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Adds explosive implant admin messages, and jump button for explosions.
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@@ -19,10 +19,10 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
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epicenter = get_turf(epicenter)
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if(!epicenter) return
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playsound(epicenter, 'sound/effects/explosionfar.ogg', 100, 1, round(devastation_range*2,1) )
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playsound(epicenter, "explosion", 100, 1, round(devastation_range,1) )
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var/close = range(world.view+round(devastation_range,1), epicenter)
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// to all distanced mobs play a different sound
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for(var/mob/M in world) if(M.z == epicenter.z) if(!(M in close))
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@@ -30,7 +30,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
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if(M.ear_deaf <= 0 || !M.ear_deaf) if(!istype(M.loc,/turf/space))
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M << 'explosionfar.ogg'
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if(adminlog)
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message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z])")
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message_admins("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ([epicenter.x],[epicenter.y],[epicenter.z]) (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[epicenter.x];Y=[epicenter.y];Z=[epicenter.z]'>JMP</a>)")
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log_game("Explosion with size ([devastation_range], [heavy_impact_range], [light_impact_range]) in area [epicenter.loc.name] ")
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var/lighting_controller_was_processing = lighting_controller.processing //Pause the lighting updates for a bit
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@@ -85,4 +85,4 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
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proc/secondaryexplosion(turf/epicenter, range)
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for(var/turf/tile in range(range, epicenter))
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tile.ex_act(2)
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tile.ex_act(2)
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@@ -159,9 +159,14 @@ Implant Specifics:<BR>"}
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return
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if(istype(imp_in, /mob/))
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var/mob/T = imp_in
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message_admins("Explosive implant triggered in [T] ([T.key]). (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>JMP</a>) ")
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log_game("Explosive implant triggered in [T] ([T.key]).")
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T.gib()
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explosion(get_turf(imp_in), 1, 3, 4, 6, 3)
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var/turf/t = get_turf(imp_in)
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if(t)
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t.hotspot_expose(3500,125)
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@@ -464,4 +469,4 @@ the implant may become unstable and either pre-maturely inject the subject or si
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/obj/item/weapon/implant/cortical
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name = "cortical stack"
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desc = "A fist-sized mass of biocircuits and chips."
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desc = "A fist-sized mass of biocircuits and chips."
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