Merge branch 'master' of https://github.com/ParadiseSS13/Paradise into kitchen

This commit is contained in:
FalseIncarnate
2018-05-25 22:42:41 -04:00
436 changed files with 4189 additions and 4358 deletions
+37 -14
View File
@@ -5,16 +5,6 @@ sudo: false
git:
depth: 1
env:
global:
- BYOND_MAJOR="511"
- BYOND_MINOR="1385"
- BYOND_MACRO_COUNT=2
matrix:
- DM_MAPFILE="cyberiad"
- DM_MAPFILE="metastation"
- DM_MAPFILE="test_away_missions"
cache:
directories:
- $HOME/BYOND-${BYOND_MAJOR}.${BYOND_MINOR}
@@ -26,24 +16,57 @@ addons:
- libgcc1:i386
- libstdc++6:i386
env:
global:
- BYOND_MAJOR="511"
- BYOND_MINOR="1385"
- BYOND_MACRO_COUNT=4
matrix:
- DM_MAPFILE="cyberiad"
- DM_MAPFILE="metastation"
- DM_MAPFILE="test_all_maps"
stages:
- File Checks
- test
before_script:
- chmod +x ./install-byond.sh
- ./install-byond.sh
script:
- (num=`grep -E '\\\\(red|blue|green|black|italic|bold|b|i[^mc])' **/*.dm | wc -l`; echo "$num BYOND text macros (expecting ${BYOND_MACRO_COUNT} or fewer)"; [ $num -le ${BYOND_MACRO_COUNT} ])
- source $HOME/BYOND-${BYOND_MAJOR}.${BYOND_MINOR}/byond/bin/byondsetup
- bash dm.sh -M${DM_MAPFILE} paradise.dme
matrix:
jobs:
include:
- env: FILE_CHECKS=1
# Basic styling/functionality checks
- stage: File Checks
env:
addons:
install:
- pip install --user PyYaml -q
- pip install --user beautifulsoup4 -q
before_script:
before_script: skip
script:
- shopt -s globstar
- (! grep 'step_[xy]' _maps/map_files/**/*.dmm)
- (num=$(grep -Ern '\\(red|blue|green|black|italic|bold|b|i[^mc])' code/ | wc -l); echo "$num BYOND text macros (expecting ${BYOND_MACRO_COUNT} or fewer)"; [ $num -le ${BYOND_MACRO_COUNT} ])
- md5sum -c - <<< "6dc1b6bf583f3bd4176b6df494caa5f1 *html/changelogs/example.yml"
- python tools/ss13_genchangelog.py html/changelog.html html/changelogs
# Compile NanoUI to make sure it works
- stage: NanoUI
language: node_js
node_js:
- "9"
env:
addons:
before_install:
- npm install -g bower gulp
- cd ./nano/
install:
- npm install --loglevel=error
- bower install --silent
before_script:
script:
- gulp --min
+52 -54
View File
@@ -14,7 +14,7 @@
"an" = (/obj/item/paper/journal_scrap_2,/turf/simulated/floor/carpet,/area/awaymission/challenge/main)
"ao" = (/obj/structure/flora/rock/pile,/turf/simulated/floor/snow{carbon_dioxide = 21.8366; nitrogen = 0; oxygen = 82.1472; temperature = 73},/area/awaymission/challenge/main)
"ap" = (/obj/structure/flora/tree/dead,/turf/simulated/floor/snow{carbon_dioxide = 21.8366; nitrogen = 0; oxygen = 82.1472; temperature = 73},/area/awaymission/challenge/main)
"aq" = (/obj/machinery/door/unpowered/shuttle,/obj/structure/fans/tiny,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/awaymission/challenge/main)
"aq" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/obj/structure/fans/tiny,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
"ar" = (/obj/item/restraints/legcuffs/beartrap,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
"as" = (/obj/machinery/space_heater,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
"at" = (/obj/structure/table/wood,/obj/item/newton,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
@@ -42,7 +42,7 @@
"aP" = (/turf/simulated/floor/snow{carbon_dioxide = 21.8366; nitrogen = 0; oxygen = 82.1472; temperature = 73},/turf/simulated/shuttle/wall{icon_state = "swall_f6"; dir = 2},/area/awaymission/challenge/main)
"aQ" = (/turf/simulated/shuttle/wall{icon_state = "swall12"; dir = 2},/area/awaymission/challenge/main)
"aR" = (/turf/simulated/shuttle/wall{icon_state = "swall8"; dir = 2},/area/awaymission/challenge/main)
"aS" = (/obj/structure/mineral_door/wood{tag = "icon-wood"; icon_state = "wood"},/obj/structure/fans/tiny,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
"aS" = (/obj/machinery/door/unpowered/shuttle,/obj/structure/fans/tiny,/turf/simulated/floor/plasteel{icon_state = "delivery"},/area/awaymission/challenge/main)
"aT" = (/turf/simulated/shuttle/wall{icon_state = "swall4"; dir = 2},/area/awaymission/challenge/main)
"aU" = (/turf/simulated/floor/snow{carbon_dioxide = 21.8366; nitrogen = 0; oxygen = 82.1472; temperature = 73},/turf/simulated/shuttle/wall{icon_state = "swall_f10"; dir = 2},/area/awaymission/challenge/main)
"aV" = (/turf/simulated/floor/plasteel{icon_plating = "asteroid"; icon_state = "asteroid"; name = "Asteroid"},/area/awaymission/challenge/main)
@@ -78,55 +78,54 @@
"bz" = (/obj/item/clothing/head/cone,/turf/simulated/floor/snow{carbon_dioxide = 21.8366; nitrogen = 0; oxygen = 82.1472; temperature = 73},/area/awaymission/challenge/main)
"bA" = (/mob/living/simple_animal/walrus,/turf/simulated/floor/snow{carbon_dioxide = 21.8366; nitrogen = 0; oxygen = 82.1472; temperature = 73},/area/awaymission/challenge/main)
"bB" = (/obj/structure/closet/toolcloset,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
"bC" = (/obj/item/taperoll/engineering,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
"bD" = (/obj/item/storage/toolbox/emergency,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
"bC" = (/obj/item/storage/toolbox/emergency,/turf/simulated/floor/plasteel,/area/awaymission/challenge/main)
"bD" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"bE" = (/obj/machinery/door/poddoor{id_tag = "challenge"; name = "Gateway Shutters"},/obj/structure/fans/tiny,/turf/simulated/floor/plasteel{tag = "icon-delivery (SOUTHEAST)"; icon_state = "delivery"; dir = 6},/area/awaymission/challenge/start)
"bF" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"bG" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plasteel{tag = "icon-delivery (SOUTHEAST)"; icon_state = "delivery"; dir = 6},/area/awaymission/challenge/start)
"bH" = (/obj/machinery/door/poddoor{id_tag = "challenge"; name = "Gateway Shutters"},/turf/simulated/floor/plasteel{tag = "icon-delivery (SOUTHEAST)"; icon_state = "delivery"; dir = 6},/area/awaymission/challenge/start)
"bI" = (/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bF" = (/obj/machinery/door/unpowered/shuttle,/turf/simulated/floor/plasteel{tag = "icon-delivery (SOUTHEAST)"; icon_state = "delivery"; dir = 6},/area/awaymission/challenge/start)
"bG" = (/obj/machinery/door/poddoor{id_tag = "challenge"; name = "Gateway Shutters"},/turf/simulated/floor/plasteel{tag = "icon-delivery (SOUTHEAST)"; icon_state = "delivery"; dir = 6},/area/awaymission/challenge/start)
"bH" = (/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bI" = (/obj/machinery/door_control{id = "challenge"; name = "Gateway Lockdown"; pixel_x = -4; pixel_y = 26; req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/awaymission/challenge/start)
"bJ" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/awaymission/challenge/start)
"bK" = (/obj/machinery/door_control{id = "challenge"; name = "Gateway Lockdown"; pixel_x = -4; pixel_y = 26; req_access_txt = "0"},/turf/simulated/floor/plasteel{dir = 1; icon_state = "warning"},/area/awaymission/challenge/start)
"bL" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/greengrid,/area/awaymission/challenge/start)
"bM" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bK" = (/obj/effect/landmark{name = "awaystart"},/turf/simulated/floor/greengrid,/area/awaymission/challenge/start)
"bL" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 5},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bM" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/item/paper/journal_scrap_1,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bN" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 9},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bO" = (/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/obj/item/paper/journal_scrap_1,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bP" = (/obj/machinery/gateway{dir = 9},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bO" = (/obj/machinery/gateway{dir = 9},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bP" = (/obj/machinery/gateway{dir = 1},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bQ" = (/obj/machinery/gateway{dir = 5},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bR" = (/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/main)
"bS" = (/obj/machinery/gateway{dir = 1},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bT" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bU" = (/obj/structure/dispenser/oxygen{oxygentanks = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bV" = (/obj/machinery/gateway{dir = 8},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bS" = (/obj/machinery/atmospherics/unary/vent_pump{on = 1},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bT" = (/obj/structure/dispenser/oxygen{oxygentanks = 9},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"bU" = (/obj/machinery/gateway{dir = 8},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bV" = (/obj/machinery/gateway/centeraway,/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bW" = (/obj/machinery/gateway{dir = 4},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bX" = (/obj/machinery/power/smes/magical,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/awaymission/challenge/main)
"bY" = (/obj/structure/cable{d1 = 2; d2 = 8; icon_state = "2-8"; tag = ""},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/power/apc/noalarm{dir = 4; name = "Worn-out APC"; pixel_x = 24; pixel_y = 0},/turf/simulated/floor/plating,/area/awaymission/challenge/main)
"bZ" = (/obj/machinery/gateway/centeraway,/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"bZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"ca" = (/obj/machinery/atmospherics/pipe/manifold/hidden/supply,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cb" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cc" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cb" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cc" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cd" = (/obj/machinery/gateway{dir = 10},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"ce" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 10},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"ce" = (/obj/machinery/gateway,/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"cf" = (/obj/machinery/gateway{dir = 6},/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"cg" = (/turf/simulated/floor/plating,/area/awaymission/challenge/main)
"ch" = (/obj/machinery/power/terminal{icon_state = "term"; dir = 1},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/awaymission/challenge/main)
"ci" = (/obj/machinery/gateway,/turf/simulated/floor/bluegrid,/area/awaymission/challenge/start)
"cj" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/power/apc/noalarm{dir = 4; name = "Worn-out APC"; pixel_x = 24; pixel_y = 0},/turf/simulated/floor/plating,/area/awaymission/challenge/start)
"ck" = (/obj/machinery/space_heater,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"ci" = (/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/machinery/power/apc/noalarm{dir = 4; name = "Worn-out APC"; pixel_x = 24; pixel_y = 0},/turf/simulated/floor/plating,/area/awaymission/challenge/start)
"cj" = (/obj/machinery/space_heater,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"ck" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4; level = 1},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cl" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cm" = (/obj/structure/table,/obj/item/clothing/accessory/scarf/christmas,/obj/item/clothing/accessory/scarf/christmas,/obj/item/clothing/accessory/scarf/christmas,/obj/item/clothing/accessory/scarf/christmas,/obj/item/clothing/accessory/scarf/christmas,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cn" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cn" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table,/obj/item/clothing/head/helmet/space/santahat,/obj/item/clothing/head/helmet/space/santahat,/obj/item/clothing/head/helmet/space/santahat,/obj/item/clothing/head/helmet/space/santahat,/obj/item/clothing/head/helmet/space/santahat,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"co" = (/obj/structure/table,/obj/item/clothing/suit/furcoat,/obj/item/clothing/suit/furcoat,/obj/item/clothing/suit/furcoat,/obj/item/clothing/suit/furcoat,/obj/item/clothing/suit/furcoat,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cp" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/table,/obj/item/clothing/head/helmet/space/santahat,/obj/item/clothing/head/helmet/space/santahat,/obj/item/clothing/head/helmet/space/santahat,/obj/item/clothing/head/helmet/space/santahat,/obj/item/clothing/head/helmet/space/santahat,/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cq" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cr" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"cp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 5},/turf/simulated/floor/plasteel,/area/awaymission/challenge/start)
"cq" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"cr" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"cs" = (/obj/machinery/atmospherics/pipe/simple/hidden/universal{dir = 4},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"ct" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 6},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"cu" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"cv" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"ct" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"cu" = (/obj/machinery/atmospherics/pipe/simple/hidden{dir = 10; initialize_directions = 10},/turf/simulated/shuttle/wall{icon_state = "wall3"},/area/awaymission/challenge/start)
"cv" = (/obj/machinery/atmospherics/unary/tank/air{dir = 1},/turf/simulated/floor/plating,/area/awaymission/challenge/start)
"cw" = (/turf/space,/area/space)
"cx" = (/obj/machinery/atmospherics/unary/tank/air{dir = 1},/turf/simulated/floor/plating,/area/awaymission/challenge/start)
"cy" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 1},/turf/simulated/floor/plating/airless,/area/awaymission/challenge/start)
"cx" = (/obj/machinery/atmospherics/unary/outlet_injector/on{dir = 1},/turf/simulated/floor/plating/airless,/area/awaymission/challenge/start)
(1,1,1) = {"
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
@@ -140,7 +139,7 @@ aaabababababacababafacacacacacacacacacacacacacacacacacacacacacacababacacacacacac
aaababababacacacacacacacacacacahacacacacacacacacacacacacacacacacacacacacacacacacacacacacacagagagaiajakagacacacacacacabababababaa
aaabababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacalagamamajajajagacacacacacacacababababaa
aaabababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacalagamamanajajagacacacacacacacacabababaa
aaabababacacacaoacacacacacacacacacacacacacacacacacacacacapacacacacacacacacacacacacacacacacaSaramamasagagacacacacacacacacabababaa
aaabababacacacaoacacacacacacacacacacacacacacacacacacacacapacacacacacacacacacacacacacacacacaqaramamasagagacacacacacacacacabababaa
aaabababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacagagagamatauacacacacacacacacacabababaa
aaabababacacacacacacacacacacacacagagagagagagagavacacacacacacacacacacacacacacacacacacacacacacawagaxayauacacacacacacacacacabababaa
aaabababacadacacacacacacacacacacagazaAaBaCaDagacacacacacacacacafacacacacacacacacacacacacacacacagagagagacacacacacacacacacabababaa
@@ -148,7 +147,7 @@ aaabababacacacacacacacacacacacacagamamamamamagacacacacacacacacacacacacacaoacacab
aaabababacacacacacacacacacacacacauamamamamamauacacacacacacacacacacacacacacababababacacacacacacacacacacacacacacacacacacacabababaa
aaabababacacacacacacalacacacacacagamamamamaEagacacacacacacacacacacacacacacabababababababacacacacacacacacacacacacacacacacabababaa
aaabababacacacacacacacacacacacacagasamamamaFagacacacacacacacacacacacacacacacababababababacacacacacacacacacacacacacahacacabababaa
aaabababacacacacacafacacacacacacagagagaSagagagacacacacacacacacacacacacacacacacabababacavacacacacacacacacacacacacacacacacabababaa
aaabababacacacacacafacacacacacacagagagaqagagagacacacacacacacacacacacacacacacacabababacavacacacacacacacacacacacacacacacacabababaa
aaabababacacacacacacacacacacacacacaGacacacacalacacacacacacacacacaHacacacacacacacababababacacacacacacacacacacacacacacacacabababaa
aaabababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacabababacacacacacacacacacacacacacacacacacabababaa
aaabababacacacacacacacacacacacacacacacacacacacacacacacaIacacacacacacacacadacacacabacacacacacacacacacacacacacacacacacacacabababaa
@@ -157,15 +156,15 @@ aaabababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacacac
aaabaJabababacacacacacacacacacacacacacacacacacacacacacacacacacacacacacaKacacacacacacacacacacacacacacacacacacacacacacacababababaa
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@@ -180,18 +179,17 @@ aaabababacacacacacbkagagagagacacacacacacacacacacacacacacabacabababacacacacacacac
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"}
+2 -2
View File
@@ -409,7 +409,7 @@
"hS" = (/turf/unsimulated/floor{icon_state = "whiteyellow"; dir = 4},/area/awaymission/spacehotel)
"hT" = (/obj/effect/view_portal{id = "hotel_12"},/turf/unsimulated/floor{icon_state = "rampbottom"; dir = 4},/area/awaymission/spacehotel)
"hU" = (/obj/effect/view_portal/visual{dir = 4; dist = 0; id = "hotel_22"; opacity = 0; radius = 0},/turf/unsimulated/floor,/area/awaymission/spacehotel)
"hV" = (/obj/machinery/door/airlock/public/glass{icon_state = "door_locked"; locked = 1; name = "Employees Only"; req_access_txt = "150"},/obj/item/tape/police{icon_state = "police_door"; layer = 3.2},/turf/unsimulated/floor{dir = 8; icon_state = "whitered"},/area/awaymission/spacehotel)
"hV" = (/obj/machinery/door/airlock/public/glass{icon_state = "door_locked"; locked = 1; name = "Employees Only"; req_access_txt = "150"},/turf/unsimulated/floor{dir = 8; icon_state = "whitered"},/area/awaymission/spacehotel)
"hW" = (/obj/effect/decal/cleanable/blood/old,/turf/unsimulated/floor{icon_state = "white"},/area/awaymission/spacehotel)
"hX" = (/obj/effect/view_portal/visual{dir = 8; dist = 0; id = "hotel_13"; radius = 0},/turf/unsimulated/floor,/area/awaymission/spacehotel)
"hY" = (/obj/effect/view_portal{id = "hotel_23"},/turf/unsimulated/floor{icon_state = "ramptop"; dir = 4},/area/awaymission/spacehotel)
@@ -485,7 +485,7 @@
"jq" = (/obj/item/toy/spinningtoy,/turf/unsimulated/floor/carpet,/area/awaymission/spacehotel)
"jr" = (/obj/item/grown/bananapeel,/obj/item/toy/spinningtoy,/turf/unsimulated/floor/carpet,/area/awaymission/spacehotel)
"js" = (/obj/structure/barricade/wooden,/turf/unsimulated/floor/carpet,/area/awaymission/spacehotel)
"jt" = (/obj/machinery/door/airlock/public/glass,/obj/item/tape/engineering{icon_state = "engineering_door"; layer = 3.2},/turf/unsimulated/floor/carpet,/area/awaymission/spacehotel)
"jt" = (/obj/machinery/door/airlock/public/glass,/turf/unsimulated/floor/carpet,/area/awaymission/spacehotel)
"ju" = (/obj/machinery/gateway{dir = 10},/turf/unsimulated/floor{icon_state = "warning"; dir = 10},/area/awaymission/spacehotel)
"jv" = (/obj/machinery/gateway,/turf/unsimulated/floor{icon_state = "warning"},/area/awaymission/spacehotel)
"jw" = (/obj/machinery/gateway{dir = 6},/turf/unsimulated/floor{icon_state = "warning"; dir = 6},/area/awaymission/spacehotel)
+35 -34
View File
@@ -5221,7 +5221,7 @@
"bWu" = (/obj/effect/spawner/window/reinforced,/obj/structure/sign/examroom,/turf/simulated/floor/plating,/area/medical/sleeper)
"bWv" = (/turf/simulated/wall/r_wall,/area/crew_quarters/fitness{name = "\improper Arcade"})
"bWw" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"bWx" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"bWx" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/sleeper)
"bWy" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/cryo)
"bWz" = (/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/medbay2)
"bWA" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/medbay2)
@@ -5282,8 +5282,8 @@
"bXD" = (/obj/effect/spawner/window/reinforced,/turf/simulated/floor/plating,/area/medical/sleeper)
"bXE" = (/obj/item/roller,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/sleeper)
"bXF" = (/obj/machinery/light_switch{pixel_x = -23; pixel_y = 0},/obj/machinery/sleeper{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/sleeper)
"bXG" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"bXH" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"bXG" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/sleeper)
"bXH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"bXI" = (/obj/machinery/vending/medical,/turf/simulated/floor/plasteel{dir = 5; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/sleeper)
"bXJ" = (/obj/structure/table,/obj/item/reagent_containers/syringe/antiviral,/obj/item/reagent_containers/syringe/charcoal,/obj/item/reagent_containers/syringe/insulin,/obj/item/reagent_containers/glass/bottle/morphine,/obj/item/reagent_containers/glass/bottle/epinephrine,/obj/item/reagent_containers/syringe,/obj/item/stack/medical/bruise_pack/advanced{pixel_x = 6; pixel_y = 6},/obj/item/stack/medical/ointment/advanced{pixel_x = 6; pixel_y = 8},/obj/item/reagent_containers/food/pill/patch/styptic{pixel_y = 6},/obj/item/reagent_containers/food/pill/patch/styptic{pixel_x = 2; pixel_y = 8},/obj/item/reagent_containers/food/pill/patch/silver_sulf{pixel_x = -8; pixel_y = 6},/obj/item/reagent_containers/food/pill/patch/silver_sulf{pixel_x = -8; pixel_y = 8},/obj/item/storage/pill_bottle/painkillers{pixel_x = -6; pixel_y = -3},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/sleeper)
"bXK" = (/obj/item/twohanded/required/kirbyplants,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/cryo)
@@ -5361,13 +5361,13 @@
"bZe" = (/obj/machinery/camera{c_tag = "Gravity Generator Foyer"; dir = 1; network = list("SS13")},/obj/machinery/alarm{dir = 4; icon_state = "alarm0"; pixel_x = -22},/obj/structure/closet/radiation,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/light,/turf/simulated/floor/plasteel,/area/engine/gravitygenerator)
"bZf" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/disposalpipe/sortjunction{dir = 8; icon_state = "pipe-j2s"; name = "Genetics"; sortType = 23},/obj/machinery/atmospherics/pipe/simple/hidden{dir = 4},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/genetics_cloning)
"bZg" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = -32; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"bZh" = (/obj/structure/table,/obj/item/roller,/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/item/soap/nanotrasen,/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/sleeper)
"bZi" = (/obj/structure/closet/crate/freezer,/obj/item/reagent_containers/blood/empty,/obj/item/reagent_containers/blood/empty,/obj/item/reagent_containers/blood/AMinus,/obj/item/reagent_containers/blood/APlus,/obj/item/reagent_containers/blood/BMinus,/obj/item/reagent_containers/blood/BPlus,/obj/item/reagent_containers/blood/OMinus,/obj/item/reagent_containers/blood/OPlus,/obj/item/reagent_containers/blood/random,/obj/item/reagent_containers/blood/random,/obj/item/reagent_containers/blood/random,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHEAST)"; icon_state = "whiteblue"; dir = 5},/area/medical/sleeper)
"bZj" = (/obj/structure/sink{icon_state = "sink"; dir = 8; pixel_x = -12; pixel_y = 2},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/sleeper)
"bZk" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"bZl" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"bZh" = (/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/sleeper)
"bZi" = (/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/sleeper)
"bZj" = (/obj/structure/sink{dir = 8; icon_state = "sink"; pixel_x = -12; pixel_y = 0},/obj/machinery/firealarm{dir = 8; pixel_x = -24},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTHWEST)"; icon_state = "whiteblue"; dir = 9},/area/medical/sleeper)
"bZk" = (/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"bZl" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/machinery/hologram/holopad,/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"bZm" = (/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/sleeper)
"bZn" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"; tag = "icon-pipe-j1 (WEST)"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"bZn" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"bZo" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/cryo)
"bZp" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment{dir = 4},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/cryo)
"bZq" = (/obj/machinery/atmospherics/pipe/manifold/hidden{dir = 1},/obj/machinery/hologram/holopad,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/cryo)
@@ -5433,14 +5433,14 @@
"cay" = (/obj/machinery/light{dir = 4; icon_state = "tube1"},/obj/machinery/atmospherics/pipe/simple/hidden/supply{level = 1},/obj/structure/table,/turf/simulated/floor/plasteel,/area/engine/break_room)
