Merge pull request #15 from ZomgPonies/master

Merge from master
This commit is contained in:
Fox-McCloud
2014-09-28 23:42:50 -04:00
25 changed files with 412 additions and 57 deletions
+81 -4
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@@ -5,6 +5,83 @@
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "code"
#define FILE_DIR "code/TriDimension"
#define FILE_DIR "code/unused"
#define FILE_DIR "code/unused/goonheist"
#define FILE_DIR "code/WorkInProgress"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Jungle"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Rust"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/ShieldGen"
#define FILE_DIR "code/WorkInProgress/Cael_Aislinn/Supermatter"
#define FILE_DIR "code/WorkInProgress/IndexLP"
#define FILE_DIR "code/WorkInProgress/Susan"
#define FILE_DIR "html"
#define FILE_DIR "icons"
#define FILE_DIR "icons/48x48"
#define FILE_DIR "icons/ass"
#define FILE_DIR "icons/effects"
#define FILE_DIR "icons/mecha"
#define FILE_DIR "icons/misc"
#define FILE_DIR "icons/mob"
#define FILE_DIR "icons/mob/human_races"
#define FILE_DIR "icons/mob/in-hand"
#define FILE_DIR "icons/mob/in-hand/left"
#define FILE_DIR "icons/mob/in-hand/right"
#define FILE_DIR "icons/mob/otherHuman"
#define FILE_DIR "icons/mob/species"
#define FILE_DIR "icons/mob/species/armalis"
#define FILE_DIR "icons/mob/species/skrell"
#define FILE_DIR "icons/mob/species/tajaran"
#define FILE_DIR "icons/mob/species/unathi"
#define FILE_DIR "icons/mob/species/vox"
#define FILE_DIR "icons/mob/spirits"
#define FILE_DIR "icons/NTOS"
#define FILE_DIR "icons/NTOS/battery_icons"
#define FILE_DIR "icons/obj"
#define FILE_DIR "icons/obj/assemblies"
#define FILE_DIR "icons/obj/atmospherics"
#define FILE_DIR "icons/obj/clothing"
#define FILE_DIR "icons/obj/doors"
#define FILE_DIR "icons/obj/flora"
#define FILE_DIR "icons/obj/machines"
#define FILE_DIR "icons/obj/pipes"
#define FILE_DIR "icons/obj/power_cond"
#define FILE_DIR "icons/pda_icons"
#define FILE_DIR "icons/pods"
#define FILE_DIR "icons/spideros_icons"
#define FILE_DIR "icons/stamp_icons"
#define FILE_DIR "icons/Testing"
#define FILE_DIR "icons/turf"
#define FILE_DIR "icons/vehicles"
#define FILE_DIR "icons/vending_icons"
#define FILE_DIR "maps"
#define FILE_DIR "maps/overmap"
#define FILE_DIR "maps/overmap/bearcat"
#define FILE_DIR "nano"
#define FILE_DIR "nano/images"
#define FILE_DIR "sound"
#define FILE_DIR "sound/AI"
#define FILE_DIR "sound/ambience"
#define FILE_DIR "sound/effects"
#define FILE_DIR "sound/effects/turret"
#define FILE_DIR "sound/effects/wind"
#define FILE_DIR "sound/hallucinations"
#define FILE_DIR "sound/items"
#define FILE_DIR "sound/machines"
#define FILE_DIR "sound/mecha"
#define FILE_DIR "sound/misc"
#define FILE_DIR "sound/music"
#define FILE_DIR "sound/piano"
#define FILE_DIR "sound/turntable"
#define FILE_DIR "sound/violin"
#define FILE_DIR "sound/voice"
#define FILE_DIR "sound/voice/complionator"
#define FILE_DIR "sound/voice/Serithi"
#define FILE_DIR "sound/vox"
#define FILE_DIR "sound/vox_fem"
#define FILE_DIR "sound/weapons"
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
@@ -849,10 +926,10 @@
#include "code\modules\customitems\item_defines.dm"
#include "code\modules\customitems\item_spawning.dm"
#include "code\modules\customitems\definitions\base.dm"
#include "code\modules\detectivework\detective_work.dm"
#include "code\modules\detectivework\evidence.dm"
#include "code\modules\detectivework\footprints_and_rag.dm"
#include "code\modules\detectivework\scanner.dm"
#include "code\modules\DetectiveWork\detective_work.dm"
#include "code\modules\DetectiveWork\evidence.dm"
#include "code\modules\DetectiveWork\footprints_and_rag.dm"
#include "code\modules\DetectiveWork\scanner.dm"
#include "code\modules\economy\Accounts.dm"
#include "code\modules\economy\Accounts_DB.dm"
#include "code\modules\economy\ATM.dm"
+1 -1
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@@ -79,7 +79,7 @@
var/wikiurl = "http://baystation12.net/wiki"
var/forumurl = "http://baystation12.net/forums/"
var/media_base_url = "http://80.244.78.90/media" // http://ss13.nexisonline.net/media
var/media_base_url = "http://nanotrasen.se/media" // http://ss13.nexisonline.net/media
//Alert level description
var/alert_desc_green = "All threats to the station have passed. Security may not have weapons visible, privacy laws are once again fully enforced."
