updates
@@ -61303,6 +61303,7 @@
|
||||
},
|
||||
/area/shuttle/mining)
|
||||
"cgG" = (
|
||||
/obj/structure/closet/wardrobe/miner,
|
||||
/turf/simulated/floor/plasteel{
|
||||
dir = 1;
|
||||
icon_state = "brown"
|
||||
@@ -65238,7 +65239,7 @@
|
||||
/turf/simulated/wall,
|
||||
/area/toxins/test_area)
|
||||
"cnl" = (
|
||||
/obj/structure/closet/wardrobe/miner,
|
||||
/obj/structure/closet/wardrobe/miner/lavaland,
|
||||
/turf/simulated/floor/plasteel{
|
||||
dir = 2;
|
||||
icon_state = "brown"
|
||||
|
||||
@@ -175,21 +175,23 @@
|
||||
name = "Shaft Miner"
|
||||
jobtype = /datum/job/mining
|
||||
|
||||
uniform = /obj/item/clothing/under/rank/miner
|
||||
gloves = /obj/item/clothing/gloves/fingerless
|
||||
shoes = /obj/item/clothing/shoes/workboots
|
||||
uniform = /obj/item/clothing/under/rank/miner/lavaland
|
||||
gloves = /obj/item/clothing/gloves/color/black
|
||||
shoes = /obj/item/clothing/shoes/workboots/mining
|
||||
l_ear = /obj/item/radio/headset/headset_cargo/mining
|
||||
id = /obj/item/card/id/supply
|
||||
l_pocket = /obj/item/reagent_containers/food/pill/patch/styptic
|
||||
l_pocket = /obj/item/reagent_containers/hypospray/autoinjector/survival
|
||||
r_pocket = /obj/item/flashlight/seclite
|
||||
pda = /obj/item/pda/shaftminer
|
||||
backpack_contents = list(
|
||||
/obj/item/mining_voucher = 1,
|
||||
/obj/item/storage/bag/ore = 1
|
||||
/obj/item/storage/bag/ore = 1,
|
||||
/obj/item/survivalcapsule = 1,
|
||||
/obj/item/stack/marker_beacon/ten = 1
|
||||
)
|
||||
|
||||
backpack = /obj/item/storage/backpack/industrial
|
||||
satchel = /obj/item/storage/backpack/satchel_eng
|
||||
backpack = /obj/item/storage/backpack/explorer
|
||||
satchel = /obj/item/storage/backpack/explorer
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -115,6 +115,12 @@
|
||||
/obj/machinery/suit_storage_unit/mining/secure
|
||||
secure = TRUE
|
||||
|
||||
/obj/machinery/suit_storage_unit/lavaland
|
||||
name = "mining suit storage unit"
|
||||
suit_type = /obj/item/clothing/suit/hooded/explorer
|
||||
mask_type = /obj/item/clothing/mask/gas/explorer
|
||||
req_access = list(access_mining_station)
|
||||
|
||||
/obj/machinery/suit_storage_unit/cmo
|
||||
suit_type = /obj/item/clothing/suit/space/hardsuit/medical
|
||||
helmet_type = /obj/item/clothing/head/helmet/space/hardsuit/medical
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
/obj/mecha/working/ripley/Destroy()
|
||||
while(damage_absorption["brute"] < 0.6)
|
||||
new /obj/item/asteroid/goliath_hide(loc)
|
||||
new /obj/item/stack/sheet/animalhide/goliath_hide(loc)
|
||||
damage_absorption["brute"] = damage_absorption["brute"] + 0.1 //If a goliath-plated ripley gets killed, all the plates drop
|
||||
for(var/atom/movable/A in cargo)
|
||||
A.forceMove(loc)
|
||||
|
||||
@@ -126,6 +126,40 @@ var/global/list/datum/stack_recipe/sinew_recipes = list ( \
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = MOB_LAYER
|
||||
|
||||
/obj/item/stack/sheet/animalhide/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(proximity_flag)
|
||||
if(istype(target, /obj/item/clothing/suit/space/hardsuit/mining) || istype(target, /obj/item/clothing/head/helmet/space/hardsuit/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/suit/hooded/explorer) || istype(target, /obj/item/clothing/head/hooded/explorer))
|
||||
var/obj/item/clothing/C = target
|
||||
var/current_armor = C.armor
|
||||
if(current_armor["melee"] < 60)
|
||||
current_armor["melee"] = min(current_armor["melee"] + 10, 60)
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='info'>You can't improve [C] any further.</span>")
|
||||
return
|
||||
if(istype(target, /obj/mecha/working/ripley))
|
||||
var/obj/mecha/D = target
|
||||
if(D.icon_state != "ripley-open")
|
||||
to_chat(user, "<span class='info'>You can't add armour onto the mech while someone is inside!</span>")
|
||||
return
|
||||
var/list/damage_absorption = D.damage_absorption
|
||||
if(damage_absorption["brute"] > 0.3)
|
||||
damage_absorption["brute"] = max(damage_absorption["brute"] - 0.1, 0.3)
|
||||
damage_absorption["bullet"] = damage_absorption["bullet"] - 0.05
|
||||
damage_absorption["fire"] = damage_absorption["fire"] - 0.05
|
||||
damage_absorption["laser"] = damage_absorption["laser"] - 0.025
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
qdel(src)
|
||||
D.overlays += image("icon"="mecha.dmi", "icon_state"="ripley-g-open")
|
||||
D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates."
