Added in the first of some work by Trubble_Bass. (A.K.A. Hat Station 13)

Fixed the laser gun fire sound. They now sound like lasers again.
Fixed some mapping in virology, xenobiology and a small piping error.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1812 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
Superxpdude@gmail.com
2011-07-09 20:53:39 +00:00
parent d3a062af9c
commit 9de83c2aae
8 changed files with 4562 additions and 4435 deletions
+59
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@@ -335,6 +335,65 @@
icon_state = "ushankadown"
item_state = "ushankadown"
/obj/item/clothing/head/collectable //Hat Station 13
name = "Collectable Hat"
desc = "A rare collectable hat."
/obj/item/clothing/head/collectable/chef
name = "Collectable Chef's Hat"
desc = "A rare chef's hat meant for hat collectors."
icon_state = "chef"
item_state = "chef"
/obj/item/clothing/head/collectable/paper
name = "Collectable Paper Hat"
desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water."
icon_state = "paper"
/obj/item/clothing/head/collectable/swat
name = "Collectable SWAT Helmet"
desc = "Has a tag on the inside 'A genuine Collector's SWAT Helmet. Not for use as protective headgear.'"
icon_state = "swat"
item_state = "swat"
/obj/item/clothing/head/collectable/tophat
name = "Collectable Top Hat"
desc = "A top hat worn by only the most prestigious hat collectors."
icon_state = "tophat"
item_state = "that"
/obj/item/clothing/head/collectable/captain
name = "Collectable Captain's Hat"
desc = "A Collectable Hat that'll make you look just like a real comdom!"
icon_state = "captain"
item_state = "caphat"
/obj/item/clothing/head/collectable/centcom
name = "Collectable Centcom Hat"
desc = "A Collectable replica of a centcom official's hat."
icon_state = "centcom"
item_state = "centhat"
/obj/item/clothing/head/collectable/police
name = "Collectable Police Officer's Hat"
desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW."
icon_state = "policehelm"
/obj/item/clothing/head/collectable/beret
name = "Collectable Beret"
desc = "A Collectable red beret."
icon_state = "beret"
/obj/item/clothing/head/collectable/welding
name = "Collectable Welding Helmet"
desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding."
icon_state = "welding"
item_state = "welding"
//obj/item/clothing/head/collectable
/* no left/right sprites
/obj/item/clothing/under/mario
name = "Mario costume"
+53
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@@ -432,4 +432,57 @@
containername = "Secruity Barriers crate"
access = access_security
//HATS
/*
datum/supply_packs/hats/New()
var/list/tempContains = list("/obj/item/clothing/head/collectable/chef",
"/obj/item/clothing/head/collectable/chef",
"/obj/item/clothing/head/collectable/chef",
"/obj/item/clothing/head/collectable/paper",
"/obj/item/clothing/head/collectable/paper",
"/obj/item/clothing/head/collectable/paper",
"/obj/item/clothing/head/collectable/tophat",
"/obj/item/clothing/head/collectable/tophat",
"/obj/item/clothing/head/collectable/tophat",
"/obj/item/clothing/head/collectable/swat",
"/obj/item/clothing/head/collectable/swat",
"/obj/item/clothing/head/collectable/swat",
"/obj/item/clothing/head/collectable/captain",
"/obj/item/clothing/head/collectable/captain",
"/obj/item/clothing/head/collectable/captain",
"/obj/item/clothing/head/collectable/centcom",
"/obj/item/clothing/head/collectable/centcom",
"/obj/item/clothing/head/collectable/centcom",
"/obj/item/clothing/head/collectable/police",
"/obj/item/clothing/head/collectable/police",
"/obj/item/clothing/head/collectable/police",
"/obj/item/clothing/head/collectable/beret",
"/obj/item/clothing/head/collectable/beret",
"/obj/item/clothing/head/collectable/beret",
"/obj/item/clothing/head/collectable/welding",
"/obj/item/clothing/head/collectable/welding",
"/obj/item/clothing/head/collectable/welding",
"hat10",
"hat11",
"hat12",
"hat13",
"hat14",
"hat15",
"hat16",
"hat17",
"hat18",
"hat19",
"hat20",)
for(var/i = 0,i<min(3,contains.len),i++)
tempContains += pick(contains)
contains = tempContains
..()
name = "Collectible Hat Crate!"
cost = 150
containertype = "/obj/crate/secure/gear"
containername = "Collectible Hats Crate! Brought to you by Bass.inc!"
access = access_crate_cash
*/
//SUPPLY PACKS
+9
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@@ -108,21 +108,30 @@
throw_speed = 1
throw_range = 2
w_class = 1.0
var/access = list()
access = access_crate_cash
/obj/item/weapon/spacecash/c10
icon_state = "spacecash10"
access = access_crate_cash
/obj/item/weapon/spacecash/c20
icon_state = "spacecash20"
access = access_crate_cash
/obj/item/weapon/spacecash/c50
icon_state = "spacecash50"
access = access_crate_cash
/obj/item/weapon/spacecash/c100
icon_state = "spacecash100"
access = access_crate_cash
/obj/item/weapon/spacecash/c200
icon_state = "spacecash200"
access = access_crate_cash
/obj/item/weapon/spacecash/c500
icon_state = "spacecash500"
access = access_crate_cash
/obj/item/weapon/spacecash/c1000
icon_state = "spacecash1000"
access = access_crate_cash
/*
/obj/item/weapon/ammo
+3
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@@ -72,6 +72,9 @@
access_cent_creed = 108//Creed's office.
access_cent_captain = 109//Captain's office/ID comp/AI.
//MONEY
access_crate_cash = 200
/obj/var/list/req_access = null
/obj/var/req_access_txt = "0"
/obj/New()
@@ -519,6 +519,7 @@ var/const/PROJECTILE_DART = 8
laser
name = "laser gun"
icon_state = "laser"
fire_sound = 'Laser.ogg'
w_class = 3.0
throw_speed = 2
throw_range = 10
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@@ -130,6 +130,7 @@
#define FILE_DIR "icons/turf"
#define FILE_DIR "interface"
#define FILE_DIR "maps"
#define FILE_DIR "maps/backup"
#define FILE_DIR "sound"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/announcer"