Handcuff refactor, IV drip fix

This commit is contained in:
Markolie
2015-02-14 04:35:32 +01:00
parent e15975e008
commit 9fed8135d4
49 changed files with 250 additions and 230 deletions
+1 -1
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@@ -238,7 +238,7 @@
/obj/item/clothing/mask/facehugger) // NOT CLOTHING AT ALLLLL
whitelist = list(/obj/item/clothing,/obj/item/weapon/storage/belt,/obj/item/weapon/storage/backpack,
/obj/item/device/radio/headset,/obj/item/device/pda,/obj/item/weapon/card/id,/obj/item/weapon/tank,
/obj/item/weapon/handcuffs, /obj/item/weapon/legcuffs)
/obj/item/weapon/restraints/handcuffs, /obj/item/weapon/restraints/legcuffs)
/datum/cargoprofile/trash
name = "Trash"
+1 -1
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@@ -35,7 +35,7 @@
/datum/crafting_recipe/table/stunprod
name = "Stunprod"
result_path = /obj/item/weapon/melee/baton/cattleprod
reqs = list(/obj/item/weapon/handcuffs/cable = 1,
reqs = list(/obj/item/weapon/restraints/handcuffs/cable = 1,
/obj/item/stack/rods = 1,
/obj/item/weapon/wirecutters = 1,
/obj/item/weapon/stock_parts/cell = 1)
+3 -3
View File
@@ -723,9 +723,9 @@ var/list/all_supply_groups = list("Operations","Security","Hospitality","Enginee
/obj/item/weapon/storage/box/flashbangs,
/obj/item/weapon/storage/box/flashbangs,
/obj/item/weapon/storage/box/flashbangs,
/obj/item/weapon/handcuffs,
/obj/item/weapon/handcuffs,
/obj/item/weapon/handcuffs,
/obj/item/weapon/restraints/handcuffs,
/obj/item/weapon/restraints/handcuffs,
/obj/item/weapon/restraints/handcuffs,
/obj/item/clothing/head/helmet/riot,
/obj/item/clothing/suit/armor/riot,
/obj/item/clothing/head/helmet/riot,
-59
View File
@@ -154,65 +154,6 @@
item_state = "gift"
w_class = 4.0
/obj/item/weapon/legcuffs
name = "legcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
flags = FPRINT | TABLEPASS | CONDUCT
throwforce = 0
w_class = 3.0
origin_tech = "materials=1"
var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/weapon/legcuffs/beartrap
name = "bear trap"
throw_speed = 1
throw_range = 1
icon_state = "beartrap0"
desc = "A trap used to catch bears and other legged creatures."
var/armed = 0
suicide_act(mob/user)
viewers(user) << "<span class='suicide'>[user] is putting the [src.name] on \his head! It looks like \he's trying to commit suicide.</span>"
return (BRUTELOSS)
/obj/item/weapon/legcuffs/beartrap/attack_self(mob/user as mob)
..()
if(ishuman(user) && !user.stat && !user.restrained())
armed = !armed
icon_state = "beartrap[armed]"
user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
/obj/item/weapon/legcuffs/beartrap/Crossed(AM as mob|obj)
if(armed && isturf(src.loc))
if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
var/mob/living/L = AM
armed = 0
icon_state = "beartrap0"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
"<span class='userdanger'>You trigger \the [src]!</span>")
if(ishuman(AM))
var/mob/living/carbon/H = AM
if(H.lying)
H.apply_damage(20,BRUTE,"chest")
else
H.apply_damage(20,BRUTE,(pick("l_leg", "r_leg")))
if(!H.legcuffed) //beartrap can't cuff you leg if there's already a beartrap or legcuffs.
H.legcuffed = src
src.loc = H
H.update_inv_legcuffed(0)
feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
else
L.apply_damage(20,BRUTE)
..()
/obj/item/weapon/holosign_creator
name = "holographic sign projector"
desc = "A handy-dandy hologaphic projector that displays a janitorial sign."
+8 -8
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@@ -35,10 +35,10 @@
H.equip_or_collect(new /obj/item/weapon/gun/energy/gun(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_l_store)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_l_store)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/melee/telebaton(H.back), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
@@ -81,10 +81,10 @@
H.equip_or_collect(new /obj/item/weapon/gun/energy/advtaser(H), slot_s_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_l_hand)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_l_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
@@ -180,10 +180,10 @@
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_l_hand)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_l_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
@@ -255,10 +255,10 @@
H.equip_or_collect(new /obj/item/device/flash(H), slot_l_store)
if(H.backbag == 1)
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H), slot_r_hand)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_l_hand)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_l_hand)
else
H.equip_or_collect(new /obj/item/weapon/storage/box/survival(H.back), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/handcuffs(H), slot_in_backpack)
H.equip_or_collect(new /obj/item/weapon/restraints/handcuffs(H), slot_in_backpack)
var/obj/item/weapon/implant/loyalty/L = new/obj/item/weapon/implant/loyalty(H)
L.imp_in = H
L.implanted = 1
+5 -6
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@@ -299,16 +299,15 @@ Auto Patrol[]"},
if(!arrest_type)
if(!target.handcuffed) //he's not cuffed? Try to cuff him!
mode = BOT_ARREST
playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
target.visible_message("<span class='danger'>[src] is trying to put handcuffs on [target]!</span>",\
"<span class='userdanger'>[src] is trying to put handcuffs on [target]!</span>")
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
target.visible_message("<span class='danger'>[src] is trying to put zipties on [target]!</span>",\
"<span class='userdanger'>[src] is trying to put zipties on [target]!</span>")
spawn(30)
if( !Adjacent(target) || !isturf(target.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
return
if(!target.handcuffed)
target.handcuffed = new /obj/item/weapon/handcuffs(target)
target.update_inv_handcuffed(0) //update the handcuffs overlay
target.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(target)
target.update_inv_handcuffed(1) //update the handcuffs overlay
back_to_idle()
else
back_to_idle()
+6 -6
View File
@@ -286,15 +286,15 @@ Auto Patrol: []"},
if(!arrest_type)
if(!target.handcuffed) //he's not cuffed? Try to cuff him!
mode = BOT_ARREST
playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
target.visible_message("<span class='danger'>[src] is trying to put handcuffs on [target]!</span>",\
"<span class='userdanger'>[src] is trying to put handcuffs on [target]!</span>")
spawn(60)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
target.visible_message("<span class='danger'>[src] is trying to put zipties on [target]!</span>",\
"<span class='userdanger'>[src] is trying to put zipties on [target]!</span>")
spawn(30)
if( !Adjacent(target) || !isturf(target.loc) ) //if he's in a closet or not adjacent, we cancel cuffing.
