -54,14 +55,14 @@
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return
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else if(!is_sharp(W) && W.force >= 10 || W.force >= 20)
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to_chat(user, "<span class='notice'>\The [src] crumbles away under the force of your [W.name].</span>")
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src.dismantle_wall()
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dismantle_wall()
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return
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//THERMITE related stuff. Calls src.thermitemelt() which handles melting simulated walls and the relevant effects
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if( thermite )
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if( istype(W, /obj/item/weapon/weldingtool) )
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if(thermite)
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if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT = W
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if( WT.remove_fuel(0,user) )
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if(WT.remove_fuel(0,user))
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thermitemelt(user)
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return
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@@ -69,7 +70,7 @@
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thermitemelt(user)
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return
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else if( istype(W, /obj/item/weapon/melee/energy/blade) )
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else if(istype(W, /obj/item/weapon/melee/energy/blade))
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var/obj/item/weapon/melee/energy/blade/EB = W
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EB.spark_system.start()
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@@ -84,7 +85,7 @@
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to_chat(user, "<span class='notice'>This wall is too thick to slice through. You will need to find a different path.</span>")
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return
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if(damage && istype(W, /obj/item/weapon/weldingtool))
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if(damage && iswelder(W))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>You start repairing the damage to [src].</span>")
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@@ -101,7 +102,7 @@
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//DECONSTRUCTION
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switch(d_state)
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if(INTACT)
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if(istype(W, /obj/item/weapon/wirecutters))
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if(iswirecutter(W))
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playsound(src, W.usesound, 100, 1)
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d_state = SUPPORT_LINES
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update_icon()
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@@ -110,7 +111,7 @@
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return
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if(SUPPORT_LINES)
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if(istype(W, /obj/item/weapon/screwdriver))
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if(isscrewdriver(W))
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to_chat(user, "<span class='notice'>You begin removing the support lines...</span>")
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playsound(src, W.usesound, 100, 1)
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@@ -126,13 +127,13 @@
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if(O.use(1))
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d_state = INTACT
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update_icon()
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src.icon_state = "r_wall"
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icon_state = "r_wall"
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to_chat(user, "<span class='notice'>You replace the outer grille.</span>")
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else
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to_chat(user, "<span class='warning'>You don't have enough rods for that!</span>")
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if(COVER)
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if(istype(W, /obj/item/weapon/weldingtool))
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if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>You begin slicing through the metal cover...</span>")
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@@ -158,7 +159,7 @@
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return
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if(CUT_COVER)
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if(istype(W, /obj/item/weapon/crowbar))
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if(iscrowbar(W))
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to_chat(user, "<span class='notice'>You struggle to pry off the cover...</span>")
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playsound(src, W.usesound, 100, 1)
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@@ -169,7 +170,7 @@
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return
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if(BOLTS)
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if(istype(W, /obj/item/weapon/wrench))
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if(iswrench(W))
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to_chat(user, "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame...</span>")
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playsound(src, W.usesound, 100, 1)
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@@ -180,7 +181,7 @@
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return
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if(SUPPORT_RODS)
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if(istype(W, /obj/item/weapon/weldingtool))
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if(iswelder(W))
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var/obj/item/weapon/weldingtool/WT = W
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if(WT.remove_fuel(0,user))
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to_chat(user, "<span class='notice'>You begin slicing through the support rods...</span>")
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@@ -207,7 +208,7 @@
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return
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if(SHEATH)
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if(istype(W, /obj/item/weapon/crowbar))
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if(iscrowbar(W))
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to_chat(user, "<span class='notice'>You struggle to pry off the outer sheath...</span>")
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playsound(src, W.usesound, 100, 1)
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