mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-24 20:47:10 +01:00
@@ -55,6 +55,72 @@
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-->
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<div class="commit sansserif">
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<h2 class="date">09 July 2016</h2>
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<h3 class="author">Chakirski updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds disabled_component() to cyborgs.</li>
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<li class="bugfix">EMPs now disable binary communication for as long as the stun time.</li>
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<li class="tweak">Syndicate thermal imaging glasses (mesons) can now be prescription upgraded like normal mesons.</li>
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<li class="tweak">Green glasses from the AutoDrobe can now be prescription upgraded.</li>
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</ul>
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<h3 class="author">FalseIncarnate updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Deepfryers are no longer arcane mysteries, and can be (de)constructed and upgraded.</li>
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</ul>
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<h3 class="author">Fox McCloud updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Grenade have a chance to explode when the person holding them is shot</li>
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<li class="rscadd">Flamethrowers can release their tank's contents if the person holding them is shot</li>
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<li class="tweak">Can no longer self-trigger blocked shield events (ie: no self-harm to trigger a reactive teleport armor)</li>
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<li class="tweak">Hugging someone/shaking them up bypasses shield checks (oh no, hugs of death)</li>
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<li class="tweak">Riot shields have a +30% chance to block thrown projectiles</li>
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<li class="tweak">Hunter pounces are now a thrown attack as far as shield go, and yes, can be blocked by riot shields now</li>
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<li class="tweak">Energy shields no longer block anything other than beam and energy projectiles</li>
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<li class="tweak">Being able to be pushed is based on the block chance of the item you're holding instead of it just being based on riot shields</li>
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<li class="rscadd">Adds in cursed wizard heart, purchase it from the wizard's spell book for 1 point, but be wary of not keeping the heart beating...</li>
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</ul>
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<h3 class="author">FreeStylaLT updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added a bunch of new items to maint, some rare uplink gear included. (see PR for full list)</li>
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<li class="tweak">made gas masks, nothing and extinguishers less common in maint</li>
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</ul>
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<h3 class="author">Krausus updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Players probably won't get stuck as plants forever anymore. Probably.</li>
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<li class="tweak">Refactored job ban checking, which should massively reduce round start-up time.</li>
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<li class="bugfix">Job bans/unbans will now take effect instantly, rather than at the next server restart.</li>
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</ul>
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<h3 class="author">TheDZD updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">DNA injectors no longer always activate powers that are supposed to have a chance to activate.</li>
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<li class="tweak">Dionae can no longer activate the radiation disability, nor the run superpower except via adminbus.</li>
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<li class="rscadd">Adds genetic instability, which causes a variety of negative effects, including toxin damage, burn damage, cloneloss, and even gibbing. Effects get worse as stability gets lower, burn damage starts below 85 stability, tox and clone below 70, and gibbing once you're below 40.</li>
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<li class="rscadd">Adds Curse of the Cluwne touch attack spell, which wizards can pick, heavily based off of the same spell from Goonstation. Said spell adds an unremovable honk tumor to the target, gives them NODROP neon green clown gear, makes them stutter, makes them almost eternally fat, confuses them, makes them clumsy and speak in Comic Sans, and severely brain damages them. Use it on a cluwne however...</li>
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<li class="bugfix">Fixes a bug where honk tumors would cause NODROP items to still be moved, despite being unable to be unequipped.</li>
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</ul>
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<h3 class="author">TullyBurnalot updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscdel">Botanist access to the morgue revoked</li>
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<li class="tweak">Added custom messages for evil faxes</li>
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<li class="tweak">Added unique text body for each non-evil fax template</li>
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<li class="rscadd">Added a "Keep up the good work" fax template</li>
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<li class="rscadd">Added a "ERT Instructions" fax template</li>
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<li class="rscadd">Photocopiers can be emagged</li>
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<li class="rscadd">Emagged photocopiers deal 30 burn damage to all mobs copying their butts</li>
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<li class="tweak">Deconstructing Comfy Chairs yields 2 metal sheets</li>
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<li class="tweak">Boxes no longer allowed inside evidence bags to prevent them going into themselves</li>
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<li class="tweak">Monocles are now prescription upgradable</li>
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<li class="rscadd">Monocles added to Loadout selection</li>
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<li class="tweak">Spinning a revolver's chamber makes a noise again</li>
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<li class="tweak">Revenants can actually be killed now.</li>
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<li class="tweak">AntagHUD activation disqualifies player from rebooted drones</li>
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<li class="tweak">Sergeant Ian hat now visible</li>
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</ul>
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<h3 class="author">Twinmold updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixes the inconsistency of getting 2 metal rods when you wirecutter a destroyed grille down to 1.</li>
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</ul>
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<h2 class="date">07 July 2016</h2>
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<h3 class="author">Ar3nn updated:</h3>
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<ul class="changes bgimages16">
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@@ -2064,3 +2064,75 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
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- tweak: Robots can no longer remove beakers/blood bags from IV Drips
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- bugfix: Fixed clown door deconstruction
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- bugfix: Fixed mime door deconstruction
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2016-07-09:
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Chakirski:
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- rscadd: Adds disabled_component() to cyborgs.