return
if(!target.handcuffed)
target.handcuffed = new /obj/item/weapon/handcuffs(target)
target.update_inv_handcuffed(0) //update the handcuffs overlay
target.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(target)
target.update_inv_handcuffed(1) //update the handcuffs overlay
playsound(loc, pick('sound/voice/bgod.ogg', 'sound/voice/biamthelaw.ogg', 'sound/voice/bsecureday.ogg', 'sound/voice/bradio.ogg', 'sound/voice/binsult.ogg', 'sound/voice/bcreep.ogg'), 50, 0)
back_to_idle()
else
+5 -1
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@@ -38,7 +38,11 @@
/obj/machinery/iv_drip/MouseDrop(over_object, src_location, over_location)
..()
if(!ishuman(usr))
if(!ishuman(usr) && !isrobot(usr))
return
var/turf/T = get_turf(src)
if(!usr in range(1, T))
return
if(attached)
+1 -1
View File
@@ -916,7 +916,7 @@
icon_state = "sec"
icon_deny = "sec-deny"
req_access_txt = "1"
products = list(/obj/item/weapon/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
products = list(/obj/item/weapon/restraints/handcuffs = 8,/obj/item/weapon/grenade/flashbang = 4,/obj/item/device/flash = 5,
/obj/item/weapon/reagent_containers/food/snacks/donut/normal = 12,/obj/item/weapon/storage/box/evidence = 6,/obj/item/device/flashlight/seclite = 4)
contraband = list(/obj/item/clothing/glasses/sunglasses = 2,/obj/item/weapon/storage/fancy/donut_box = 2,/obj/item/device/hailer = 5)
+1 -1
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@@ -151,7 +151,7 @@
if (S.chained == 1)
S.chained = 0
S.slowdown = SHOES_SLOWDOWN
new /obj/item/weapon/handcuffs( src )
new /obj/item/weapon/restraints/handcuffs( src )
S.icon_state = new_shoe_icon_state
S._color = _color
S.name = new_shoe_name
+2 -2
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@@ -465,13 +465,13 @@
if(slot_handcuffed)
if(H.handcuffed)
return 0
if(!istype(src, /obj/item/weapon/handcuffs))
if(!istype(src, /obj/item/weapon/restraints/handcuffs))
return 0
return 1
if(slot_legcuffed)
if(H.legcuffed)
return 0
if(!istype(src, /obj/item/weapon/legcuffs))
if(!istype(src, /obj/item/weapon/restraints/legcuffs))
return 0
return 1
if(slot_in_backpack)
+145 -75
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@@ -1,4 +1,4 @@
/obj/item/weapon/handcuffs
/obj/item/weapon/restraints/handcuffs
name = "handcuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
@@ -12,132 +12,117 @@
throw_range = 5
m_amt = 500
origin_tech = "materials=1"
var/dispenser = 0
var/breakouttime = 600 //Deciseconds = 60s = 1 minutes
var/cuffsound = 'sound/weapons/handcuffs.ogg'
var/trashtype = null //For disposable cuffs
/obj/item/weapon/handcuffs/attack(mob/living/carbon/C, mob/user)
/obj/item/weapon/restraints/handcuffs/attack(mob/living/carbon/C, mob/user)
if(M_CLUMSY in user.mutations && prob(50))
user << "<span class='warning'>Uh... how do those things work?!</span>"
if(!C.handcuffed)
user.drop_item()
loc = C
C.handcuffed = src
C.update_inv_handcuffed()
return
var/cable = 0
if(istype(src, /obj/item/weapon/handcuffs/cable))
cable = 1
apply_cuffs(user,user)
if(!C.handcuffed)
C.visible_message("<span class='danger'>[user] is trying to put handcuffs on [C]!</span>", \
"<span class='danger'>[user] is trying to put handcuffs on [C]!</span>")
if(cable)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
else
playsound(loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[user] is trying to put [src.name] on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put [src.name] on [C]!</span>")
playsound(loc, cuffsound, 30, 1, -2)
if(do_mob(user, C, 30))
if(C.handcuffed)
return
user.drop_item()
loc = C
C.handcuffed = src
C.update_inv_handcuffed()
if(cable)
apply_cuffs(C,user)
user << "<span class='notice'>You handcuff [C].</span>"
if(istype(src, /obj/item/weapon/restraints/handcuffs/cable))
feedback_add_details("handcuffs","C")
else
feedback_add_details("handcuffs","H")
add_logs(C, user, "handcuffed")
add_logs(user, C, "handcuffed")
else
user << "<span class='warning'>You fail to handcuff [C].</span>"
/obj/item/weapon/restraints/handcuffs/proc/apply_cuffs(mob/living/carbon/target, mob/user)
if(!target.handcuffed)
user.drop_item()
if(trashtype)
target.handcuffed = new trashtype(target)
qdel(src)
else
loc = target
target.handcuffed = src
target.update_inv_handcuffed(1)
return
var/last_chew = 0
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
if (A != src) return ..()
if (last_chew + 26 > world.time) return
if (A != src)
return ..()
if (last_chew + 26 > world.time)
return
var/mob/living/carbon/human/H = A
if (!H.handcuffed) return
if (H.a_intent != "harm") return
if (H.zone_sel.selecting != "mouth") return
if (H.wear_mask) return
if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket)) return
if (!H.handcuffed)
return
if (H.a_intent != "harm")
return
if (H.zone_sel.selecting != "mouth")
return
if (H.wear_mask)
return
if (istype(H.wear_suit, /obj/item/clothing/suit/straight_jacket))
return
var/datum/organ/external/O = H.organs_by_name[H.hand?"l_hand":"r_hand"]
if (!O) return
var/datum/organ/external/O = H.organs_by_name[H.hand ? "l_hand" : "r_hand"]
if (!O)
return
var/s = "\red [H.name] chews on \his [O.display_name]!"
H.visible_message(s, "\red You chew on your [O.display_name]!")
var/s = "<span class='danger'>[H.name] chews on \his [O.display_name]!</span>"
H.visible_message(s, "<span class='userdanger'>You chew on your [O.display_name]!</span>")
H.attack_log += text("\[[time_stamp()]\] <font color='red'>[s] ([H.ckey])</font>")
log_attack("[s] ([H.ckey])")
if(O.take_damage(3,0,1,1,"teeth marks"))
H:UpdateDamageIcon()
H.UpdateDamageIcon()
if(prob(10))
O.droplimb()
last_chew = world.time
/obj/item/weapon/handcuffs/cable
/obj/item/weapon/restraints/handcuffs/cable
name = "cable restraints"
desc = "Looks like some cables tied together. Could be used to tie something up."
