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Adds New Vox Masks and up-State Sprites, Adjusts Existing up-State Sprites, Removes Duplicate Sprite
**Adds:** * Vox Security gasmask. * Vox Sexy Mime mask. * All Bandanas for Vox. * Balaclava + up state. * Welding gas mask + up state. * All Wrestling masks for Vox. * Up state sprites for Vox Breath, Medical and Surgical masks. **Removes:** * Duplicate of the up state for the balaclava in the human masks.dmi **Tweaks:** * Vox plague-doctor mask, now fits Vox anatomy. * Vox fake moustache, now appears in the correct location. * Vox Sterile/Surgical mask sprite, now fits Vox anatomy. * Vox Medical mask sprite, now fits Vox anatomy.
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@@ -24,15 +24,21 @@
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flags = BLOCKHAIR
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flags_inv = HIDEFACE
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w_class = 2
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi'
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)
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/obj/item/clothing/mask/luchador/tecnicos
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name = "Tecnicos Mask"
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desc = "Worn by robust fighters who uphold justice and fight honorably."
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icon_state = "luchador"
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item_state = "luchador"
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species_fit = list("Vox")
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/obj/item/clothing/mask/luchador/rudos
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name = "Rudos Mask"
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desc = "Worn by robust fighters who are willing to do anything to win."
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icon_state = "luchar"
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item_state = "luchar"
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item_state = "luchar"
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species_fit = list("Vox")
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@@ -25,6 +25,7 @@
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flash_protect = 2
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tint = 2
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armor = list(melee = 10, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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species_fit = list("Vox")
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origin_tech = "materials=2;engineering=2"
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action_button_name = "Toggle Welding Helmet"
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@@ -207,6 +208,7 @@
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var/safety = 1
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ignore_maskadjust = 0
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species_fit = list()
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species_fit = list("Vox")
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action_button_name = "HALT!"
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/obj/item/clothing/mask/gas/sechailer/swat
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@@ -49,6 +49,10 @@
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desc = "moustache is totally real."
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icon_state = "fake-moustache"
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flags_inv = HIDEFACE
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi'
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)
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/obj/item/clothing/mask/fakemoustache/verb/pontificate()
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set name = "Pontificate Evilly"
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@@ -171,6 +175,10 @@
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ignore_maskadjust = 0
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adjusted_flags = SLOT_HEAD
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icon_state = "bandbotany"
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species_fit = list("Vox")
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sprite_sheets = list(
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"Vox" = 'icons/mob/species/vox/mask.dmi'
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)
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action_button_name = "Adjust Bandana"
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/obj/item/clothing/mask/bandana/attack_self(var/mob/user)
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@@ -179,30 +187,37 @@
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obj/item/clothing/mask/bandana/red
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name = "red bandana"
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icon_state = "bandred"
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species_fit = list("Vox")
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obj/item/clothing/mask/bandana/blue
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name = "blue bandana"
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icon_state = "bandblue"
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species_fit = list("Vox")
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obj/item/clothing/mask/bandana/gold
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name = "gold bandana"
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icon_state = "bandgold"
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species_fit = list("Vox")
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obj/item/clothing/mask/bandana/green
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name = "green bandana"
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icon_state = "bandgreen"
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species_fit = list("Vox")
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/obj/item/clothing/mask/bandana/botany
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name = "botany bandana"
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desc = "It's a green bandana with some fine nanotech lining."
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icon_state = "bandbotany"
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species_fit = list("Vox")
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/obj/item/clothing/mask/bandana/skull
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name = "skull bandana"
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desc = "It's a black bandana with a skull pattern."
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icon_state = "bandskull"
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species_fit = list("Vox")
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/obj/item/clothing/mask/bandana/black
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name = "black bandana"
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desc = "It's a black bandana."
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icon_state = "bandblack"
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icon_state = "bandblack"
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species_fit = list("Vox")
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