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https://github.com/ParadiseSS13/Paradise.git
synced 2026-07-20 03:25:49 +01:00
@@ -76,3 +76,13 @@
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icon_living = "kitten"
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icon_dead = "kitten_dead"
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gender = NEUTER
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/mob/living/simple_animal/cat/Syndi
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name = "SyndiCat"
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desc = "It's a SyndiCat droid."
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icon_state = "Syndicat"
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icon_living = "Syndicat"
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icon_dead = "Syndicat_dead"
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gender = FEMALE
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var/turns_since_scan = 0
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var/mob/living/simple_animal/mouse/movement_target
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+10
-7
@@ -109,14 +109,17 @@
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// equip_to_slot_if_possible(W, slot)
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if(istype(W))
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if(W:rig_restrict_helmet)
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src << "\red You must fasten the helmet to a hardsuit first. (Target the head)" // Stop eva helms equipping.
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else
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if(W:equip_time > 0)
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delay_clothing_equip_to_slot_if_possible(W, slot)
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if (istype(W, /obj/item/clothing))
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var/obj/item/clothing/C = W
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if(C.rig_restrict_helmet)
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src << "\red You must fasten the helmet to a hardsuit first. (Target the head)" // Stop eva helms equipping.
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else
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equip_to_slot_if_possible(W, slot)
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if(C.equip_time > 0)
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delay_clothing_equip_to_slot_if_possible(C, slot)
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else
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equip_to_slot_if_possible(C, slot)
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else
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equip_to_slot_if_possible(W, slot)
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if(ishuman(src) && W == src:head)
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src:update_hair()
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