icon_state = "cuff_red"
item_state = "coil_red"
breakouttime = 300 //Deciseconds = 30s
cuffsound = 'sound/weapons/cablecuff.ogg'
/obj/item/weapon/handcuffs/cable/red
/obj/item/weapon/restraints/handcuffs/cable/red
icon_state = "cuff_red"
/obj/item/weapon/handcuffs/cable/yellow
/obj/item/weapon/restraints/handcuffs/cable/yellow
icon_state = "cuff_yellow"
/obj/item/weapon/handcuffs/cable/blue
/obj/item/weapon/restraints/handcuffs/cable/blue
icon_state = "cuff_blue"
/obj/item/weapon/handcuffs/cable/green
/obj/item/weapon/restraints/handcuffs/cable/green
icon_state = "cuff_green"
/obj/item/weapon/handcuffs/cable/pink
/obj/item/weapon/restraints/handcuffs/cable/pink
icon_state = "cuff_pink"
/obj/item/weapon/handcuffs/cable/orange
/obj/item/weapon/restraints/handcuffs/cable/orange
icon_state = "cuff_orange"
/obj/item/weapon/handcuffs/cable/cyan
/obj/item/weapon/restraints/handcuffs/cable/cyan
icon_state = "cuff_cyan"
/obj/item/weapon/handcuffs/cable/white
/obj/item/weapon/restraints/handcuffs/cable/white
icon_state = "cuff_white"
/obj/item/weapon/handcuffs/cyborg
dispenser = 1
/obj/item/weapon/handcuffs/cyborg/attack(mob/living/carbon/C as mob, mob/user as mob)
if(!C.handcuffed)
var/turf/p_loc = user.loc
var/turf/p_loc_m = C.loc
playsound(src.loc, 'sound/weapons/handcuffs.ogg', 30, 1, -2)
user.visible_message("\red <B>[user] is trying to put handcuffs on [C]!</B>")
if (ishuman(C))
var/mob/living/carbon/human/H = C
if (!H.has_organ_for_slot(slot_handcuffed))
user << "\red \The [H] needs at least two wrists before you can cuff them together!"
return
spawn(30)
if(!C) return
if(p_loc == user.loc && p_loc_m == C.loc)
C.handcuffed = new /obj/item/weapon/handcuffs(C)
C.update_inv_handcuffed()
/obj/item/weapon/handcuffs/pinkcuffs
/obj/item/weapon/restraints/handcuffs/pinkcuffs
name = "fluffy pink handcuffs"
desc = "Use this to keep prisoners in line. Or you know, your significant other."
icon_state = "pinkcuffs"
/obj/item/weapon/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
/obj/item/weapon/restraints/handcuffs/cable/attackby(var/obj/item/I, mob/user as mob)
..()
if(istype(I, /obj/item/stack/rods))
var/obj/item/stack/rods/R = I
@@ -146,7 +131,92 @@ var/last_chew = 0
user.u_equip(src)
user.put_in_hands(W)
user << "<span class='notice'>You wrap the cable restraint around the top of the rod.</span>"
del(src)
qdel(src)
else
user << "<span class='warning'>You need one rod to make a wired rod.</span>"
return
/obj/item/weapon/restraints/handcuffs/cable/zipties
name = "zipties"
desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use."
icon_state = "cuff_white"
breakouttime = 450 //Deciseconds = 45s
trashtype = /obj/item/weapon/restraints/handcuffs/cable/zipties/used
/obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg/attack(mob/living/carbon/C, mob/user)
if(isrobot(user))
if(!C.handcuffed)
playsound(loc, 'sound/weapons/cablecuff.ogg', 30, 1, -2)
C.visible_message("<span class='danger'>[user] is trying to put zipties on [C]!</span>", \
"<span class='userdanger'>[user] is trying to put zipties on [C]!</span>")
if(do_mob(user, C, 30))
if(!C.handcuffed)
C.handcuffed = new /obj/item/weapon/restraints/handcuffs/cable/zipties/used(C)
C.update_inv_handcuffed(1)
user << "<span class='notice'>You handcuff [C].</span>"
add_logs(user, C, "handcuffed")
else
user << "<span class='warning'>You fail to handcuff [C].</span>"
/obj/item/weapon/restraints/handcuffs/cable/zipties/used/attack()
return
//Legcuffs
/obj/item/weapon/restraints/legcuffs
name = "leg cuffs"
desc = "Use this to keep prisoners in line."
gender = PLURAL
icon = 'icons/obj/items.dmi'
icon_state = "handcuff"
flags = CONDUCT
throwforce = 0
w_class = 3.0
origin_tech = "materials=1"
slowdown = 7
var/breakouttime = 300 //Deciseconds = 30s = 0.5 minute
/obj/item/weapon/restraints/legcuffs/beartrap
name = "bear trap"
throw_speed = 1
throw_range = 1
icon_state = "beartrap0"
desc = "A trap used to catch bears and other legged creatures."
var/armed = 0
/obj/item/weapon/restraints/legcuffs/beartrap/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is sticking \his head in the [src.name]! It looks like \he's trying to commit suicide.</span>")
playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1)
return (BRUTELOSS)
/obj/item/weapon/restraints/legcuffs/beartrap/attack_self(mob/user as mob)
..()
if(ishuman(user) && !user.stat && !user.restrained())
armed = !armed
icon_state = "beartrap[armed]"
user << "<span class='notice'>[src] is now [armed ? "armed" : "disarmed"]</span>"
/obj/item/weapon/restraints/legcuffs/beartrap/Crossed(AM as mob|obj)
if(armed && isturf(src.loc))
if( (iscarbon(AM) || isanimal(AM)) && !istype(AM, /mob/living/simple_animal/parrot) && !istype(AM, /mob/living/simple_animal/construct) && !istype(AM, /mob/living/simple_animal/shade) && !istype(AM, /mob/living/simple_animal/hostile/viscerator))
var/mob/living/L = AM
armed = 0
icon_state = "beartrap0"
playsound(src.loc, 'sound/effects/snap.ogg', 50, 1)
L.visible_message("<span class='danger'>[L] triggers \the [src].</span>", \
"<span class='userdanger'>You trigger \the [src]!</span>")
if(ishuman(AM))
var/mob/living/carbon/H = AM
if(H.lying)
H.apply_damage(20,BRUTE,"chest")
else
H.apply_damage(20,BRUTE,(pick("l_leg", "r_leg")))
if(!H.legcuffed) //beartrap can't cuff you leg if there's already a beartrap or legcuffs.