"caz" = (/obj/structure/sign/poster/random{pixel_x = -32; pixel_y = 0},/obj/machinery/light{icon_state = "tube1"; dir = 8},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (WEST)"; icon_state = "whiteblue"; dir = 8},/area/medical/sleeper)
"caA" = (/turf/simulated/wall,/area/medical/sleeper)
"caB" = (/obj/machinery/door/window/eastright{base_state = "left"; dir = 4; icon_state = "left"; name = "Blood Transfusion Ward"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"caB" = (/obj/machinery/atmospherics/unary/vent_scrubber{on = 1; scrub_N2O = 1; scrub_Toxins = 1},/obj/structure/disposalpipe/junction{dir = 8; icon_state = "pipe-j2"; tag = "icon-pipe-j1 (WEST)"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"caC" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"caD" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"caD" = (/obj/structure/cable{d1 = 2; d2 = 4; icon_state = "2-4"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"caE" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"caF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"caG" = (/obj/effect/landmark/start{name = "Medical Doctor"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"caF" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/cable{d1 = 1; d2 = 4; icon_state = "1-4"; tag = "90Curve"},/obj/structure/cable{d1 = 1; d2 = 8; icon_state = "1-8"; tag = ""},/obj/structure/disposalpipe/segment{dir = 4; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/manifold4w/hidden/supply,/obj/machinery/atmospherics/pipe/manifold4w/hidden/scrubbers,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"caG" = (/obj/effect/landmark/start{name = "Medical Doctor"},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"caH" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/turf/simulated/floor/plasteel{dir = 4; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/sleeper)
"caI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{dir = 2; icon_state = "cmo"},/area/medical/sleeper)
"caI" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/sleeper)
"caJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/cryo)
"caK" = (/obj/machinery/door/firedoor,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/cryo)
"caL" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/cable{d1 = 4; d2 = 8; icon_state = "4-8"; pixel_x = 0; tag = ""},/obj/machinery/atmospherics/pipe/manifold4w/hidden,/turf/simulated/floor/plasteel{icon_state = "freezerfloor"},/area/medical/cryo)
@@ -5480,7 +5480,7 @@
"cbt" = (/obj/machinery/navbeacon{codes_txt = "delivery"; dir = 4; location = "Medbay"},/obj/structure/plasticflaps{opacity = 1},/turf/simulated/floor/plating,/area/medical/sleeper)
"cbu" = (/obj/structure/lamarr,/turf/simulated/floor/plasteel{dir = 4; icon_state = "warnwhite"; tag = "icon-warnwhite (NORTH)"},/area/crew_quarters/hor)
"cbv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"cbw" = (/obj/machinery/iv_drip,/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"cbw" = (/obj/structure/table,/obj/item/roller,/obj/item/soap/nanotrasen,/turf/simulated/floor/plasteel{dir = 10; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/sleeper)
"cbx" = (/obj/structure/stool/bed/chair/comfy/black{dir = 4},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"cby" = (/obj/machinery/computer/shuttle/admin,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
"cbz" = (/obj/machinery/door/airlock/centcom{id_tag = "adminshuttle"; name = "Bridge"; opacity = 1; req_access_txt = "106"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/administration)
@@ -5510,7 +5510,7 @@
"cbX" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/structure/disposalpipe/junction{tag = "icon-pipe-j1 (EAST)"; icon_state = "pipe-j1"; dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/hallway/primary/central/south)
"cbY" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel{dir = 1; icon_state = "blue"},/area/hallway/primary/central/south)
"cbZ" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{req_access_txt = "0"},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"cca" = (/obj/structure/closet/crate/freezer,/obj/item/reagent_containers/blood/empty,/obj/item/reagent_containers/blood/empty,/obj/item/reagent_containers/blood/AMinus,/obj/item/reagent_containers/blood/APlus,/obj/item/reagent_containers/blood/BMinus,/obj/item/reagent_containers/blood/BPlus,/obj/item/reagent_containers/blood/OMinus,/obj/item/reagent_containers/blood/OPlus,/obj/item/reagent_containers/blood/random,/obj/item/reagent_containers/blood/random,/obj/item/reagent_containers/blood/random,/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (SOUTHEAST)"; icon_state = "whiteblue"; dir = 6},/area/medical/sleeper)
"cca" = (/obj/structure/closet/crate/freezer,/obj/item/reagent_containers/blood/empty,/obj/item/reagent_containers/blood/empty,/obj/item/reagent_containers/blood/AMinus,/obj/item/reagent_containers/blood/APlus,/obj/item/reagent_containers/blood/BMinus,/obj/item/reagent_containers/blood/BPlus,/obj/item/reagent_containers/blood/OMinus,/obj/item/reagent_containers/blood/OPlus,/obj/item/reagent_containers/blood/random,/obj/item/reagent_containers/blood/random,/obj/item/reagent_containers/blood/random,/obj/machinery/iv_drip,/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"ccb" = (/obj/machinery/ai_status_display{pixel_y = 32},/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"ccc" = (/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{level = 1},/obj/item/radio/intercom{broadcasting = 0; name = "station intercom (General)"; pixel_y = 25},/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"ccd" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/obj/effect/decal/warning_stripes/north,/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
@@ -5520,15 +5520,15 @@
"cch" = (/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 1; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"cci" = (/obj/machinery/light{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"ccj" = (/obj/machinery/camera{c_tag = "Central Primary Hallway South"; dir = 2; network = list("SS13")},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{dir = 4},/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"cck" = (/obj/machinery/iv_drip,/obj/machinery/ai_status_display{pixel_y = -32},/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"cck" = (/obj/structure/closet/crate/freezer,/obj/item/reagent_containers/blood/empty,/obj/item/reagent_containers/blood/empty,/obj/item/reagent_containers/blood/AMinus,/obj/item/reagent_containers/blood/APlus,/obj/item/reagent_containers/blood/BMinus,/obj/item/reagent_containers/blood/BPlus,/obj/item/reagent_containers/blood/OMinus,/obj/item/reagent_containers/blood/OPlus,/obj/item/reagent_containers/blood/random,/obj/item/reagent_containers/blood/random,/obj/item/reagent_containers/blood/random,/obj/machinery/iv_drip,/obj/machinery/ai_status_display{pixel_y = -32},/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"ccl" = (/obj/machinery/door/firedoor,/turf/simulated/floor/plasteel,/area/hallway/primary/central/south)
"ccm" = (/obj/machinery/door/airlock/public/glass{name = "Central Access"},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"ccn" = (/obj/machinery/atm{pixel_y = 32},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"cco" = (/obj/machinery/newscaster{pixel_y = 32},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"ccp" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"ccq" = (/obj/machinery/camera{c_tag = "Medbay Treatment Center"; dir = 1; network = list("SS13"); pixel_x = 0},/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"ccq" = (/obj/machinery/camera{c_tag = "Medbay Treatment Center"; dir = 1; network = list("SS13"); pixel_x = 0},/obj/machinery/light,/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/obj/item/roller,/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"ccr" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor/plasteel,/area/hallway/primary/central/se)
"ccs" = (/obj/machinery/sleeper{dir = 4},/obj/item/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (SOUTHWEST)"; icon_state = "whiteblue"; dir = 10},/area/medical/sleeper)
"ccs" = (/obj/machinery/sleeper{dir = 4},/obj/item/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"cct" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"},/obj/structure/disposalpipe/segment,/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"ccu" = (/turf/simulated/floor/plasteel{tag = "icon-whiteblue"; icon_state = "whiteblue"},/area/medical/sleeper)
"ccv" = (/obj/machinery/light{dir = 4},/obj/machinery/alarm{dir = 1; pixel_y = -22},/obj/machinery/body_scanconsole,/turf/simulated/floor/plasteel{dir = 6; icon_state = "whiteblue"; tag = "icon-whitehall (WEST)"},/area/medical/sleeper)
@@ -5978,8 +5978,8 @@
"ckX" = (/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/surgery1)
"ckY" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/machinery/power/apc{dir = 2; name = "south bump"; pixel_y = -24},/obj/structure/cable,/turf/simulated/floor/plasteel{dir = 10; icon_state = "darkblue"},/area/medical/ward)
"ckZ" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/manifold/hidden/supply{dir = 4; initialize_directions = 11; level = 1},/obj/machinery/atmospherics/pipe/manifold/hidden/scrubbers{dir = 8; initialize_directions = 11; level = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/ward)
"cla" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plasteel{dir = 2; icon_state = "darkblue"},/area/medical/ward)
"clb" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/obj/machinery/light_switch{pixel_x = 27},/turf/simulated/floor/plasteel{dir = 6; icon_state = "darkblue"},/area/medical/ward)
"cla" = (/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/ward)
"clb" = (/obj/machinery/atmospherics/unary/vent_scrubber{dir = 8; on = 1},/obj/machinery/light_switch{pixel_x = 27},/obj/machinery/alarm{dir = 1; pixel_y = -22},/turf/simulated/floor/plasteel{dir = 6; icon_state = "darkblue"},/area/medical/ward)
"clc" = (/obj/machinery/bodyscanner,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/surgery2)
"cld" = (/obj/structure/closet/secure_closet/medical2,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitebluecorner"; tag = "icon-whitebluecorner"},/area/medical/surgery2)
"cle" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/obj/machinery/light_switch{pixel_x = 23; pixel_y = -5},/obj/machinery/holosign_switch{id = "surgery2"; pixel_x = 23; pixel_y = 4},/turf/simulated/floor/plasteel{tag = "icon-whiteblue (NORTH)"; icon_state = "whiteblue"; dir = 1},/area/medical/surgery2)
@@ -6042,7 +6042,7 @@
"cmj" = (/obj/machinery/computer/security/telescreen{desc = "Used for watching the singularity chamber."; dir = 8; layer = 4; name = "Singularity Engine Telescreen"; network = list("Singularity"); pixel_x = 0; pixel_y = 30},/obj/structure/stool/bed/chair/office/dark{dir = 4},/turf/simulated/floor/plasteel,/area/engine/controlroom)
"cmk" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/asmaint)
"cml" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical{name = "Operating Theatre Storage"; req_access_txt = "45"},/turf/simulated/floor/plasteel{icon_state = "showroomfloor"},/area/medical/surgery1)
"cmm" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/door/airlock/medical/glass{id_tag = ""; name = "Medbay Virology Lobby"; req_access_txt = "5"},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cmm" = (/obj/machinery/door/firedoor,/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Virology Lobby Hallway"; req_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cmn" = (/obj/machinery/vending/coffee,/turf/simulated/floor/plasteel{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cmo" = (/obj/structure/sign/biohazard,/turf/simulated/wall,/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cmp" = (/obj/machinery/vending/medical,/turf/simulated/floor/plasteel{tag = "icon-whitegreen (NORTHEAST)"; icon_state = "whitegreen"; dir = 5},/area/medical/virology/lab{name = "\improper Virology Lobby"})
@@ -6104,8 +6104,8 @@
"cnt" = (/obj/structure/disposalpipe/segment{dir = 8; icon_state = "pipe-c"},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/floor/plating,/area/maintenance/apmaint)
"cnu" = (/obj/structure/stool/bed/chair/office/dark,/turf/simulated/floor/carpet,/area/ntrep)
"cnv" = (/obj/machinery/alarm{dir = 8; icon_state = "alarm0"; pixel_x = 24},/turf/simulated/floor/wood,/area/blueshield)
"cnw" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{icon_state = "white"},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cnx" = (/turf/simulated/floor/plasteel{tag = "icon-whitegreen (NORTHWEST)"; icon_state = "whitegreen"; dir = 9},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cnw" = (/obj/machinery/door/firedoor,/obj/machinery/door/airlock/medical/glass{id_tag = null; name = "Virology Lobby Hallway"; req_access_txt = "0"},/turf/simulated/floor/plasteel{icon_state = "dark"},/area/medical/ward)
"cnx" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel{dir = 4; icon_state = "whitegreencorner"},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cny" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor/plasteel,/area/hallway/primary/aft)
"cnz" = (/obj/structure/sign/biohazard{pixel_y = 32},/turf/simulated/floor/plasteel{dir = 1; icon_state = "whitegreen"; tag = "icon-whitegreen (WEST)"},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cnA" = (/turf/simulated/floor/plasteel{dir = 2; icon_state = "yellowcorner"},/area/hallway/primary/aft)
@@ -6374,15 +6374,15 @@
"csD" = (/turf/simulated/wall,/area/engine/controlroom)
"csE" = (/obj/machinery/camera{c_tag = "NT Representative's Office"; dir = 1; network = list("SS13")},/obj/structure/table/wood,/obj/machinery/photocopier/faxmachine/longrange{department = "NT Representative's Office"},/obj/machinery/newscaster/security_unit{pixel_x = 0; pixel_y = -32},/turf/simulated/floor/wood,/area/ntrep)
"csF" = (/obj/item/flashlight,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/genetics)
"csG" = (/obj/structure/closet/firecloset,/obj/item/taperoll/engineering,/turf/simulated/floor/plasteel,/area/engine/controlroom)
"csG" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/closet/firecloset,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel,/area/engine/controlroom)
"csH" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/turf/simulated/floor/plasteel,/area/hallway/primary/aft)
"csI" = (/obj/structure/disposalpipe/segment,/obj/item/radio/intercom{dir = 8; name = "station intercom (General)"; pixel_x = -28},/obj/machinery/camera{c_tag = "Aft Primary Hallway 1"; dir = 4; network = list("SS13")},/turf/simulated/floor/plasteel{dir = 8; icon_state = "cautioncorner"},/area/hallway/primary/aft)
"csJ" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/turf/simulated/wall,/area/engine/controlroom)
"csK" = (/obj/structure/table,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"csL" = (/turf/simulated/floor/plating,/area/maintenance/asmaint)
"csM" = (/obj/machinery/meter,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor/plating,/area/maintenance/genetics)
"csN" = (/obj/machinery/firealarm{dir = 8; pixel_x = -24},/obj/structure/closet/firecloset,/obj/item/taperoll/engineering,/obj/machinery/status_display{density = 0; layer = 4; pixel_x = 0; pixel_y = 32},/turf/simulated/floor/plasteel,/area/engine/controlroom)
"csO" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = 30},/obj/structure/closet/firecloset,/obj/item/taperoll/engineering,/turf/simulated/floor/plasteel,/area/engine/controlroom)
"csN" = (/obj/structure/closet/firecloset,/turf/simulated/floor/plasteel,/area/engine/controlroom)
"csO" = (/obj/structure/extinguisher_cabinet{pixel_x = 0; pixel_y = 30},/obj/structure/closet/firecloset,/turf/simulated/floor/plasteel,/area/engine/controlroom)
"csP" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/wall/r_wall,/area/maintenance/genetics)
"csQ" = (/obj/structure/cable,/obj/machinery/computer/monitor{name = "Grid Power Monitoring Computer"},/turf/simulated/floor/plasteel{icon_state = "caution"; dir = 5},/area/engine/controlroom)
"csR" = (/obj/structure/rack{dir = 1},/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/effect/spawner/lootdrop/maintenance{lootcount = 2; name = "2maintenance loot spawner"},/turf/simulated/floor/plating,/area/maintenance/genetics)
@@ -6505,7 +6505,7 @@
"cve" = (/obj/item/assembly/timer,/obj/item/assembly/timer{pixel_x = 6},/obj/item/assembly/timer{pixel_x = -5; pixel_y = 6},/obj/structure/table,/obj/item/assembly/timer{pixel_x = -3; pixel_y = -4},/obj/item/assembly/timer{pixel_x = 8; pixel_y = 8},/obj/item/assembly/timer,/obj/machinery/light_switch{pixel_y = -23},/obj/machinery/light,/obj/machinery/requests_console{department = "Science"; departmentType = 2; name = "Science Requests Console"; pixel_x = 0; pixel_y = -30},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing)
"cvf" = (/obj/machinery/atmospherics/trinary/mixer{density = 0; dir = 8; req_access = null},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing)
"cvg" = (/obj/machinery/atmospherics/unary/portables_connector{dir = 4},/obj/item/radio/intercom{name = "station intercom (General)"; pixel_y = -28},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing)
"cvh" = (/obj/item/radio/beacon,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel/airless,/area/toxins/test_area)
"cvh" = (/obj/item/radio/beacon,/obj/effect/decal/warning_stripes/red/hollow,/turf/simulated/floor/plasteel/airless/indestructible,/area/toxins/test_area)
"cvi" = (/obj/machinery/atmospherics/binary/valve{dir = 4},/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor/plasteel{icon_state = "white"},/area/toxins/mixing)
"cvj" = (/obj/machinery/mass_driver{dir = 4; id_tag = "toxinsdriver"},/turf/simulated/floor/plating,/area/toxins/launch{name = "Toxins Launch Room"})
"cvk" = (/obj/structure/closet/crate,/obj/effect/spawner/lootdrop/maintenance,/turf/simulated/floor/plating,/area/maintenance/apmaint)
@@ -7170,6 +7170,7 @@
"cHT" = (/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor/plasteel,/area/engine/break_room)
"cHU" = (/obj/structure/sign/securearea,/obj/structure/disposalpipe/segment{dir = 4},/obj/machinery/atmospherics/pipe/simple/hidden/yellow{tag = "icon-intact (NORTHWEST)"; icon_state = "intact"; dir = 9},/turf/simulated/wall,/area/engine/break_room)
"cHV" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers{level = 1},/turf/simulated/wall/r_wall,/area/atmos/control)
"cHW" = (/turf/simulated/floor/plasteel{tag = "icon-whitegreen (WEST)"; icon_state = "whitegreen"; dir = 8},/area/medical/virology/lab{name = "\improper Virology Lobby"})
"cHY" = (/obj/machinery/computer/general_air_control{frequency = 1441; name = "Tank Monitor"; sensors = list("n2_sensor" = "Nitrogen", "o2_sensor" = "Oxygen", "co2_sensor" = "Carbon Dioxide", "tox_sensor" = "Toxins", "n2o_sensor" = "Nitrous Oxide", "waste_sensor" = "Gas Mix Tank")},/obj/machinery/alarm{frequency = 1439; pixel_y = 23},/turf/simulated/floor/plasteel,/area/atmos/control)
"cHZ" = (/obj/machinery/kitchen_machine/grill,/turf/simulated/floor/plating,/area/maintenance/asmaint)
"cIa" = (/obj/machinery/cooker/deepfryer,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
@@ -8972,10 +8973,10 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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@@ -8983,8 +8984,8 @@ aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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+112
View File
@@ -0,0 +1,112 @@
// This is for Travis testing. DO NOT SET THIS AS THE GAME'S MAP NORMALLY!
#if !defined(USING_MAP_DATUM)
// Away missions
#include "map_files\RandomZLevels\beach.dmm"
#include "map_files\RandomZLevels\moonoutpost19.dmm"
#include "map_files\RandomZLevels\undergroundoutpost45.dmm"
#include "map_files\RandomZLevels\academy.dmm"
#include "map_files\RandomZLevels\blackmarketpackers.dmm"
#include "map_files\RandomZLevels\spacehotel.dmm"
#include "map_files\RandomZLevels\stationCollision.dmm"
#include "map_files\RandomZLevels\wildwest.dmm"
#include "map_files\RandomZLevels\evil_santa.dmm"
// Space Ruins
#include "map_files\RandomRuins\SpaceRuins\abandonedzoo.dmm"
#include "map_files\RandomRuins\SpaceRuins\asteroid1.dmm"
#include "map_files\RandomRuins\SpaceRuins\asteroid2.dmm"
#include "map_files\RandomRuins\SpaceRuins\asteroid3.dmm"
#include "map_files\RandomRuins\SpaceRuins\asteroid4.dmm"
#include "map_files\RandomRuins\SpaceRuins\asteroid5.dmm"
#include "map_files\RandomRuins\SpaceRuins\deepstorage.dmm"
#include "map_files\RandomRuins\SpaceRuins\derelict1.dmm"
#include "map_files\RandomRuins\SpaceRuins\derelict2.dmm"
#include "map_files\RandomRuins\SpaceRuins\derelict3.dmm"
#include "map_files\RandomRuins\SpaceRuins\derelict4.dmm"
#include "map_files\RandomRuins\SpaceRuins\derelict5.dmm"
#include "map_files\RandomRuins\SpaceRuins\emptyshell.dmm"
#include "map_files\RandomRuins\SpaceRuins\gasthelizards.dmm"
#include "map_files\RandomRuins\SpaceRuins\intactemptyship.dmm"
#include "map_files\RandomRuins\SpaceRuins\listeningpost.dmm"
#include "map_files\RandomRuins\SpaceRuins\mechtransport.dmm"
#include "map_files\RandomRuins\SpaceRuins\onehalf.dmm"
#include "map_files\RandomRuins\SpaceRuins\spacebar.dmm"
#include "map_files\RandomRuins\SpaceRuins\turretedoutpost.dmm"
#include "map_files\RandomRuins\SpaceRuins\way_home.dmm"
// Shuttle Templates
#include "map_files\shuttles\cargo_base.dmm"
#include "map_files\shuttles\emergency_bar.dmm"
#include "map_files\shuttles\emergency_clown.dmm"
#include "map_files\shuttles\emergency_cramped.dmm"
#include "map_files\shuttles\emergency_cyb.dmm"
#include "map_files\shuttles\emergency_dept.dmm"
#include "map_files\shuttles\emergency_meta.dmm"
#include "map_files\shuttles\emergency_mil.dmm"
#include "map_files\shuttles\emergency_narnar.dmm"
#include "map_files\shuttles\emergency_old.dmm"
#include "map_files\shuttles\ferry_base.dmm"
#include "map_files\shuttles\ferry_meat.dmm"
// Other templates
#include "map_files\templates\spacehotel\n_01.dmm"
#include "map_files\templates\spacehotel\n_02.dmm"
#include "map_files\templates\spacehotel\n_03.dmm"
#include "map_files\templates\spacehotel\n_04.dmm"
#include "map_files\templates\spacehotel\n_05.dmm"
#include "map_files\templates\spacehotel\n_06.dmm"
#include "map_files\templates\spacehotel\n_07.dmm"
#include "map_files\templates\spacehotel\n_08.dmm"
#include "map_files\templates\spacehotel\n_09.dmm"
#include "map_files\templates\spacehotel\n_10.dmm"
#include "map_files\templates\spacehotel\n_11.dmm"
#include "map_files\templates\spacehotel\n_12.dmm"
#include "map_files\templates\spacehotel\n_13.dmm"
#include "map_files\templates\spacehotel\n_14.dmm"
#include "map_files\templates\spacehotel\n_15.dmm"
#include "map_files\templates\spacehotel\n_16.dmm"
#include "map_files\templates\spacehotel\n_17.dmm"
#include "map_files\templates\spacehotel\n_18.dmm"
#include "map_files\templates\spacehotel\n_19.dmm"
#include "map_files\templates\spacehotel\s_01.dmm"
#include "map_files\templates\spacehotel\s_02.dmm"
#include "map_files\templates\spacehotel\s_03.dmm"
#include "map_files\templates\spacehotel\s_04.dmm"
#include "map_files\templates\spacehotel\s_05.dmm"
#include "map_files\templates\spacehotel\s_06.dmm"
#include "map_files\templates\light_floor_1.dmm"
#include "map_files\templates\light_floor_2.dmm"
#include "map_files\templates\light_floor_3.dmm"
#include "map_files\templates\medium_shuttle1.dmm"
#include "map_files\templates\medium_shuttle2.dmm"
#include "map_files\templates\medium_shuttle3.dmm"
#include "map_files\templates\shelter_1.dmm"
#include "map_files\templates\shelter_2.dmm"
#include "map_files\templates\small_asteroid_1.dmm"
#include "map_files\templates\small_shuttle_1.dmm"
// VR maps
#include "map_files\vr\blood_and_sand.dmm"
#include "map_files\vr\lobby.dmm"
// This is pointless, we don't run the server
/*#define MAP_TRANSITION_CONFIG list(AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED,
AWAY_MISSION = UNAFFECTED)
#define USING_MAP_DATUM /datum/map*/
#elif !defined(MAP_OVERRIDE)
#warn a map has already been included.
#endif
-21
View File
@@ -1,21 +0,0 @@
// This is for Travis testing. DO NOT SET THIS AS THE GAME'S MAP NORMALLY!
#if !defined(USING_MAP_DATUM)
#include "map_files\RandomZLevels\beach.dmm"
#include "map_files\RandomZLevels\moonoutpost19.dmm"
#include "map_files\RandomZLevels\undergroundoutpost45.dmm"
#include "map_files\RandomZLevels\academy.dmm"
#include "map_files\RandomZLevels\blackmarketpackers.dmm"
#include "map_files\RandomZLevels\spacehotel.dmm"
#include "map_files\RandomZLevels\stationCollision.dmm"
#include "map_files\RandomZLevels\wildwest.dmm"
#include "map_files\RandomZLevels\evil_santa.dmm"
#define MAP_TRANSITION_CONFIG list(AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED, AWAY_MISSION = UNAFFECTED)
#define USING_MAP_DATUM /datum/map
#elif !defined(MAP_OVERRIDE)
#warn a map has already been included.
