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Fix #388: Incorrect C4 timing checks.
Conflicts: code/game/objects/items/weapons/explosives.dm
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@@ -1,7 +1,7 @@
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/obj/item/weapon/plastique/attack_self(mob/user as mob)
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var/newtime = input(usr, "Please set the timer.", "Timer", 10) as num
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if(newtime < 10)
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newtime = 10
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if(newtime > 60000)
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newtime = 60000
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timer = newtime
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user << "Timer set for [timer] seconds."
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