H.legcuffed = src
src.loc = H
H.update_inv_legcuffed(0)
feedback_add_details("handcuffs","B") //Yes, I know they're legcuffs. Don't change this, no need for an extra variable. The "B" is used to tell them apart.
else
L.apply_damage(20,BRUTE)
..()
@@ -110,7 +110,7 @@
"/obj/item/weapon/grenade/flashbang",
"/obj/item/weapon/grenade/chem_grenade/teargas",
"/obj/item/weapon/reagent_containers/spray/pepper",
"/obj/item/weapon/handcuffs",
"/obj/item/weapon/restraints/handcuffs",
"/obj/item/device/flash",
"/obj/item/clothing/glasses",
"/obj/item/ammo_casing/shotgun",
@@ -413,7 +413,7 @@
new /obj/item/device/multitool(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
new /obj/item/weapon/dnainjector/xraymut(src)
new /obj/item/weapon/dnainjector/firemut(src)
new /obj/item/weapon/dnainjector/telemut(src)
@@ -445,13 +445,13 @@
New()
..()
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
/obj/item/weapon/storage/box/fakesyndiesuit
name = "boxed space suit and helmet"
+1 -1
View File
@@ -118,7 +118,7 @@
item_state = "cutters_yellow"
/obj/item/weapon/wirecutters/attack(mob/living/carbon/C as mob, mob/user as mob)
if((C.handcuffed) && (istype(C.handcuffed, /obj/item/weapon/handcuffs/cable)))
if((C.handcuffed) && (istype(C.handcuffed, /obj/item/weapon/restraints/handcuffs/cable)))
usr.visible_message("\The [usr] cuts \the [C]'s restraints with \the [src]!",\
"You cut \the [C]'s restraints with \the [src]!",\
"You hear cable being cut.")
@@ -240,7 +240,7 @@
new /obj/item/weapon/storage/belt/security(src)
new /obj/item/weapon/grenade/flashbang(src)
new /obj/item/device/flash(src)
new /obj/item/weapon/handcuffs(src)
new /obj/item/weapon/restraints/handcuffs(src)
new /obj/item/weapon/melee/baton/loaded(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/glasses/hud/health_advanced
@@ -1,4 +1,5 @@
//Alium nests. Essentially beds with an unbuckle delay that only aliums can buckle mobs to.
#define NEST_RESIST_TIME 1200
/obj/structure/stool/bed/nest
name = "alien nest"
@@ -16,15 +17,20 @@
"<span class='notice'>[user.name] pulls you free from the gelatinous resin.</span>",\
"<span class='notice'>You hear squelching...</span>")
buckled_mob.pixel_y = 0
buckled_mob.old_y = 0
unbuckle()
else
if(world.time <= buckled_mob.last_special+NEST_RESIST_TIME)
return
buckled_mob.visible_message(\
"<span class='warning'>[buckled_mob.name] struggles to break free of the gelatinous resin...</span>",\
"<span class='warning'>You struggle to break free from the gelatinous resin...</span>",\
"<span class='notice'>You hear squelching...</span>")
spawn(600)
spawn(NEST_RESIST_TIME)
if(user && buckled_mob && user.buckled == src)
buckled_mob.last_special = world.time
buckled_mob.pixel_y = 0
buckled_mob.old_y = 0
unbuckle()
src.add_fingerprint(user)
return
@@ -70,8 +76,7 @@
var/aforce = W.force
health = max(0, health - aforce)
playsound(loc, 'sound/effects/attackblob.ogg', 100, 1)
for(var/mob/M in viewers(src, 7))
M.show_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
visible_message("<span class='warning'>[user] hits [src] with [W]!</span>", 1)
healthcheck()
/obj/structure/stool/bed/nest/proc/healthcheck()
+1 -1
View File
@@ -1746,7 +1746,7 @@
stampvalue = input(src.owner, "What should the stamp say?", "Stamp Text") as text|null
else
stamptype = ""
sendername = input(src.owner, "What organization does the fax come from? This determines the prefix of the paper (i.e. CentCom- Title).", "Stamp Organization") as text|null
sendername = input(src.owner, "What organization does the fax come from? This determines the prefix of the paper (i.e. Central Command- Title).", "Organization") as text|null
if(sender)
notify = alert(src.owner, "Would you like to inform the original sender that a fax has arrived?","Notify Sender","Yes","No")
+2 -2
View File
@@ -93,13 +93,13 @@
if (src.chained)
src.chained = null
src.slowdown = SHOES_SLOWDOWN
new /obj/item/weapon/handcuffs( user.loc )
new /obj/item/weapon/restraints/handcuffs( user.loc )
src.icon_state = "orange"
return
/obj/item/clothing/shoes/orange/attackby(H as obj, loc)
..()
if ((istype(H, /obj/item/weapon/handcuffs) && !( src.chained )))
if ((istype(H, /obj/item/weapon/restraints/handcuffs) && !( src.chained )))
//H = null
if (src.icon_state != "orange") return
del(H)
+2 -2
View File
@@ -83,7 +83,7 @@
// Can't be equipped by any other species due to bone structure and vox cybernetics.
/obj/item/clothing/suit/space/vox
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.6
@@ -259,7 +259,7 @@
/obj/item/clothing/suit/space/plasmaman
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box/magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box/magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 2
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 100, rad = 0)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
+1 -1
View File
@@ -20,7 +20,7 @@
permeability_coefficient = 0.02
flags = FPRINT | TABLEPASS | STOPSPRESSUREDMAGE | ONESIZEFITSALL
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
slowdown = 1.5
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT||HIDETAIL
+1 -1
View File
@@ -28,7 +28,7 @@
icon_state = "ert_commander"
item_state = "suit-command"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 100, rad = 60)
allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \
@@ -14,7 +14,7 @@
icon_state = "caparmor"
item_state = "capspacesuit"
w_class = 4
allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
slowdown = 1
armor = list(melee = 65, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50)
siemens_coefficient = 0.7
@@ -35,7 +35,7 @@
desc = "A heavily armored, advanced space suit that protects against most forms of damage."
icon_state = "deathsquad"
item_state = "swat_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
armor = list(melee = 80, bullet = 80, laser = 50,energy = 50, bomb = 100, bio = 100, rad = 100)
slowdown = 1
max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT
@@ -92,7 +92,7 @@
icon_state = "pirate"
item_state = "pirate"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 0
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.9
+1 -1
View File
@@ -14,7 +14,7 @@
desc = "A unique, vaccum-proof suit of nano-enhanced armor designed specifically for Spider Clan assassins."
icon_state = "s-ninja"
item_state = "s-ninja_suit"
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/stock_parts/cell,/obj/item/device/suit_cooling_unit)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/stock_parts/cell,/obj/item/device/suit_cooling_unit)
slowdown = 0
unacidable = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
+2 -2
View File
@@ -398,7 +398,7 @@
slowdown = 1
w_class = 3
armor = list(melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 35, bio = 100, rad = 50)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box/magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box/magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
siemens_coefficient = 0.6
species_restricted = list("exclude","Unathi","Tajaran","Skrell","Vox")
sprite_sheets = null
@@ -469,7 +469,7 @@
desc = "A special suit that protects against hazardous, low pressure environments. Has an additional layer of armor."
item_state = "sec_hardsuit"
armor = list(melee = 30, bullet = 15, laser = 30, energy = 10, bomb = 10, bio = 100, rad = 50)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/weapon/gun,/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/suit_cooling_unit,/obj/item/weapon/melee/baton,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/restraints/handcuffs)
siemens_coefficient = 0.7
+1 -1
View File
@@ -14,7 +14,7 @@
item_state = "space_suit_syndicate"
desc = "Has a tag on it: Totally not property of of a hostile corporation, honest!"