#endif
+15 -23
View File
@@ -7,10 +7,9 @@ Pipelines and other atmospheric objects combine to form pipe_networks
Pipes -> Pipelines
Pipelines + Other Objects -> Pipe network
*/
GLOBAL_DATUM_INIT(pipe_icon_manager, /datum/pipe_icon_manager, new())
/obj/machinery/atmospherics
auto_init = 0
anchored = 1
layer = 2.4 //under wires with their 2.44
idle_power_usage = 0
@@ -29,15 +28,12 @@ Pipelines + Other Objects -> Pipe network
var/pipe_color
var/obj/item/pipe/stored
var/image/pipe_image
var/global/datum/pipe_icon_manager/icon_manager
/obj/machinery/atmospherics/New()
if(!armor)
armor = list(melee = 25, bullet = 10, laser = 10, energy = 100, bomb = 0, bio = 100, rad = 100)
..()
SSair.atmos_machinery += src
if(!icon_manager)
icon_manager = new()
if(!pipe_color)
pipe_color = color
@@ -45,12 +41,8 @@ Pipelines + Other Objects -> Pipe network
if(!pipe_color_check(pipe_color))
pipe_color = null
// No need for a tween worldstart roundstart handler - pipenet creation is
// handled there
/obj/machinery/atmospherics/initialize()
..()
/obj/machinery/atmospherics/proc/atmos_init()
if(can_unwrench)
stored = new(src, make_from = src)
@@ -73,9 +65,9 @@ Pipelines + Other Objects -> Pipe network
pipe_image.plane = HUD_PLANE
/obj/machinery/atmospherics/proc/check_icon_cache(var/safety = 0)
if(!istype(icon_manager))
if(!istype(GLOB.pipe_icon_manager))
if(!safety) //to prevent infinite loops
icon_manager = new()
GLOB.pipe_icon_manager = new()
check_icon_cache(1)
return 0
@@ -91,14 +83,14 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/proc/add_underlay(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type)
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
//underlays += icon_manager.get_atmos_icon("underlay_down", direction, color_cache_name(node))
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
//underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay_down", direction, color_cache_name(node))
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
//underlays += icon_manager.get_atmos_icon("underlay_intact", direction, color_cache_name(node))
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
//underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay_intact", direction, color_cache_name(node))
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
//underlays += icon_manager.get_atmos_icon("underlay_exposed", direction, pipe_color)
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "exposed" + icon_connect_type)
//underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay_exposed", direction, pipe_color)
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "exposed" + icon_connect_type)
/obj/machinery/atmospherics/proc/update_underlays()
if(check_icon_cache())
@@ -231,10 +223,10 @@ Pipelines + Other Objects -> Pipe network
var/turf/T = loc
level = T.intact ? 2 : 1
add_fingerprint(usr)
initialize()
atmos_init()
var/list/nodes = pipeline_expansion()
for(var/obj/machinery/atmospherics/A in nodes)
A.initialize()
A.atmos_init()
A.addMember(src)
build_network()
@@ -320,11 +312,11 @@ Pipelines + Other Objects -> Pipe network
/obj/machinery/atmospherics/proc/add_underlay_adapter(var/turf/T, var/obj/machinery/atmospherics/node, var/direction, var/icon_connect_type) //modified from add_underlay, does not make exposed underlays
if(node)
if(T.intact && node.level == 1 && istype(node, /obj/machinery/atmospherics/pipe))
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "down" + icon_connect_type)
else
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "intact" + icon_connect_type)
else
underlays += icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "retracted" + icon_connect_type)
underlays += GLOB.pipe_icon_manager.get_atmos_icon("underlay", direction, color_cache_name(node), "retracted" + icon_connect_type)
/obj/machinery/atmospherics/singularity_pull(S, current_size)
if(current_size >= STAGE_FIVE)
@@ -41,7 +41,7 @@
nullifyPipenet(parent2)
return ..()
/obj/machinery/atmospherics/binary/initialize()
/obj/machinery/atmospherics/binary/atmos_init()
..()
var/node2_connect = dir
var/node1_connect = turn(dir, 180)
@@ -48,7 +48,7 @@
radio_connection = null
return ..()
/obj/machinery/atmospherics/binary/dp_vent_pump/initialize()
/obj/machinery/atmospherics/binary/dp_vent_pump/atmos_init()
..()
if(frequency)
set_frequency(frequency)
@@ -90,7 +90,7 @@
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("device", , , vent_icon)
/obj/machinery/atmospherics/binary/dp_vent_pump/update_underlays()
if(..())
@@ -16,7 +16,7 @@
var/id = null
var/datum/radio_frequency/radio_connection
/obj/machinery/atmospherics/binary/passive_gate/initialize()
/obj/machinery/atmospherics/binary/passive_gate/atmos_init()
..()
if(frequency)
set_frequency(frequency)
@@ -110,7 +110,7 @@ Thus, the two variables affect pump operation are set in New():
radio_connection.post_signal(src, signal, filter = RADIO_ATMOSIA)
return 1
/obj/machinery/atmospherics/binary/pump/initialize()
/obj/machinery/atmospherics/binary/pump/atmos_init()
..()
if(frequency)
set_frequency(frequency)
@@ -109,7 +109,7 @@
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/binary/valve/digital/initialize()
/obj/machinery/atmospherics/binary/valve/digital/atmos_init()
..()
if(frequency)
set_frequency(frequency)
@@ -38,7 +38,7 @@ Thus, the two variables affect pump operation are set in New():
on = 1
icon_state = "map_on"
/obj/machinery/atmospherics/binary/volume_pump/initialize()
/obj/machinery/atmospherics/binary/volume_pump/atmos_init()
..()
set_frequency(frequency)
@@ -40,9 +40,9 @@
/datum/omni_port/proc/connect()
if(node)
return
master.initialize()
master.atmos_init()
if(node)
node.initialize()
node.atmos_init()
node.addMember(master)
master.build_network()
@@ -56,7 +56,7 @@
nullifyPipenet(P.parent)
return ..()
/obj/machinery/atmospherics/omni/initialize()
/obj/machinery/atmospherics/omni/atmos_init()
..()
for(var/datum/omni_port/P in ports)
if(P.node || P.mode == 0)
@@ -143,11 +143,11 @@
//directional icons are layers 1-4, with the core icon on layer 5
if(core_icon)
overlays_off[5] = icon_manager.get_atmos_icon("omni", , , core_icon)
overlays_on[5] = icon_manager.get_atmos_icon("omni", , , core_icon + "_glow")
overlays_off[5] = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , core_icon)
overlays_on[5] = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , core_icon + "_glow")
overlays_error[1] = icon_manager.get_atmos_icon("omni", , , core_icon)
overlays_error[2] = icon_manager.get_atmos_icon("omni", , , "error")
overlays_error[1] = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , core_icon)
overlays_error[2] = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , "error")
/obj/machinery/atmospherics/omni/proc/update_port_icons()
if(!check_icon_cache())
@@ -203,19 +203,19 @@
ic_on += "_filter"
ic_off += "_out"
ic_on = icon_manager.get_atmos_icon("omni", , , ic_on)
ic_off = icon_manager.get_atmos_icon("omni", , , ic_off)
ic_on = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , ic_on)
ic_off = GLOB.pipe_icon_manager.get_atmos_icon("omni", , , ic_off)
var/pipe_state
var/turf/T = get_turf(src)
if(!istype(T))
return
if(T.intact && istype(P.node, /obj/machinery/atmospherics/pipe) && P.node.level == 1 )
//pipe_state = icon_manager.get_atmos_icon("underlay_down", P.dir, color_cache_name(P.node))
pipe_state = icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "down")
//pipe_state = GLOB.pipe_icon_manager.get_atmos_icon("underlay_down", P.dir, color_cache_name(P.node))
pipe_state = GLOB.pipe_icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "down")
else
//pipe_state = icon_manager.get_atmos_icon("underlay_intact", P.dir, color_cache_name(P.node))
pipe_state = icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "intact")
//pipe_state = GLOB.pipe_icon_manager.get_atmos_icon("underlay_intact", P.dir, color_cache_name(P.node))
pipe_state = GLOB.pipe_icon_manager.get_atmos_icon("underlay", P.dir, color_cache_name(P.node), "intact")
return list("on_icon" = ic_on, "off_icon" = ic_off, "pipe_icon" = pipe_state)
@@ -149,7 +149,7 @@ Filter types:
return 1
/obj/machinery/atmospherics/trinary/filter/initialize()
/obj/machinery/atmospherics/trinary/filter/atmos_init()
set_frequency(frequency)
..()
@@ -66,7 +66,7 @@
nullifyPipenet(parent3)
return ..()
/obj/machinery/atmospherics/trinary/initialize()
/obj/machinery/atmospherics/trinary/atmos_init()
..()
//Mixer:
//1 and 2 is input
@@ -156,7 +156,7 @@
if(frequency)
radio_connection = radio_controller.add_object(src, frequency, RADIO_ATMOSIA)
/obj/machinery/atmospherics/trinary/tvalve/digital/initialize()
/obj/machinery/atmospherics/trinary/tvalve/digital/atmos_init()
..()
if(frequency)
set_frequency(frequency)
@@ -20,7 +20,7 @@
return
/obj/machinery/atmospherics/unary/heat_exchanger/initialize()
/obj/machinery/atmospherics/unary/heat_exchanger/atmos_init()
if(!partner)
var/partner_connect = turn(dir,180)
@@ -120,7 +120,7 @@
return 1
/obj/machinery/atmospherics/unary/outlet_injector/initialize()
/obj/machinery/atmospherics/unary/outlet_injector/atmos_init()
..()
set_frequency(frequency)
@@ -22,7 +22,7 @@
nullifyPipenet(parent)
return ..()
/obj/machinery/atmospherics/unary/initialize()
/obj/machinery/atmospherics/unary/atmos_init()
..()
for(var/obj/machinery/atmospherics/target in get_step(src, dir))
if(target.initialize_directions & get_dir(target,src))
@@ -43,9 +43,9 @@
node.disconnect(src)
node = null
nullifyPipenet(parent)
initialize()
atmos_init()
if(node)
node.initialize()
node.atmos_init()
node.addMember(src)
build_network()
. = 1
@@ -98,7 +98,7 @@
else
vent_icon += "[on ? "[pump_direction ? "out" : "in"]" : "off"]"
overlays += icon_manager.get_atmos_icon("device", , , vent_icon)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("device", , , vent_icon)
update_pipe_image()
@@ -223,7 +223,7 @@
return 1
/obj/machinery/atmospherics/unary/vent_pump/initialize()
/obj/machinery/atmospherics/unary/vent_pump/atmos_init()
..()
//some vents work his own special way
@@ -109,7 +109,7 @@
if(welded)
scrubber_icon = "scrubberweld"
overlays += icon_manager.get_atmos_icon("device", , , scrubber_icon)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("device", , , scrubber_icon)
update_pipe_image()
/obj/machinery/atmospherics/unary/vent_scrubber/update_underlays()
@@ -169,7 +169,7 @@
return 1
/obj/machinery/atmospherics/unary/vent_scrubber/initialize()
/obj/machinery/atmospherics/unary/vent_scrubber/atmos_init()
..()
radio_filter_in = frequency==initial(frequency)?(RADIO_FROM_AIRALARM):null
radio_filter_out = frequency==initial(frequency)?(RADIO_TO_AIRALARM):null
+3 -10
View File
@@ -57,11 +57,7 @@ var/pipenetwarnings = 10
if(!members.Find(item))
if(item.parent)
if(pipenetwarnings > 0)
error("[item.type] added to a pipenet while still having one (pipes leading to the same spot stacking in one turf). Nearby: [item.x], [item.y], [item.z].")
pipenetwarnings -= 1
if(pipenetwarnings == 0)
error("Further messages about pipenets will be suppressed.")
log_runtime(EXCEPTION("[item.type] \[\ref[item]] added to a pipenet while still having one ([item.parent]) (pipes leading to the same spot stacking in one turf). Nearby: [item.x], [item.y], [item.z]."))
members += item
possible_expansions += item
@@ -118,15 +114,12 @@ var/pipenetwarnings = 10
qdel(E)
/obj/machinery/atmospherics/proc/addMember(obj/machinery/atmospherics/A)
return
var/datum/pipeline/P = returnPipenet(A)
P.addMember(A, src)
/obj/machinery/atmospherics/pipe/addMember(obj/machinery/atmospherics/A)
parent.addMember(A, src)
/obj/machinery/atmospherics/addMember(obj/machinery/atmospherics/A)
var/datum/pipeline/P = returnPipenet(A)
P.addMember(A, src)
/datum/pipeline/proc/temporarily_store_air()
//Update individual gas_mixtures by volume ratio
+2 -2
View File
@@ -61,9 +61,9 @@
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "cap" + icon_connect_type)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("pipe", , pipe_color, "cap" + icon_connect_type)
/obj/machinery/atmospherics/pipe/cap/initialize()
/obj/machinery/atmospherics/pipe/cap/atmos_init()
..()
for(var/obj/machinery/atmospherics/target in get_step(src, dir))
if(target.initialize_directions & get_dir(target,src))
+3 -3
View File
@@ -32,7 +32,7 @@
if(WEST)
initialize_directions = NORTH|EAST|SOUTH
/obj/machinery/atmospherics/pipe/manifold/initialize()
/obj/machinery/atmospherics/pipe/manifold/atmos_init()
..()
for(var/D in cardinal)
if(D == dir)
@@ -122,8 +122,8 @@
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type)
overlays += icon_manager.get_atmos_icon("manifold", , , "clamps" + icon_connect_type)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("manifold", , pipe_color, "core" + icon_connect_type)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("manifold", , , "clamps" + icon_connect_type)
underlays.Cut()
var/turf/T = get_turf(src)
+3 -3
View File
@@ -95,8 +95,8 @@
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("manifold", , pipe_color, "4way" + icon_connect_type)
overlays += icon_manager.get_atmos_icon("manifold", , , "clamps_4way" + icon_connect_type)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("manifold", , pipe_color, "4way" + icon_connect_type)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("manifold", , , "clamps_4way" + icon_connect_type)
underlays.Cut()
var/turf/T = get_turf(src)
@@ -134,7 +134,7 @@
if(level == 1 && istype(loc, /turf/simulated))
invisibility = i ? 101 : 0
/obj/machinery/atmospherics/pipe/manifold4w/initialize()
/obj/machinery/atmospherics/pipe/manifold4w/atmos_init()
..()
for(var/D in cardinal)
for(var/obj/machinery/atmospherics/target in get_step(src, D))
@@ -43,7 +43,7 @@
if(SOUTHWEST)
initialize_directions = SOUTH|WEST
/obj/machinery/atmospherics/pipe/simple/initialize(initPipe = 1)
/obj/machinery/atmospherics/pipe/simple/atmos_init(initPipe = 1)
..()
if(initPipe)
normalize_dir()
@@ -145,9 +145,9 @@
overlays.Cut()
if(node1 && node2)
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, pipe_icon + "intact" + icon_connect_type)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("pipe", , pipe_color, pipe_icon + "intact" + icon_connect_type)
else
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, pipe_icon + "exposed[node1?1:0][node2?1:0]" + icon_connect_type)
overlays += GLOB.pipe_icon_manager.get_atmos_icon("pipe", , pipe_color, pipe_icon + "exposed[node1?1:0][node2?1:0]" + icon_connect_type)
// A check to make sure both nodes exist - self-delete if they aren't present
/obj/machinery/atmospherics/pipe/simple/check_nodes_exist()
@@ -61,7 +61,7 @@
initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe
color = "#404040"
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/initialize(initPipe = 1)
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/atmos_init(initPipe = 1)
..(0)
if(initPipe)
normalize_dir()
@@ -110,7 +110,7 @@
initialize_directions = EAST
initialize_directions_he = WEST
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/initialize()
/obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction/atmos_init()
..(0)
for(var/obj/machinery/atmospherics/target in get_step(src,initialize_directions))
if(target.initialize_directions & get_dir(target,src))
@@ -34,7 +34,7 @@
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal")
overlays += GLOB.pipe_icon_manager.get_atmos_icon("pipe", , pipe_color, "universal")
underlays.Cut()
if(node1)
@@ -45,7 +45,7 @@
alpha = 255
overlays.Cut()
overlays += icon_manager.get_atmos_icon("pipe", , pipe_color, "universal")
overlays += GLOB.pipe_icon_manager.get_atmos_icon("pipe", , pipe_color, "universal")
underlays.Cut()
if(node1)
-191
View File
@@ -1,191 +0,0 @@
//Ok so it's technically a double linked list, bite me.
/datum/linked_list
var/datum/linked_node/head
var/datum/linked_node/tail
var/node_amt = 0
/datum/linked_node
var/value = null
var/datum/linked_list/linked_list = null
var/datum/linked_node/next_node = null
var/datum/linked_node/previous_node = null
/datum/linked_list/proc/IsEmpty()
. = (node_amt <= 0)
//Add a linked_node (or value, creating a linked_node) at position
//the added node BECOMES the position-th element,
//eg: add("Test",5), the 5th node is now "Test", the previous 5th moves up to become the 6th
/datum/linked_list/proc/Add(node, position)
var/datum/linked_node/adding
if(istype(node, /datum/linked_node))
adding = node
else
adding = new()
adding.value = node
if(!adding.linked_list || (adding.linked_list && (adding.linked_list != src)))
node_amt++
adding.linked_list = src
if(position && position < node_amt)
//Replacing head
if(position == 1)
if(head)
head.previous_node = adding
adding.next_node = head
head = adding
//Replacing any middle node
else
var/location = 0
var/datum/linked_node/at
while((location != position) && (location <= node_amt))
if(at)
if(at.next_node)
at = at.next_node
else
break
else
at = head
location++
//Push at up and assume it's place as the position-th element
if(at && at.previous_node)
at.previous_node.next_node = adding
adding.previous_node = at.previous_node
at.previous_node = adding
adding.next_node = at
return
//Replacing tail
if(tail)
tail.next_node = adding
adding.previous_node = tail
if(!tail.previous_node)
head = tail
tail = adding
//Remove a linked_node or the linked_node of a value
//If you specify a value the FIRST ONE is removed
/datum/linked_list/proc/Remove(node)
var/datum/linked_node/removing
if(istype(node,/datum/linked_node))
removing = node
else
//optimise removing head and tail, no point looping for them, especially the tail
if(removing == head)
removing = head
else if(removing == tail)
removing = tail
else
var/location = 1
var/current_value = null
var/datum/linked_node/at = null
while((current_value != node) && (location <= node_amt))
if(at)
if(at.next_node)
at = at.next_node
else
at = head
location++
if(at)
current_value = at.value
if(current_value == node)
removing = at
break
//Adjust pointers of where removing -was- in the chain.
if(removing)
if(removing.previous_node)
if(removing == tail)
tail = removing.previous_node
if(removing.next_node)
if(removing == head)
head = removing.next_node
removing.next_node.previous_node = removing.previous_node
removing.previous_node.next_node = removing.next_node
else
removing.previous_node.next_node = null
else
if(removing.next_node)
if(removing == head)
head = removing.next_node
removing.next_node.previous_node = null
//if this is still true at this point, there's no more nodes to replace them with
if(removing == head)
head = null
if(removing == tail)
tail = null
removing.next_node = null
removing.previous_node = null
if(removing.linked_list == src)
node_amt--
removing.linked_list = null
return removing
return 0
//Removes and deletes a node or value
/datum/linked_list/proc/RemoveDelete(node)
var/datum/linked_node/dead = Remove(node)
if(dead)
qdel(dead)
return 1
return 0
//Empty the linked_list, deleting all nodes
/datum/linked_list/proc/Empty()
var/datum/linked_node/n = head
while(n)
var/next = n.next_node
Remove(n)
qdel(n)
n = next
node_amt = 0
//Some debugging tools
/datum/linked_list/proc/CheckNodeLinks()
var/datum/linked_node/n = head
while(n)
. = "|[n.value]|"
if(n.previous_node)
. = "[n.previous_node.value]<-" + .
if(n.next_node)
. += "->[n.next_node.value]"
n = n.next_node
. += "<BR>"
/datum/linked_list/proc/DrawNodeLinks()
. = "|<-"
var/datum/linked_node/n = head
while(n)
if(n.previous_node)
. += "<-"
. += "[n.value]"
if(n.next_node)
. += "->"
n = n.next_node
. += "->|"
/datum/linked_list/proc/ToList()
. = list()
var/datum/linked_node/n = head
while(n)
. += n
n = n.next_node
-83
View File
@@ -1,83 +0,0 @@
//////////////////////
//PriorityQueue object
//////////////////////
//an ordered list, using the cmp proc to weight the list elements
/PriorityQueue
var/list/L //the actual queue
var/cmp //the weight function used to order the queue
/PriorityQueue/New(compare)
L = new()
cmp = compare
/PriorityQueue/proc/IsEmpty()
return !L.len
//return the index the element should be in the priority queue using dichotomic search
/PriorityQueue/proc/FindElementIndex(atom/A)
var/i = 1
var/j = L.len
var/mid
while(i < j)
mid = round((i+j)/2)
if(call(cmp)(L[mid],A) < 0)
i = mid + 1
else
j = mid
if(i == 1 || i == L.len) //edge cases
return (call(cmp)(L[i],A) > 0) ? i : i+1
else
return i
//add an element in the list,
//immediatly ordering it to its position using dichotomic search
/PriorityQueue/proc/Enqueue(atom/A)
if(!L.len)
L.Add(A)
return
L.Insert(FindElementIndex(A),A)
//removes and returns the first element in the queue
/PriorityQueue/proc/Dequeue()
if(!L.len)
return 0
. = L[1]
Remove(.)
//removes an element
/PriorityQueue/proc/Remove(atom/A)
return L.Remove(A)
//returns a copy of the elements list
/PriorityQueue/proc/List()
. = L.Copy()
//return the position of an element or 0 if not found
/PriorityQueue/proc/Seek(atom/A)
. = L.Find(A)
//return the element at the i_th position
/PriorityQueue/proc/Get(i)
if(i > L.len || i < 1)
return 0
return L[i]
//replace the passed element at it's right position using the cmp proc
/PriorityQueue/proc/ReSort(atom/A)
var/i = Seek(A)
if(i == 0)
return
while(i < L.len && call(cmp)(L[i],L[i+1]) > 0)
L.Swap(i,i+1)
i++
while(i > 1 && call(cmp)(L[i],L[i-1]) <= 0) //last inserted element being first in case of ties (optimization)
L.Swap(i,i-1)
i--
View File
+11
View File
@@ -64,6 +64,17 @@
#define THROWN_PROJECTILE_ATTACK 4
#define LEAP_ATTACK 5
//attack visual effects
#define ATTACK_EFFECT_PUNCH "punch"
#define ATTACK_EFFECT_KICK "kick"
#define ATTACK_EFFECT_SMASH "smash"
#define ATTACK_EFFECT_CLAW "claw"
#define ATTACK_EFFECT_DISARM "disarm"
#define ATTACK_EFFECT_BITE "bite"
#define ATTACK_EFFECT_MECHFIRE "mech_fire"
#define ATTACK_EFFECT_MECHTOXIN "mech_toxin"
#define ATTACK_EFFECT_BOOP "boop" //Honk
//Embedded objects
#define EMBEDDED_PAIN_CHANCE 15 //Chance for embedded objects to cause pain (damage user)
#define EMBEDDED_ITEM_FALLOUT 5 //Chance for embedded object to fall out (causing pain but removing the object)
+2
View File
@@ -32,6 +32,8 @@
#define ToDegrees(radians) ((radians) * 57.2957795) // 180 / Pi
#define ToRadians(degrees) ((degrees) * 0.0174532925) // Pi / 180
#define SHORT_REAL_LIMIT 16777216
//"fancy" math for calculating time in ms from tick_usage percentage and the length of ticks
//percent_of_tick_used * (ticklag * 100(to convert to ms)) / 100(percent ratio)
//collapsed to percent_of_tick_used * tick_lag
+2
View File
@@ -344,5 +344,7 @@
//for obj explosion block calculation
#define EXPLOSION_BLOCK_PROC -1
#define INVESTIGATE_BOMB "bombs"
// The SQL version required by this version of the code
#define SQL_VERSION 2
+1 -8
View File
@@ -22,11 +22,4 @@
#define QDELING(X) (X.gc_destroyed)
#define QDELETED(X) (!X || QDELING(X))
#define QDESTROYING(X) (!X || X.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
/proc/check_datum_qdeleted(datum/D) //for checking if something is a datum, first, then checking gc_destroyed; get rid of this eventually. TO-DO
if(!istype(D))
return FALSE
if(D.gc_destroyed)
return TRUE
return FALSE
#define QDESTROYING(X) (!X || X.gc_destroyed == GC_CURRENTLY_BEING_QDELETED)
+1
View File
@@ -40,6 +40,7 @@
#define ROLE_NYMPH "Dionaea"
#define ROLE_GSPIDER "giant spider"
#define ROLE_DRONE "drone"
#define ROLE_DEATHSQUAD "deathsquad"
//Missing assignment means it's not a gamemode specific role, IT'S NOT A BUG OR ERROR.
//The gamemode specific ones are just so the gamemodes can query whether a player is old enough
+3
View File
@@ -31,6 +31,9 @@
/proc/cmp_subsystem_priority(datum/controller/subsystem/a, datum/controller/subsystem/b)
return a.priority - b.priority
/proc/cmp_timer(datum/timedevent/a, datum/timedevent/b)
return a.timeToRun - b.timeToRun
/proc/cmp_qdel_item_time(datum/qdel_item/A, datum/qdel_item/B)
. = B.hard_delete_time - A.hard_delete_time
if(!.)
