Nukes undead event (#30002)

This commit is contained in:
PollardTheDragon
2025-08-06 20:59:36 -04:00
committed by GitHub
parent 2411adaf29
commit 993df94094
5 changed files with 3 additions and 136 deletions
@@ -1,91 +0,0 @@
/mob/living/simple_animal/hostile/retaliate/ghost
icon = 'icons/mob/mob.dmi'
name = "ghost"
icon_state = "ghost2"
icon_living = "ghost2"
icon_dead = "ghost"
mob_biotypes = MOB_SPIRIT
density = FALSE // ghost
invisibility = 60 // no seriously ghost
response_help = "passes through" // by the way ghost
turns_per_move = 10
speed = 0
emote_taunt = list("wails")
taunt_chance = 20
harm_intent_damage = 10
melee_damage_lower = 2
melee_damage_upper = 3
attacktext = "grips"
attack_sound = 'sound/hallucinations/growl1.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
pressure_resistance = 300
faction = list("undead") // did I mention ghost
loot = list(/obj/item/food/ectoplasm)
del_on_death = TRUE
initial_traits = list(TRAIT_FLYING)
/mob/living/simple_animal/hostile/retaliate/ghost/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
return 1
/mob/living/simple_animal/hostile/retaliate/ghost/Life(seconds, times_fired)
if(target)
invisibility = pick(0,0,60,invisibility)
else
invisibility = pick(0,60,60,invisibility)
..()
/mob/living/simple_animal/hostile/retaliate/skeleton
name = "skeleton"
icon = 'icons/mob/human.dmi'
icon_state = "skeleton_s"
icon_living = "skeleton_s"
icon_dead = "skeleton_l"
mob_biotypes = MOB_UNDEAD | MOB_HUMANOID
turns_per_move = 10
response_help = "shakes hands with"
speed = 0
harm_intent_damage = 10
melee_damage_lower = 5
melee_damage_upper = 10
attacktext = "claws"
attack_sound = 'sound/hallucinations/growl1.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("undead")
loot = list(/obj/effect/decal/remains/human)
del_on_death = TRUE
footstep_type = FOOTSTEP_MOB_SHOE
/mob/living/simple_animal/hostile/retaliate/zombie
name = "zombie"
icon = 'icons/mob/human.dmi'
icon_state = "zombie_s"
icon_living = "zombie_s"
icon_dead = "zombie_l"
mob_biotypes = MOB_UNDEAD | MOB_HUMANOID
turns_per_move = 10
response_help = "gently prods"
speed = -1
harm_intent_damage = 10
melee_damage_lower = 5
melee_damage_upper = 10
attacktext = "claws"
attack_sound = 'sound/hallucinations/growl1.ogg'
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
minbodytemp = 0
faction = list("undead")
loot = list(/obj/effect/decal/cleanable/blood/gibs)
del_on_death = TRUE