w_class = 3
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank)
allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank)
slowdown = 1
armor = list(melee = 60, bullet = 50, laser = 30,energy = 15, bomb = 30, bio = 30, rad = 30)
siemens_coefficient = 0.8
+3 -3
View File
@@ -1,6 +1,6 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/telebaton)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flashlight/seclite,/obj/item/weapon/melee/telebaton)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
flags = FPRINT | TABLEPASS
cold_protection = UPPER_TORSO|LOWER_TORSO
@@ -147,7 +147,7 @@
item_state = "armor"
blood_overlay_type = "armor"
flags = FPRINT | TABLEPASS | ONESIZEFITSALL
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
//Reactive armor
@@ -199,7 +199,7 @@
item_state = "centcom"
w_class = 4//bulky item
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank/emergency_oxygen)
flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
cold_protection = UPPER_TORSO | LOWER_TORSO | LEGS | FEET | ARMS | HANDS
min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE
+2 -2
View File
@@ -132,7 +132,7 @@
item_state = "det_suit"
blood_overlay_type = "coat"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
allowed = list(/obj/item/weapon/tank/emergency_oxygen,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/device/flashlight,/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/lighter,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
armor = list(melee = 50, bullet = 10, laser = 25, energy = 10, bomb = 0, bio = 0, rad = 0)
cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS
@@ -148,7 +148,7 @@
desc = "A forensics technician jacket."
item_state = "det_suit"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
allowed = list(/obj/item/weapon/tank/emergency_oxygen, /obj/item/device/flashlight,/obj/item/weapon/gun/energy,/obj/item/weapon/gun/projectile,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/device/detective_scanner,/obj/item/device/taperecorder)
armor = list(melee = 10, bullet = 10, laser = 15, energy = 10, bomb = 0, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/forensics/red
+1 -1
View File
@@ -94,7 +94,7 @@
/obj/item/clothing/suit/bomb_suit/security
icon_state = "bombsuitsec"
item_state = "bombsuitsec"
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs)
/*
* Radiation protection
+6 -5
View File
@@ -3,6 +3,7 @@
var/window_y = 600
var/report_at_round_end = 0
var/table_options = " align='center'"
var/head_options = " style='font-weight:bold;'"
var/row_options1 = " width='85px'"
var/row_options2 = " width='260px'"
var/row_options3 = " width='150px'"
@@ -87,7 +88,7 @@
html += "<div class='block'>"
html += "<h2>Available [severity_to_string[selected_event_container.severity]] Events (queued & running events will not be displayed)</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
html += "<tr[head_options]><td[row_options2]>Name </td><td>Weight </td><td>MinWeight </td><td>MaxWeight </td><td>OneShot </td><td>Enabled </td><td><span class='alert'>CurrWeight </span></td><td>Remove</td></tr>"
for(var/datum/event_meta/EM in selected_event_container.available_events)
html += "<tr>"
html += "<td>[EM.name]</td>"
@@ -105,7 +106,7 @@
html += "<div class='block'>"
html += "<h2>Add Event</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options2]>Name</td><td[row_options2]>Type</td><td[row_options1]>Weight</td><td[row_options1]>OneShot</td></tr>"
html += "<tr [head_options]><td[row_options2]>Name</td><td[row_options2]>Type</td><td[row_options1]>Weight</td><td[row_options1]>OneShot</td></tr>"
html += "<tr>"
html += "<td><A align='right' href='?src=\ref[src];set_name=\ref[new_event]'>[new_event.name ? new_event.name : "Enter Event"]</A></td>"
html += "<td><A align='right' href='?src=\ref[src];set_type=\ref[new_event]'>[new_event.event_type ? new_event.event_type : "Select Type"]</A></td>"
@@ -121,7 +122,7 @@
html += "<h2>Event Start</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options1]>Starts At</td><td[row_options1]>Starts In</td><td[row_options3]>Adjust Start</td><td[row_options1]>Pause</td><td[row_options1]>Interval Mod</td></tr>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options1]>Starts At</td><td[row_options1]>Starts In</td><td[row_options3]>Adjust Start</td><td[row_options1]>Pause</td><td[row_options1]>Interval Mod</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/next_event_at = max(0, EC.next_event_time - world.time)
@@ -148,7 +149,7 @@
html += "<div class='block'>"
html += "<h2>Next Event</h2>"
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options3]>Event Rotation</td><td>Clear</td></tr>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options3]>Event Rotation</td><td>Clear</td></tr>"
for(var/severity = EVENT_LEVEL_MUNDANE to EVENT_LEVEL_MAJOR)
var/datum/event_container/EC = event_containers[severity]
var/datum/event_meta/EM = EC.next_event
@@ -165,7 +166,7 @@
html += "<h2>Running Events</h2>"
html += "Estimated times, affected by master controller delays."
html += "<table[table_options]>"
html += "<tr><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options1]>Ends At</td><td[row_options1]>Ends In</td><td[row_options3]>Stop</td></tr>"
html += "<tr[head_options]><td[row_options1]>Severity</td><td[row_options2]>Name</td><td[row_options1]>Ends At</td><td[row_options1]>Ends In</td><td[row_options3]>Stop</td></tr>"
for(var/datum/event/E in active_events)
if(!E.event_meta)
continue
@@ -130,7 +130,7 @@
//handcuffed?
if(handcuffed)
if(istype(handcuffed, /obj/item/weapon/handcuffs/cable))
if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/cable))
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] restrained with cable!</span>\n"
else
msg += "<span class='warning'>[t_He] [t_is] \icon[handcuffed] handcuffed!</span>\n"
@@ -918,7 +918,7 @@ proc/get_damage_icon_part(damage_state, body_part)
var/obj/screen/inventory/L = hud_used.adding[8]
R.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="markus")
L.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="gabrielle")
if(istype(handcuffed, /obj/item/weapon/handcuffs/pinkcuffs))
if(istype(handcuffed, /obj/item/weapon/restraints/handcuffs/pinkcuffs))
overlays_standing[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "pinkcuff1")
else
overlays_standing[HANDCUFF_LAYER] = image("icon" = 'icons/mob/mob.dmi', "icon_state" = "handcuff1")
@@ -164,7 +164,7 @@
W.layer = initial(W.layer)
W.add_fingerprint(source)
else
if (istype(item, /obj/item/weapon/handcuffs))
if (istype(item, /obj/item/weapon/restraints/handcuffs))
source.drop_item()
target.handcuffed = item
item.loc = target
+3 -3
View File
@@ -658,8 +658,8 @@
CM.handcuffed = null
CM.update_inv_handcuffed()
else
var/obj/item/weapon/handcuffs/HC = CM.handcuffed
var/breakouttime = 1200 //A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/handcuffs type
var/obj/item/weapon/restraints/handcuffs/HC = CM.handcuffed
var/breakouttime = 1200 //A default in case you are somehow handcuffed with something that isn't an obj/item/weapon/restraints/handcuffs type
var/displaytime = 2 //Minutes to display in the "this will take X minutes."
if(istype(HC)) //If you are handcuffed with actual handcuffs... Well what do I know, maybe someone will want to handcuff you with toilet paper in the future...
breakouttime = HC.breakouttime
@@ -695,7 +695,7 @@
CM.legcuffed = null
CM.update_inv_legcuffed()
else
var/obj/item/weapon/legcuffs/HC = CM.legcuffed
var/obj/item/weapon/restraints/legcuffs/HC = CM.legcuffed
var/breakouttime = 1200 //A default in case you are somehow legcuffed with something that isn't an obj/item/weapon/legcuffs type
var/displaytime = 2 //Minutes to display in the "this will take X minutes."
if(istype(HC)) //If you are legcuffed with actual legcuffs... Well what do I know, maybe someone will want to legcuff you with toilet paper in the future...