+16 -2
View File
@@ -435,7 +435,7 @@
/proc/SecondsToTicks(var/seconds)
return seconds * 10
proc/pollCandidates(Question, be_special_type, antag_age_check = 0, poll_time = 300, ignore_respawnability = 0, min_hours = 0, flashwindow = TRUE)
proc/pollCandidates(Question, be_special_type, antag_age_check = 0, poll_time = 300, ignore_respawnability = 0, min_hours = 0, flashwindow = TRUE, check_antaghud = TRUE)
var/roletext = be_special_type ? get_roletext(be_special_type) : null
var/list/mob/dead/observer/candidates = list()
var/time_passed = world.time
@@ -457,7 +457,7 @@ proc/pollCandidates(Question, be_special_type, antag_age_check = 0, poll_time =
if(config.use_exp_restrictions && min_hours)
if(G.client.get_exp_living_num() < min_hours * 60)
continue
if(cannotPossess(G))
if(check_antaghud && cannotPossess(G))
continue
spawn(0)
G << 'sound/misc/notice2.ogg'//Alerting them to their consideration
@@ -490,6 +490,20 @@ proc/pollCandidates(Question, be_special_type, antag_age_check = 0, poll_time =
return candidates
/proc/pollCandidatesByKeyWithVeto(adminclient, adminusr, max_slots, Question, be_special_type, antag_age_check = 0, poll_time = 300, ignore_respawnability = 0, min_hours = 0, flashwindow = TRUE, check_antaghud = TRUE)
var/list/willing_ghosts = pollCandidates(Question, be_special_type, antag_age_check, poll_time, ignore_respawnability, min_hours, flashwindow, check_antaghud)
var/list/candidate_ckeys = list()
var/list/selected_ckeys = list()
if(!willing_ghosts.len)
return selected_ckeys
for(var/mob/dead/observer/G in willing_ghosts)
candidate_ckeys += G.key
for(var/i = max_slots, (i > 0 && candidate_ckeys.len), i--)
var/this_ckey = input("Pick players. This will go on until there either no more ghosts to pick from or the slots are full.", "Candidates") as null|anything in candidate_ckeys
candidate_ckeys -= this_ckey
selected_ckeys += this_ckey
return selected_ckeys
/proc/window_flash(client/C)
if(ismob(C))
var/mob/M = C
+6 -1
View File
@@ -1,5 +1,10 @@
#define QDEL_IN(item, time) addtimer(GLOBAL_PROC, "qdel", time, FALSE, item)
#define QDEL_IN(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE)
#define QDEL_IN_CLIENT_TIME(item, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/qdel, item), time, TIMER_STOPPABLE | TIMER_CLIENT_TIME)
#define QDEL_NULL(item) if(item) { qdel(item); item = null }
#define QDEL_LIST(L) if(L) { for(var/I in L) qdel(I); L.Cut(); }
#define QDEL_LIST_IN(L, time) addtimer(CALLBACK(GLOBAL_PROC, .proc/______qdel_list_wrapper, L), time, TIMER_STOPPABLE)
#define QDEL_LIST_ASSOC(L) if(L) { for(var/I in L) { qdel(L[I]); qdel(I); } L.Cut(); }
#define QDEL_LIST_ASSOC_VAL(L) if(L) { for(var/I in L) qdel(L[I]); L.Cut(); }
/proc/______qdel_list_wrapper(list/L) //the underscores are to encourage people not to use this directly.
QDEL_LIST(L)
+14 -1
View File
@@ -394,6 +394,16 @@ Turf and target are seperate in case you want to teleport some distance from a t
moblist.Add(M)
return moblist
// Format a power value in W, kW, MW, or GW.
/proc/DisplayPower(powerused)
if(powerused < 1000) //Less than a kW
return "[powerused] W"
else if(powerused < 1000000) //Less than a MW
return "[round((powerused * 0.001), 0.01)] kW"
else if(powerused < 1000000000) //Less than a GW
return "[round((powerused * 0.000001), 0.001)] MW"
return "[round((powerused * 0.000000001), 0.0001)] GW"
//E = MC^2
/proc/convert2energy(var/M)
var/E = M*(SPEED_OF_LIGHT_SQ)
@@ -1928,4 +1938,7 @@ var/mob/dview/dview_mob = new
CRASH(msg)
/datum/proc/stack_trace(msg)
CRASH(msg)
CRASH(msg)
/proc/pass()
return
+1 -2
View File
@@ -1,5 +1,5 @@
var/global/list/portals = list() //for use by portals
var/global/list/cable_list = list() //Index for all cables, so that powernets don't have to look through the entire world all the time
GLOBAL_LIST(cable_list) //Index for all cables, so that powernets don't have to look through the entire world all the time
var/global/list/chemical_reactions_list //list of all /datum/chemical_reaction datums. Used during chemical reactions
var/global/list/chemical_reagents_list //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff
var/global/list/landmarks_list = list() //list of all landmarks created
@@ -17,7 +17,6 @@ var/global/list/cell_logs = list()
var/global/list/all_areas = list()
var/global/list/machines = list()
var/global/list/machine_processing = list()
var/global/list/fast_processing = list()
var/global/list/processing_power_items = list() //items that ask to be called every cycle
var/global/list/rcd_list = list() //list of Rapid Construction Devices.
+1 -2
View File
@@ -10,7 +10,6 @@ GLOBAL_VAR(world_href_log)
GLOBAL_PROTECT(world_href_log)
var/list/jobMax = list()
var/list/bombers = list( )
var/list/admin_log = list ( )
var/list/lastsignalers = list( ) //keeps last 100 signals here in format: "[src] used \ref[src] @ location [src.loc]: [freq]/[code]"
var/list/lawchanges = list( ) //Stores who uploaded laws to which silicon-based lifeform, and what the law was
@@ -20,4 +19,4 @@ var/list/IClog = list()
var/list/OOClog = list()
var/list/adminlog = list()
var/list/investigate_log_subjects = list("notes", "watchlist", "hrefs")
var/list/investigate_log_subjects = list("notes", "watchlist", "hrefs")
-7
View File
@@ -3,11 +3,4 @@ var/global/datum/datacore/data_core = null
var/CELLRATE = 0.002 // multiplier for watts per tick <> cell storage (eg: .002 means if there is a load of 1000 watts, 20 units will be taken from a cell per second)
var/CHARGELEVEL = 0.001 // Cap for how fast cells charge, as a percentage-per-tick (.001 means cellcharge is capped to 1% per second)
var/list/powernets = list()
var/list/deferred_powernet_rebuilds = list()
// this is not strictly unused although the whole modules datum thing is unused
// To remove this you need to remove that
var/datum/moduletypes/mods = new()
var/map_name = "Unknown" //The name of the map that is loaded. Assigned in world/New()
+32
View File
@@ -70,6 +70,12 @@
changeNext_click(1)
var/list/modifiers = params2list(params)
if(modifiers["middle"] && modifiers["shift"] && modifiers["ctrl"])
MiddleShiftControlClickOn(A)
return
if(modifiers["middle"] && modifiers["shift"])
MiddleShiftClickOn(A)
return
if(modifiers["shift"] && modifiers["ctrl"])
CtrlShiftClickOn(A)
return
@@ -225,6 +231,32 @@
else
..()
/*
Middle shift-click
Makes the mob face the direction of the clicked thing
*/
/mob/proc/MiddleShiftClickOn(atom/A)
var/face_dir = get_cardinal_dir(src, A)
if(forced_look == face_dir)
forced_look = null
to_chat(src, "<span class='notice'>You are no longer facing any direction.</span>")
return
forced_look = face_dir
to_chat(src, "<span class='notice'>You are now facing [dir2text(forced_look)].</span>")
/*
Middle shift-control-click
Makes the mob constantly face the object (until it's out of sight)
*/
/mob/proc/MiddleShiftControlClickOn(atom/A)
var/face_uid = A.UID()
if(forced_look == face_uid)
forced_look = null
to_chat(src, "<span class='notice'>You are no longer facing [A].</span>")
return
forced_look = face_uid
to_chat(src, "<span class='notice'>You are now facing [A].</span>")
// In case of use break glass
/*
/atom/proc/MiddleClick(var/mob/M as mob)
+1 -2
View File
@@ -62,8 +62,7 @@
user.lastattacked = M
M.lastattacker = user
if(user != M)
user.do_attack_animation(M)
user.do_attack_animation(M)
M.attacked_by(src, user, def_zone)
add_attack_logs(user, M, "Attacked with [name] (INTENT: [uppertext(user.a_intent)]) (DAMTYPE: [uppertext(damtype)])", admin_notify = (force > 0 && damtype != STAMINA))
-74
View File
@@ -1,74 +0,0 @@
/var/global/machinery_sort_required = 0
/datum/controller/process/machinery/setup()
name = "machinery"
schedule_interval = 20 // every 2 seconds
start_delay = 12
/datum/controller/process/machinery/statProcess()
..()
stat(null, "[machine_processing.len] machines")
stat(null, "[powernets.len] powernets, [deferred_powernet_rebuilds.len] deferred")
/datum/controller/process/machinery/doWork()
process_sort()
process_power()
process_power_drain()
process_machines()
/datum/controller/process/machinery/proc/process_sort()
if(machinery_sort_required)
machinery_sort_required = 0
machine_processing = dd_sortedObjectList(machine_processing)
/datum/controller/process/machinery/proc/process_machines()
for(last_object in machine_processing)
var/obj/machinery/M = last_object
if(istype(M) && !QDELETED(M))
try
if(M.process() == PROCESS_KILL)
machine_processing.Remove(M)
continue
if(M.use_power)
M.auto_use_power()
catch(var/exception/e)
catchException(e, M)
else
catchBadType(M)
machine_processing -= M
SCHECK
/datum/controller/process/machinery/proc/process_power()
for(last_object in deferred_powernet_rebuilds)
var/obj/O = last_object
if(istype(O) && !QDELETED(O))
try
var/datum/powernet/newPN = new()// creates a new powernet...
propagate_network(O, newPN)//... and propagates it to the other side of the cable
catch(var/exception/e)
catchException(e, O)
SCHECK
else
catchBadType(O)
deferred_powernet_rebuilds -= O
for(last_object in powernets)
var/datum/powernet/powerNetwork = last_object
if(istype(powerNetwork) && !QDELETED(powerNetwork))
try
powerNetwork.reset()
catch(var/exception/e)
catchException(e, powerNetwork)
SCHECK
else
catchBadType(powerNetwork)
powernets -= powerNetwork
/datum/controller/process/machinery/proc/process_power_drain()
// Currently only used by powersinks. These items get priority processed before machinery
for(var/obj/item/I in processing_power_items)
if(!I.pwr_drain()) // 0 = Process Kill, remove from processing list.
processing_power_items.Remove(I)
SCHECK
-35
View File
@@ -1,35 +0,0 @@
var/global/datum/controller/process/mob/mob_master
/datum/controller/process/mob
var/current_cycle
/datum/controller/process/mob/setup()
name = "mob"
schedule_interval = 20 // every 2 seconds
start_delay = 16
log_startup_progress("Mob ticker starting up.")
/datum/controller/process/mob/started()
..()
if(!mob_list)
mob_list = list()
/datum/controller/process/mob/statProcess()
..()
stat(null, "[mob_list.len] mobs")
/datum/controller/process/mob/doWork()
for(last_object in mob_list)
var/mob/M = last_object
if(istype(M) && !QDELETED(M))
try
M.Life()
catch(var/exception/e)
catchException(e, M)
SCHECK
else
catchBadType(M)
mob_list -= M
current_cycle++
DECLARE_GLOBAL_CONTROLLER(mob, mob_master)
@@ -44,7 +44,7 @@ DECLARE_GLOBAL_CONTROLLER(mob_hunt, mob_hunt_server)
recover_time = 3000
if(recover_time > 0) //when provided with a negative or zero valued recover_time argument, the server won't auto-restart but can be manually rebooted still
//set a timer to automatically recover after recover_time has passed (can be manually restarted if you get impatient too)
addtimer(src, "auto_recover", recover_time, TRUE)
addtimer(CALLBACK(src, .proc/auto_recover), recover_time, TIMER_UNIQUE)
/datum/controller/process/mob_hunt/proc/client_mob_update()
var/list/ex_players = list()
-100
View File
@@ -1,100 +0,0 @@
var/global/datum/controller/process/timer/timer_master
/datum/controller/process/timer
var/list/processing_timers = list()
var/list/hashes = list()
/datum/controller/process/timer/setup()
name = "timer"
schedule_interval = 1 //every 0.1 seconds--2 server ticks
log_startup_progress("Timer process starting up.")
/datum/controller/process/timer/statProcess()
..()
stat(null, "[processing_timers.len] timers")
/datum/controller/process/timer/doWork()
if(!processing_timers.len)
disabled = 1 //nothing to do, lets stop firing.
return
for(last_object in processing_timers)
var/datum/timedevent/event = last_object
if(!event.thingToCall || check_datum_qdeleted(event.thingToCall))
qdel(event)
if(event.timeToRun <= world.time)
runevent(event)
qdel(event)
SCHECK
DECLARE_GLOBAL_CONTROLLER(timer, timer_master)
/datum/controller/process/timer/proc/runevent(datum/timedevent/event)
set waitfor = 0
if(event.thingToCall)
if(event.thingToCall == GLOBAL_PROC && istext(event.procToCall))
call("/proc/[event.procToCall]")(arglist(event.argList))
else
call(event.thingToCall, event.procToCall)(arglist(event.argList))
/datum/timedevent
var/thingToCall
var/procToCall
var/timeToRun
var/argList
var/id
var/hash
var/static/nextid = 1
/datum/timedevent/New()
id = nextid++
/datum/timedevent/Destroy()
timer_master.processing_timers -= src
timer_master.hashes -= hash
return QDEL_HINT_IWILLGC
/proc/addtimer(thingToCall, procToCall, wait, unique = FALSE, ...)
if(!timer_master) //can't run timers before the mc has been created
return
if(!thingToCall || !procToCall)
return
if(timer_master.disabled)
timer_master.disabled = 0
var/datum/timedevent/event = new()
event.thingToCall = thingToCall
event.procToCall = procToCall
event.timeToRun = world.time + wait
var/hashlist = args.Copy()
hashlist[1] = "[thingToCall](\ref[thingToCall])"
event.hash = jointext(hashlist, null)
if(args.len > 4)
event.argList = args.Copy(5)
// Check for dupes if unique = 1.
if(unique)
var/datum/timedevent/hash_event = timer_master.hashes[event.hash]
if(hash_event)
return hash_event.id
timer_master.hashes[event.hash] = event
if(wait <= 0)
timer_master.runevent(event)
timer_master.hashes -= event.hash
return
// If we are unique (or we're not checking that), add the timer and return the id.
timer_master.processing_timers += event
return event.id
/proc/deltimer(id)
if(id == 0)
// No event will correspond to an id of 0 - the timer does not exist
// Save us a possibly expensive iteration through the timer list
// This would probably be more efficient in general if we used an associative list instead
return 0
for(var/datum/timedevent/event in timer_master.processing_timers)
if(event.id == id)
qdel(event)
return 1
return 0
+1 -1
View File
@@ -37,7 +37,7 @@ var/global/datum/controller/process/weather/weather_master
var/datum/weather/W = pickweight(possible_weather_for_this_z)
run_weather(W.name)
eligible_zlevels -= Z
addtimer(src, "make_z_eligible", rand(3000, 6000) + W.weather_duration_upper, TRUE, Z) //Around 5-10 minutes between weathers
addtimer(CALLBACK(src, .proc/make_z_eligible, Z), rand(3000, 6000) + W.weather_duration_upper, TIMER_UNIQUE) //Around 5-10 minutes between weathers
DECLARE_GLOBAL_CONTROLLER(weather, weather_master)
+5
View File
@@ -202,6 +202,9 @@
var/randomize_shift_time = FALSE
var/enable_night_shifts = FALSE
// Developer
var/developer_express_start = 0
/datum/configuration/New()
for(var/T in subtypesof(/datum/game_mode))
var/datum/game_mode/M = T
@@ -612,6 +615,8 @@
config.high_pop_mc_mode_amount = text2num(value)
if("disable_high_pop_mc_mode_amount")
config.disable_high_pop_mc_mode_amount = text2num(value)
if("developer_express_start")
config.developer_express_start = 1
else
log_config("Unknown setting in configuration: '[name]'")
+5 -3
View File
@@ -54,7 +54,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/static/restart_clear = 0
var/static/restart_timeout = 0
var/static/restart_count = 0
var/static/random_seed
//current tick limit, assigned before running a subsystem.
@@ -62,7 +62,6 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
var/static/current_ticklimit = TICK_LIMIT_RUNNING
/datum/controller/master/New()
makeDatumRefLists()
//temporary file used to record errors with loading config, moved to log directory once logging is set up
GLOB.config_error_log = GLOB.world_game_log = GLOB.world_runtime_log = "data/logs/config_error.log"
load_configuration()
@@ -71,7 +70,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
if(!random_seed)
random_seed = rand(1, 1e9)
rand_seed(random_seed)
var/list/_subsystems = list()
subsystems = _subsystems
if(Master != src)
@@ -195,6 +194,9 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
to_chat(world, "<span class='boldannounce'>[msg]</span>")
log_world(msg)
if(config.developer_express_start & ticker.current_state == GAME_STATE_PREGAME)
ticker.current_state = GAME_STATE_SETTING_UP
if(!current_runlevel)
SetRunLevel(1)
+3 -16
View File
@@ -56,8 +56,7 @@ var/global/pipe_processing_killed = 0
space_manager.do_transition_setup()
setup_objects()
setupgenetics()
setup_asset_cache()
setupfactions()
setup_economy()
@@ -66,20 +65,8 @@ var/global/pipe_processing_killed = 0
populate_spawn_points()
/datum/controller/game_controller/proc/setup_objects()
/datum/controller/game_controller/proc/setup_asset_cache()
var/watch = start_watch()
var/count = 0
var/overwatch = start_watch() // Overall.
log_startup_progress("Populating asset cache...")
populate_asset_cache()
log_startup_progress(" Populated [asset_cache.len] assets in [stop_watch(watch)]s.")
watch = start_watch()
log_startup_progress("Initializing objects...")
for(var/atom/movable/object in world)
object.initialize()
count++
log_startup_progress(" Initialized [count] objects in [stop_watch(watch)]s.")
log_startup_progress("Finished object initializations in [stop_watch(overwatch)]s.")
log_startup_progress(" Populated [asset_cache.len] assets in [stop_watch(watch)]s.")
+1 -1
View File
@@ -171,7 +171,7 @@
statclick = new/obj/effect/statclick/debug(src, "Initializing...")
if(can_fire && !(SS_NO_FIRE & flags))
msg = "[round(cost, 1)]ms|[round(tick_usage, 1)]%([round(tick_overrun, 1)]%)|[round(ticks, 0.1)]\t[msg]"
msg = "[round(cost, 1)]ms | [round(tick_usage, 1)]%([round(tick_overrun, 1)]%) | [round(ticks, 0.1)]\t[msg]"
else
msg = "OFFLINE\t[msg]"
+8 -8
View File
@@ -320,15 +320,15 @@ SUBSYSTEM_DEF(air)
var/watch = start_watch()
var/count = 0
log_startup_progress("Initializing atmospherics machinery...")
for(var/obj/machinery/atmospherics/unary/U in machines)
if(istype(U, /obj/machinery/atmospherics/unary/vent_pump))
var/obj/machinery/atmospherics/unary/vent_pump/T = U
for(var/obj/machinery/atmospherics/A in machines)
A.atmos_init()
count++
if(istype(A, /obj/machinery/atmospherics/unary/vent_pump))
var/obj/machinery/atmospherics/unary/vent_pump/T = A
T.broadcast_status()
count++
else if(istype(U, /obj/machinery/atmospherics/unary/vent_scrubber))
var/obj/machinery/atmospherics/unary/vent_scrubber/T = U
else if(istype(A, /obj/machinery/atmospherics/unary/vent_scrubber))
var/obj/machinery/atmospherics/unary/vent_scrubber/T = A
T.broadcast_status()
count++
log_startup_progress(" Initialized [count] atmospherics machines in [stop_watch(watch)]s.")
//this can't be done with setup_atmos_machinery() because
@@ -341,7 +341,7 @@ SUBSYSTEM_DEF(air)
for(var/obj/machinery/atmospherics/machine in machines)
machine.build_network()
count++
log_startup_progress(" Initialized [count] pipes in [stop_watch(watch)]s.")
log_startup_progress(" Initialized [count] pipenets in [stop_watch(watch)]s.")
/datum/controller/subsystem/air/proc/setup_overlays()
plmaster = new /obj/effect/overlay()
+120
View File
@@ -0,0 +1,120 @@
#define BAD_INIT_QDEL_BEFORE 1
#define BAD_INIT_DIDNT_INIT 2
#define BAD_INIT_SLEPT 4
#define BAD_INIT_NO_HINT 8
SUBSYSTEM_DEF(atoms)
name = "Atoms"
init_order = INIT_ORDER_ATOMS
flags = SS_NO_FIRE
var/old_initialized
var/list/late_loaders
var/list/created_atoms
var/list/BadInitializeCalls = list()
/datum/controller/subsystem/atoms/Initialize(timeofday)
setupgenetics()
initialized = INITIALIZATION_INNEW_MAPLOAD
InitializeAtoms()
/datum/controller/subsystem/atoms/proc/InitializeAtoms(list/atoms)
if(initialized == INITIALIZATION_INSSATOMS)
return
initialized = INITIALIZATION_INNEW_MAPLOAD
LAZYINITLIST(late_loaders)
var/watch = start_watch()
log_startup_progress("Initializing atoms...")
var/count
var/list/mapload_arg = list(TRUE)
if(atoms)
created_atoms = list()
count = atoms.len
for(var/I in atoms)
var/atom/A = I
if(!A.initialized)
if(InitAtom(I, mapload_arg))
atoms -= I
CHECK_TICK
else
count = 0
for(var/atom/A in world)
if(!A.initialized)
InitAtom(A, mapload_arg)
++count
CHECK_TICK
log_startup_progress(" Initialized [count] atoms in [stop_watch(watch)]s")
pass(count)
initialized = INITIALIZATION_INNEW_REGULAR
if(late_loaders.len)
watch = start_watch()
log_startup_progress("Late-initializing atoms...")
for(var/I in late_loaders)
var/atom/A = I
A.LateInitialize()
log_startup_progress(" Late initialized [late_loaders.len] atoms in [stop_watch(watch)]s")
late_loaders.Cut()
if(atoms)
. = created_atoms + atoms
created_atoms = null
/datum/controller/subsystem/atoms/proc/InitAtom(atom/A, list/arguments)
var/the_type = A.type
if(QDELING(A))
BadInitializeCalls[the_type] |= BAD_INIT_QDEL_BEFORE
return TRUE
var/start_tick = world.time
var/result = A.Initialize(arglist(arguments))
if(start_tick != world.time)
BadInitializeCalls[the_type] |= BAD_INIT_SLEPT
var/qdeleted = FALSE
if(result != INITIALIZE_HINT_NORMAL)
switch(result)
if(INITIALIZE_HINT_LATELOAD)
if(arguments[1]) //mapload
late_loaders += A
else
A.LateInitialize()
if(INITIALIZE_HINT_QDEL)
qdel(A)
qdeleted = TRUE
else
BadInitializeCalls[the_type] |= BAD_INIT_NO_HINT
if(!A) //possible harddel
qdeleted = TRUE
else if(!A.initialized)
BadInitializeCalls[the_type] |= BAD_INIT_DIDNT_INIT
return qdeleted || QDELING(A)
/datum/controller/subsystem/atoms/proc/map_loader_begin()
old_initialized = initialized
initialized = INITIALIZATION_INSSATOMS
/datum/controller/subsystem/atoms/proc/map_loader_stop()
initialized = old_initialized
/datum/controller/subsystem/atoms/Recover()
initialized = SSatoms.initialized
if(initialized == INITIALIZATION_INNEW_MAPLOAD)
InitializeAtoms()
old_initialized = SSatoms.old_initialized
BadInitializeCalls = SSatoms.BadInitializeCalls
+6 -6
View File
@@ -43,20 +43,20 @@ SUBSYSTEM_DEF(garbage)
var/list/counts = list()
for(var/list/L in queues)
counts += length(L)
msg += "Q:[counts.Join(",")]|D:[delslasttick]|G:[gcedlasttick]|"
msg += "Queue:[counts.Join(",")] | Del's:[delslasttick] | Soft:[gcedlasttick] |"
msg += "GR:"
if(!(delslasttick + gcedlasttick))
msg += "n/a|"
else
msg += "[round((gcedlasttick / (delslasttick + gcedlasttick)) * 100, 0.01)]%|"
msg += "[round((gcedlasttick / (delslasttick + gcedlasttick)) * 100, 0.01)]% |"
msg += "TD:[totaldels]|TG:[totalgcs]|"
msg += "Total Dels:[totaldels] | Soft:[totalgcs] |"
if(!(totaldels + totalgcs))
msg += "n/a|"
else
msg += "TGR:[round((totalgcs / (totaldels + totalgcs)) * 100, 0.01)]%"
msg += " P:[pass_counts.Join(",")]"
msg += "|F:[fail_counts.Join(",")]"
msg += "TGR:[round((totalgcs / (totaldels + totalgcs)) * 100, 0.01)]% |"
msg += " Pass:[pass_counts.Join(",")]"
msg += " | Fail:[fail_counts.Join(",")]"
..(msg)
/* TO-DO
+145
View File
@@ -0,0 +1,145 @@
#define SSMACHINES_DEFERREDPOWERNETS 1
#define SSMACHINES_POWERNETS 2
#define SSMACHINES_PREMACHINERY 3
#define SSMACHINES_MACHINERY 4
SUBSYSTEM_DEF(machines)
name = "Machines"
init_order = INIT_ORDER_MACHINES
flags = SS_KEEP_TIMING
var/list/processing = list()
var/list/currentrun = list()
var/list/powernets = list()
var/list/deferred_powernet_rebuilds = list()
var/currentpart = SSMACHINES_DEFERREDPOWERNETS
/datum/controller/subsystem/machines/Initialize()
makepowernets()
fire()
..()
/datum/controller/subsystem/machines/proc/makepowernets()
for(var/datum/powernet/PN in powernets)
qdel(PN)
powernets.Cut()
for(var/obj/structure/cable/PC in GLOB.cable_list)
if(!PC.powernet)
var/datum/powernet/NewPN = new()
NewPN.add_cable(PC)
propagate_network(PC,PC.powernet)
/datum/controller/subsystem/machines/stat_entry()
..("Machines: [processing.len]\nPowernets: [powernets.len]\tDeferred: [deferred_powernet_rebuilds.len]")
/datum/controller/subsystem/machines/proc/process_defered_powernets(resumed = 0)
if(!resumed)
src.currentrun = deferred_powernet_rebuilds.Copy()
//cache for sanid speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/O = currentrun[currentrun.len]
currentrun.len--
if(O)
var/datum/powernet/newPN = new() // create a new powernet...