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- bugfix: EMPs now disable binary communication for as long as the stun time.
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- tweak: Syndicate thermal imaging glasses (mesons) can now be prescription upgraded
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like normal mesons.
|
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- tweak: Green glasses from the AutoDrobe can now be prescription upgraded.
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||||
FalseIncarnate:
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- rscadd: Deepfryers are no longer arcane mysteries, and can be (de)constructed
|
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and upgraded.
|
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Fox McCloud:
|
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- rscadd: Grenade have a chance to explode when the person holding them is shot
|
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- rscadd: Flamethrowers can release their tank's contents if the person holding
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them is shot
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- tweak: 'Can no longer self-trigger blocked shield events (ie: no self-harm to
|
||||
trigger a reactive teleport armor)'
|
||||
- tweak: Hugging someone/shaking them up bypasses shield checks (oh no, hugs of
|
||||
death)
|
||||
- tweak: Riot shields have a +30% chance to block thrown projectiles
|
||||
- tweak: Hunter pounces are now a thrown attack as far as shield go, and yes, can
|
||||
be blocked by riot shields now
|
||||
- tweak: Energy shields no longer block anything other than beam and energy projectiles
|
||||
- tweak: Being able to be pushed is based on the block chance of the item you're
|
||||
holding instead of it just being based on riot shields
|
||||
- rscadd: Adds in cursed wizard heart, purchase it from the wizard's spell book
|
||||
for 1 point, but be wary of not keeping the heart beating...
|
||||
FreeStylaLT:
|
||||
- rscadd: Added a bunch of new items to maint, some rare uplink gear included. (see
|
||||
PR for full list)
|
||||
- tweak: made gas masks, nothing and extinguishers less common in maint
|
||||
Krausus:
|
||||
- bugfix: Players probably won't get stuck as plants forever anymore. Probably.
|
||||
- tweak: Refactored job ban checking, which should massively reduce round start-up
|
||||
time.
|
||||
- bugfix: Job bans/unbans will now take effect instantly, rather than at the next
|
||||
server restart.
|
||||
TheDZD:
|
||||
- bugfix: DNA injectors no longer always activate powers that are supposed to have
|
||||
a chance to activate.
|
||||
- tweak: Dionae can no longer activate the radiation disability, nor the run superpower
|
||||
except via adminbus.
|
||||
- rscadd: Adds genetic instability, which causes a variety of negative effects,
|
||||
including toxin damage, burn damage, cloneloss, and even gibbing. Effects get
|
||||
worse as stability gets lower, burn damage starts below 85 stability, tox and
|
||||
clone below 70, and gibbing once you're below 40.
|
||||
- rscadd: Adds Curse of the Cluwne touch attack spell, which wizards can pick, heavily
|
||||
based off of the same spell from Goonstation. Said spell adds an unremovable
|
||||
honk tumor to the target, gives them NODROP neon green clown gear, makes them
|
||||
stutter, makes them almost eternally fat, confuses them, makes them clumsy and
|
||||
speak in Comic Sans, and severely brain damages them. Use it on a cluwne however...
|
||||
- bugfix: Fixes a bug where honk tumors would cause NODROP items to still be moved,
|
||||
despite being unable to be unequipped.
|
||||
TullyBurnalot:
|
||||
- rscdel: Botanist access to the morgue revoked
|
||||
- tweak: Added custom messages for evil faxes
|
||||
- tweak: Added unique text body for each non-evil fax template
|
||||
- rscadd: Added a "Keep up the good work" fax template
|
||||
- rscadd: Added a "ERT Instructions" fax template
|
||||
- rscadd: Photocopiers can be emagged
|
||||
- rscadd: Emagged photocopiers deal 30 burn damage to all mobs copying their butts
|
||||
- tweak: Deconstructing Comfy Chairs yields 2 metal sheets
|
||||
- tweak: Boxes no longer allowed inside evidence bags to prevent them going into
|
||||
themselves
|
||||
- tweak: Monocles are now prescription upgradable
|
||||
- rscadd: Monocles added to Loadout selection
|
||||
- tweak: Spinning a revolver's chamber makes a noise again
|
||||
- tweak: Revenants can actually be killed now.
|
||||
- tweak: AntagHUD activation disqualifies player from rebooted drones
|
||||
- tweak: Sergeant Ian hat now visible
|
||||
Twinmold:
|
||||
- bugfix: Fixes the inconsistency of getting 2 metal rods when you wirecutter a
|
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destroyed grille down to 1.
|
||||
|
||||
@@ -1,5 +0,0 @@
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author: FreeStylaLT
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delete-after: True
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changes:
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- rscadd: "Added a bunch of new items to maint, some rare uplink gear included. (see PR for full list)"
|
||||
- tweak: "made gas masks, nothing and extinguishers less common in maint"
|
||||
@@ -1,6 +0,0 @@
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author: TheDZD
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delete-after: True
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changes:
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||||
- bugfix: "DNA injectors no longer always activate powers that are supposed to have a chance to activate."
|
||||
- tweak: "Dionae can no longer activate the radiation disability, nor the run superpower except via adminbus."
|
||||
- rscadd: "Adds genetic instability, which causes a variety of negative effects, including toxin damage, burn damage, cloneloss, and even gibbing. Effects get worse as stability gets lower, burn damage starts below 85 stability, tox and clone below 70, and gibbing once you're below 40."