@@ -149,7 +149,7 @@ They can only use one tool at a time, they can't choose modules, and they have 1
name = real_name
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
if (istype(W, /obj/item/weapon/restraints/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
return
if (istype(W, /obj/item/weapon/weldingtool))
@@ -643,7 +643,7 @@
/mob/living/silicon/robot/attackby(obj/item/weapon/W as obj, mob/user as mob)
if (istype(W, /obj/item/weapon/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
if (istype(W, /obj/item/weapon/restraints/handcuffs)) // fuck i don't even know why isrobot() in handcuff code isn't working so this will have to do
return
if(opened) // Are they trying to insert something?
@@ -220,7 +220,7 @@
New()
src.modules += new /obj/item/device/flashlight/seclite(src)
src.modules += new /obj/item/device/flash/cyborg(src)
src.modules += new /obj/item/weapon/handcuffs/cyborg(src)
src.modules += new /obj/item/weapon/restraints/handcuffs/cable/zipties/cyborg(src)
src.modules += new /obj/item/weapon/melee/baton/robot(src)
src.modules += new /obj/item/weapon/gun/energy/disabler/cyborg(src)
src.modules += new /obj/item/taperoll/police(src)
+2 -2
View File
@@ -399,13 +399,13 @@ var/list/slot_equipment_priority = list( \
if(slot_handcuffed)
if(H.handcuffed)
return 0
if(!istype(src, /obj/item/weapon/handcuffs))
if(!istype(src, /obj/item/weapon/restraints/handcuffs))
return 0
return 1
if(slot_legcuffed)
if(H.legcuffed)
return 0
if(!istype(src, /obj/item/weapon/legcuffs))
if(!istype(src, /obj/item/weapon/restraints/legcuffs))
return 0
return 1
if(slot_in_backpack)
+2 -2
View File
@@ -35,7 +35,7 @@ var/list/adminfaxes = list()
html += "<div class='block'>"
html += "<h2>Admin Faxes</h2>"
html += "<table>"
html += "<tr><td width='150px'>Name</td><td width='150px'>From Department</td><td width='150px'>To Department</td><td width='150px'>Sent By</td><td width='50px'>View</td><td width='50px'>Reply</td><td width='50px'>Original</td></td></tr>"
html += "<tr style='font-weight:bold;'><td width='150px'>Name</td><td width='150px'>From Department</td><td width='150px'>To Department</td><td width='150px'>Sent By</td><td width='50px'>View</td><td width='50px'>Reply</td><td width='75px'>Replied To</td></td></tr>"
for(var/datum/fax/admin/A in adminfaxes)
html += "<tr>"
html += "<td>[A.name]</td>"
@@ -63,7 +63,7 @@ var/list/adminfaxes = list()
html += "<div class='block'>"
html += "<h2>Departmental Faxes</h2>"
html += "<table>"
html += "<tr><td width='150px'>Name</td><td width='150px'>From Department</td><td width='150px'>To Department</td><td width='150px'>Sent By</td><td width='150px'>View</td></td></tr>"
html += "<tr style='font-weight:bold;'><td width='150px'>Name</td><td width='150px'>From Department</td><td width='150px'>To Department</td><td width='150px'>Sent By</td><td width='175px'>View</td></td></tr>"
for(var/datum/fax/F in faxes)
html += "<tr>"
html += "<td>[F.name]</td>"
+1 -1
View File
@@ -270,7 +270,7 @@
if(src.amount <= 14)
usr << "\red You need at least 15 lengths to make restraints!"
return
var/obj/item/weapon/handcuffs/cable/B = new /obj/item/weapon/handcuffs/cable(usr.loc)
var/obj/item/weapon/restraints/handcuffs/cable/B = new /obj/item/weapon/restraints/handcuffs/cable(usr.loc)
B.icon_state = "cuff_[_color]"
usr << "\blue You wind some cable together to make some restraints."
src.use(15)
@@ -440,7 +440,7 @@
id = "handcuffs"
build_type = AUTOLATHE
materials = list("$metal" = 500)
build_path = /obj/item/weapon/handcuffs
build_path = /obj/item/weapon/restraints/handcuffs
category = list("hacked", "Security")
/datum/design/incendiary_slug
@@ -51,7 +51,7 @@
/obj/item/weapon/stock_parts/cell,\
/obj/item/weapon/circular_saw,\
/obj/item/weapon/hatchet,\
/obj/item/weapon/handcuffs,\
/obj/item/weapon/restraints/handcuffs,\
/obj/item/weapon/hemostat,\
/obj/item/weapon/kitchenknife,\
/obj/item/weapon/lighter,\
@@ -183,12 +183,12 @@
apply_image_decorations = 1
if(8)
item_type = "handcuffs"
new_item = new /obj/item/weapon/handcuffs(src.loc)
new_item = new /obj/item/weapon/restraints/handcuffs(src.loc)
additional_desc = "[pick("They appear to be for securing two things together","Looks kinky","Doesn't seem like a children's toy")]."
if(9)
item_type = "[pick("wicked","evil","byzantine","dangerous")] looking [pick("device","contraption","thing","trap")]"
apply_prefix = 0
new_item = new /obj/item/weapon/legcuffs/beartrap(src.loc)
new_item = new /obj/item/weapon/restraints/legcuffs/beartrap(src.loc)
additional_desc = "[pick("It looks like it could take a limb off",\
"Could be some kind of animal trap",\
"There appear to be [pick("dark red","dark purple","dark green","dark blue")] stains along part of it")]."