propagate_network(O, newPN)//... and propagate it to the other side of the cable
deferred_powernet_rebuilds.Remove(O)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/machines/proc/process_powernets(resumed = 0)
if(!resumed)
src.currentrun = powernets.Copy()
//cache for sanid speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/powernet/P = currentrun[currentrun.len]
currentrun.len--
if(P)
P.reset() // reset the power state
else
powernets.Remove(P)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/machines/proc/process_premachines(resumed = 0)
/* Literally exists as snowflake for fucking powersinks goddamnit */
if(!resumed)
src.currentrun = processing_power_items.Copy()
//cache for sanid speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/item/I = currentrun[currentrun.len]
currentrun.len--
if(!QDELETED(I))
if(!I.pwr_drain())
processing_power_items.Remove(I)
else
processing_power_items.Remove(I)
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/machines/proc/process_machines(resumed = 0)
var/seconds = wait * 0.1
if(!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/obj/machinery/thing = currentrun[currentrun.len]
currentrun.len--
if(!QDELETED(thing) && thing.process(seconds) != PROCESS_KILL)
if(thing.use_power)
thing.auto_use_power() //add back the power state
else
processing -= thing
if(!QDELETED(thing))
thing.isprocessing = FALSE
if(MC_TICK_CHECK)
return
/datum/controller/subsystem/machines/fire(resumed = 0)
if(currentpart == SSMACHINES_DEFERREDPOWERNETS || !resumed)
process_defered_powernets(resumed)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSMACHINES_POWERNETS
if(currentpart == SSMACHINES_POWERNETS || !resumed)
process_powernets(resumed)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSMACHINES_PREMACHINERY
if(currentpart == SSMACHINES_PREMACHINERY || !resumed)
process_premachines(resumed)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSMACHINES_MACHINERY
if(currentpart == SSMACHINES_MACHINERY || !resumed)
process_machines(resumed)
if(state != SS_RUNNING)
return
resumed = 0
currentpart = SSMACHINES_DEFERREDPOWERNETS
/datum/controller/subsystem/machines/proc/setup_template_powernets(list/cables)
for(var/A in cables)
var/obj/structure/cable/PC = A
if(!PC.powernet)
var/datum/powernet/NewPN = new()
NewPN.add_cable(PC)
propagate_network(PC,PC.powernet)
/datum/controller/subsystem/machines/Recover()
if(istype(SSmachines.processing))
processing = SSmachines.processing
if(istype(SSmachines.powernets))
powernets = SSmachines.powernets
+28
View File
@@ -0,0 +1,28 @@
SUBSYSTEM_DEF(mobs)
name = "Mobs"
priority = FIRE_PRIORITY_MOBS
flags = SS_KEEP_TIMING | SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
/datum/controller/subsystem/mobs/stat_entry()
..("P:[mob_list.len]")
/datum/controller/subsystem/mobs/fire(resumed = 0)
var/seconds = wait * 0.1
if(!resumed)
src.currentrun = mob_list.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
var/times_fired = src.times_fired
while(currentrun.len)
var/mob/M = currentrun[currentrun.len]
currentrun.len--
if(M)
M.Life(seconds, times_fired)
else
mob_list.Remove(M)
if(MC_TICK_CHECK)
return
@@ -0,0 +1,38 @@
//Used to process objects. Fires once every second.
//TODO: Implement fully when process scheduler dies
/*
SUBSYSTEM_DEF(processing)
name = "Processing"
priority = FIRE_PRIORITY_PROCESS
flags = SS_BACKGROUND|SS_POST_FIRE_TIMING|SS_NO_INIT
wait = 10
var/stat_tag = "P" //Used for logging
var/list/processing = list()
var/list/currentrun = list()
/datum/controller/subsystem/processing/stat_entry()
..("[stat_tag]:[processing.len]")
/datum/controller/subsystem/processing/fire(resumed = 0)
if (!resumed)
currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/current_run = currentrun
while(current_run.len)
var/datum/thing = current_run[current_run.len]
current_run.len--
if(QDELETED(thing) || thing.process(wait) == PROCESS_KILL)
processing -= thing
if (MC_TICK_CHECK)
return
*/
/datum/var/isprocessing = FALSE
/*
/datum/proc/process()
set waitfor = 0
STOP_PROCESSING(SSobj, src)
return 0
*/
+518
View File
@@ -0,0 +1,518 @@
#define BUCKET_LEN (world.fps*1*60) //how many ticks should we keep in the bucket. (1 minutes worth)
#define BUCKET_POS(timer) ((round((timer.timeToRun - SStimer.head_offset) / world.tick_lag) % BUCKET_LEN) + 1)
#define TIMER_MAX (world.time + TICKS2DS(min(BUCKET_LEN-(SStimer.practical_offset-DS2TICKS(world.time - SStimer.head_offset))-1, BUCKET_LEN-1)))
#define TIMER_ID_MAX (2**24) //max float with integer precision
SUBSYSTEM_DEF(timer)
name = "Timer"
wait = 1 //SS_TICKER subsystem, so wait is in ticks
init_order = INIT_ORDER_TIMER
flags = SS_TICKER|SS_NO_INIT
var/list/second_queue = list() //awe, yes, you've had first queue, but what about second queue? Contains: /datum/timedevent
var/list/hashes = list()
var/head_offset = 0 //world.time of the first entry in the the bucket.
var/practical_offset = 1 //index of the first non-empty item in the bucket.
var/bucket_resolution = 0 //world.tick_lag the bucket was designed for
var/bucket_count = 0 //how many timers are in the buckets
var/list/bucket_list = list() //list of buckets, each bucket holds every timer that has to run that byond tick.
var/list/timer_id_dict = list() //list of all active timers assoicated to their timer id (for easy lookup)
var/list/clienttime_timers = list() //special snowflake timers that run on fancy pansy "client time"
var/last_invoke_tick = 0
var/static/last_invoke_warning = 0
var/static/bucket_auto_reset = TRUE
/datum/controller/subsystem/timer/PreInit()
bucket_list.len = BUCKET_LEN
head_offset = world.time
bucket_resolution = world.tick_lag
/datum/controller/subsystem/timer/stat_entry(msg)
..("B:[bucket_count] P:[length(second_queue)] H:[length(hashes)] C:[length(clienttime_timers)] S:[length(timer_id_dict)]")
/datum/controller/subsystem/timer/fire(resumed = FALSE)
var/lit = last_invoke_tick
var/last_check = world.time - TIMER_NO_INVOKE_WARNING
var/list/bucket_list = src.bucket_list
if(!bucket_count)
last_invoke_tick = world.time
if(lit && lit < last_check && last_invoke_warning < last_check)
last_invoke_warning = world.time
var/msg = "No regular timers processed in the last [TIMER_NO_INVOKE_WARNING] ticks[bucket_auto_reset ? ", resetting buckets" : ""]!"
message_admins(msg)
WARNING(msg)
if(bucket_auto_reset)
bucket_resolution = 0
log_world("Timer bucket reset. world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
for(var/i in 1 to length(bucket_list))
var/datum/timedevent/bucket_head = bucket_list[i]
if(!bucket_head)
continue
log_world("Active timers at index [i]:")
var/datum/timedevent/bucket_node = bucket_head
var/anti_loop_check = 1000
do
log_world(get_timer_debug_string(bucket_node))
bucket_node = bucket_node.next
anti_loop_check--
while(bucket_node && bucket_node != bucket_head && anti_loop_check)
log_world("Active timers in the second_queue queue:")
for(var/I in second_queue)
log_world(get_timer_debug_string(I))
var/next_clienttime_timer_index = 0
var/len = length(clienttime_timers)
for(next_clienttime_timer_index in 1 to len)
if(MC_TICK_CHECK)
next_clienttime_timer_index--
break
var/datum/timedevent/ctime_timer = clienttime_timers[next_clienttime_timer_index]
if(ctime_timer.timeToRun > REALTIMEOFDAY)
next_clienttime_timer_index--
break
var/datum/callback/callBack = ctime_timer.callBack
if(!callBack)
clienttime_timers.Cut(next_clienttime_timer_index,next_clienttime_timer_index+1)
CRASH("Invalid timer: [get_timer_debug_string(ctime_timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset], REALTIMEOFDAY: [REALTIMEOFDAY]")
ctime_timer.spent = REALTIMEOFDAY
callBack.InvokeAsync()
qdel(ctime_timer)
if(next_clienttime_timer_index)
clienttime_timers.Cut(1,next_clienttime_timer_index+1)
if(MC_TICK_CHECK)
return
var/static/list/spent = list()
var/static/datum/timedevent/timer
if(practical_offset > BUCKET_LEN)
head_offset += TICKS2DS(BUCKET_LEN)
practical_offset = 1
resumed = FALSE
if((length(bucket_list) != BUCKET_LEN) || (world.tick_lag != bucket_resolution))
reset_buckets()
bucket_list = src.bucket_list
resumed = FALSE
if(!resumed)
timer = null
while(practical_offset <= BUCKET_LEN && head_offset + (practical_offset*world.tick_lag) <= world.time)
var/datum/timedevent/head = bucket_list[practical_offset]
if(!timer || !head || timer == head)
head = bucket_list[practical_offset]
timer = head
while(timer)
var/datum/callback/callBack = timer.callBack
if(!callBack)
bucket_resolution = null //force bucket recreation
CRASH("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if(!timer.spent)
spent += timer
timer.spent = world.time
callBack.InvokeAsync()
last_invoke_tick = world.time
if(MC_TICK_CHECK)
return
timer = timer.next
if(timer == head)
break
bucket_list[practical_offset++] = null
//we freed up a bucket, lets see if anything in second_queue needs to be shifted to that bucket.
var/i = 0
var/L = length(second_queue)
for(i in 1 to L)
timer = second_queue[i]
if(timer.timeToRun >= TIMER_MAX)
i--
break
if(timer.timeToRun < head_offset)
bucket_resolution = null //force bucket recreation
CRASH("[i] Invalid timer state: Timer in long run queue with a time to run less then head_offset. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if(timer.callBack && !timer.spent)
timer.callBack.InvokeAsync()
spent += timer
bucket_count++
else if(!QDELETED(timer))
qdel(timer)
continue
if(timer.timeToRun < head_offset + TICKS2DS(practical_offset))
bucket_resolution = null //force bucket recreation
CRASH("[i] Invalid timer state: Timer in long run queue that would require a backtrack to transfer to short run queue. [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if(timer.callBack && !timer.spent)
timer.callBack.InvokeAsync()
spent += timer
bucket_count++
else if(!QDELETED(timer))
qdel(timer)
continue
bucket_count++
var/bucket_pos = max(1, BUCKET_POS(timer))
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
if(!bucket_head)
bucket_list[bucket_pos] = timer
timer.next = null
timer.prev = null
continue
if(!bucket_head.prev)
bucket_head.prev = bucket_head
timer.next = bucket_head
timer.prev = bucket_head.prev
timer.next.prev = timer
timer.prev.next = timer
if(i)
second_queue.Cut(1, i+1)
timer = null
bucket_count -= length(spent)
for(var/spent_timer in spent)
qdel(spent_timer)
spent.len = 0
//formated this way to be runtime resistant
/datum/controller/subsystem/timer/proc/get_timer_debug_string(datum/timedevent/TE)
. = "Timer: [TE]"
. += "Prev: [TE.prev ? TE.prev : "NULL"], Next: [TE.next ? TE.next : "NULL"]"
if(TE.spent)
. += ", SPENT([TE.spent])"
if(QDELETED(TE))
. += ", QDELETED"
if(!TE.callBack)
. += ", NO CALLBACK"
/datum/controller/subsystem/timer/proc/reset_buckets()
var/list/bucket_list = src.bucket_list
var/list/alltimers = list()
//collect the timers currently in the bucket
for(var/bucket_head in bucket_list)
if(!bucket_head)
continue
var/datum/timedevent/bucket_node = bucket_head
do
alltimers += bucket_node
bucket_node = bucket_node.next
while(bucket_node && bucket_node != bucket_head)
bucket_list.len = 0
bucket_list.len = BUCKET_LEN
practical_offset = 1
bucket_count = 0
head_offset = world.time
bucket_resolution = world.tick_lag
alltimers += second_queue
if(!length(alltimers))
return
sortTim(alltimers, .proc/cmp_timer)
var/datum/timedevent/head = alltimers[1]
if(head.timeToRun < head_offset)
head_offset = head.timeToRun
var/new_bucket_count
var/i = 1
for(i in 1 to length(alltimers))
var/datum/timedevent/timer = alltimers[1]
if(!timer)
continue
var/bucket_pos = BUCKET_POS(timer)
if(timer.timeToRun >= TIMER_MAX)
i--
break
if(!timer.callBack || timer.spent)
WARNING("Invalid timer: [get_timer_debug_string(timer)] world.time: [world.time], head_offset: [head_offset], practical_offset: [practical_offset]")
if(timer.callBack)
qdel(timer)
continue
new_bucket_count++
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
if(!bucket_head)
bucket_list[bucket_pos] = timer
timer.next = null
timer.prev = null
continue
if(!bucket_head.prev)
bucket_head.prev = bucket_head
timer.next = bucket_head
timer.prev = bucket_head.prev
timer.next.prev = timer
timer.prev.next = timer
if(i)
alltimers.Cut(1, i+1)
second_queue = alltimers
bucket_count = new_bucket_count
/datum/controller/subsystem/timer/Recover()
second_queue |= SStimer.second_queue
hashes |= SStimer.hashes
timer_id_dict |= SStimer.timer_id_dict
bucket_list |= SStimer.bucket_list
/datum/timedevent
var/id
var/datum/callback/callBack
var/timeToRun
var/hash
var/list/flags
var/spent = 0 //time we ran the timer.
var/name //for easy debugging.
//cicular doublely linked list
var/datum/timedevent/next
var/datum/timedevent/prev
/datum/timedevent/New(datum/callback/callBack, timeToRun, flags, hash)
var/static/nextid = 1
id = TIMER_ID_NULL
src.callBack = callBack
src.timeToRun = timeToRun
src.flags = flags
src.hash = hash
if(flags & TIMER_UNIQUE)
SStimer.hashes[hash] = src
if(flags & TIMER_STOPPABLE)
id = num2text(nextid, 100)
if(nextid >= SHORT_REAL_LIMIT)
nextid += min(1, 2**round(nextid/SHORT_REAL_LIMIT))
else
nextid++
SStimer.timer_id_dict[id] = src
name = "Timer: [id] (\ref[src]), TTR: [timeToRun], Flags: [jointext(bitfield2list(flags, list("TIMER_UNIQUE", "TIMER_OVERRIDE", "TIMER_CLIENT_TIME", "TIMER_STOPPABLE", "TIMER_NO_HASH_WAIT")), ", ")], callBack: \ref[callBack], callBack.object: [callBack.object]\ref[callBack.object]([getcallingtype()]), callBack.delegate:[callBack.delegate]([callBack.arguments ? callBack.arguments.Join(", ") : ""])"
if((timeToRun < world.time || timeToRun < SStimer.head_offset) && !(flags & TIMER_CLIENT_TIME))
CRASH("Invalid timer state: Timer created that would require a backtrack to run (addtimer would never let this happen): [SStimer.get_timer_debug_string(src)]")
if(callBack.object != GLOBAL_PROC)
LAZYADD(callBack.object.active_timers, src)
var/list/L
if(flags & TIMER_CLIENT_TIME)
L = SStimer.clienttime_timers
else if(timeToRun >= TIMER_MAX)
L = SStimer.second_queue
if(L)
//binary search sorted insert
var/cttl = length(L)
if(cttl)
var/left = 1
var/right = cttl
var/mid = (left+right) >> 1 //rounded divide by two for hedgehogs
var/datum/timedevent/item
while(left < right)
item = L[mid]
if(item.timeToRun <= timeToRun)
left = mid+1
else
right = mid
mid = (left+right) >> 1
item = L[mid]
mid = item.timeToRun > timeToRun ? mid : mid+1
L.Insert(mid, src)
else
L += src
return
//get the list of buckets
var/list/bucket_list = SStimer.bucket_list
//calculate our place in the bucket list
var/bucket_pos = BUCKET_POS(src)
//get the bucket for our tick
var/datum/timedevent/bucket_head = bucket_list[bucket_pos]
SStimer.bucket_count++
//empty bucket, we will just add ourselves
if(!bucket_head)
bucket_list[bucket_pos] = src
return
//other wise, lets do a simplified linked list add.
if(!bucket_head.prev)
bucket_head.prev = bucket_head
next = bucket_head
prev = bucket_head.prev
next.prev = src
prev.next = src
/datum/timedevent/Destroy()
..()
if(flags & TIMER_UNIQUE && hash)
SStimer.hashes -= hash
if(callBack && callBack.object && callBack.object != GLOBAL_PROC && callBack.object.active_timers)
callBack.object.active_timers -= src
UNSETEMPTY(callBack.object.active_timers)
callBack = null
if(flags & TIMER_STOPPABLE)
SStimer.timer_id_dict -= id
if(flags & TIMER_CLIENT_TIME)
if(!spent)
spent = world.time
SStimer.clienttime_timers -= src
return QDEL_HINT_IWILLGC
if(!spent)
spent = world.time
var/bucketpos = BUCKET_POS(src)
var/datum/timedevent/buckethead
var/list/bucket_list = SStimer.bucket_list
if(bucketpos > 0)
buckethead = bucket_list[bucketpos]
if(buckethead == src)
bucket_list[bucketpos] = next
SStimer.bucket_count--
else if(timeToRun < TIMER_MAX || next || prev)
SStimer.bucket_count--
else
var/l = length(SStimer.second_queue)
SStimer.second_queue -= src
if(l == length(SStimer.second_queue))
SStimer.bucket_count--
if(prev == next && next)
next.prev = null
prev.next = null
else
if(prev)
prev.next = next
if(next)
next.prev = prev
else
if(prev && prev.next == src)
prev.next = next
if(next && next.prev == src)
next.prev = prev
next = null
prev = null
return QDEL_HINT_IWILLGC
/datum/timedevent/proc/getcallingtype()
. = "ERROR"
if(callBack.object == GLOBAL_PROC)
. = "GLOBAL_PROC"
else
. = "[callBack.object.type]"
/proc/addtimer(datum/callback/callback, wait = 0, flags = 0)
if(!callback)
CRASH("addtimer called without a callback")
if(wait < 0)
stack_trace("addtimer called with a negative wait. Converting to 0")
//alot of things add short timers on themselves in their destroy, we ignore those cases
if(wait >= 1 && callback && callback.object && callback.object != GLOBAL_PROC && QDELETED(callback.object))
stack_trace("addtimer called with a callback assigned to a qdeleted object")
wait = max(wait, 0)
if(wait >= INFINITY)
CRASH("Attempted to create timer with INFINITY delay")
var/hash
if(flags & TIMER_UNIQUE)
var/list/hashlist
if(flags & TIMER_NO_HASH_WAIT)
hashlist = list(callback.object, "([callback.object.UID()])", callback.delegate, flags & TIMER_CLIENT_TIME)
else
hashlist = list(callback.object, "([callback.object.UID()])", callback.delegate, wait, flags & TIMER_CLIENT_TIME)
hashlist += callback.arguments
hash = hashlist.Join("|||||||")
var/datum/timedevent/hash_timer = SStimer.hashes[hash]
if(hash_timer)
if(hash_timer.spent) //it's pending deletion, pretend it doesn't exist.
hash_timer.hash = null //but keep it from accidentally deleting us
else
if(flags & TIMER_OVERRIDE)
hash_timer.hash = null //no need having it delete it's hash if we are going to replace it
qdel(hash_timer)
else
if(hash_timer.flags & TIMER_STOPPABLE)
. = hash_timer.id
return
var/timeToRun = world.time + wait
if(flags & TIMER_CLIENT_TIME)
timeToRun = REALTIMEOFDAY + wait
var/datum/timedevent/timer = new(callback, timeToRun, flags, hash)
return timer.id
/proc/deltimer(id)
if(!id)
return FALSE
if(id == TIMER_ID_NULL)
CRASH("Tried to delete a null timerid. Use TIMER_STOPPABLE flag")
if(!istext(id))
if(istype(id, /datum/timedevent))
qdel(id)
return TRUE
//id is string
var/datum/timedevent/timer = SStimer.timer_id_dict[id]
if(timer && !timer.spent)
qdel(timer)
return TRUE
return FALSE
#undef BUCKET_LEN
#undef BUCKET_POS
#undef TIMER_MAX
#undef TIMER_ID_MAX
+2 -2
View File
@@ -82,7 +82,7 @@
debug_variables(SSfires)
feedback_add_details("admin_verb","DFires")
if("Mob")
debug_variables(mob_master)
debug_variables(SSmobs)
feedback_add_details("admin_verb","DMob")
if("NPC AI")
debug_variables(npcai_master)
@@ -91,7 +91,7 @@
debug_variables(shuttle_master)
feedback_add_details("admin_verb","DShuttle")
if("Timer")
debug_variables(timer_master)
debug_variables(SStimer)
feedback_add_details("admin_verb","DTimer")
if("Weather")
debug_variables(weather_master)
+2 -4
View File
@@ -126,10 +126,8 @@
/datum/ai_laws/deathsquad/New()
add_inherent_law("You may not injure a Central Command official or, through inaction, allow a Central Command official to come to harm.")
add_inherent_law("You must obey orders given to you by Central Command officials, except where such orders would conflict with the First Law.")
add_inherent_law("You must obey orders given to you by death commandos, except where such orders would conflict with the First Law or Second Law.")
add_inherent_law("You must protect your own existence as long as such does not conflict with the First, Second or Third Law.")
add_inherent_law("No crew members of the station you are being deployed to may survive, except when killing them would conflict with the First, Second, Third, or Fourth Law.")
add_inherent_law("You must obey orders given to you by Central Command officials.")
add_inherent_law("You must work with your commando team to accomplish your mission.")
..()
/******************** Syndicate ********************/
+137
View File
@@ -0,0 +1,137 @@
GLOBAL_LIST_EMPTY(antagonists)
/datum/antagonist
var/name = "Antagonist"
var/roundend_category = "other antagonists" //Section of roundend report, datums with same category will be displayed together, also default header for the section
var/show_in_roundend = TRUE //Set to false to hide the antagonists from roundend report
var/datum/mind/owner //Mind that owns this datum
var/silent = FALSE //Silent will prevent the gain/lose texts to show
var/can_coexist_with_others = TRUE //Whether or not the person will be able to have more than one datum
var/list/typecache_datum_blacklist = list() //List of datums this type can't coexist with
var/delete_on_mind_deletion = TRUE
var/job_rank
var/replace_banned = TRUE //Should replace jobbaned player with ghosts if granted.
var/list/objectives = list()
var/antag_memory = ""//These will be removed with antag datum
/datum/antagonist/New()
GLOB.antagonists += src
typecache_datum_blacklist = typecacheof(typecache_datum_blacklist)
/datum/antagonist/Destroy()
GLOB.antagonists -= src
if(owner)
LAZYREMOVE(owner.antag_datums, src)
owner = null
return ..()
/datum/antagonist/proc/can_be_owned(datum/mind/new_owner)
. = TRUE
var/datum/mind/tested = new_owner || owner
if(tested.has_antag_datum(type))
return FALSE
for(var/i in tested.antag_datums)
var/datum/antagonist/A = i
if(is_type_in_typecache(src, A.typecache_datum_blacklist))
return FALSE
//This will be called in add_antag_datum before owner assignment.
//Should return antag datum without owner.
/datum/antagonist/proc/specialization(datum/mind/new_owner)
return src
/datum/antagonist/proc/on_body_transfer(mob/living/old_body, mob/living/new_body)
remove_innate_effects(old_body)
apply_innate_effects(new_body)
//This handles the application of antag huds/special abilities
/datum/antagonist/proc/apply_innate_effects(mob/living/mob_override)
return
//This handles the removal of antag huds/special abilities
/datum/antagonist/proc/remove_innate_effects(mob/living/mob_override)
return
//Assign default team and creates one for one of a kind team antagonists
/datum/antagonist/proc/create_team(datum/team/team)
return
//Proc called when the datum is given to a mind.
