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Sleepers now use NanoUI
Also cuts out a few points of weirdness; No dialysis on bloodless races like IPCs, and dialysis on simple_animals is no longer possible through the interface or through href twiddling, as that caused a runtime. Also, prevents href tweaking to dispense chemicals the sleeper doesn't have.
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@@ -73,6 +73,7 @@
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var/mob/remoteview_target = null
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var/meatleft = 3 //For chef item
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var/decaylevel = 0 // For rotting bodies
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var/max_blood = 560 // For stuff in the vessel
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var/slime_color = "blue" //For slime people this defines their color, it's blue by default to pay tribute to the old icons
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var/check_mutations=0 // Check mutations on next life tick
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