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+1 -1
View File
@@ -32,7 +32,7 @@
"aF" = (/turf/simulated/shuttle/wall,/area/awaymission/BMPship/Aft)
"aG" = (/obj/structure/stool/bed/roller,/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Aft)
"aH" = (/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Aft)
"aI" = (/obj/item/weapon/handcuffs,/obj/structure/closet/crate,/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Aft)
"aI" = (/obj/item/weapon/restraints/handcuffs,/obj/structure/closet/crate,/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Aft)
"aJ" = (/obj/item/weapon/scalpel,/obj/structure/closet/crate,/obj/item/weapon/tank/anesthetic,/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Aft)
"aK" = (/obj/item/bodybag,/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Aft)
"aL" = (/obj/item/weapon/storage/box/syringes,/turf/simulated/floor/plating/airless,/area/awaymission/BMPship/Aft)
+1 -1
View File
@@ -629,7 +629,7 @@
"me" = (/obj/structure/stool/bed/chair{dir = 1},/turf/simulated/floor{tag = "icon-vault (NORTHEAST)"; icon_state = "vault"; dir = 5},/area/awaymission/centcomAway/thunderdome)
"mf" = (/obj/structure/stool/bed/chair,/turf/simulated/floor{tag = "icon-redbluefull (WEST)"; icon_state = "redbluefull"; dir = 8},/area/awaymission/centcomAway/thunderdome)
"mg" = (/turf/simulated/floor{dir = 8; icon_state = "red"},/area/awaymission/centcomAway/thunderdome)
"mh" = (/obj/structure/rack,/obj/item/weapon/legcuffs/beartrap,/obj/item/weapon/twohanded/fireaxe,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/centcomAway/thunderdome)
"mh" = (/obj/structure/rack,/obj/item/weapon/restraints/legcuffs/beartrap,/obj/item/weapon/twohanded/fireaxe,/turf/simulated/floor{icon_state = "dark"},/area/awaymission/centcomAway/thunderdome)
"mi" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 8},/turf/simulated/floor/plating,/area/awaymission/centcomAway/thunderdome)
"mj" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/turf/simulated/floor/plating,/area/awaymission/centcomAway/thunderdome)
"mk" = (/obj/structure/grille,/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced{dir = 4},/turf/simulated/floor/plating,/area/awaymission/centcomAway/thunderdome)
+1 -1
View File
@@ -227,7 +227,7 @@
"es" = (/obj/structure/rack,/obj/item/key,/obj/item/key,/obj/item/key,/obj/item/key,/obj/item/key,/turf/simulated/floor/carpet,/area/awaymission)
"et" = (/obj/structure/stool/bed/chair/comfy,/obj/effect/decal/cleanable/flour{desc = "Probably."},/obj/effect/decal/cleanable/pie_smudge,/turf/simulated/floor/carpet,/area/awaymission)
"eu" = (/obj/structure/stool/bed/chair/comfy,/obj/effect/decal/cleanable/flour{desc = "Probably."},/obj/effect/decal/cleanable/flour{desc = "Probably."},/obj/effect/decal/cleanable/pie_smudge,/turf/simulated/floor/carpet,/area/awaymission)
"ev" = (/obj/item/weapon/legcuffs,/turf/simulated/floor/engine/cult,/area/awaymission)
"ev" = (/obj/item/weapon/restraints/legcuffs,/turf/simulated/floor/engine/cult,/area/awaymission)
"ew" = (/obj/machinery/space_heater,/turf/simulated/floor/carpet,/area/awaymission)
"ex" = (/obj/structure/table/woodentable,/turf/simulated/floor/carpet,/area/awaymission)
"ey" = (/obj/structure/table,/obj/machinery/computer/security/telescreen{desc = "Not used to spy on hotel rooms."; dir = 1; network = "Hotel"; use_power = 0},/turf/simulated/floor/carpet,/area/awaymission)
+1 -1
View File
@@ -787,7 +787,7 @@
"pg" = (/obj/item/weapon/storage/secure/safe{pixel_x = 5; pixel_y = -27},/turf/simulated/floor{dir = 5; heat_capacity = 1e+006; icon_state = "cafeteria"; tag = "icon-cafeteria (NORTHEAST)"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"ph" = (/obj/structure/filingcabinet,/turf/simulated/floor{dir = 10; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"pi" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/machinery/door_control{desc = "A remote control-switch whichs locks the research division down in the event of a biohazard leak or contamination."; id = "UO45_biohazard"; name = "Biohazard Door Control"; pixel_x = 0; pixel_y = -24; req_access_txt = "201"},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"pj" = (/obj/structure/closet/secure_closet{icon_broken = "secbroken"; icon_closed = "sec"; icon_locked = "sec1"; icon_off = "secoff"; icon_opened = "secopen"; icon_state = "sec1"; locked = 1; name = "security officer's locker"; req_access_txt = "201"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/handcuffs,/obj/item/device/flash,/obj/item/weapon/reagent_containers/spray/pepper,/turf/simulated/floor{dir = 6; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"pj" = (/obj/structure/closet/secure_closet{icon_broken = "secbroken"; icon_closed = "sec"; icon_locked = "sec1"; icon_off = "secoff"; icon_opened = "secopen"; icon_state = "sec1"; locked = 1; name = "security officer's locker"; req_access_txt = "201"},/obj/machinery/atmospherics/unary/vent_scrubber{dir = 2; on = 1; scrub_N2O = 0; scrub_Toxins = 0},/obj/item/weapon/restraints/handcuffs,/obj/item/device/flash,/obj/item/weapon/reagent_containers/spray/pepper,/turf/simulated/floor{dir = 6; heat_capacity = 1e+006; icon_state = "red"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"pk" = (/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; pixel_y = 0; tag = ""},/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply,/obj/effect/decal/cleanable/dirt,/turf/simulated/floor/plating{broken = 1; heat_capacity = 1e+006; icon_state = "platingdmg3"; tag = "icon-platingdmg3"},/area/awaycontent/a5{has_gravity = 1; name = "UO45 Research"})
"pl" = (/obj/structure/flora/kirbyplants{layer = 5},/obj/effect/decal/cleanable/dirt,/turf/simulated/floor{dir = 10; heat_capacity = 1e+006; icon_state = "neutral"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"})
"pm" = (/turf/simulated/floor{dir = 8; heat_capacity = 1e+006; icon_state = "neutralcorner"},/area/awaycontent/a2{has_gravity = 1; name = "UO45 Crew Quarters"})
+5 -5
View File
@@ -560,7 +560,7 @@
"akN" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/turf/simulated/floor,/area/security/main)
"akO" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 9; pixel_y = 0},/turf/simulated/floor,/area/security/main)
"akP" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 8},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/cable,/turf/simulated/floor/plating,/area/security/main)
"akQ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/handcuffs,/obj/item/device/flash,/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main)
"akQ" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/table/reinforced,/obj/item/weapon/restraints/handcuffs,/obj/item/device/flash,/obj/machinery/light{dir = 8},/obj/structure/disposalpipe/segment,/turf/simulated/floor{dir = 2; icon_state = "redfull"; tag = "icon-redfull (NORTHWEST)"},/area/security/main)