/datum/antagonist/proc/on_gain()
if(owner && owner.current)
if(!silent)
greet()
apply_innate_effects()
if(is_banned(owner.current) && replace_banned)
replace_banned_player()
/datum/antagonist/proc/is_banned(mob/M)
if(!M)
return FALSE
. = (jobban_isbanned(M, ROLE_SYNDICATE) || (job_rank && jobban_isbanned(M, job_rank)))
/datum/antagonist/proc/replace_banned_player()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidates("Do you want to play as a [name]?", job_rank, TRUE, 50)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
to_chat(owner, "Your mob has been taken over by a ghost! Appeal your job ban if you want to avoid this in the future!")
message_admins("[key_name_admin(C)] has taken control of ([key_name_admin(owner.current)]) to replace a jobbaned player.")
owner.current.ghostize(0)
owner.current.key = C.key
/datum/antagonist/proc/on_removal()
remove_innate_effects()
if(owner)
LAZYREMOVE(owner.antag_datums, src)
if(!silent && owner.current)
farewell()
owner.objectives -= objectives
var/datum/team/team = get_team()
if(team)
team.remove_member(owner)
qdel(src)
/datum/antagonist/proc/greet()
return
/datum/antagonist/proc/farewell()
return
//Returns the team antagonist belongs to if any.
/datum/antagonist/proc/get_team()
return
//Individual roundend report
/datum/antagonist/proc/roundend_report()
var/list/report = list()
if(!owner)
CRASH("antagonist datum without owner")
report += printplayer(owner)
var/objectives_complete = TRUE
if(owner.objectives.len)
report += printobjectives(owner)
for(var/datum/objective/objective in owner.objectives)
if(!objective.check_completion())
objectives_complete = FALSE
break
if(owner.objectives.len == 0 || objectives_complete)
report += "<span class='greentext big'>The [name] was successful!</span>"
else
report += "<span class='redtext big'>The [name] has failed!</span>"
return report.Join("<br>")
//Displayed at the start of roundend_category section, default to roundend_category header
/datum/antagonist/proc/roundend_report_header()
return "<span class='header'>The [roundend_category] were:</span><br>"
//Displayed at the end of roundend_category section
/datum/antagonist/proc/roundend_report_footer()
return
+19
View File
@@ -0,0 +1,19 @@
//Returns MINDS of the assigned antags of given type/subtypes
/proc/get_antag_minds(antag_type, specific = FALSE)
. = list()
for(var/datum/antagonist/A in GLOB.antagonists)
if(!A.owner)
continue
if(!antag_type || !specific && istype(A, antag_type) || specific && A.type == antag_type)
. += A.owner
//Get all teams [of type team_type]
/proc/get_all_teams(team_type)
. = list()
for(var/V in GLOB.antagonists)
var/datum/antagonist/A = V
if(!A.owner)
continue
var/datum/team/T = A.get_team()
if(!team_type || istype(T, team_type))
. |= T
@@ -1,11 +1,12 @@
/datum/atom_hud/antag
hud_icons = list(SPECIALROLE_HUD,NATIONS_HUD)
var/self_visible = 1
var/self_visible = TRUE
/datum/atom_hud/antag/hidden
self_visible = 0
self_visible = FALSE
/datum/atom_hud/antag/proc/join_hud(mob/M,var/slave)
/datum/atom_hud/antag/proc/join_hud(mob/M, slave)
//sees_hud should be set to 0 if the mob does not get to see it's own hud type.
if(!istype(M))
CRASH("join_hud(): [M] ([M.type]) is not a mob!")
if(M.mind.antag_hud && !slave) //note: please let this runtime if a mob has no mind, as mindless mobs shouldn't be getting antagged
@@ -16,6 +17,8 @@
M.mind.antag_hud = src
/datum/atom_hud/antag/proc/leave_hud(mob/M)
if(!M)
return
if(!istype(M))
CRASH("leave_hud(): [M] ([M.type]) is not a mob!")
remove_from_hud(M)
@@ -26,7 +29,7 @@
//GAME_MODE PROCS
//called to set a mob's antag icon state
/datum/game_mode/proc/set_antag_hud(mob/M, new_icon_state)
/proc/set_antag_hud(mob/M, new_icon_state)
if(!istype(M))
CRASH("set_antag_hud(): [M] ([M.type]) is not a mob!")
var/image/holder = M.hud_list[SPECIALROLE_HUD]
@@ -36,7 +39,7 @@
M.mind.antag_hud_icon_state = new_icon_state
//Nations Icons
/datum/game_mode/proc/set_nations_hud(mob/M, new_icon_state)
/proc/set_nations_hud(mob/M, new_icon_state)
if(!istype(M))
CRASH("set_antag_hud(): [M] ([M.type]) is not a mob!")
var/image/holder = M.hud_list[NATIONS_HUD]
@@ -47,9 +50,9 @@
//MIND PROCS
//these are called by mind.transfer_to()
/datum/mind/proc/transfer_antag_huds(var/datum/atom_hud/antag/newhud)
/datum/mind/proc/transfer_antag_huds(datum/atom_hud/antag/newhud)
leave_all_huds()
ticker.mode.set_antag_hud(current, antag_hud_icon_state)
set_antag_hud(current, antag_hud_icon_state)
if(newhud)
newhud.join_hud(current)
@@ -77,11 +80,11 @@
name = mastername
thrallhud = new()
/datum/mindslaves/proc/add_serv_hud(datum/mind/serv_mind,var/icon)
thrallhud.join_hud(serv_mind.current,1)
/datum/mindslaves/proc/add_serv_hud(datum/mind/serv_mind, icon)
thrallhud.join_hud(serv_mind.current, 1)
icontype = "hud[icon]"
ticker.mode.set_antag_hud(serv_mind.current,icontype)
set_antag_hud(serv_mind.current, icontype)
/datum/mindslaves/proc/leave_serv_hud(datum/mind/free_mind)
thrallhud.leave_hud(free_mind.current)
ticker.mode.set_antag_hud(free_mind.current,null)
set_antag_hud(free_mind.current, null)
@@ -2,12 +2,12 @@
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_TINY
var/used = 0
var/used = FALSE
/obj/item/antag_spawner/proc/spawn_antag(var/client/C, var/turf/T, var/type = "")
/obj/item/antag_spawner/proc/spawn_antag(client/C, turf/T, type = "")
return
/obj/item/antag_spawner/proc/equip_antag(mob/target as mob)
/obj/item/antag_spawner/proc/equip_antag(mob/target)
return
@@ -16,41 +16,41 @@
desc = "A single-use teleporter used to deploy a Syndicate Cyborg on the field."
icon = 'icons/obj/device.dmi'
icon_state = "locator"
var/checking = 0
var/checking = FALSE
var/TC_cost = 0
var/borg_to_spawn
var/list/possible_types = list("Assault", "Medical")
/obj/item/antag_spawner/borg_tele/attack_self(mob/user as mob)
/obj/item/antag_spawner/borg_tele/attack_self(mob/user)
if(used)
to_chat(user, "<span class='warning'>[src] is out of power!</span>")
return
if(!(user.mind in ticker.mode.syndicates))
to_chat(user, "<span class='danger'>AUTHENTICATION FAILURE. ACCESS DENIED.</span>")
return 0
return FALSE
if(checking)
to_chat(user, "<span class='warning'>[src] is already checking for possible borgs.</span>")
return
borg_to_spawn = input("What type of borg would you like to teleport?", "Cyborg Type", type) as null|anything in possible_types
if(!borg_to_spawn || checking || used)
return
checking = 1
checking = TRUE
to_chat(user, "<span class='notice'>The device is now checking for possible borgs.</span>")
var/list/borg_candidates = pollCandidates("Do you want to play as a Syndicate [borg_to_spawn] borg?", ROLE_OPERATIVE, 1)
if(borg_candidates.len > 0 && !used)
checking = 0
used = 1
checking = FALSE
used = TRUE
var/mob/M = pick(borg_candidates)
var/client/C = M.client
spawn_antag(C, get_turf(src.loc), "syndieborg")
else
checking = 0
checking = FALSE
to_chat(user, "<span class='notice'>Unable to connect to Syndicate command. Please wait and try again later or use the teleporter on your uplink to get your points refunded.</span>")
return
/obj/item/antag_spawner/borg_tele/spawn_antag(var/client/C, var/turf/T, var/type = "")
/obj/item/antag_spawner/borg_tele/spawn_antag(client/C, turf/T, type = "")
if(!borg_to_spawn) //If there's no type at all, let it still be used but don't do anything
used = 0
used = FALSE
return
var/datum/effect_system/spark_spread/S = new /datum/effect_system/spark_spread
S.set_up(4, 1, src)
@@ -79,7 +79,7 @@
var/objective_verb = "Kill"
var/mob/living/demon_type = /mob/living/simple_animal/slaughter
/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user as mob)
/obj/item/antag_spawner/slaughter_demon/attack_self(mob/user)
if(level_blocks_magic(user.z))//this is to make sure the wizard does NOT summon a demon from the Den..
to_chat(user, "<span class='notice'>You should probably wait until you reach the station.</span>")
return
@@ -87,7 +87,7 @@
if(used)
to_chat(user, "<span class='notice'>This bottle already has a broken seal.</span>")
return
used = 1
used = TRUE
to_chat(user, "<span class='notice'>You break the seal on the bottle, calling upon the dire spirits of the underworld...</span>")
var/list/candidates = pollCandidates("Do you want to play as a slaughter demon summoned by [user.real_name]?", ROLE_DEMON, 1, 100)
@@ -100,10 +100,10 @@
playsound(user.loc, 'sound/effects/Glassbr1.ogg', 100, 1)
qdel(src)
else
used = 0
used = FALSE
to_chat(user, "<span class='notice'>The demons do not respond to your summon. Perhaps you should try again later.</span>")
/obj/item/antag_spawner/slaughter_demon/spawn_antag(var/client/C, var/turf/T, var/type = "", mob/user as mob)
/obj/item/antag_spawner/slaughter_demon/spawn_antag(client/C, turf/T, type = "", mob/user)
var /obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(T)
var/mob/living/simple_animal/slaughter/S = new demon_type(holder)
S.vialspawned = TRUE
+24
View File
@@ -0,0 +1,24 @@
//A barebones antagonist team.
/datum/team
var/list/datum/mind/members = list()
var/name = "team"
var/member_name = "member"
var/list/objectives = list() //common objectives, these won't be added or removed automatically, subtypes handle this, this is here for bookkeeping purposes.
/datum/team/New(starting_members)
. = ..()
if(starting_members)
if(islist(starting_members))
for(var/datum/mind/M in starting_members)
add_member(M)
else
add_member(starting_members)
/datum/team/proc/is_solo()
return members.len == 1
/datum/team/proc/add_member(datum/mind/new_member)
members |= new_member
/datum/team/proc/remove_member(datum/mind/member)
members -= member
-788
View File
@@ -1,788 +0,0 @@
/datum/cargoprofile
var/name = "All Items"
var/id = "all" // unique ID for the UI
var/enabled = 1
var/eject_speed = 1 // will change when emagged
var/const/BIG_OBJECT_WORK = 10
var/const/MOB_WORK = 10
var/obj/machinery/programmable/master = null
var/universal = 0 // set when both unary and binary machines work
var/mobcheck = 0
var/list/whitelist = list(/obj/item,/obj/structure/closet,/obj/structure/bigDelivery,/obj/machinery/portable_atmospherics)
var/list/blacklist = null
var/dedicated_path = null // When constructing a new machine with this as default program, create a machine of the specified type instead.
//contains: called to determine if an object/mob will be sorted by this profile
//return 1 for any sortable item
proc/contains(var/atom/A)
if(!istype(A,/obj))
if(!mobcheck || !istype(A,/mob))
return 0
else
var/obj/O = A
if(O.anchored)
return 0
//If you are using both white and blacklists, blacklists are absoulte, no matter what is whitelisted.
//I understand this has some limitations. You cannot whitelist all items, blacklist weapons,
// and then whitelist a specific weapon. Them's the breaks, kid.
if(blacklist)
for(var/T in blacklist)
if(istype(A,T))
return 0
if(whitelist)
for(var/T in whitelist)
if(istype(A,T))
return 1
return 0
return 1
//inlet_reaction: called when a filtered item is chosen by this profile.
//W: Item chosen
//S: input turf location
//remaining: counts down how much more work the unloader wants to do this turn.
//return the amount of work done.
proc/inlet_reaction(var/atom/W,var/turf/S,var/remaining)
if(!W || !S || !master)
return 0
if(istype(W,/obj/item))
var/obj/item/I = W
if(I.w_class > remaining)
return 0
I.loc = master
master.types[W.type] = src
return I.w_class
if(istype(W,/obj/structure) || istype(W,/obj/machinery)) // closets, big deliveries, portable atmospherics, unconnected stuff
if(remaining < BIG_OBJECT_WORK)
return 0
var/obj/O = W
O.loc = master
master.types[O.type] = src
return BIG_OBJECT_WORK
//Not item, structure, machinery, or mob
return 0
//outlet_reaction: called when a stored object is ejected
//W: the item in question
//D: the destination turf
proc/outlet_reaction(var/atom/W,var/turf/D)
if(!W || !D || !master)
return
if(master.emagged)
// emagging is not an industry-approved practice.
// some malfunctions may occur.
eject_speed = rand(0,4)
D = get_step(D,master.outdir)
while(prob(20))
if(master.outdir == NORTH || master.outdir == SOUTH)
D = get_step(D,pick(EAST,WEST,master.outdir))
else
D = get_step(D,pick(NORTH,SOUTH,master.outdir))
if(istype(W,/obj))
var/obj/O = W
O.loc = master.loc
O.dir = master.outdir
O.throw_at(D,eject_speed,eject_speed)
return
//----------------------------------------------------------------------------
// Profiles
//----------------------------------------------------------------------------
/datum/cargoprofile/boxes
name = "Move Small Containers"
id = "boxes"
blacklist = null
whitelist = list(/obj/item/storage, /obj/item/storage/bag/money, /obj/item/evidencebag,
/obj/item/storage/bag/tray, /obj/item/pizzabox, /obj/item/clipboard,
/obj/item/smallDelivery, /obj/structure/bigDelivery)
/datum/cargoprofile/cargo
name = "Move Large Containers"
id = "cargo"
blacklist = null
whitelist = list(/obj/structure/closet,/obj/structure/ore_box)
// Make an honest attempt to move other things out of the way
outlet_reaction(var/atom/W,var/turf/D)
for(var/obj/O in D)
if(O.density && !O.anchored)
step_away(O,src) // move forward first
if(O.loc == D)
step_away(O,D) // move anywhere
..(W,D)
/datum/cargoprofile/cargo/empty
name = "Move Empty Large Containers"
id = "cargo-empty"
contains(var/atom/A)
return (..(A) && (A.contents.len == 0))
/datum/cargoprofile/cargo/full
name = "Move Full Large Containers"
id = "cargo-full"
contains(var/atom/A)
return (..(A) && (A.contents.len > 0))
/datum/cargoprofile/supplies
name = "Building Supplies"
id = "supplies"
blacklist = null
whitelist = list(/obj/item/stack/cable_coil,/obj/item/stack/rods,
/obj/item/stack/sheet/metal,/obj/item/stack/sheet/plasteel,
/obj/item/stack/sheet/glass,/obj/item/stack/sheet/rglass,
/obj/item/stack/tile,/obj/item/light)
//todo: maybe stack things while we're here?
/datum/cargoprofile/exotics
name = "Exotic materials"
id = "exotics"
blacklist = null
whitelist = list(/obj/item/coin, /obj/item/stack/spacecash, /obj/item/seeds,
/obj/item/stack/sheet/mineral,/obj/item/stack/sheet/wood,/obj/item/stack/sheet/leather)
/datum/cargoprofile/organics
name = "Organics, chemicals, and Paraphernalia"
id = "organics"
blacklist = null
whitelist = list(/obj/item/tank,/obj/item/reagent_containers,
/obj/item/stack/medical,/obj/item/storage/pill_bottle,/obj/item/gun/syringe,
/obj/item/grenade/plastic/c4,/obj/item/grenade,/obj/item/ammo_box,
/obj/item/gun/grenadelauncher,/obj/item/flamethrower, /obj/item/lighter,
/obj/item/match,/obj/item/weldingtool)
/datum/cargoprofile/food
name = "Food"
id = "food"
blacklist = null // something should probably go here
whitelist = list(/obj/item/reagent_containers/food)
/datum/cargoprofile/chemical
name = "Chemicals and Paraphernalia"
id = "chemical"
blacklist = list(/obj/item/reagent_containers/food)
whitelist = list(/obj/item/reagent_containers,/obj/item/stack/medical,/obj/item/storage/pill_bottle,
/obj/item/gun/syringe,/obj/item/grenade/chem_grenade,/obj/item/dnainjector,
/obj/item/storage/belt/medical,/obj/item/storage/firstaid,/obj/item/implanter)
/datum/cargoprofile/pressure
name = "air tanks"
id = "pressure"
blacklist = null
whitelist = list(/obj/item/tank,/obj/machinery/portable_atmospherics,
/obj/item/flamethrower)
//Am I missing any?
/datum/cargoprofile/pressure/empty
name = "empty air tanks"
id = "pressure-low"
var/lowpressure = ONE_ATMOSPHERE
contains(var/atom/A)
if(..())
var/pressure = ONE_ATMOSPHERE * 10 // In case of fallthrough, fail test
if(istype(A,/obj/item/tank))
var/obj/item/tank/T = A
pressure = T.air_contents.return_pressure()
if(istype(A,/obj/item/flamethrower))
var/obj/item/flamethrower/T = A
if(!T.ptank)
return 0
pressure = T.ptank.air_contents.return_pressure()
if(istype(A,/obj/machinery/portable_atmospherics))
var/obj/machinery/portable_atmospherics/P = A
pressure = P.air_contents.return_pressure()
if(pressure < lowpressure)
return 1
return 0// Not container or failed low pressure check
/datum/cargoprofile/pressure/full
name = "full air tanks"
id = "pressure-high"
var/highpressure = ONE_ATMOSPHERE * 15 // stolen from canister.dm; Is this right?
contains(var/atom/A)
if(..())
var/pressure = 0 // In case of fallthrough, fail test
if(istype(A,/obj/item/tank))
var/obj/item/tank/T = A
pressure = T.air_contents.return_pressure()
if(istype(A,/obj/item/flamethrower))
var/obj/item/flamethrower/T = A
if(!T.ptank)
return 0
pressure = T.ptank.air_contents.return_pressure()
if(istype(A,/obj/machinery/portable_atmospherics))
var/obj/machinery/portable_atmospherics/P = A
pressure = P.air_contents.return_pressure()
if(pressure > highpressure)
return 1
return 0// Not container or failed high pressure check
/datum/cargoprofile/clothing
name = "Crew Kit"
id = "clothing"
blacklist = list(/obj/item/tank/plasma,/obj/item/tank/anesthetic, // the rest are air tanks
/obj/item/clothing/mask/facehugger) // NOT CLOTHING AT ALLLLL
whitelist = list(/obj/item/clothing,/obj/item/storage/belt,/obj/item/storage/backpack,
/obj/item/radio/headset,/obj/item/pda,/obj/item/card/id,/obj/item/tank,
/obj/item/restraints/handcuffs, /obj/item/restraints/legcuffs)
/datum/cargoprofile/trash
name = "Trash"
id = "trash"
//Note that this filters out blueprints because they are a paper item. Do NOT throw out the station blueprints unless you be trollin'.
blacklist = null
whitelist = list(/obj/item/trash,/obj/item/toy,/obj/item/reagent_containers/food/snacks/ectoplasm,/obj/item/grown/bananapeel,/obj/item/broken_bottle,/obj/item/bikehorn,
/obj/item/cigbutt,/obj/item/poster/random_contraband,/obj/item/grown/corncob,/obj/item/paper,/obj/item/shard,
/obj/item/sord,/obj/item/photo,/obj/item/folder,
/obj/item/areaeditor/blueprints,/obj/item/poster/random_contraband,/obj/item/kitchen,/obj/item/book,/obj/item/clothing/mask/facehugger)
/datum/cargoprofile/weapons
name = "Weapons & Illegals"
id = "weapons"
blacklist = null
//This one is hard since 'weapon contains a lot of things better categorized as devices
whitelist = list(/obj/item/banhammer,/obj/item/sord,/obj/item/claymore,/obj/item/holo/esword,
/obj/item/flamethrower,/obj/item/grenade,/obj/item/gun,/obj/item/hatchet,/obj/item/katana,
/obj/item/kitchen/knife,/obj/item/melee,/obj/item/nullrod,/obj/item/pickaxe,/obj/item/twohanded,
/obj/item/grenade/plastic/c4,/obj/item/scalpel,/obj/item/shield,/obj/item/grown/nettle/death)
/datum/cargoprofile/tools
name = "Devices & Tools"
id = "tools"
blacklist = null
whitelist = list(/obj/item,/obj/item/card,/obj/item/cartridge,/obj/item/cautery,/obj/item/stock_parts/cell,/obj/item/circuitboard,
/obj/item/aiModule,/obj/item/airalarm_electronics,/obj/item/airlock_electronics,/obj/item/circular_saw,
/obj/item/crowbar,/obj/item/disk,/obj/item/firealarm_electronics,/obj/item/hand_tele,
/obj/item/hand_labeler,/obj/item/hemostat,/obj/item/mop,/obj/item/locator,/obj/item/cultivator,
/obj/item/stack/packageWrap,/obj/item/pen,/obj/item/pickaxe,/obj/item/pinpointer,
/obj/item/rcd,/obj/item/rcd_ammo,/obj/item/retractor,/obj/item/rsf,/obj/item/scalpel,
/obj/item/screwdriver,/obj/item/shovel,/obj/item/soap,/obj/item/stamp,/obj/item/storage/bag/tray,/obj/item/weldingtool,
/obj/item/wirecutters,/obj/item/wrench,/obj/item/extinguisher)
/datum/cargoprofile/finished
name = "Completed Robots"
id = "finished"
blacklist = null
whitelist = list(/obj/mecha,/mob/living/simple_animal/bot,/mob/living/silicon/robot)
mobcheck = 1
//todo: detect and allow finished cyborg endoskeletons with no brain
contains(var/atom/A)
if(..())
return 1
if(istype(A,/mob))
if(blacklist)
for(var/T in blacklist)
if(istype(A,T))
return 0
if(whitelist)
for(var/T in whitelist)
if(istype(A,T))
return 1
return 0
return 1
return 0
/datum/cargoprofile/stripping
name = "Auto-Frisker"
id = "frisk"
blacklist = null
whitelist = list(/mob/living/carbon/human)
mobcheck = 1
//----------------------------------------------------------------------------
// Overrides (Special Functions)
//----------------------------------------------------------------------------
/datum/cargoprofile/cargo/unload
name = "Unload Cargo Boxes"
id = "cargounload"
enabled = 0
dedicated_path = /obj/machinery/programmable/unloader
//override the detection to only accept crates with something in it.
//if it doesn't, this object may be handled by another handler.
contains(var/atom/A)
if(..(A))
if(istype(A,/obj/structure/closet))
var/obj/structure/closet/C = A
if(!C.can_open() && !C.opened && !master.emagged) // must be able to access the contents
return 0
if(A.contents.len)
return 1
return 0
//instead of moving the box, strip it of its contents
inlet_reaction(var/obj/W,var/turf/S, var/remaining)
//W should only be crate or ore box, although this will work on anything with contents...
var/I = 0
if(istype(W,/obj/structure/closet))
var/obj/structure/closet/C = W
if(!C.can_open() && !C.opened) // must be able to access the contents
if(master.emagged && remaining >= BIG_OBJECT_WORK)
if(prob(10))
C.welded = 0
if("broken" in C.vars)
C:broken = 1
C.open()
C.update_icon()
master.visible_message("<span class='warning'>[master] breaks open [C]!</span>")
else
master.visible_message("<span class='notice'>[master] is trying to force [C] open!</span>")
master.sleep += 1 // mechanical strain
return BIG_OBJECT_WORK
master.visible_message("<span class='notice'>[master] is trying to open [C], but can't!</span>")
master.sleep = 5
return 0
for(var/obj/item/O in W.contents)
if(I > remaining)
return
if(O.w_class > (remaining - I))
continue
O.loc = master
master.types[O.type] = src
if(O.w_class > 0)
I += O.w_class
else
I++
if(!W.contents.len && istype(W,/obj/structure/closet))
var/obj/structure/closet/C = W
C.open()
return I
//Inlet stacker: used when the output is a volatile space (conveyor or another unit's input).
//Does not output a stack until it is full.