+11 -4
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@@ -400,12 +400,19 @@
return
if((istype(M,/mob/living/carbon/human/)) && (M.m_intent == "run")).
M.AdjustStunned(5)
M.AdjustWeakened(5)
//M.AdjustStunned(5)
//M.AdjustWeakened(5)
if(M.stunned <= 5) M.stunned = 5
if(M.weakened <= 5) M.weakened = 5
else if (istype(M,/mob/living/carbon/human/))
M.AdjustStunned(2)
M.AdjustWeakened(2)
//M.AdjustStunned(2)
//M.AdjustWeakened(2)
if(M.stunned <= 2) M.stunned = 2
if(M.weakened <= 2) M.weakened = 2
M << "Gravity!"
+11
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@@ -67,6 +67,10 @@ var/global/list/bad_blocks[0]
var/struc_enzymes="" // Encoded SE
var/unique_enzymes="" // MD5 of player name
// Original Encoded SE, for use with Ryetalin
var/struc_enzymes_original="" // Encoded SE
var/list/SE_original[DNA_SE_LENGTH]
// Internal dirtiness checks
var/dirtyUI=0
var/dirtySE=0
@@ -89,6 +93,7 @@ var/global/list/bad_blocks[0]
/datum/dna/proc/Clone()
var/datum/dna/new_dna = new()
new_dna.unique_enzymes=unique_enzymes
new_dna.struc_enzymes_original=struc_enzymes_original // will make clone's SE the same as the original, do we want this?
new_dna.b_type=b_type
new_dna.mutantrace=mutantrace
new_dna.real_name=real_name
@@ -362,10 +367,16 @@ var/global/list/bad_blocks[0]
// BACK-COMPAT!
// Initial DNA setup. I'm kind of wondering why the hell this doesn't just call the above.
// ready_dna is (hopefully) only used on mob creation, and sets the struc_enzymes_original and SE_original only once - Bone White
/datum/dna/proc/ready_dna(mob/living/carbon/human/character)
ResetUIFrom(character)
ResetSE()
struc_enzymes_original = struc_enzymes // sets the original struc_enzymes when ready_dna is called
SE_original = SE
unique_enzymes = md5(character.real_name)
reg_dna[unique_enzymes] = character.real_name
+7 -1
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@@ -533,7 +533,13 @@ var/list/sacrificed = list()
return 0
// record this
cult_log("[key_name(usr,0)] says : [input]")
//cult_log("[key_name(usr,0)] says : [input]")
var/F = investigate_subject2file("cult")
if(!F)
return 0
F << "<small>[time2text(world.timeofday,"hh:mm")] \ref[usr] ([usr.x],[usr.y],[usr.z])</small> || [usr] communicates: [input]<br>"
var/obj/cult_viewpoint/vp = getCultViewpoint(usr)
if (!vp)
+167 -29
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@@ -86,35 +86,173 @@
if (usr.stat || usr.restrained() || !in_range(src, usr)) return
if (href_list["rune"])
switch(href_list["rune"])
if("newtome")
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
T.imbue = "newtome"
if("teleport")
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
T.imbue = "[pick("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri", "orkan", "allaq")]"
T.info = "[T.imbue]"
if("emp")
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
T.imbue = "emp"
if("conceal")
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
T.imbue = "conceal"
if("communicate")
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
T.imbue = "communicate"
if("runestun")
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
T.imbue = "runestun"
if("armor")
var/obj/item/weapon/paper/talisman/T = new /obj/item/weapon/paper/talisman(get_turf(usr))
T.imbue = "armor"
if("soulstone")
new /obj/item/device/soulstone(get_turf(usr))
if("construct")
new /obj/structure/constructshell(get_turf(usr))
src.uses--
supply()
if (istype(usr, /mob/living/carbon/human))
var/mob/living/carbon/human/M = usr
switch(href_list["rune"])
if("newtome")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "newtome"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
M << "You need a space in your backpack, pocket or hand for the new paper."
