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https://github.com/ParadiseSS13/Paradise.git
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Added in the first of some work by Trubble_Bass. (A.K.A. Hat Station 13)
Fixed the laser gun fire sound. They now sound like lasers again. Fixed some mapping in virology, xenobiology and a small piping error. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1812 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -335,6 +335,65 @@
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icon_state = "ushankadown"
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item_state = "ushankadown"
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/obj/item/clothing/head/collectable //Hat Station 13
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name = "Collectable Hat"
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desc = "A rare collectable hat."
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/obj/item/clothing/head/collectable/chef
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name = "Collectable Chef's Hat"
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desc = "A rare chef's hat meant for hat collectors."
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icon_state = "chef"
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item_state = "chef"
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/obj/item/clothing/head/collectable/paper
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name = "Collectable Paper Hat"
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desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water."
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icon_state = "paper"
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/obj/item/clothing/head/collectable/swat
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name = "Collectable SWAT Helmet"
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desc = "Has a tag on the inside 'A genuine Collector's SWAT Helmet. Not for use as protective headgear.'"
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icon_state = "swat"
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item_state = "swat"
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/obj/item/clothing/head/collectable/tophat
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name = "Collectable Top Hat"
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desc = "A top hat worn by only the most prestigious hat collectors."
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icon_state = "tophat"
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item_state = "that"
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/obj/item/clothing/head/collectable/captain
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name = "Collectable Captain's Hat"
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desc = "A Collectable Hat that'll make you look just like a real comdom!"
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icon_state = "captain"
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item_state = "caphat"
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/obj/item/clothing/head/collectable/centcom
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name = "Collectable Centcom Hat"
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desc = "A Collectable replica of a centcom official's hat."
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icon_state = "centcom"
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item_state = "centhat"
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/obj/item/clothing/head/collectable/police
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name = "Collectable Police Officer's Hat"
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desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW."
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icon_state = "policehelm"
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/obj/item/clothing/head/collectable/beret
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name = "Collectable Beret"
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desc = "A Collectable red beret."
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icon_state = "beret"
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/obj/item/clothing/head/collectable/welding
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name = "Collectable Welding Helmet"
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desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding."
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icon_state = "welding"
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item_state = "welding"
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//obj/item/clothing/head/collectable
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/* no left/right sprites
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/obj/item/clothing/under/mario
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name = "Mario costume"
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@@ -432,4 +432,57 @@
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containername = "Secruity Barriers crate"
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access = access_security
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//HATS
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/*
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datum/supply_packs/hats/New()
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var/list/tempContains = list("/obj/item/clothing/head/collectable/chef",
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"/obj/item/clothing/head/collectable/chef",
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"/obj/item/clothing/head/collectable/chef",
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"/obj/item/clothing/head/collectable/paper",
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"/obj/item/clothing/head/collectable/paper",
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"/obj/item/clothing/head/collectable/paper",
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"/obj/item/clothing/head/collectable/tophat",
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"/obj/item/clothing/head/collectable/tophat",
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"/obj/item/clothing/head/collectable/tophat",
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"/obj/item/clothing/head/collectable/swat",
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"/obj/item/clothing/head/collectable/swat",
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"/obj/item/clothing/head/collectable/swat",
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"/obj/item/clothing/head/collectable/captain",
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"/obj/item/clothing/head/collectable/captain",
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"/obj/item/clothing/head/collectable/captain",
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"/obj/item/clothing/head/collectable/centcom",
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"/obj/item/clothing/head/collectable/centcom",
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"/obj/item/clothing/head/collectable/centcom",
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"/obj/item/clothing/head/collectable/police",
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"/obj/item/clothing/head/collectable/police",
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"/obj/item/clothing/head/collectable/police",
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"/obj/item/clothing/head/collectable/beret",
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"/obj/item/clothing/head/collectable/beret",
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"/obj/item/clothing/head/collectable/beret",
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"/obj/item/clothing/head/collectable/welding",
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"/obj/item/clothing/head/collectable/welding",
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"/obj/item/clothing/head/collectable/welding",
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"hat10",
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"hat11",
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"hat12",
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"hat13",
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"hat14",
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"hat15",
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"hat16",
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"hat17",
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"hat18",
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"hat19",
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"hat20",)
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for(var/i = 0,i<min(3,contains.len),i++)
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tempContains += pick(contains)
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contains = tempContains
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..()
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name = "Collectible Hat Crate!"
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cost = 150
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containertype = "/obj/crate/secure/gear"
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containername = "Collectible Hats Crate! Brought to you by Bass.inc!"
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access = access_crate_cash
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*/
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//SUPPLY PACKS
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@@ -108,21 +108,30 @@
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throw_speed = 1
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throw_range = 2
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w_class = 1.0
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var/access = list()
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access = access_crate_cash
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/obj/item/weapon/spacecash/c10
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icon_state = "spacecash10"
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access = access_crate_cash
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/obj/item/weapon/spacecash/c20
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icon_state = "spacecash20"
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access = access_crate_cash
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/obj/item/weapon/spacecash/c50
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icon_state = "spacecash50"
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access = access_crate_cash
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/obj/item/weapon/spacecash/c100
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icon_state = "spacecash100"
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access = access_crate_cash
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/obj/item/weapon/spacecash/c200
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icon_state = "spacecash200"
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access = access_crate_cash
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/obj/item/weapon/spacecash/c500
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icon_state = "spacecash500"
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access = access_crate_cash
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/obj/item/weapon/spacecash/c1000
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icon_state = "spacecash1000"
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access = access_crate_cash
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/*
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/obj/item/weapon/ammo
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@@ -72,6 +72,9 @@
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access_cent_creed = 108//Creed's office.
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access_cent_captain = 109//Captain's office/ID comp/AI.
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//MONEY
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access_crate_cash = 200
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/obj/var/list/req_access = null
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/obj/var/req_access_txt = "0"
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/obj/New()
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@@ -519,6 +519,7 @@ var/const/PROJECTILE_DART = 8
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laser
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name = "laser gun"
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icon_state = "laser"
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fire_sound = 'Laser.ogg'
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w_class = 3.0
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throw_speed = 2
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throw_range = 10
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+4436
-4435
File diff suppressed because it is too large
Load Diff
@@ -130,6 +130,7 @@
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#define FILE_DIR "icons/turf"
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#define FILE_DIR "interface"
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#define FILE_DIR "maps"
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#define FILE_DIR "maps/backup"
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#define FILE_DIR "sound"
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#define FILE_DIR "sound/ambience"
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#define FILE_DIR "sound/announcer"
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