Some more changes/improvements. Proper torso sprite for monkeys

This commit is contained in:
SkyMarshal
2012-04-02 21:52:30 -07:00
parent 5b20f6a2fd
commit 9e694e545b
8 changed files with 92 additions and 41 deletions
+56 -15
View File
@@ -108,8 +108,8 @@
var/list/old_list = shufflelist.Copy()
while(old_list.len)
var/item = pick(old_list)
new_list += item
old_list -= item
new_list.Add(item)
old_list.Remove(item)
return new_list
/proc/uniquelist(var/list/L)
@@ -198,9 +198,16 @@
var/list/result = new()
while(Li <= L.len && Ri <= R.len)
if(sorttext(L[Li], R[Ri]) < 1)
result += R[Ri++]
var/item = R[Ri++]
result += item
if(R[item])
result[item] = R[item]
else
result += L[Li++]
var/item = L[Li++]
result += item
if(L[item])
result[item] = L[item]
if(Li <= L.len)
return (result + L.Copy(Li, 0))
@@ -800,28 +807,62 @@ Turf and target are seperate in case you want to teleport some distance from a t
/proc/sortmobs()
var/list/mob_list = list()
var/list/temp_list = list()
for(var/mob/living/silicon/ai/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/living/silicon/pai/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/living/silicon/robot/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/living/carbon/human/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/living/carbon/brain/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/living/carbon/alien/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/dead/observer/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/new_player/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/living/carbon/monkey/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/living/carbon/metroid/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
for(var/mob/living/simple_animal/M in world)
mob_list.Add(M)
temp_list.Add(M)
sortList(temp_list)
mob_list += temp_list
temp_list = list()
// for(var/mob/living/silicon/hivebot/M in world)
// mob_list.Add(M)
// for(var/mob/living/silicon/hive_mainframe/M in world)