else
M << "The [href_list["rune"]] talisman in your [where]"
M.update_icons()
src.uses--
supply()
if("teleport")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "[pick("ire", "ego", "nahlizet", "certum", "veri", "jatkaa", "balaq", "mgar", "karazet", "geeri", "orkan", "allaq")]"
T.info = "[T.imbue]"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
M << "You need a space in your backpack, pocket or hand for the new paper."
else
M << "The [href_list["rune"]] talisman in your [where]"
M.update_icons()
src.uses--
supply()
if("emp")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "emp"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
M << "You need a space in your backpack, pocket or hand for the new paper."
else
M << "The [href_list["rune"]] talisman in your [where]"
M.update_icons()
src.uses--
supply()
if("conceal")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "conceal"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
M << "You need a space in your backpack, pocket or hand for the new paper."
else
M << "The [href_list["rune"]] talisman in your [where]"
M.update_icons()
src.uses--
supply()
if("communicate")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "communicate"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
M << "You need a space in your backpack, pocket or hand for the new paper."
else
M << "The [href_list["rune"]] talisman in your [where]"
M.update_icons()
src.uses--
supply()
if("runestun")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "runestun"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
M << "You need a space in your backpack, pocket or hand for the new paper."
else
M << "The [href_list["rune"]] talisman in your [where]"
M.update_icons()
src.uses--
supply()
if("armor")
var/obj/item/weapon/paper/talisman/T = new(M)
T.imbue = "armor"
var/list/slots = list (
"backpack" = slot_in_backpack,
"left pocket" = slot_l_store,
"right pocket" = slot_r_store,
"left hand" = slot_l_hand,
"right hand" = slot_r_hand,
)
var/where = M.equip_in_one_of_slots(T, slots)
if (!where)
M << "You need a space in your backpack, pocket or hand for the new paper."
else
M << "The [href_list["rune"]] talisman in your [where]"
M.update_icons()
src.uses--
supply()
if("soulstone")
new /obj/item/device/soulstone(get_turf(usr))
src.uses--
supply()
if("construct")
new /obj/structure/constructshell(get_turf(usr))
src.uses--
supply()
else
return
return
+1
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@@ -201,6 +201,7 @@
if(H.mind in ticker.mode.syndicates)
ticker.mode.update_all_synd_icons()
if (H.mind in ticker.mode.cult)
ticker.mode.add_cult_viewpoint(H)
ticker.mode.add_cultist(src.occupant.mind)
ticker.mode.update_all_cult_icons() //So the icon actually appears
if(("\ref[H.mind]" in ticker.mode.implanter) || (H.mind in ticker.mode.implanted))
+1 -1
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@@ -676,7 +676,7 @@
</head>
<body>
<iframe width='100%' height='97%' src="http://80.244.78.90/wiki/index.php?title=Space_law&printable=yes" frameborder="0" id="main_frame"></iframe> </body>
<iframe width='100%' height='97%' src="http://nanotrasen.se/wiki/index.php?title=Space_law&printable=yes" frameborder="0" id="main_frame"></iframe> </body>
</html>
@@ -68,6 +68,68 @@
return 1
/obj/structure/closet/crate/attackby(obj/item/weapon/W as obj, mob/user as mob)
if(istype(W, /obj/item/weapon/rcs) && !src.opened)
var/obj/item/weapon/rcs/E = W
if(E.rcharges != 0)
if(E.mode == 0)
if(!E.teleporting)
var/list/L = list()
var/list/areaindex = list()
for(var/obj/machinery/telepad_cargo/R in world)
if(R.stage == 0)
var/turf/T = get_turf(R)
var/tmpname = T.loc.name
if(areaindex[tmpname])
tmpname = "[tmpname] ([++areaindex[tmpname]])"
else
areaindex[tmpname] = 1
L[tmpname] = R
var/desc = input("Please select a telepad.", "RCS") in L
E.pad = L[desc]
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
user << "\blue Teleporting [src.name]..."