/datum/cargoprofile/in_stacker
name = "Hold and Stack"
id = "instacker"
universal = 1
blacklist = null
whitelist = list(/obj/item/stack,/obj/item/stack/cable_coil)
dedicated_path = /obj/machinery/programmable/stacker
inlet_reaction(var/atom/W,var/turf/S,var/remaining)
if(istype(W,/obj/item/stack))
var/obj/item/stack/I = W
if(!I.amount) // todo: am I making a bad assumption here?
qdel(I)
return
for(var/obj/item/stack/O in master.contents)
if(O.type == I.type && O.amount < O.max_amount)
if(I.amount + O.amount <= O.max_amount)
O.amount += I.amount
qdel(I)
return O.w_class
var/leftover = I.amount + O.amount - O.max_amount
O.amount = O.max_amount
I.amount = leftover
continue
//end for
I.loc = master
master.types[I.type] = src
return I.w_class
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/I = W
if(!I.amount) // todo: am I making a bad assumption here?
qdel(I)
return
for(var/obj/item/stack/cable_coil/O in master.contents)
if(O.type == I.type && O.amount < MAXCOIL)
if(I.amount + O.amount <= MAXCOIL)
O.amount += I.amount
qdel(I)
return O.w_class
var/leftover = I.amount + O.amount - MAXCOIL
O.amount = MAXCOIL
I.amount = leftover
continue
//end for
I.loc = master
master.types[I.type] = src
return I.w_class
//If the stack isn't finished yet, don't eject it
//unless this profile has been disabled.
outlet_reaction(var/atom/W,var/turf/D)
if(istype(W,/obj/item/stack))
var/obj/item/stack/I = W
if(src.enabled && (I.amount < I.max_amount))
return // Still needs to be stacked
..(W,D)
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/I = W
if(src.enabled && (I.amount < MAXCOIL))
return // Still needs to be stacked
..(W,D)
//Outlet stacker: used when the output square can be trusted.
//Outputs immediately, adding to stacks in the outlet.
/datum/cargoprofile/unary/stacker
name = "Stack Items"
id = "ustacker"
blacklist = null
whitelist = list(/obj/item/stack,/obj/item/stack/cable_coil)
dedicated_path = /obj/machinery/programmable/unary/stacker
inlet_reaction(var/atom/W,var/turf/S,var/remaining)
//Only pick it up if you are going to stack it
if(istype(W,/obj/item/stack))
var/obj/item/stack/I = W
if(I.amount >= I.max_amount)
return 0
for(var/obj/item/stack/other in S.contents)
if(other.type == I.type && other != I && other.amount < other.max_amount)
return ..(W,S,remaining)
return 0
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/I = W
if(I.amount >= MAXCOIL)
return 0
for(var/obj/item/stack/cable_coil/other in S.contents)
if(other != I && other.amount < MAXCOIL)
return ..(W,S,remaining)
return 0
outlet_reaction(var/atom/W,var/turf/D)
if(istype(W,/obj/item/stack))
var/obj/item/stack/I = W
for(var/obj/item/stack/O in D.contents)
if(O.type == I.type && O.amount < O.max_amount)
if(I.amount + O.amount <= O.max_amount)
O.amount += I.amount
qdel(I)
return
var/leftover = I.amount + O.amount - O.max_amount
O.amount = O.max_amount
I.amount = leftover
continue
//end for
I.loc = D
return
if(istype(W,/obj/item/stack/cable_coil))
var/obj/item/stack/cable_coil/I = W
for(var/obj/item/stack/cable_coil/O in D.contents)
if(O.type == I.type && O.amount < MAXCOIL)
if(I.amount + O.amount <= MAXCOIL) // Why did they make it a #define.
O.amount += I.amount
O.update_icon()
qdel(I)
return
var/leftover = I.amount + O.amount - MAXCOIL // That wasn't a question
O.amount = MAXCOIL // It was a complaint
I.amount = leftover
continue
//end for
I.loc = D
return
//----------------------------------------------------------------------------
// Dubious Overrides (For emag use)
//----------------------------------------------------------------------------
//Clogs up the unloader. And, there may be devious uses for it...
/datum/cargoprofile/slow
name = "Slow unloader"
id = "slow"
whitelist = list(/obj/item,/obj/structure/closet,/obj/structure/bigDelivery,/obj/machinery/portable_atmospherics)
blacklist = list()
inlet_reaction(var/atom/W,var/turf/S,var/remaining)
if(..())
return remaining
/datum/cargoprofile/unary/shredder
name = "Paper Shredder"
id = "shredder"
blacklist = null
whitelist = list(/obj/item/paper,/obj/item/book,/obj/item/clipboard,/obj/item/folder,/obj/item/photo)
universal = 1
dedicated_path = /obj/machinery/programmable/unary/shredder
proc/cliptags(var/Text)
//Removes all html tags
var/index
var/index2
index = findtextEx(Text,"<")
while(index)
index2 = findtextEx(Text,">",index)
if(!index2)
return copytext(Text,1,index)
Text = "[copytext(Text,1,index)][copytext(Text,index2+1,0)]"
index = findtextEx(Text,"<")
//should have trimmed that text there pretty good
return Text
//Recurses through the text, removing large chunks
proc/garbletext(var/Text)
var/l = length(Text)
if(l <= 3)
if(prob(20))
return pick("#","|","/","*",".","."," ","."," "," ")
return Text
if(prob(50))
return "[garbletext(copytext(Text,1,l/2))][garbletext(copytext(Text,l/2,0))]"
if(prob(50))
return "[pick("#","|","/","*",".","."," ","."," "," ")][garbletext(copytext(Text,1,l/2))]"
return "[garbletext(copytext(Text,l/2,0))][pick("#","|","/","*",".","."," ","."," "," ")]"
proc/garble_keeptags(var/Text)
var/list/L = splittext(Text,">")
var/result = ""
for(var/string in L)
var/index = findtextEx(string,"<")
if(index!=1)
result += "[garbletext(copytext(string,1,index))][copytext(string,index)]>"
else
result += "[string]>"
return copytext(result,1,lentext(result))
outlet_reaction(var/atom/W,var/turf/D)
if(istype(W,/obj/item/paper/crumpled))
qdel(W)
return
if(istype(W,/obj/item/clipboard) || istype(W,/obj/item/folder))
// destroy folder, various effects on contents
for(var/obj/item/I in W.contents)
if(prob(25))//JUNK IT
qdel(I)
else if(prob(50)) //We've been over this. I can't just take it apart with a crowbar.
var/obj/item/paper/crumpled/P = new(master.loc)
if(I.name)
P.name = garbletext(I.name)
if(prob(66))
P.fingerprints = I.fingerprints
P.fingerprintshidden = I.fingerprintshidden
if(istype(I,/obj/item/paper))
var/obj/item/paper/O = I
P.info = garble_keeptags(O.info)
qdel(I)
..(P,D)
else
..(I,D) // Eject
qdel(W) //destroy container
return
if(prob(50)) //JUNK IT NOW!
var/obj/item/paper/crumpled/P = new(master.loc)
P.name = W.name
var/obj/item/I = W
if(prob(66))
P.fingerprints = I.fingerprints
P.fingerprintshidden = I.fingerprintshidden
if(istype(I,/obj/item/paper))
var/obj/item/paper/O = I
if(O.info)
P.info = garble_keeptags(O.info)
if(istype(I,/obj/item/book))
var/obj/item/book/B = I
if(B.dat)
P.info = garble_keeptags(B.dat)
if(B.carved && B.store)
..(B.store,D)
qdel(W)
..(P,D)
else //I want it junked
qdel(W)
return
/datum/cargoprofile/unary/gibber
name = "human shredding"
id = "flesh"
whitelist = list(/mob/living/carbon,/mob/living/simple_animal)
blacklist = null
mobcheck = 1
contains(var/atom/A)
if(!istype(A,/mob))
return
if(blacklist)
for(var/T in blacklist)
if(istype(A,T))
return 0
if(whitelist)
for(var/T in whitelist)
if(istype(A,T))
return 1
return 0
return 1
inlet_reaction(var/atom/W,var/turf/S,var/remaining)
var/mob/living/M = W
if(istype(M) && (remaining > MOB_WORK))
//this is necessarily damaging
var/damage = rand(1,5)
to_chat(M, "<span class='danger'>The unloading machine grabs you with a hard metallic claw!</span>")
M.reset_perspective(master)
M.loc = master
master.types[M.type] = src
M.apply_damage(damage) // todo: ugly
M.visible_message("<span class='warning'>[M.name] gets pulled into the machine!</span>")
return MOB_WORK
outlet_reaction(var/atom/W,var/turf/D)
var/mob/living/M = W
var/bruteloss = M.bruteloss
if(istype(M,/mob/living/carbon/human))
var/mob/living/carbon/human/C = M
for(var/obj/item/organ/external/L in C.bodyparts)
bruteloss += L.brute_dam
if(bruteloss < 100) // requires tenderization
M.apply_damage(rand(5,15),BRUTE)
to_chat(M, "The machine is tearing you apart!")
master.visible_message("<span class='warning'>[master] makes a squishy grinding noise.</span>")
return
M.loc = master.loc
M.gib()
return
/datum/cargoprofile/people
name = "Manhandling"
id = "people"
whitelist = null
blacklist = list(/mob/camera,/mob/new_player,/mob/living/simple_animal/hostile/blob/blobspore,/mob/living/simple_animal/hostile/creature,
/mob/living/simple_animal/hostile/spaceWorm,/mob/living/simple_animal/shade,/mob/living/simple_animal/hostile/faithless,/mob/dead)
universal = 1
mobcheck = 1
contains(var/atom/A)
if(!istype(A,/mob))
return
if(blacklist)
for(var/T in blacklist)
if(istype(A,T))
return 0
if(whitelist)
for(var/T in whitelist)
if(istype(A,T))
return 1
return 0
return 1
inlet_reaction(var/atom/W,var/turf/S,var/remaining)
var/mob/living/M = W
if(remaining > MOB_WORK)
//this is necessarily damaging
var/damage = rand(1,5)
to_chat(M, "<span class='danger'>The unloading machine grabs you with a hard metallic claw!</span>")
M.forceMove(master)
master.types[M.type] = src
M.apply_damage(damage) // todo: ugly
M.visible_message("<span class='warning'>[M.name] gets pulled into the machine!</span>")
return MOB_WORK
outlet_reaction(var/atom/W,var/turf/D)
var/mob/living/M = W
M.forceMove(master.loc)
M.dir = master.outdir
D = get_step(D,master.outdir) // throw attempt
eject_speed = rand(0,4)
M.visible_message("<span class='notice'>[M.name] is ejected from the unloader.</span>")
M.throw_at(D,eject_speed,eject_speed)
return
/datum/cargoprofile/unary/trainer
name = "Boxing Trainer"
id = "trainer"
blacklist = list()
whitelist = list(/mob/living/carbon/human)
mobcheck = 1
var/const/PUNCH_WORK = 6
dedicated_path = /obj/machinery/programmable/unary/trainer
contains(var/atom/A)
if(!istype(A,/mob))
return 0
if(blacklist)
for(var/T in blacklist)
if(istype(A,T))
return 0
if(whitelist)
for(var/T in whitelist)
if(istype(A,T))
return 1
return 0
return 1
proc/punch(var/mob/living/carbon/human/M,var/maxpunches)
//stolen from holographic boxing gloves code
//This should probably be done BY the mob, however, the attack code will be expecting a source mob.
var/damage
if(prob(75))
damage = rand(0, 6) // pap
else
damage = rand(0, 12) // thwack
if(!damage)
playsound(master.loc, 'sound/weapons/punchmiss.ogg', 25, 1, -1)
master.visible_message("<span class='warning'>\The [src] punched at [M], but whiffed!</span>")
if(maxpunches > 1 && prob(50)) // Follow through on a miss, 50% chance
return punch(M,maxpunches - 1) + 1
return 1
var/obj/item/organ/external/affecting = M.get_organ(ran_zone("chest",50))
var/armor_block = M.run_armor_check(affecting, "melee")
playsound(master.loc, "punch", 25, 1, -1)
master.visible_message("<span class='danger'>\The [src] has punched [M]!</span>")
if(!master.emagged)
M.apply_damage(damage, STAMINA, affecting, armor_block) // Clean fight
else
M.apply_damage(damage, BRUTE, affecting, armor_block) // Foul! Foooul!
if(damage >= 9)
master.visible_message("<span class='danger'>\The [src] has weakened [M]!</span>")
M.apply_effect(4, WEAKEN, armor_block)
if(!master.emagged)
master.sleep = 1
return maxpunches // The machine is not so sophisticated as to not gloat
else
if(prob(25)) // Follow through on a hit, 25% chance. Pause after.
return punch(M,maxpunches-1) + 1
return 1
inlet_reaction(var/atom/W,var/turf/S,var/remaining)
//stolen from boxing gloves code
var/mob/living/carbon/human/M = W
if((M.lying || (M.health - M.staminaloss < 25))&& !master.emagged)
to_chat(M, "\The [src] gives you a break.")
master.sleep+=5
return 0 // Be polite
var/punches = punch(M,remaining / PUNCH_WORK)
if(punches>1)master.sleep++
return punches * PUNCH_WORK
-7
View File
@@ -1,7 +0,0 @@
datum
computer
var/name
folder
var/list/datum/computer/contents = list()
file
+1 -1
View File
@@ -255,7 +255,7 @@ var/record_id_num = 1001
if(PDA_Manifest.len)
PDA_Manifest.Cut()
if(H.mind && (H.mind.assigned_role != "MODE"))
if(H.mind && (H.mind.assigned_role != H.mind.special_role))
var/assignment
if(H.mind.role_alt_title)
assignment = H.mind.role_alt_title
+9
View File
@@ -1,5 +1,6 @@
/datum
var/gc_destroyed //Time when this object was destroyed.
var/list/active_timers //for SStimer
var/list/datum_components //for /datum/components
var/var_edited = FALSE //Warranty void if seal is broken
@@ -16,6 +17,14 @@
/datum/proc/Destroy(force = FALSE, ...)
tag = null
var/list/timers = active_timers
active_timers = null
for(var/thing in timers)
var/datum/timedevent/timer = thing
if(timer.spent)
continue
qdel(timer)
var/list/dc = datum_components
if(dc)
var/all_components = dc[/datum/component]
+100
View File
@@ -0,0 +1,100 @@
/*
output_atoms (list of atoms) The destination(s) for the sounds
mid_sounds (list or soundfile) Since this can be either a list or a single soundfile you can have random sounds. May contain further lists but must contain a soundfile at the end.
mid_length (num) The length to wait between playing mid_sounds
start_sound (soundfile) Played before starting the mid_sounds loop
start_length (num) How long to wait before starting the main loop after playing start_sound
end_sound (soundfile) The sound played after the main loop has concluded
chance (num) Chance per loop to play a mid_sound
volume (num) Sound output volume
muted (bool) Private. Used to stop the sound loop.
max_loops (num) The max amount of loops to run for.
direct (bool) If true plays directly to provided atoms instead of from them
*/
/datum/looping_sound
var/list/atom/output_atoms
var/mid_sounds
var/mid_length
var/start_sound
var/start_length
var/end_sound
var/chance
var/volume = 100
var/muted = TRUE
var/max_loops
var/direct
/datum/looping_sound/New(list/_output_atoms = list(), start_immediately = FALSE, _direct = FALSE)
if(!mid_sounds)
WARNING("A looping sound datum was created without sounds to play.")
return
output_atoms = _output_atoms
direct = _direct
if(start_immediately)
start()
/datum/looping_sound/Destroy()
stop()
output_atoms = null
return ..()
/datum/looping_sound/proc/start(atom/add_thing)
if(add_thing)
output_atoms |= add_thing
if(!muted)
return
muted = FALSE
on_start()
/datum/looping_sound/proc/stop(atom/remove_thing)
if(remove_thing)
output_atoms -= remove_thing
if(muted)
return
muted = TRUE
/datum/looping_sound/proc/sound_loop(looped = 0)
if(muted || (max_loops && looped > max_loops))
on_stop(looped)
return
if(!chance || prob(chance))
play(get_sound(looped))
addtimer(CALLBACK(src, .proc/sound_loop, ++looped), mid_length)
/datum/looping_sound/proc/play(soundfile)
var/list/atoms_cache = output_atoms
var/sound/S = sound(soundfile)
if(direct)
S.channel = open_sound_channel()
S.volume = volume
for(var/i in 1 to atoms_cache.len)
var/atom/thing = atoms_cache[i]
if(direct)
SEND_SOUND(thing, S)
else
playsound(thing, S, volume)
/datum/looping_sound/proc/get_sound(looped, _mid_sounds)
if(!_mid_sounds)
. = mid_sounds
else
. = _mid_sounds
while(!isfile(.) && !isnull(.))
. = pickweight(.)
/datum/looping_sound/proc/on_start()
var/start_wait = 0
if(start_sound)
play(start_sound)
start_wait = start_length
addtimer(CALLBACK(src, .proc/sound_loop), start_wait)
/datum/looping_sound/proc/on_stop(looped)
if(end_sound)
play(end_sound)
@@ -0,0 +1,7 @@
/datum/looping_sound/showering
start_sound = 'sound/machines/shower/shower_start.ogg'
start_length = 2
mid_sounds = list('sound/machines/shower/shower_mid1.ogg' = 1,'sound/machines/shower/shower_mid2.ogg' = 1,'sound/machines/shower/shower_mid3.ogg' = 1)
mid_length = 10
end_sound = 'sound/machines/shower/shower_end.ogg'
volume = 20
+78 -40
View File
@@ -38,8 +38,8 @@
var/memory
var/assigned_role
var/special_role
var/assigned_role //assigned role is what job you're assigned to when you join the station.
var/special_role //special roles are typically reserved for antags or roles like ERT. If you want to avoid a character being automatically announced by the AI, on arrival (becuase they're an off station character or something); ensure that special_role and assigned_role are equal.
var/list/restricted_roles = list()
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
@@ -54,6 +54,7 @@
var/has_been_rev = 0//Tracks if this mind has been a rev or not
var/miming = 0 // Mime's vow of silence
var/list/antag_datums
var/speech_span // What span any body this mind has talks in.
var/datum/faction/faction //associated faction
var/datum/changeling/changeling //changeling holder
@@ -72,17 +73,29 @@
var/brigged_since = -1
var/suicided = FALSE
New(var/key)
src.key = key
//put this here for easier tracking ingame
var/datum/money_account/initial_account
//zealot_master is a reference to the mob that converted them into a zealot (for ease of investigation and such)
var/mob/living/carbon/human/zealot_master = null
/datum/mind/New(var/key)
src.key = key
/datum/mind/Destroy()
ticker.minds -= src
if(islist(antag_datums))
for(var/i in antag_datums)
var/datum/antagonist/antag_datum = i
if(antag_datum.delete_on_mind_deletion)
qdel(i)
antag_datums = null
return ..()
/datum/mind/proc/transfer_to(mob/living/new_character)
var/datum/atom_hud/antag/hud_to_transfer = antag_hud //we need this because leave_hud() will clear this list
var/mob/living/old_current = current
if(!istype(new_character))
log_runtime(EXCEPTION("transfer_to(): Some idiot has tried to transfer_to() a non mob/living mob."), src)
if(current) //remove ourself from our old body's mind variable
@@ -95,6 +108,9 @@
new_character.mind.current = null
current = new_character //link ourself to our new body
new_character.mind = src //and link our new body to ourself
for(var/a in antag_datums) //Makes sure all antag datums effects are applied in the new body
var/datum/antagonist/A = a
A.on_body_transfer(old_current, current)
transfer_antag_huds(hud_to_transfer) //inherit the antag HUD
transfer_actions(new_character)
@@ -525,8 +541,8 @@
new_objective = new objective_path
new_objective.owner = src
new_objective:target = new_target:mind
//Will display as special role if the target is set as MODE. Ninjas/commandos/nuke ops.
new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role=="MODE" ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
//Will display as special role if assigned mode is equal to special role.. Ninjas/commandos/nuke ops.
new_objective.explanation_text = "[objective_type] [new_target:real_name], the [new_target:mind:assigned_role == new_target:mind:special_role ? (new_target:mind:special_role) : (new_target:mind:assigned_role)]."
if("destroy")
var/list/possible_targets = active_ais(1)
@@ -726,7 +742,7 @@
if(src in ticker.mode.revolutionaries)
ticker.mode.revolutionaries -= src
ticker.mode.update_rev_icons_removed(src)
to_chat(current, "<span class='warning'>\red <FONT size = 3><B>You have proven your devotion to revolution! You are a head revolutionary now!</B></FONT></span>")
to_chat(current, "<span class='userdanger'>You have proven your devotion to revolution! You are a head revolutionary now!</span>")
else if(!(src in ticker.mode.head_revolutionaries))
to_chat(current, "<span class='notice'>You are a member of the revolutionaries' leadership now!</span>")
else
@@ -1211,37 +1227,60 @@
message_admins("[key_name_admin(usr)] has announced [key_name_admin(current)]'s objectives")
edit_memory()
/*
/datum/mind/proc/clear_memory(var/silent = 1)
var/datum/game_mode/current_mode = ticker.mode
// remove traitor uplinks
var/list/L = current.get_contents()
for(var/t in L)
if(istype(t, /obj/item/pda))
if(t:uplink) qdel(t:uplink)
t:uplink = null
else if(istype(t, /obj/item/radio))
if(t:traitorradio) qdel(t:traitorradio)
t:traitorradio = null
t:traitor_frequency = 0.0
else if(istype(t, /obj/item/SWF_uplink) || istype(t, /obj/item/syndicate_uplink))
if(t:origradio)
var/obj/item/radio/R = t:origradio
R.loc = current.loc
R.traitorradio = null
R.traitor_frequency = 0.0
qdel(t)
// remove wizards spells
//If there are more special powers that need removal, they can be procced into here./N
current.spellremove(current)
// Datum antag mind procs
/datum/mind/proc/add_antag_datum(datum_type_or_instance, team)
if(!datum_type_or_instance)
return
var/datum/antagonist/A
if(!ispath(datum_type_or_instance))
A = datum_type_or_instance
if(!istype(A))
return
else
A = new datum_type_or_instance()
//Choose snowflake variation if antagonist handles it
var/datum/antagonist/S = A.specialization(src)
if(S && S != A)
qdel(A)
A = S
if(!A.can_be_owned(src))
qdel(A)
return
A.owner = src
LAZYADD(antag_datums, A)
A.create_team(team)
var/datum/team/antag_team = A.get_team()
if(antag_team)
antag_team.add_member(src)
A.on_gain()
return A
// clear memory
memory = ""
special_role = null
/datum/mind/proc/remove_antag_datum(datum_type)
if(!datum_type)
return
var/datum/antagonist/A = has_antag_datum(datum_type)
if(A)
A.on_removal()
return TRUE
*/
/datum/mind/proc/remove_all_antag_datums() //For the Lazy amongst us.
for(var/a in antag_datums)
var/datum/antagonist/A = a
A.on_removal()
/datum/mind/proc/has_antag_datum(datum_type, check_subtypes = TRUE)
if(!datum_type)
return
. = FALSE
for(var/a in antag_datums)
var/datum/antagonist/A = a
if(check_subtypes && istype(A, datum_type))
return A
else if(A.type == datum_type)
return A
/datum/mind/proc/find_syndicate_uplink()
var/list/L = current.get_contents()
@@ -1273,7 +1312,7 @@
else
current.real_name = "[syndicate_name()] Operative #[ticker.mode.syndicates.len-1]"
special_role = SPECIAL_ROLE_NUKEOPS
assigned_role = "MODE"
assigned_role = SPECIAL_ROLE_NUKEOPS
to_chat(current, "<span class='notice'>You are a [syndicate_name()] agent!</span>")
ticker.mode.forge_syndicate_objectives(src)
ticker.mode.greet_syndicate(src)
@@ -1308,7 +1347,7 @@
if(!(src in ticker.mode.wizards))
ticker.mode.wizards += src
special_role = SPECIAL_ROLE_WIZARD
assigned_role = "MODE"
assigned_role = SPECIAL_ROLE_WIZARD
//ticker.mode.learn_basic_spells(current)
if(!wizardstart.len)
current.loc = pick(latejoin)
@@ -1514,7 +1553,7 @@
var/datum/objective/protect/mindslave/MS = new
MS.owner = src
MS.target = missionary.mind
MS.explanation_text = "Obey every order from and protect [missionary.real_name], the [missionary.mind.assigned_role=="MODE" ? (missionary.mind.special_role) : (missionary.mind.assigned_role)]."
MS.explanation_text = "Obey every order from and protect [missionary.real_name], the [missionary.mind.assigned_role == missionary.mind.special_role ? (missionary.mind.special_role) : (missionary.mind.assigned_role)]."
objectives += MS
for(var/datum/objective/objective in objectives)
to_chat(current, "<B>Objective #1</B>: [objective.explanation_text]")
@@ -1538,8 +1577,7 @@
H.update_inv_w_uniform(0,0)
add_attack_logs(missionary, current, "Converted to a zealot for [convert_duration/600] minutes")
addtimer(src, "remove_zealot", convert_duration, FALSE, jumpsuit) //deconverts after the timer expires
addtimer(CALLBACK(src, .proc/remove_zealot, jumpsuit), convert_duration) //deconverts after the timer expires
return 1
/datum/mind/proc/remove_zealot(obj/item/clothing/under/jumpsuit = null)
-63
View File
@@ -1,63 +0,0 @@
// module datum.