"akR" = (/obj/structure/disposalpipe/segment{dir = 1; icon_state = "pipe-c"},/turf/simulated/floor{icon_state = "red"; dir = 8},/area/security/main)
"akS" = (/obj/machinery/atmospherics/pipe/simple/hidden/scrubbers,/obj/structure/cable{d1 = 1; d2 = 2; icon_state = "1-2"; tag = ""},/obj/structure/disposalpipe/segment{dir = 2; icon_state = "pipe-c"},/turf/simulated/floor,/area/security/main)
"akT" = (/obj/structure/closet/secure_closet/security,/obj/machinery/firealarm{dir = 4; pixel_x = 24},/turf/simulated/floor,/area/security/main)
@@ -605,7 +605,7 @@
"alG" = (/turf/simulated/shuttle/wall{icon_state = "swall3"; dir = 2},/area/shuttle/siberia/station)
"alH" = (/obj/machinery/computer/shuttle_control/labor_camp,/obj/machinery/embedded_controller/radio/simple_docking_controller{id_tag = "labor_shuttle"; pixel_x = -25; pixel_y = 0; req_one_access_txt = "13"; tag_door = "labor_shuttle_hatch"},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/siberia/station)
"alI" = (/obj/structure/stool/bed/chair/office/dark{dir = 1},/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/siberia/station)
"alJ" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/handcuffs,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/siberia/station)
"alJ" = (/obj/structure/table,/obj/item/weapon/folder/red,/obj/item/weapon/restraints/handcuffs,/turf/simulated/shuttle/floor{icon_state = "floor4"},/area/shuttle/siberia/station)
"alK" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/prisonershuttle)
"alL" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/cable{icon_state = "0-4"; d2 = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/turf/simulated/floor/plating,/area/security/prisonershuttle)
"alM" = (/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 1},/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/structure/cable{icon_state = "0-4"; d2 = 4},/turf/simulated/floor/plating,/area/security/prisonershuttle)
@@ -900,7 +900,7 @@
"arp" = (/obj/structure/grille,/obj/structure/window/reinforced{dir = 4},/obj/structure/window/reinforced{dir = 1},/obj/structure/window/reinforced,/obj/structure/window/reinforced{dir = 8},/obj/structure/cable{d2 = 8; icon_state = "0-8"},/obj/machinery/door/poddoor{density = 0; icon_state = "pdoor0"; id = "Secure Gate"; name = "Security Blast Door"; opacity = 0},/turf/simulated/floor/plating,/area/security/prison/cell_block/C)
"arq" = (/obj/item/weapon/storage/secure/safe{pixel_x = -23},/obj/machinery/atmospherics/pipe/simple/hidden/supply,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
"arr" = (/obj/structure/stool,/turf/simulated/floor/carpet,/area/security/detectives_office)
"ars" = (/obj/structure/table/woodentable,/obj/structure/noticeboard{pixel_x = 30; pixel_y = 0},/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/handcuffs,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
"ars" = (/obj/structure/table/woodentable,/obj/structure/noticeboard{pixel_x = 30; pixel_y = 0},/obj/item/weapon/book/manual/security_space_law,/obj/item/weapon/restraints/handcuffs,/turf/simulated/floor{icon_state = "grimy"},/area/security/detectives_office)
"art" = (/obj/structure/disposalpipe/segment,/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 6},/obj/machinery/light/small{dir = 8},/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"aru" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/stool,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
"arv" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/structure/table,/turf/simulated/floor/plating,/area/maintenance/fsmaint)
@@ -5023,7 +5023,7 @@
"bSE" = (/obj/structure/table,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/item/weapon/grenade/chem_grenade/cleaner,/obj/machinery/requests_console{department = "Janitorial"; departmentType = 1; pixel_y = -29},/obj/item/weapon/reagent_containers/spray/cleaner,/turf/simulated/floor,/area/janitor)
"bSF" = (/obj/machinery/disposal,/obj/structure/disposalpipe/trunk{dir = 1},/turf/simulated/floor,/area/janitor)
"bSG" = (/obj/machinery/light,/obj/structure/janitorialcart,/turf/simulated/floor,/area/janitor)
"bSH" = (/obj/item/weapon/legcuffs/beartrap,/obj/item/weapon/legcuffs/beartrap,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/box/mousetraps,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/janitor)
"bSH" = (/obj/item/weapon/restraints/legcuffs/beartrap,/obj/item/weapon/restraints/legcuffs/beartrap,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/box/mousetraps,/obj/machinery/firealarm{dir = 1; pixel_y = -24},/turf/simulated/floor,/area/janitor)
"bSI" = (/turf/simulated/floor,/area/janitor)
"bSJ" = (/obj/structure/reagent_dispensers/watertank,/obj/machinery/atmospherics/unary/vent_pump{dir = 4; on = 1},/obj/machinery/light_switch{pixel_y = -23},/turf/simulated/floor,/area/janitor)
"bSK" = (/obj/machinery/atmospherics/pipe/simple/hidden/supply{dir = 4},/obj/machinery/light/small{dir = 1},/turf/simulated/floor/plating,/area/maintenance/asmaint)
@@ -9092,7 +9092,7 @@
"dsR" = (/obj/structure/table,/obj/item/weapon/storage/toolbox/syndicate,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin)
"dsS" = (/obj/structure/table,/obj/item/weapon/rcd,/obj/item/weapon/rcd_ammo,/obj/item/weapon/rcd_ammo,/obj/item/weapon/storage/pill_bottle/random_drug_bottle,/turf/unsimulated/floor{tag = "icon-dark"; icon_state = "dark"},/area/admin)
"dsT" = (/obj/structure/table,/obj/item/weapon/scalpel,/obj/item/weapon/bonesetter,/obj/item/weapon/bonegel,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"dsU" = (/obj/structure/table,/obj/item/weapon/kitchen/utensil/fork,/obj/item/weapon/lighter,/obj/item/weapon/handcuffs/cable/red,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/pen,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"dsU" = (/obj/structure/table,/obj/item/weapon/kitchen/utensil/fork,/obj/item/weapon/lighter,/obj/item/weapon/restraints/handcuffs/cable/red,/obj/item/weapon/storage/box/mousetraps,/obj/item/weapon/storage/fancy/cigarettes,/obj/item/weapon/pen,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"dsV" = (/obj/structure/table,/obj/item/weapon/tank/plasma,/obj/item/device/multitool,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"dsW" = (/obj/structure/table,/obj/random/toolbox,/obj/random/bomb_supply,/obj/item/weapon/storage/fancy/cigarettes,/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)
"dsX" = (/obj/machinery/recharger/wallcharger{pixel_x = 30},/obj/structure/rack,/obj/item/weapon/gun/energy/pulse_rifle/M1911,/obj/item/weapon/gun/energy/pulse_rifle/M1911{pixel_x = 3; pixel_y = -3},/turf/unsimulated/floor{tag = "icon-floor"; icon_state = "floor"},/area/admin)