E.teleporting = 1
sleep(50)
E.teleporting = 0
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
do_teleport(src, E.pad, 0)
E.rcharges--
if(E.rcharges != 1)
user << "\blue Teleport successful. [E.rcharges] charges left."
E.desc = "Use this to send crates and closets to cargo telepads. There are [E.rcharges] charges left."
return
else
user << "\blue Teleport successful. [E.rcharges] charge left."
E.desc = "Use this to send crates and closets to cargo telepads. There is [E.rcharges] charge left."
return
else
E.rand_x = rand(50,200)
E.rand_y = rand(50,200)
var/L = locate(E.rand_x, E.rand_y, 6)
playsound(E.loc, 'sound/machines/click.ogg', 50, 1)
user << "\blue Teleporting [src.name]..."
E.teleporting = 1
sleep(50)
E.teleporting = 0
var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread
s.set_up(5, 1, src)
s.start()
do_teleport(src, L)
E.rcharges--
if(E.rcharges != 1)
user << "\blue Teleport successful. [E.rcharges] charges left."
E.desc = "Use this to send crates and closets to cargo telepads. There are [E.rcharges] charges left."
return
else
user << "\blue Teleport successful. [E.rcharges] charge left."
E.desc = "Use this to send crates and closets to cargo telepads. There is [E.rcharges] charge left."
return
else
user << "\red Out of charges."
return
if(opened)
if(isrobot(user))
return
+4
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@@ -98,3 +98,7 @@
/obj/item/clothing/head/surgery/green
desc = "A cap surgeons wear during operations. Keeps their hair from tickling your internal organs. This one is dark green."
icon_state = "surgcap_green"
/obj/item/clothing/head/surgery/black
desc = "A cap morticians wear during autopsies. Keeps their hair from falling into the cadavers. It is as dark than the mortician's humor."
icon_state = "surgcap_black"
+14 -2
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@@ -35,7 +35,13 @@
if(istype(I,/obj/item/weapon/modkit/tajaran))
user.drop_item()
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user << "\red You painstakingly modify [src] to make it more suitable for a Tajaran user."
if(helmet)
helmet.loc = get_turf(src)
src.helmet = null
user << "\red You painstakingly modify [src] to make it more suitable for a Tajaran user. You pop the helmet on the floor"
else
user << "\red You painstakingly modify [src] to make it more suitable for a Tajaran user."
new /obj/item/clothing/suit/space/rig/tajara(user.loc)
del(I)
del(src)
@@ -43,7 +49,13 @@
if(istype(I,/obj/item/weapon/modkit/unathi))
user.drop_item()
playsound(src.loc, 'sound/items/Screwdriver.ogg', 100, 1)
user << "\red You painstakingly modify [src] to make it more suitable for a Tajaran user."
if(helmet)
helmet.loc = get_turf(src)
src.helmet = null
user << "\red You painstakingly modify [src] to make it more suitable for a Unathi user. You pop the helmet on the floor"
else
user << "\red You painstakingly modify [src] to make it more suitable for a Unathi user."
new /obj/item/clothing/suit/space/rig/unathi(user.loc)
del(I)
del(src)
@@ -176,6 +176,17 @@
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
/obj/item/clothing/under/rank/medical/mortician
name = "mortician's scrubs"
desc = "It's made of a special fiber that provides minor protection against biohazards. This one is as dark as an emo's poetry."
icon_state = "scrubsblack"
_color = "scrubsblack"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
species_fit = list("Vox")
sprite_sheets = list(
"Vox" = 'icons/mob/species/vox/uniform.dmi'
)
//paramedic
/obj/item/clothing/under/rank/medical/paramedic
desc = "It's made of a special fiber that provides minor protection against biohazards and radiation. It has a cross on the chest denoting that the wearer is trained medical personnel."
+3 -4
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@@ -519,10 +519,9 @@
_color = "soldieruniform"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
/obj/item/clothing/under/sexyclown
name = "sexy-clown suit"
desc = "It makes you look HONKable!"