|
||||
if(damage_absorption["brute"] == 0.3)
|
||||
D.overlays += image("icon"="mecha.dmi", "icon_state"="ripley-g-full-open")
|
||||
D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - the pilot must be an experienced monster hunter."
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
|
||||
return
|
||||
|
||||
/obj/item/stack/sheet/animalhide/ashdrake
|
||||
name = "ash drake hide"
|
||||
desc = "The strong, scaled hide of an ash drake."
|
||||
|
||||
@@ -157,6 +157,12 @@
|
||||
item_state = "engiepack"
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
/obj/item/storage/backpack/explorer
|
||||
name = "explorer bag"
|
||||
desc = "A robust backpack for stashing your loot."
|
||||
icon_state = "explorerpack"
|
||||
item_state = "explorerpack"
|
||||
|
||||
/obj/item/storage/backpack/botany
|
||||
name = "botany backpack"
|
||||
desc = "It's a backpack made of all-natural fibers."
|
||||
@@ -234,6 +240,12 @@
|
||||
icon_state = "satchel-eng"
|
||||
burn_state = FIRE_PROOF
|
||||
|
||||
/obj/item/storage/backpack/satchel/explorer
|
||||
name = "explorer satchel"
|
||||
desc = "A robust satchel for stashing your loot."
|
||||
icon_state = "satchel-explorer"
|
||||
item_state = "securitypack"
|
||||
|
||||
/obj/item/storage/backpack/satchel_med
|
||||
name = "medical satchel"
|
||||
desc = "A sterile satchel used in medical departments."
|
||||
|
||||
@@ -1082,6 +1082,15 @@
|
||||
new /obj/item/stock_parts/micro_laser/quadultra(src)
|
||||
new /obj/item/stock_parts/matter_bin/bluespace(src)
|
||||
|
||||
/obj/item/storage/box/mininghardsuit
|
||||
name = "Boxed Mining Hardsuit"
|
||||
desc = "Contains a mining hardsuit and helmet. For mining."
|
||||
|
||||
/obj/item/storage/box/mininghardsuit/New()
|
||||
..()
|
||||
new /obj/item/clothing/suit/space/hardsuit/mining(src)
|
||||
new /obj/item/clothing/head/helmet/space/hardsuit/mining(src)
|
||||
|
||||
/obj/item/storage/box/hug
|
||||
name = "box of hugs"
|
||||
desc = "A special box for sensitive people."
|
||||
|
||||
@@ -62,6 +62,24 @@
|
||||
var/datum/action/A = X
|
||||
A.UpdateButtonIcon()
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer
|
||||
name = "explorer gas mask"
|
||||
desc = "A military-grade gas mask that can be connected to an air supply."