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@@ -1,4 +0,0 @@
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author: TullyBurnalot
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delete-after: True
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changes:
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- rscdel: "Botanist access to the morgue revoked"
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@@ -1,7 +0,0 @@
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author: TullyBurnalot
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delete-after: True
|
||||
changes:
|
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- tweak: "Added custom messages for evil faxes"
|
||||
- tweak: "Added unique text body for each non-evil fax template"
|
||||
- rscadd: "Added a \"Keep up the good work\" fax template"
|
||||
- rscadd: "Added a \"ERT Instructions\" fax template"
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||||
@@ -1,5 +0,0 @@
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author: Chakirski
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delete-after: True
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changes:
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- rscadd: "Adds disabled_component() to cyborgs."
|
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- bugfix: "EMPs now disable binary communication for as long as the stun time."
|
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@@ -1,4 +0,0 @@
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author: Krausus
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delete-after: True
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changes:
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- bugfix: "Players probably won't get stuck as plants forever anymore. Probably."
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@@ -1,5 +0,0 @@
|
||||
author: Chakirski
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Syndicate thermal imaging glasses (mesons) can now be prescription upgraded like normal mesons."
|
||||
- tweak: "Green glasses from the AutoDrobe can now be prescription upgraded."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: FalseIncarnate
|
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delete-after: True
|
||||
changes:
|
||||
- rscadd: "Deepfryers are no longer arcane mysteries, and can be (de)constructed and upgraded."
|
||||
@@ -1,5 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Photocopiers can be emagged"
|
||||
- rscadd: "Emagged photocopiers deal 30 burn damage to all mobs copying their butts"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: TheDZD
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds Curse of the Cluwne touch attack spell, which wizards can pick, heavily based off of the same spell from Goonstation. Said spell adds an unremovable honk tumor to the target, gives them NODROP neon green clown gear, makes them stutter, makes them almost eternally fat, confuses them, makes them clumsy and speak in Comic Sans, and severely brain damages them. Use it on a cluwne however..."
|
||||
- bugfix: "Fixes a bug where honk tumors would cause NODROP items to still be moved, despite being unable to be unequipped."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Deconstructing Comfy Chairs yields 2 metal sheets"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Boxes no longer allowed inside evidence bags to prevent them going into themselves"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Monocles are now prescription upgradable"
|
||||
- rscadd: "Monocles added to Loadout selection"
|
||||
@@ -1,11 +0,0 @@
|
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author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Grenade have a chance to explode when the person holding them is shot"
|
||||
- rscadd: "Flamethrowers can release their tank's contents if the person holding them is shot"
|
||||
- tweak: "Can no longer self-trigger blocked shield events (ie: no self-harm to trigger a reactive teleport armor)"
|
||||
- tweak: "Hugging someone/shaking them up bypasses shield checks (oh no, hugs of death)"
|
||||
- tweak: "Riot shields have a +30% chance to block thrown projectiles"
|
||||
- tweak: "Hunter pounces are now a thrown attack as far as shield go, and yes, can be blocked by riot shields now"
|
||||
- tweak: "Energy shields no longer block anything other than beam and energy projectiles"
|
||||
- tweak: "Being able to be pushed is based on the block chance of the item you're holding instead of it just being based on riot shields"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Twinmold
|
||||
delete-after: True
|
||||
changes:
|
||||
- bugfix: "Fixes the inconsistency of getting 2 metal rods when you wirecutter
|
||||
a destroyed grille down to 1."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Spinning a revolver's chamber makes a noise again"
|
||||
@@ -1,4 +0,0 @@
|
||||
author: Fox McCloud
|
||||
delete-after: True
|
||||
changes:
|
||||
- rscadd: "Adds in cursed wizard heart, purchase it from the wizard's spell book for 1 point, but be wary of not keeping the heart beating..."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Revenants can actually be killed now."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "AntagHUD activation disqualifies player from rebooted drones"
|
||||
@@ -1,5 +0,0 @@
|
||||
author: Krausus
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Refactored job ban checking, which should massively reduce round start-up time."
|
||||
- bugfix: "Job bans/unbans will now take effect instantly, rather than at the next server restart."
|
||||
@@ -1,4 +0,0 @@
|
||||
author: TullyBurnalot
|
||||
delete-after: True
|
||||
changes:
|
||||
- tweak: "Sergeant Ian hat now visible"
|
||||
Reference in New Issue
Block a user