/obj/item/clothing/under/pennywise
name = "Pennywise Costume"
desc = "It's everything you ever were afraid of."
icon_state = "pennywise"
item_state = "pennywise"
_color = "pennywise"
body_parts_covered = UPPER_TORSO|LOWER_TORSO
+4
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@@ -49,3 +49,7 @@
smelts_to = /obj/item/stack/sheet/mineral/tritium
compresses_to = /obj/item/stack/sheet/mineral/mhydrogen
oretag = "hydrogen"
/datum/ore/clown
smelts_to = /obj/item/stack/sheet/mineral/clown
oretag = "clown"
+11 -5
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@@ -533,12 +533,18 @@
m_type = 1
else
if (!muzzled)
message = "<B>[src]</B> screams!"
m_type = 2
if (prob(5))
playsound(src.loc, 'sound/voice/WilhelmScream.ogg', 100, 1, 10)
if (!(species.name == "Vox" || species.name == "Vox Armalis"))
message = "<B>[src]</B> screams!"
m_type = 2
if (prob(5))
playsound(src.loc, 'sound/voice/WilhelmScream.ogg', 100, 1, 10)
else
playsound(src.loc, 'sound/voice/scream2.ogg', 100, 1, 10)
else
playsound(src.loc, 'sound/voice/scream2.ogg', 100, 1, 10)
message = "<B>[src]</B> shrieks!"
m_type = 2
playsound(src.loc, 'sound/voice/shriek1.ogg', 100, 1, 10)
else
message = "<B>[src]</B> makes a very loud noise."
m_type = 2
@@ -27,6 +27,7 @@
max_co2 = 0
min_n2 = 0
max_n2 = 0
var/dead = 0
unsuitable_atoms_damage = 15
faction = list("alien")
status_flags = CANPUSH
@@ -92,5 +93,7 @@
/mob/living/simple_animal/hostile/alien/Die()
..()
visible_message("[src] lets out a waning guttural screech, green blood bubbling from its maw...")
playsound(src, 'sound/voice/hiss6.ogg', 100, 1)
if(dead == 0)
dead = 1
visible_message("[src] lets out a waning guttural screech, green blood bubbling from its maw...")
playsound(src, 'sound/voice/hiss6.ogg', 100, 1)
+15 -1
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@@ -1115,11 +1115,25 @@ datum
on_mob_life(var/mob/living/M as mob)
if(!M) M = holder.my_atom
var/needs_update = M.mutations.len > 0
var/needs_update = 1 //M.mutations.len > 0
//Ryetalyn now cures by a random chance per on_mob_life call - Bone White
// 1 volume = ~2% chance
// 10 volume = ~17% chance
// 30 volume = ~38% chance
if (rand(0, 50+volume) > 50 && ishuman(M))
for(var/block=1;block<=DNA_SE_LENGTH;block++)
M.dna.SetSEState(block,0)
genemutcheck(M,block,null,MUTCHK_FORCED)
M.update_mutations()
M.dna.struc_enzymes = M.dna.struc_enzymes_original
/* Old Code (non-functional)
M.mutations = list()
M.disabilities = 0
M.sdisabilities = 0
*/
// Might need to update appearance for hulk etc.
if(needs_update && ishuman(M))
+1 -1
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@@ -323,7 +323,7 @@ var/world_topic_spam_protect_time = world.timeofday
s += "<b>[station_name()]</b>";
s += " ("
s += "<a href=\"http://80.244.78.90/phpBB3/index.php\">" //Change this to wherever you want the hub to link to.
s += "<a href=\"http://nanotrasen.se/phpBB3/index.php\">" //Change this to wherever you want the hub to link to.
s += "[game_version]"
s += "</a>"
s += ")"
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+2 -2
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@@ -13,7 +13,7 @@
src << "<span class='danger'>The wiki URL is not set in the server configuration.</span>"
return
#define CHANGELOG "http://80.244.78.90/phpBB3/viewtopic.php?f=10&t=36"
#define CHANGELOG "http://nanotrasen.se/phpBB3/viewtopic.php?f=10&t=36"
/client/verb/changes()
set name = "Changelog"
set desc = "Visit the forum to check out the changelog."
@@ -45,7 +45,7 @@
src << browse(file(RULES_FILE), "window=rules;size=480x320")
#undef RULES_FILE
#define DONATE "http://80.244.78.90/phpBB3/donate.php"
#define DONATE "http://nanotrasen.se/phpBB3/donate.php"
/client/verb/donate()
set name = "Donate"
set desc = "Donate to help with development costs."