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https://github.com/ParadiseSS13/Paradise.git
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Removes a variable that is only set once (#25003)
* One of the variables of all time * Oyu review
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+12
-10
@@ -16,27 +16,29 @@
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var/list/blood_DNA
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var/blood_color
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var/pass_flags = 0
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var/germ_level = GERM_LEVEL_AMBIENT // The higher the germ level, the more germ on the atom.
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var/simulated = TRUE //filter for actions - used by lighting overlays
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/// The higher the germ level, the more germ on the atom.
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var/germ_level = GERM_LEVEL_AMBIENT
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/// Filter for actions - used by lighting overlays
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var/simulated = TRUE
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var/atom_say_verb = "says"
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var/bubble_icon = "default" ///what icon the mob uses for speechbubbles
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var/dont_save = FALSE // For atoms that are temporary by necessity - like lighting overlays
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/// What icon the mob uses for speechbubbles
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var/bubble_icon = "default"
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///Chemistry.
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// Chemistry.
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var/container_type = NONE
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var/datum/reagents/reagents = null
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//This atom's HUD (med/sec, etc) images. Associative list.
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/// This atom's HUD (med/sec, etc) images. Associative list.
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var/list/image/hud_list
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//HUD images that this atom can provide.
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/// HUD images that this atom can provide.
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var/list/hud_possible
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//Value used to increment ex_act() if reactionary_explosions is on
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/// Value used to increment ex_act() if reactionary_explosions is on
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var/explosion_block = 0
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//Detective Work, used for the duplicate data points kept in the scanners
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// Detective Work, used for the duplicate data points kept in the scanners
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var/list/original_atom
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/// Materials scannable by detective
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/// List of fibers that this atom has
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var/list/suit_fibers
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var/admin_spawned = FALSE //was this spawned by an admin? used for stat tracking stuff.
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@@ -139,23 +139,11 @@
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// Objects loop
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if(!(flags & DMM_IGNORE_OBJS))
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for(var/obj/O in model.contents)
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if(O.dont_save || QDELETED(O))
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if(QDELETED(O))
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continue
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obj_template += "[O.type][check_attributes(O,use_json=use_json)],"
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// Mobs Loop
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for(var/mob/M in model.contents)
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if(M.dont_save || QDELETED(M))
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continue
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if(M.client)
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if(!(flags & DMM_IGNORE_PLAYERS))
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mob_template += "[M.type][check_attributes(M,use_json=use_json)],"
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else
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if(!(flags & DMM_IGNORE_NPCS))
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mob_template += "[M.type][check_attributes(M,use_json=use_json)],"
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// Area
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if(!(flags & DMM_IGNORE_AREAS))
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var/area/m_area = model.loc
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@@ -4,7 +4,6 @@
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animate_movement = 2
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pressure_resistance = 8
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throwforce = 10
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dont_save = TRUE //to avoid it messing up in buildmode saving
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var/datum/mind/mind
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blocks_emissive = EMISSIVE_BLOCK_GENERIC
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