|
||||
icon_state = "gas_mining"
|
||||
actions_types = list(/datum/action/item_action/adjust)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/attack_self(mob/user)
|
||||
adjustmask(user)
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/adjustmask(user)
|
||||
..()
|
||||
w_class = mask_adjusted ? WEIGHT_CLASS_SMALL : WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/clothing/mask/gas/explorer/folded/Initialize()
|
||||
. = ..()
|
||||
adjustmask()
|
||||
|
||||
//Bane gas mask
|
||||
/obj/item/clothing/mask/banemask
|
||||
name = "bane mask"
|
||||
|
||||
@@ -502,6 +502,8 @@
|
||||
heat_protection = HEAD
|
||||
max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT
|
||||
resistance_flags = FIRE_PROOF
|
||||
flags = BLOCKHAIR
|
||||
flags_cover = HEADCOVERSEYES
|
||||
|
||||
/obj/item/clothing/suit/hooded/goliath
|
||||
name = "goliath cloak"
|
||||
|
||||
@@ -452,6 +452,7 @@
|
||||
new /datum/data/mining_equipment("Shelter Capsule", /obj/item/survivalcapsule, 400),
|
||||
new /datum/data/mining_equipment("Luxury Shelter Capsule", /obj/item/survivalcapsule/luxury, 3000),
|
||||
new /datum/data/mining_equipment("Jump Boots", /obj/item/clothing/shoes/bhop, 2500),
|
||||
new /datum/data/mining_equipment("Mining Hardsuit", /obj/item/storage/box/mininghardsuit, 2000),
|
||||
new /datum/data/mining_equipment("1 Marker Beacon", /obj/item/stack/marker_beacon, 10),
|
||||
new /datum/data/mining_equipment("10 Marker Beacons", /obj/item/stack/marker_beacon/ten, 100),
|
||||
new /datum/data/mining_equipment("30 Marker Beacons", /obj/item/stack/marker_beacon/thirty, 300),
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
/****************Explorer's Suit and Mask****************/
|
||||
/obj/item/clothing/suit/hooded/explorer
|
||||
name = "explorer suit"
|
||||
desc = "An armoured suit for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
|
||||
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
|
||||
hoodtype = /obj/item/clothing/head/hooded/explorer
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
allowed = list(/obj/item/flashlight, /obj/item/tank, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator, /obj/item/pickaxe)
|
||||
resistance_flags = FIRE_PROOF
|
||||
|
||||
/obj/item/clothing/head/hooded/explorer
|
||||
name = "explorer hood"
|
||||
desc = "An armoured hood for exploring harsh environments."
|
||||
icon_state = "explorer"
|
||||
item_state = "explorer"
|
||||
body_parts_covered = HEAD
|
||||
flags = BLOCKHAIR
|
||||
flags_cover = HEADCOVERSEYES
|
||||
min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
|
||||
max_heat_protection_temperature = FIRE_HELM_MAX_TEMP_PROTECT
|
||||
armor = list("melee" = 30, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 50, "bio" = 100, "rad" = 50, "fire" = 50, "acid" = 50)
|
||||
resistance_flags = FIRE_PROOF
|
||||
@@ -32,6 +32,21 @@
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
new /obj/item/clothing/gloves/fingerless(src)
|
||||
|
||||
/obj/structure/closet/wardrobe/miner/lavaland
|
||||
|
||||
/obj/structure/closet/wardrobe/miner/lavaland/New()
|
||||
..()
|
||||
contents = list()
|
||||
new /obj/item/storage/backpack/duffel(src)
|
||||
new /obj/item/storage/backpack/explorer(src)
|
||||
new /obj/item/storage/backpack/explorer(src)
|
||||
new /obj/item/clothing/under/rank/miner/lavaland(src)
|
||||
new /obj/item/clothing/under/rank/miner/lavaland(src)
|
||||
new /obj/item/clothing/under/rank/miner/lavaland(src)
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
new /obj/item/clothing/shoes/workboots/mining(src)
|
||||
|
||||
/obj/structure/closet/secure_closet/miner
|
||||
name = "miner's equipment"
|
||||
icon_state = "miningsec1"
|
||||
@@ -50,6 +65,8 @@
|
||||
new /obj/item/t_scanner/adv_mining_scanner/lesser(src)
|
||||
new /obj/item/storage/bag/ore(src)
|
||||
new /obj/item/clothing/glasses/meson(src)
|
||||
new /obj/item/survivalcapsule(src)
|
||||
new /obj/item/stack/marker_beacon/ten
|
||||
|
||||