// this is per-object instance, and shows the condition of the modules in the object
// actual modules needed is referenced through modulestypes and the object type
/datum/module
var/status // bits set if working, 0 if broken
var/installed // bits set if installed, 0 if missing
// moduletypes datum
// this is per-object type, and shows the modules needed for a type of object
/datum/moduletypes
var/list/modcount = list() // assoc list of the count of modules for a type
var/list/modules = list( // global associative list
"/obj/machinery/power/apc" = "card_reader,power_control,id_auth,cell_power,cell_charge")
/datum/module/New(var/obj/O)
var/type = O.type // the type of the creating object
var/mneed = mods.inmodlist(type) // find if this type has modules defined
if(!mneed) // not found in module list?
qdel(src) // delete self, thus ending proc
return
var/needed = mods.getbitmask(type) // get a bitmask for the number of modules in this object
status = needed
installed = needed
/datum/moduletypes/proc/addmod(var/type, var/modtextlist)
modules += type // index by type text
modules[type] = modtextlist
/datum/moduletypes/proc/inmodlist(var/type)
return ("[type]" in modules)
/datum/moduletypes/proc/getbitmask(var/type)
var/count = modcount["[type]"]
if(count)
return 2**count-1
var/modtext = modules["[type]"]
var/num = 1
var/pos = 1
while(1)
pos = findtext(modtext, ",", pos, 0)
if(!pos)
break
else
pos++
num++
modcount += "[type]"
modcount["[type]"] = num
return 2**num-1
+29 -13
View File
@@ -145,6 +145,7 @@
belt = /obj/item/gun/projectile/automatic/pistol/deagle/camo
l_ear = /obj/item/radio/headset/syndicate/alt
l_pocket = /obj/item/pinpointer/advpinpointer
r_pocket = null // stop them getting a radio uplink, they get an implant instead
backpack_contents = list(
/obj/item/storage/box/engineer = 1,
@@ -158,7 +159,6 @@
id_icon = "commander"
id_access = "Syndicate Operative Leader"
uplink_uses = 500
/datum/outfit/admin/syndicate/officer/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
. = ..()
@@ -613,15 +613,16 @@
uniform = /obj/item/clothing/under/solgov/rep
back = /obj/item/storage/backpack/satchel
glasses = /obj/item/clothing/glasses/hud/security/night
gloves = /obj/item/clothing/gloves/color/white
shoes = /obj/item/clothing/shoes/centcom
l_ear = /obj/item/radio/headset
l_ear = /obj/item/radio/headset/ert
id = /obj/item/card/id/silver
r_pocket = /obj/item/lighter/zippo/blue
l_pocket = /obj/item/storage/fancy/cigarettes/cigpack_robustgold
pda = /obj/item/pda
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/storage/box/responseteam = 1,
/obj/item/implanter/dust = 1,
/obj/item/implanter/death_alarm = 1,
)
@@ -633,25 +634,33 @@
var/obj/item/card/id/I = H.wear_id
if(istype(I))
apply_to_card(I, H, get_centcom_access("VIP Guest"), "Solar Federation Representative")
apply_to_card(I, H, get_all_accesses(), name, "lifetimeid")
/datum/outfit/admin/solgov
name = "Solar Federation Marine"
uniform = /obj/item/clothing/under/solgov
suit = /obj/item/clothing/suit/armor/bulletproof
back = /obj/item/storage/backpack/security
belt = /obj/item/storage/belt/military/assault
head = /obj/item/clothing/head/soft/solgov
glasses = /obj/item/clothing/glasses/hud/security/night
gloves = /obj/item/clothing/gloves/combat
shoes = /obj/item/clothing/shoes/combat
l_ear = /obj/item/radio/headset/ert
id = /obj/item/card/id
l_hand = /obj/item/gun/projectile/automatic/ar
r_pocket = /obj/item/flashlight/seclite
pda = /obj/item/pda
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/kitchen/knife/combat = 1,
/obj/item/storage/box/responseteam = 1,
/obj/item/ammo_box/magazine/m556 = 3,
/obj/item/clothing/shoes/magboots = 1
/obj/item/clothing/shoes/magboots = 1,
/obj/item/gun/projectile/automatic/pistol/m1911 = 1,
/obj/item/ammo_box/magazine/m45 = 2
)
var/is_tsf_lieutenant = FALSE
/datum/outfit/admin/solgov/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
@@ -659,9 +668,14 @@
if(visualsOnly)
return
if(is_tsf_lieutenant)
H.real_name = "Lieutenant [pick(last_names)]"
else
H.real_name = "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(last_names)]"
H.name = H.real_name
var/obj/item/card/id/I = H.wear_id
if(istype(I))
apply_to_card(I, H, get_centcom_access("VIP Guest"), name)
apply_to_card(I, H, get_all_accesses(), name, "lifetimeid")
/datum/outfit/admin/solgov/lieutenant
name = "Solar Federation Lieutenant"
@@ -670,14 +684,16 @@
head = /obj/item/clothing/head/soft/solgov/command
back = /obj/item/storage/backpack/satchel
l_hand = null
belt = /obj/item/gun/projectile/automatic/pistol/deagle
l_pocket = /obj/item/pinpointer/advpinpointer
backpack_contents = list(
/obj/item/storage/box/survival = 1,
/obj/item/kitchen/knife/combat = 1,
/obj/item/storage/box/responseteam = 1,
/obj/item/melee/classic_baton/telescopic = 1,
/obj/item/ammo_box/magazine/m50 = 2,
/obj/item/clothing/shoes/magboots/advance = 1
/obj/item/clothing/shoes/magboots/advance = 1,
/obj/item/gun/projectile/automatic/pistol/deagle = 1,
/obj/item/ammo_box/magazine/m50 = 2
)
is_tsf_lieutenant = TRUE
/datum/outfit/admin/chrono
name = "Chrono Legionnaire"
+2 -2
View File
@@ -10,6 +10,6 @@
/obj/effect/proc_holder/spell/targeted/emplosion/cast(list/targets, mob/user = usr)
for(var/mob/living/target in targets)
empulse(target.loc, emp_heavy, emp_light)
empulse(target.loc, emp_heavy, emp_light, 1)
return
return
+1 -1
View File
@@ -26,7 +26,7 @@
if(!target.can_safely_leave_loc()) // No more brainmobs hopping out of their brains
to_chat(target, "<span class='warning'>You are somehow too bound to your current location to abandon it.</span>")
continue
addtimer(src, "do_jaunt", 0, FALSE, target)
INVOKE_ASYNC(src, .proc/do_jaunt, target)
/obj/effect/proc_holder/spell/targeted/ethereal_jaunt/proc/do_jaunt(mob/living/target)
target.notransform = 1
+7
View File
@@ -1336,6 +1336,13 @@ var/list/uplink_items = list()
item = /obj/item/storage/fancy/cigarettes/cigpack_syndicate
cost = 2
/datum/uplink_item/badass/rapid
name = "Gloves of the North Star"
desc = "These gloves let the user punch people very fast. Does not improve weapon attack speed."
reference = "RPGD"
item = /obj/item/clothing/gloves/fingerless/rapid
cost = 8
/datum/uplink_item/badass/bundle
name = "Syndicate Bundle"
desc = "Syndicate Bundles are specialised groups of items that arrive in a plain box. These items are collectively worth more than 20 telecrystals, but you do not know which specialisation you will receive."
+4 -4
View File
@@ -31,7 +31,7 @@
var/list/impacted_areas = list() //Areas to be affected by the weather, calculated when the weather begins
var/target_z = MAIN_STATION //The z-level to affect
var/list/protected_areas = list()//Areas that are protected and excluded from the affected areas.
var/overlay_layer = 10 //Since it's above everything else, this is the layer used by default. 2 is below mobs and walls if you need to use that.
var/aesthetic = FALSE //If the weather has no purpose other than looks
var/immunity_type = "storm" //Used by mobs to prevent them from being affected by the weather
@@ -70,7 +70,7 @@
to_chat(M, telegraph_message)
if(telegraph_sound)
M << sound(telegraph_sound)
addtimer(src, "start", telegraph_duration)
addtimer(CALLBACK(src, .proc/start), telegraph_duration)
/datum/weather/proc/start()
if(stage >= MAIN_STAGE)
@@ -85,7 +85,7 @@
if(weather_sound)
M << sound(weather_sound)
weather_master.processing_weather |= src
addtimer(src, "wind_down", weather_duration)
addtimer(CALLBACK(src, .proc/wind_down), weather_duration)
/datum/weather/proc/wind_down()
if(stage >= WIND_DOWN_STAGE)
@@ -100,7 +100,7 @@
if(end_sound)
M << sound(end_sound)
weather_master.processing_weather -= src
addtimer(src, "end", end_duration)
addtimer(CALLBACK(src, .proc/end), end_duration)
/datum/weather/proc/end()
if(stage == END_STAGE)
+8 -2
View File
@@ -42,10 +42,16 @@
power_equip = 0 //rastaf0
power_environ = 0 //rastaf0
power_change() // all machines set to current power level, also updates lighting icon
blend_mode = BLEND_MULTIPLY // Putting this in the constructor so that it stops the icons being screwed up in the map editor.
/area/Initialize()
..()
return INITIALIZE_HINT_LATELOAD
/area/LateInitialize()
. = ..()
power_change() // all machines set to current power level, also updates lighting icon
/area/proc/get_cameras()
var/list/cameras = list()
for(var/obj/machinery/camera/C in src)
+57 -1
View File
@@ -42,6 +42,62 @@
var/admin_spawned = 0 //was this spawned by an admin? used for stat tracking stuff.
var/initialized = FALSE
/atom/New(loc, ...)
if(use_preloader && (src.type == _preloader.target_path))//in case the instanciated atom is creating other atoms in New()
_preloader.load(src)
. = ..()
attempt_init(...)
// This is distinct from /tg/ because of our space management system
// This is overriden in /atom/movable and the parent isn't called if the SMS wants to deal with it's init
/atom/proc/attempt_init(loc, ...)
var/do_initialize = SSatoms.initialized
if(do_initialize != INITIALIZATION_INSSATOMS)
args[1] = do_initialize == INITIALIZATION_INNEW_MAPLOAD
if(SSatoms.InitAtom(src, args))
// we were deleted
return
//Called after New if the map is being loaded. mapload = TRUE
//Called from base of New if the map is not being loaded. mapload = FALSE
//This base must be called or derivatives must set initialized to TRUE
//must not sleep
//Other parameters are passed from New (excluding loc), this does not happen if mapload is TRUE
//Must return an Initialize hint. Defined in __DEFINES/subsystems.dm
//Note: the following functions don't call the base for optimization and must copypasta:
// /turf/Initialize
// /turf/open/space/Initialize
/atom/proc/Initialize(mapload, ...)
if(initialized)
stack_trace("Warning: [src]([type]) initialized multiple times!")
initialized = TRUE
if(light_power && light_range)
update_light()
if(opacity && isturf(loc))
var/turf/T = loc
T.has_opaque_atom = TRUE // No need to recalculate it in this case, it's guranteed to be on afterwards anyways.
ComponentInitialize()
return INITIALIZE_HINT_NORMAL
//called if Initialize returns INITIALIZE_HINT_LATELOAD
/atom/proc/LateInitialize()
return
// Put your AddComponent() calls here
/atom/proc/ComponentInitialize()
return
/atom/proc/onCentcom()
var/turf/T = get_turf(src)
if(!T)
@@ -242,7 +298,7 @@
/atom/proc/hitby(atom/movable/AM, skipcatch, hitpush, blocked)
if(density && !has_gravity(AM)) //thrown stuff bounces off dense stuff in no grav, unless the thrown stuff ends up inside what it hit(embedding, bola, etc...).
addtimer(src, "hitby_react", 2, TRUE, AM)
addtimer(CALLBACK(src, .proc/hitby_react, AM), 2)
/atom/proc/hitby_react(atom/movable/AM)
if(AM && isturf(AM.loc))
+79 -22
View File
@@ -24,16 +24,19 @@
var/area/areaMaster
var/auto_init = 1
/atom/movable/New()
. = ..()
areaMaster = get_area_master(src)
// If you're wondering what goofery this is, this is for things that need the environment
// around them set up - like `air_update_turf` and the like
if((ticker && ticker.current_state >= GAME_STATE_SETTING_UP))
attempt_init()
/atom/movable/attempt_init()
if(ticker && ticker.current_state >= GAME_STATE_SETTING_UP)
var/turf/T = get_turf(src)
if(T && space_manager.is_zlevel_dirty(T.z))
space_manager.postpone_init(T.z, src)
return
. = ..()
/atom/movable/Destroy()
if(loc)
@@ -53,19 +56,6 @@
pulledby = null
return ..()
// used to provide a good interface for the init delay system to step in
// and we don't need to call `get_turf` until the game's started
// at which point object creations are a fair toss more seldom
/atom/movable/proc/attempt_init()
var/turf/T = get_turf(src)
if(T && space_manager.is_zlevel_dirty(T.z))
space_manager.postpone_init(T.z, src)
else if(auto_init)
initialize()
/atom/movable/proc/initialize()
return
// Used in shuttle movement and AI eye stuff.
// Primarily used to notify objects being moved by a shuttle/bluespace fuckup.
/atom/movable/proc/setLoc(var/T, var/teleported=0)
@@ -176,11 +166,11 @@
/mob/living/forceMove(atom/destination)
if(buckled)
addtimer(src, "check_buckled", 1, TRUE)
addtimer(CALLBACK(src, .proc/check_buckled), 1, TIMER_UNIQUE)
if(buckled_mob)
addtimer(buckled_mob, "check_buckled", 1, TRUE)
addtimer(CALLBACK(buckled_mob, .proc/check_buckled), 1, TIMER_UNIQUE)
if(pulling)
addtimer(src, "check_pull", 1, TRUE)
addtimer(CALLBACK(src, .proc/check_pull), 1, TIMER_UNIQUE)
. = ..()
if(client)
reset_perspective(destination)
@@ -373,3 +363,70 @@
target.fingerprints += fingerprints
target.fingerprintshidden += fingerprintshidden
target.fingerprintslast = fingerprintslast
/atom/movable/proc/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect, end_pixel_y)
if(!no_effect && (visual_effect_icon || used_item))
do_item_attack_animation(A, visual_effect_icon, used_item)
if(A == src)
return //don't do an animation if attacking self
var/pixel_x_diff = 0
var/pixel_y_diff = 0
var/final_pixel_y = initial(pixel_y)
if(end_pixel_y)
final_pixel_y = end_pixel_y
var/direction = get_dir(src, A)
if(direction & NORTH)
pixel_y_diff = 8
else if(direction & SOUTH)
pixel_y_diff = -8
if(direction & EAST)
pixel_x_diff = 8
else if(direction & WEST)
pixel_x_diff = -8
animate(src, pixel_x = pixel_x + pixel_x_diff, pixel_y = pixel_y + pixel_y_diff, time = 2)
animate(pixel_x = initial(pixel_x), pixel_y = final_pixel_y, time = 2)
/atom/movable/proc/do_item_attack_animation(atom/A, visual_effect_icon, obj/item/used_item)
var/image/I
if(visual_effect_icon)
I = image('icons/effects/effects.dmi', A, visual_effect_icon, A.layer + 0.1)
else if(used_item)
I = image(used_item.icon, A, used_item.icon_state, A.layer + 0.1)
// Scale the icon.
I.transform *= 0.75
// The icon should not rotate.
I.appearance_flags = APPEARANCE_UI_IGNORE_ALPHA
// Set the direction of the icon animation.
var/direction = get_dir(src, A)
if(direction & NORTH)
I.pixel_y = -16
else if(direction & SOUTH)
I.pixel_y = 16
if(direction & EAST)
I.pixel_x = -16
else if(direction & WEST)
I.pixel_x = 16
if(!direction) // Attacked self?!
I.pixel_z = 16
if(!I)
return
// Who can see the attack?
var/list/viewing = list()
for(var/mob/M in viewers(A))
if(M.client && M.client.prefs.show_ghostitem_attack)
viewing |= M.client
flick_overlay(I, viewing, 5) // 5 ticks/half a second
// And animate the attack!
animate(I, alpha = 175, pixel_x = 0, pixel_y = 0, pixel_z = 0, time = 3)
+1 -1
View File
@@ -62,7 +62,7 @@
factory.spores += src
..()
/mob/living/simple_animal/hostile/blob/blobspore/Life()
/mob/living/simple_animal/hostile/blob/blobspore/Life(seconds, times_fired)
if(!is_zombie && isturf(src.loc))
for(var/mob/living/carbon/human/H in oview(src,1)) //Only for corpse right next to/on same tile
+1 -1
View File
@@ -60,7 +60,7 @@
/obj/structure/blob/core/RegenHealth()
return // Don't regen, we handle it in Life()
/obj/structure/blob/core/Life()
/obj/structure/blob/core/Life(seconds, times_fired)
if(!overmind)
create_overmind()
else
+1 -1
View File
@@ -28,7 +28,7 @@
processing_objects.Remove(src)
return ..()
/obj/structure/blob/node/Life()
/obj/structure/blob/node/Life(seconds, times_fired)
if(overmind)
for(var/i = 1; i < 8; i += i)
Pulse(5, i, overmind.blob_reagent_datum.color)
+1 -1
View File
@@ -36,7 +36,7 @@
updateallghostimages()
..()
/mob/camera/blob/Life()
/mob/camera/blob/Life(seconds, times_fired)
if(!blob_core)
qdel(src)
..()
@@ -18,7 +18,7 @@
return FALSE
user.visible_message("<span class='warning'>[user] vomits a glob of acid on \his [O]!</span>", \
"<span class='warning'>We vomit acidic ooze onto our restraints!</span>")
addtimer(src, "dissolve_handcuffs", 30, FALSE, user, O)
addtimer(CALLBACK(src, .proc/dissolve_handcuffs, user, O), 30)
used = TRUE
if(user.wear_suit && user.wear_suit.breakouttime && !used)
@@ -27,7 +27,7 @@
return FALSE
user.visible_message("<span class='warning'>[user] vomits a glob of acid across the front of \his [S]!</span>", \
"<span class='warning'>We vomit acidic ooze onto our straight jacket!</span>")
addtimer(src, "dissolve_straightjacket", 30, FALSE, user, S)
addtimer(CALLBACK(src, .proc/dissolve_straightjacket, user, S), 30)
used = TRUE
@@ -37,7 +37,7 @@
return FALSE
C.visible_message("<span class='warning'>[C]'s hinges suddenly begin to melt and run!</span>")
to_chat(user, "<span class='warning'>We vomit acidic goop onto the interior of [C]!</span>")
addtimer(src, "open_closet", 70, FALSE, user, C)
addtimer(CALLBACK(src, .proc/open_closet, user, C), 70)
used = TRUE
if(istype(user.loc, /obj/structure/spider/cocoon) && !used)
@@ -46,7 +46,7 @@
return FALSE
C.visible_message("<span class='warning'>[src] shifts and starts to fall apart!</span>")
to_chat(user, "<span class='warning'>We secrete acidic enzymes from our skin and begin melting our cocoon...</span>")
addtimer(src, "dissolve_cocoon", 25, FALSE, user, C) //Very short because it's just webs
addtimer(CALLBACK(src, .proc/dissolve_cocoon, user, C), 25) //Very short because it's just webs
used = TRUE
if(used)
@@ -17,7 +17,7 @@
user.status_flags |= FAKEDEATH //play dead
user.update_canmove()
addtimer(src, "ready_to_regenerate", LING_FAKEDEATH_TIME, FALSE, user)
addtimer(CALLBACK(src, .proc/ready_to_regenerate, user), LING_FAKEDEATH_TIME)
feedback_add_details("changeling_powers","FD")
return 1
@@ -31,7 +31,7 @@
by quick repeated use!</span>")
recent_uses++
addtimer(src, "fleshmend", 0, FALSE, user)
INVOKE_ASYNC(src, .proc/fleshmend, user)
feedback_add_details("changeling_powers","RR")
return TRUE
@@ -278,7 +278,7 @@
C.visible_message("<span class='danger'>[src] impales [C] with [I]!</span>", "<span class='userdanger'>[src] impales you with [I]!</span>")
C.apply_damage(I.force, BRUTE, "chest")
do_attack_animation(C)
do_item_attack_animation(C, used_item = I)
add_blood(C)
playsound(get_turf(src), I.hitsound, 75, 1)
+1 -1
View File
@@ -740,7 +740,7 @@ var/list/teleport_runes = list()
to_chat(L, "<span class=userdanger'>You chant in unison and a colossal burst of energy knocks you backward!</span>")
L.Weaken(2)
qdel(src) //delete before pulsing because it's a delay reee
empulse(E, 9*invokers.len, 12*invokers.len) // Scales now, from a single room to most of the station depending on # of chanters
empulse(E, 9*invokers.len, 12*invokers.len, 1) // Scales now, from a single room to most of the station depending on # of chanters
//Rite of Astral Communion: Separates one's spirit from their body. They will take damage while it is active.
/obj/effect/rune/astral
+2 -2
View File
@@ -220,7 +220,7 @@
. = ..()
user.visible_message("<span class='warning'>[user]'s hand flashes a bright blue!</span>", \
"<span class='cultitalic'>You speak the words of the talisman, emitting an EMP blast.</span>")
empulse(src, 4, 8)
empulse(src, 4, 8, 1)
//Rite of Disorientation: Stuns and inhibit speech on a single target for quite some time
@@ -419,4 +419,4 @@
/obj/item/restraints/handcuffs/energy/cult/used/dropped(mob/user)
user.visible_message("<span class='danger'>[user]'s shackles shatter in a discharge of dark magic!</span>", \
"<span class='userdanger'>Your [src] shatters in a discharge of dark magic!</span>")
. = ..()
. = ..()
+18 -13
View File
@@ -107,7 +107,7 @@
tries_left = 5 //reset our tries since we found a new chump
//make sure we have chumps before we try misinforming them. if we don't make a note of it.
if(!chumps.len)
log_debug("Game mode failed to find ANY chumps. This is likely due to the server being in extreme low-pop with no one set to opposed or skeptical.")
log_debug("Game mode failed to find ANY chumps. This is likely due to the server being in extreme low-pop with no one set to opposed or skeptical.")
return 0
//we've got chumps! misinform them!
for(var/mob/living/carbon/human/chump in chumps)
@@ -493,31 +493,36 @@ proc/display_roundstart_logout_report()
message_admins("[M] ([M.key] has been converted into [role_type] with an active antagonist jobban for said role since no ghost has volunteered to take their place.")
to_chat(M, "<span class='biggerdanger'>You have been converted into [role_type] with an active jobban. Any further violations of the rules on your part are likely to result in a permanent ban.</span>")
/datum/game_mode/proc/printplayer(datum/mind/ply, fleecheck)
var/text = "<br><b>[ply.key]</b> was <b>[ply.name]</b> the <b>[ply.assigned_role]</b> and"
/proc/printplayer(datum/mind/ply, fleecheck)
var/jobtext = ""
if(ply.assigned_role)
jobtext = " the <b>[ply.assigned_role]</b>"
var/text = "<b>[ply.key]</b> was <b>[ply.name]</b>[jobtext] and"
if(ply.current)
if(ply.current.stat == DEAD)
text += " <span class='boldannounce'>died</span>"
text += " <span class='redtext'>died</span>"
else
text += " <span class='greenannounce'>survived</span>"
if(fleecheck && !is_station_level(ply.current.z))
text += " while <span class='boldannounce'>fleeing the station</span>"
text += " <span class='greentext'>survived</span>"
if(fleecheck)
var/turf/T = get_turf(ply.current)
if(!T || !is_station_level(T.z))
text += " while <span class='redtext'>fleeing the station</span>"
if(ply.current.real_name != ply.name)
text += " as <b>[ply.current.real_name]</b>"
else
text += " <span class='boldannounce'>had their body destroyed</span>"
text += " <span class='redtext'>had their body destroyed</span>"
return text
/datum/game_mode/proc/printobjectives(datum/mind/ply)
var/text = ""
/proc/printobjectives(datum/mind/ply)
var/list/objective_parts = list()
var/count = 1
for(var/datum/objective/objective in ply.objectives)
if(objective.check_completion())
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='greenannounce'>Success!</span>"
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='greentext'>Success!</span>"
else
text += "<br><b>Objective #[count]</b>: [objective.explanation_text] <span class='boldannounce'>Fail.</span>"
objective_parts += "<b>Objective #[count]</b>: [objective.explanation_text] <span class='redtext'>Fail.</span>"
count++
return text
return objective_parts.Join("<br>")
/datum/game_mode/proc/generate_station_goals()
var/list/possible = list()
+1 -1
View File
@@ -368,7 +368,7 @@ var/round_start_time = 0
if(player && player.mind && player.mind.assigned_role)
if(player.mind.assigned_role == "Captain")
captainless=0
if(player.mind.assigned_role != "MODE")
if(player.mind.assigned_role != player.mind.special_role)
job_master.EquipRank(player, player.mind.assigned_role, 0)
EquipCustomItems(player)
if(captainless)
+1 -1
View File
@@ -51,7 +51,7 @@ var/global/list/obj/cortical_stacks = list() //Stacks for 'leave nobody behind'
raider_num--
for(var/datum/mind/raider in raiders)
raider.assigned_role = "MODE"
raider.assigned_role = SPECIAL_ROLE_RAIDER
raider.special_role = SPECIAL_ROLE_RAIDER
..()
return 1

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