AI TGUI-ing

This commit is contained in:
Shadow Quill
2020-07-30 16:41:58 -05:00
parent 91d679f2ed
commit 9e24baa8c7
3 changed files with 133 additions and 38 deletions
+42 -35
View File
@@ -37,71 +37,78 @@
overlays.Cut()
/obj/item/aicard/attack_self(mob/user)
ui_interact(user)
tgui_interact(user)
/obj/item/aicard/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1, var/datum/topic_state/state = GLOB.inventory_state)
ui = SSnanoui.try_update_ui(user, src, ui_key, ui, force_open)
/obj/item/aicard/tgui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = TRUE, datum/tgui/master_ui = null, datum/tgui_state/state = GLOB.tgui_default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
ui = new(user, src, ui_key, "aicard.tmpl", "[name]", 600, 400, state = state)
ui = new(user, src, ui_key, "AICard", "[name]", 600, 394, master_ui, state)
ui.open()
ui.set_auto_update(1)
/obj/item/aicard/ui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.inventory_state)
/obj/item/aicard/tgui_data(mob/user, ui_key = "main", datum/topic_state/state = GLOB.inventory_state)
var/data[0]
var/mob/living/silicon/ai/AI = locate() in src
if(istype(AI))
data["has_ai"] = 1
data["has_ai"] = TRUE
data["name"] = AI.name
data["hardware_integrity"] = ((AI.health + 100) / 2)
data["integrity"] = ((AI.health + 100) / 2)
data["radio"] = !AI.aiRadio.disabledAi
data["wireless"] = !AI.control_disabled
data["operational"] = AI.stat != DEAD
data["flushing"] = flush
var/laws[0]
for(var/datum/ai_law/AL in AI.laws.all_laws())
laws[++laws.len] = list("index" = AL.get_index(), "law" = sanitize(AL.law))
for(var/datum/ai_law/law in AI.laws.all_laws())
if(law in AI.laws.ion_laws) // If we're an ion law, give it an ion index code
laws.Add(ionnum() + ". " + law.law)
else
laws.Add(num2text(law.get_index()) + ". " + law.law)
data["laws"] = laws
data["has_laws"] = laws.len
data["has_laws"] = length(AI.laws.all_laws())
else
data["has_ai"] = FALSE // If this isn't passed to tgui, it won't show there isn't a AI in the card.
return data
/obj/item/aicard/Topic(href, href_list, nowindow, state)
/obj/item/aicard/tgui_act(action, params)
if(..())
return 1
return
var/mob/living/silicon/ai/AI = locate() in src
if(!istype(AI))
return 1
return
var/user = usr
if(href_list["wipe"])
var/confirm = alert("Are you sure you want to wipe this card's memory? This cannot be undone once started.", "Confirm Wipe", "Yes", "No")
if(confirm == "Yes" && (CanUseTopic(user, state) == STATUS_INTERACTIVE))
switch(action)
if("wipe")
msg_admin_attack("[key_name_admin(user)] wiped [key_name_admin(AI)] with \the [src].", ATKLOG_FEW)
add_attack_logs(user, AI, "Wiped with [src].")
flush = 1
AI.suiciding = 1
to_chat(AI, "Your core files are being wiped!")
while(AI && AI.stat != DEAD)
AI.adjustOxyLoss(2)
sleep(10)
flush = 0
INVOKE_ASYNC(src, .proc/wipe_ai)
if(href_list["radio"])
AI.aiRadio.disabledAi = text2num(href_list["radio"])
to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.aiRadio.disabledAi ? "disabled" : "enabled"]!</span>")
to_chat(user, "<span class='notice'>You [AI.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.</span>")
if("radio")
AI.aiRadio.disabledAi = !AI.aiRadio.disabledAi
to_chat(AI, "<span class='warning'>Your Subspace Transceiver has been [AI.aiRadio.disabledAi ? "disabled" : "enabled"]!</span>")
to_chat(user, "<span class='notice'>You [AI.aiRadio.disabledAi ? "disable" : "enable"] the AI's Subspace Transceiver.</span>")
if(href_list["wireless"])
AI.control_disabled = text2num(href_list["wireless"])
to_chat(AI, "<span class='warning'>Your wireless interface has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
to_chat(user, "<span class='notice'>You [AI.control_disabled ? "disable" : "enable"] the AI's wireless interface.</span>")
update_icon()
if("wireless")
AI.control_disabled = !AI.control_disabled
to_chat(AI, "<span class='warning'>Your wireless interface has been [AI.control_disabled ? "disabled" : "enabled"]!</span>")
to_chat(user, "<span class='notice'>You [AI.control_disabled ? "disable" : "enable"] the AI's wireless interface.</span>")
update_icon()
return 1
return TRUE
/obj/item/aicard/proc/wipe_ai()
var/mob/living/silicon/ai/AI = locate() in src
flush = TRUE
AI.suiciding = TRUE
to_chat(AI, "Your core files are being wiped!")
while(AI && AI.stat != DEAD)
AI.adjustOxyLoss(2)
sleep(10)
flush = FALSE
+88
View File
@@ -0,0 +1,88 @@
import { useBackend } from "../backend";
import { Button, ProgressBar, LabeledList, Box, Section } from "../components";
import { Window } from "../layouts";
export const AICard = (props, context) => {
const { act, data } = useBackend(context);
if (data.has_ai === 0) {
return (
<Window>
<Window.Content>
<Section title="Stored AI">
<Box>
<h3>No AI detected.</h3>
</Box>
</Section>
</Window.Content>
</Window>
);
} else {
let integrityColor = null; // Handles changing color of the integrity bar
if (data.integrity >= 75) { integrityColor = 'green'; }
else if (data.integrity >= 25) { integrityColor = 'yellow'; }
else { integrityColor = 'red'; }
return (
<Window resizable scrollable>
<Window.Content>
<Section title="Stored AI">
<Box bold display="inline-block">
<h3>{data.name}</h3>
</Box>
<Box>
<LabeledList>
<LabeledList.Item label="Integrity">
<ProgressBar
color={integrityColor}
value={data.integrity/100} />
</LabeledList.Item>
</LabeledList>
</Box>
<Box color="red">
<h2>{data.flushing === 1 ? "Wipe of AI in progress..." : ""}</h2>
</Box> {/* Can't use true above because of the character limit*/}
</Section>
<Section title="Laws">
<Box>
{data.laws.map((value, key) => (
<Box key={key} display="inline-block">
{value}
</Box>
))}
</Box>
</Section>
<Section title="Actions">
<LabeledList>
<LabeledList.Item label="Wireless Activity">
<Button
icon={data.wireless ? "check" : "times"}
content={data.wireless ? "Enabled" : "Disabled"}
color={data.wireless ? "green" : "red"}
onClick={() => act("wireless")} />
</LabeledList.Item>
<LabeledList.Item label="Subspace Transceiver">
<Button
icon={data.radio ? "check" : "times"}
content={data.radio ? "Enabled" : "Disabled"}
color={data.radio ? "green" : "red"}
onClick={() => act("radio")} />
</LabeledList.Item>
<LabeledList.Item label="Wipe">
<Button.Confirm
icon="trash-alt"
confirmIcon="trash-alt"
disabled={data.flushing || data.integrity === 0}
confirmColor="red"
content="Wipe AI"
onClick={() => act("wipe")} />
</LabeledList.Item>
</LabeledList>
</Section>
</Window.Content>
</Window>
);
}
};
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