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TG: (Renames and repaths engineering space suits, does not replace RIG suits)
Replaced engineering rig suits with sexy new environment suits, sprites courtesy of Baystation 12. Fixed Erro's backpack derp- backpacks are wearable once again. Added a obj/structure ex_act(), blob_act(), and meteorhit(). Made gasmasks block visibility of glasses and ears. Fixed being able to wear plasma tanks on your back. Fixed the gas mixer sprite not lining up with horizontal pipes correctly. Removed a bunch of pointless text()s from a few files. I was going to get rid of all of them, but I gave up after a while. Most of the diffs are this. Revision: r3662 Author: petethegoat
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@@ -72,7 +72,7 @@
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 3))
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O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
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O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
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else
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user << "\red Access Denied"
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return
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@@ -56,15 +56,15 @@
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playsound(src.loc, 'blade1.ogg', 50, 1)
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playsound(src.loc, "sparks", 50, 1)
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for(var/mob/O in viewers(user, 3))
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O.show_message(text("\blue The locker has been sliced open by [] with an energy blade!", user), 1, text("\red You hear metal being sliced and sparks flying."), 2)
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O.show_message("\blue The locker has been sliced open by [user] with an energy blade!", 1, "\red You hear metal being sliced and sparks flying.", 2)
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else
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for(var/mob/O in viewers(user, 3))
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O.show_message(text("\blue The locker has been broken by [] with an electromagnetic card!", user), 1, text("You hear a faint electrical spark."), 2)
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O.show_message("\blue The locker has been broken by [user] with an electromagnetic card!", 1, "You hear a faint electrical spark.", 2)
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else if(src.allowed(user))
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src.locked = !src.locked
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for(var/mob/O in viewers(user, 3))
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if((O.client && !( O.blinded )))
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O << text("\blue The locker has been []locked by [].", (src.locked ? null : "un"), user)
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O << "\blue The locker has been [src.locked ? null : "un"]locked by [user]."
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if(src.locked)
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src.icon_state = src.icon_locked
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else
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