/**********************Shuttle Computer**************************/
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ Difficulty: Medium
|
||||
armour_penetration = 50
|
||||
melee_damage_lower = 25
|
||||
melee_damage_upper = 25
|
||||
wander = 0
|
||||
speed = 2
|
||||
ranged = 1
|
||||
del_on_death = 1
|
||||
|
||||
@@ -33,7 +33,7 @@
|
||||
pull_force = MOVE_FORCE_VERY_STRONG
|
||||
var/pre_attack = 0
|
||||
var/pre_attack_icon = "Goliath_preattack"
|
||||
loot = list(/obj/item/asteroid/goliath_hide{layer = 4.1})
|
||||
loot = list(/obj/item/stack/sheet/animalhide/goliath_hide{layer = 4.1})
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/process_ai()
|
||||
..()
|
||||
@@ -135,49 +135,6 @@
|
||||
deltimer(timerid)
|
||||
timerid = QDEL_IN(src, 7)
|
||||
|
||||
/obj/item/asteroid/goliath_hide
|
||||
name = "goliath hide plates"
|
||||
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
|
||||
icon = 'icons/obj/items.dmi'
|
||||
icon_state = "goliath_hide"
|
||||
flags = NOBLUDGEON
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
layer = 4
|
||||
|
||||
/obj/item/asteroid/goliath_hide/afterattack(atom/target, mob/user, proximity_flag)
|
||||
if(proximity_flag)
|
||||
if(istype(target, /obj/item/clothing/suit/space/hardsuit/mining) || istype(target, /obj/item/clothing/head/helmet/space/hardsuit/mining) || istype(target, /obj/item/clothing/suit/space/eva/plasmaman/miner) || istype(target, /obj/item/clothing/head/helmet/space/eva/plasmaman/miner))
|
||||
var/obj/item/clothing/C = target
|
||||
var/current_armor = C.armor
|
||||
if(current_armor["melee"] < 60)
|
||||
current_armor["melee"] = min(current_armor["melee"] + 10, 60)
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='info'>You can't improve [C] any further.</span>")
|
||||
return
|
||||
if(istype(target, /obj/mecha/working/ripley))
|
||||
var/obj/mecha/D = target
|
||||
if(D.icon_state != "ripley-open")
|
||||
to_chat(user, "<span class='info'>You can't add armour onto the mech while someone is inside!</span>")
|
||||
return
|
||||
var/list/damage_absorption = D.damage_absorption
|
||||
if(damage_absorption["brute"] > 0.3)
|
||||
damage_absorption["brute"] = max(damage_absorption["brute"] - 0.1, 0.3)
|
||||
damage_absorption["bullet"] = damage_absorption["bullet"] - 0.05
|
||||
damage_absorption["fire"] = damage_absorption["fire"] - 0.05
|
||||
damage_absorption["laser"] = damage_absorption["laser"] - 0.025
|
||||
to_chat(user, "<span class='info'>You strengthen [target], improving its resistance against melee attacks.</span>")
|
||||
qdel(src)
|
||||
D.overlays += image("icon"="mecha.dmi", "icon_state"="ripley-g-open")
|
||||
D.desc = "Autonomous Power Loader Unit. Its armour is enhanced with some goliath hide plates."
|
||||
if(damage_absorption["brute"] == 0.3)
|
||||
D.overlays += image("icon"="mecha.dmi", "icon_state"="ripley-g-full-open")
|
||||
D.desc = "Autonomous Power Loader Unit. It's wearing a fearsome carapace entirely composed of goliath hide plates - the pilot must be an experienced monster hunter."
|
||||
else
|
||||
to_chat(user, "<span class='warning'>You can't improve [D] any further!</span>")
|
||||
return
|
||||
|
||||
/mob/living/simple_animal/hostile/asteroid/goliath/beast
|
||||
name = "goliath"
|
||||
desc = "A hulking, armor-plated beast with long tendrils arching from its back."
|
||||
|
||||
|
Before Width: | Height: | Size: 105 KiB After Width: | Height: | Size: 106 KiB |
|
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 256 KiB |
|
Before Width: | Height: | Size: 47 KiB After Width: | Height: | Size: 48 KiB |
|
Before Width: | Height: | Size: 523 KiB After Width: | Height: | Size: 524 KiB |
|
Before Width: | Height: | Size: 106 KiB After Width: | Height: | Size: 106 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 27 KiB |
|
Before Width: | Height: | Size: 150 KiB After Width: | Height: | Size: 150 KiB |
|
Before Width: | Height: | Size: 72 KiB After Width: | Height: | Size: 73 KiB |